mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge remote-tracking branch 'refs/remotes/origin/master' into FC-Protect-Class
# Conflicts: # Moose Mission Setup/Moose.lua # Moose Mission Setup/Moose_.lua
This commit is contained in:
commit
f2afd524ef
@ -4,7 +4,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- AI CAP classes makes AI Controllables execute a Combat Air Patrol.
|
||||
-- AI CAP classes makes AI Groups execute a Combat Air Patrol.
|
||||
--
|
||||
-- There are the following types of CAP classes defined:
|
||||
--
|
||||
@ -34,7 +34,7 @@
|
||||
|
||||
--- # AI_A2A_CAP class, extends @{AI_CAP#AI_PATROL_ZONE}
|
||||
--
|
||||
-- The AI_A2A_CAP class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}
|
||||
-- The AI_A2A_CAP class implements the core functions to patrol a @{Zone} by an AI @{Group} or @{Group}
|
||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||
--
|
||||
-- 
|
||||
@ -120,20 +120,20 @@ AI_A2A_CAP = {
|
||||
|
||||
--- Creates a new AI_A2A_CAP object
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AICap
|
||||
-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
|
||||
-- @param Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
|
||||
-- @param Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed EngageMinSpeed The minimum speed of the @{Controllable} in km/h when engaging a target.
|
||||
-- @param Dcs.DCSTypes#Speed EngageMaxSpeed The maximum speed of the @{Controllable} in km/h when engaging a target.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Group} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Group} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed EngageMinSpeed The minimum speed of the @{Group} in km/h when engaging a target.
|
||||
-- @param Dcs.DCSTypes#Speed EngageMaxSpeed The maximum speed of the @{Group} in km/h when engaging a target.
|
||||
-- @param Dcs.DCSTypes#AltitudeType PatrolAltType The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to RADIO
|
||||
-- @return #AI_A2A_CAP
|
||||
function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageMinSpeed, EngageMaxSpeed, PatrolAltType )
|
||||
function AI_A2A_CAP:New( AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageMinSpeed, EngageMaxSpeed, PatrolAltType )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) ) -- #AI_A2A_CAP
|
||||
local self = BASE:Inherit( self, AI_A2A_PATROL:New( AICap, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) ) -- #AI_A2A_CAP
|
||||
|
||||
self.Accomplished = false
|
||||
self.Engaging = false
|
||||
@ -146,7 +146,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
|
||||
--- OnBefore Transition Handler for Event Engage.
|
||||
-- @function [parent=#AI_A2A_CAP] OnBeforeEngage
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -155,7 +155,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
|
||||
--- OnAfter Transition Handler for Event Engage.
|
||||
-- @function [parent=#AI_A2A_CAP] OnAfterEngage
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -172,7 +172,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
|
||||
--- OnLeave Transition Handler for State Engaging.
|
||||
-- @function [parent=#AI_A2A_CAP] OnLeaveEngaging
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -181,7 +181,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
|
||||
--- OnEnter Transition Handler for State Engaging.
|
||||
-- @function [parent=#AI_A2A_CAP] OnEnterEngaging
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -191,7 +191,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
|
||||
--- OnBefore Transition Handler for Event Fired.
|
||||
-- @function [parent=#AI_A2A_CAP] OnBeforeFired
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -200,7 +200,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
|
||||
--- OnAfter Transition Handler for Event Fired.
|
||||
-- @function [parent=#AI_A2A_CAP] OnAfterFired
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -219,7 +219,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
|
||||
--- OnBefore Transition Handler for Event Destroy.
|
||||
-- @function [parent=#AI_A2A_CAP] OnBeforeDestroy
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -228,7 +228,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
|
||||
--- OnAfter Transition Handler for Event Destroy.
|
||||
-- @function [parent=#AI_A2A_CAP] OnAfterDestroy
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -248,7 +248,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
|
||||
--- OnBefore Transition Handler for Event Abort.
|
||||
-- @function [parent=#AI_A2A_CAP] OnBeforeAbort
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -257,7 +257,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
|
||||
--- OnAfter Transition Handler for Event Abort.
|
||||
-- @function [parent=#AI_A2A_CAP] OnAfterAbort
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -276,7 +276,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
|
||||
--- OnBefore Transition Handler for Event Accomplish.
|
||||
-- @function [parent=#AI_A2A_CAP] OnBeforeAccomplish
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -285,7 +285,7 @@ function AI_A2A_CAP:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeiling
|
||||
--- OnAfter Transition Handler for Event Accomplish.
|
||||
-- @function [parent=#AI_A2A_CAP] OnAfterAccomplish
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -304,13 +304,13 @@ end
|
||||
|
||||
--- onafter State Transition for Event Patrol.
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AI Group managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The AI Group managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_CAP:onafterStart( AIGroup, From, Event, To )
|
||||
function AI_A2A_CAP:onafterStart( AICap, From, Event, To )
|
||||
|
||||
AIGroup:HandleEvent( EVENTS.Takeoff, nil, self )
|
||||
AICap:HandleEvent( EVENTS.Takeoff, nil, self )
|
||||
|
||||
end
|
||||
|
||||
@ -344,36 +344,36 @@ end
|
||||
|
||||
--- onafter State Transition for Event Patrol.
|
||||
-- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AIGroup The AI Group managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The AI Group managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_CAP:onafterPatrol( AIGroup, From, Event, To )
|
||||
function AI_A2A_CAP:onafterPatrol( AICap, From, Event, To )
|
||||
|
||||
-- Call the parent Start event handler
|
||||
self:GetParent(self).onafterPatrol( self, AIGroup, From, Event, To )
|
||||
self:GetParent(self).onafterPatrol( self, AICap, From, Event, To )
|
||||
self:HandleEvent( EVENTS.Dead )
|
||||
|
||||
end
|
||||
|
||||
-- todo: need to fix this global function
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_A2A_CAP.AttackRoute( AIGroup, Fsm )
|
||||
--- @param Wrapper.Group#GROUP AICap
|
||||
function AI_A2A_CAP.AttackRoute( AICap, Fsm )
|
||||
|
||||
AIGroup:F( { "AI_A2A_CAP.AttackRoute:", AIGroup:GetName() } )
|
||||
AICap:F( { "AI_A2A_CAP.AttackRoute:", AICap:GetName() } )
|
||||
|
||||
if AIGroup:IsAlive() then
|
||||
if AICap:IsAlive() then
|
||||
Fsm:__Engage( 0.5 )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AIGroup The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_CAP:onbeforeEngage( AIGroup, From, Event, To )
|
||||
function AI_A2A_CAP:onbeforeEngage( AICap, From, Event, To )
|
||||
|
||||
if self.Accomplished == true then
|
||||
return false
|
||||
@ -381,24 +381,24 @@ function AI_A2A_CAP:onbeforeEngage( AIGroup, From, Event, To )
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AIGroup The AI Group managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The AI Group managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_CAP:onafterAbort( AIGroup, From, Event, To )
|
||||
AIGroup:ClearTasks()
|
||||
function AI_A2A_CAP:onafterAbort( AICap, From, Event, To )
|
||||
AICap:ClearTasks()
|
||||
self:__Route( 0.5 )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE AIGroup The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The AICap Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_CAP:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
|
||||
function AI_A2A_CAP:onafterEngage( AICap, From, Event, To, AttackSetUnit )
|
||||
|
||||
self:F( { AIGroup, From, Event, To, AttackSetUnit} )
|
||||
self:F( { AICap, From, Event, To, AttackSetUnit} )
|
||||
|
||||
self.AttackSetUnit = AttackSetUnit or self.AttackSetUnit -- Core.Set#SET_UNIT
|
||||
|
||||
@ -406,12 +406,12 @@ function AI_A2A_CAP:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
|
||||
|
||||
if FirstAttackUnit and FirstAttackUnit:IsAlive() then -- If there is no attacker anymore, stop the engagement.
|
||||
|
||||
if AIGroup:IsAlive() then
|
||||
if AICap:IsAlive() then
|
||||
|
||||
local EngageRoute = {}
|
||||
|
||||
--- Calculate the target route point.
|
||||
local CurrentCoord = AIGroup:GetCoordinate()
|
||||
local CurrentCoord = AICap:GetCoordinate()
|
||||
local ToTargetCoord = self.AttackSetUnit:GetFirst():GetCoordinate()
|
||||
local ToTargetSpeed = math.random( self.EngageMinSpeed, self.EngageMaxSpeed )
|
||||
local ToInterceptAngle = CurrentCoord:GetAngleDegrees( CurrentCoord:GetDirectionVec3( ToTargetCoord ) )
|
||||
@ -437,7 +437,7 @@ function AI_A2A_CAP:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
|
||||
local AttackUnit = AttackUnit -- Wrapper.Unit#UNIT
|
||||
self:T( { "Attacking Unit:", AttackUnit:GetName(), AttackUnit:IsAlive(), AttackUnit:IsAir() } )
|
||||
if AttackUnit:IsAlive() and AttackUnit:IsAir() then
|
||||
AttackTasks[#AttackTasks+1] = AIGroup:TaskAttackUnit( AttackUnit )
|
||||
AttackTasks[#AttackTasks+1] = AICap:TaskAttackUnit( AttackUnit )
|
||||
end
|
||||
end
|
||||
|
||||
@ -445,14 +445,14 @@ function AI_A2A_CAP:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
|
||||
self:E("No targets found -> Going back to Patrolling")
|
||||
self:__Abort( 0.5 )
|
||||
else
|
||||
AIGroup:OptionROEOpenFire()
|
||||
AIGroup:OptionROTPassiveDefense()
|
||||
AICap:OptionROEOpenFire()
|
||||
AICap:OptionROTEvadeFire()
|
||||
|
||||
AttackTasks[#AttackTasks+1] = AIGroup:TaskFunction( "AI_A2A_CAP.AttackRoute", self )
|
||||
EngageRoute[#EngageRoute].task = AIGroup:TaskCombo( AttackTasks )
|
||||
AttackTasks[#AttackTasks+1] = AICap:TaskFunction( "AI_A2A_CAP.AttackRoute", self )
|
||||
EngageRoute[#EngageRoute].task = AICap:TaskCombo( AttackTasks )
|
||||
end
|
||||
|
||||
AIGroup:Route( EngageRoute, 0.5 )
|
||||
AICap:Route( EngageRoute, 0.5 )
|
||||
end
|
||||
else
|
||||
self:E("No targets found -> Going back to Patrolling")
|
||||
@ -461,22 +461,22 @@ function AI_A2A_CAP:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_CAP:onafterAccomplish( Controllable, From, Event, To )
|
||||
function AI_A2A_CAP:onafterAccomplish( AICap, From, Event, To )
|
||||
self.Accomplished = true
|
||||
self:SetDetectionOff()
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_CAP self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AICap The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2A_CAP:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
function AI_A2A_CAP:onafterDestroy( AICap, From, Event, To, EventData )
|
||||
|
||||
if EventData.IniUnit then
|
||||
self.AttackUnits[EventData.IniUnit] = nil
|
||||
@ -495,12 +495,12 @@ function AI_A2A_CAP:OnEventDead( EventData )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_A2A_CAP.Resume( AIGroup )
|
||||
--- @param Wrapper.Group#GROUP AICap
|
||||
function AI_A2A_CAP.Resume( AICap )
|
||||
|
||||
AIGroup:F( { "AI_A2A_CAP.Resume:", AIGroup:GetName() } )
|
||||
if AIGroup:IsAlive() then
|
||||
local _AI_A2A = AIGroup:GetState( AIGroup, "AI_A2A" ) -- #AI_A2A
|
||||
AICap:F( { "AI_A2A_CAP.Resume:", AICap:GetName() } )
|
||||
if AICap:IsAlive() then
|
||||
local _AI_A2A = AICap:GetState( AICap, "AI_A2A" ) -- #AI_A2A
|
||||
_AI_A2A:__Reset( 1 )
|
||||
_AI_A2A:__Route( 5 )
|
||||
end
|
||||
|
||||
@ -117,12 +117,12 @@ AI_A2A_GCI = {
|
||||
|
||||
--- Creates a new AI_A2A_GCI object
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIIntercept
|
||||
-- @return #AI_A2A_GCI
|
||||
function AI_A2A_GCI:New( AIGroup, EngageMinSpeed, EngageMaxSpeed )
|
||||
function AI_A2A_GCI:New( AIIntercept, EngageMinSpeed, EngageMaxSpeed )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, AI_A2A:New( AIGroup ) ) -- #AI_A2A_GCI
|
||||
local self = BASE:Inherit( self, AI_A2A:New( AIIntercept ) ) -- #AI_A2A_GCI
|
||||
|
||||
self.Accomplished = false
|
||||
self.Engaging = false
|
||||
@ -139,7 +139,7 @@ function AI_A2A_GCI:New( AIGroup, EngageMinSpeed, EngageMaxSpeed )
|
||||
--- OnBefore Transition Handler for Event Engage.
|
||||
-- @function [parent=#AI_A2A_GCI] OnBeforeEngage
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -148,7 +148,7 @@ function AI_A2A_GCI:New( AIGroup, EngageMinSpeed, EngageMaxSpeed )
|
||||
--- OnAfter Transition Handler for Event Engage.
|
||||
-- @function [parent=#AI_A2A_GCI] OnAfterEngage
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -165,7 +165,7 @@ function AI_A2A_GCI:New( AIGroup, EngageMinSpeed, EngageMaxSpeed )
|
||||
--- OnLeave Transition Handler for State Engaging.
|
||||
-- @function [parent=#AI_A2A_GCI] OnLeaveEngaging
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -174,7 +174,7 @@ function AI_A2A_GCI:New( AIGroup, EngageMinSpeed, EngageMaxSpeed )
|
||||
--- OnEnter Transition Handler for State Engaging.
|
||||
-- @function [parent=#AI_A2A_GCI] OnEnterEngaging
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -184,7 +184,7 @@ function AI_A2A_GCI:New( AIGroup, EngageMinSpeed, EngageMaxSpeed )
|
||||
--- OnBefore Transition Handler for Event Fired.
|
||||
-- @function [parent=#AI_A2A_GCI] OnBeforeFired
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -193,7 +193,7 @@ function AI_A2A_GCI:New( AIGroup, EngageMinSpeed, EngageMaxSpeed )
|
||||
--- OnAfter Transition Handler for Event Fired.
|
||||
-- @function [parent=#AI_A2A_GCI] OnAfterFired
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -212,7 +212,7 @@ function AI_A2A_GCI:New( AIGroup, EngageMinSpeed, EngageMaxSpeed )
|
||||
--- OnBefore Transition Handler for Event Destroy.
|
||||
-- @function [parent=#AI_A2A_GCI] OnBeforeDestroy
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -221,7 +221,7 @@ function AI_A2A_GCI:New( AIGroup, EngageMinSpeed, EngageMaxSpeed )
|
||||
--- OnAfter Transition Handler for Event Destroy.
|
||||
-- @function [parent=#AI_A2A_GCI] OnAfterDestroy
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -241,7 +241,7 @@ function AI_A2A_GCI:New( AIGroup, EngageMinSpeed, EngageMaxSpeed )
|
||||
--- OnBefore Transition Handler for Event Abort.
|
||||
-- @function [parent=#AI_A2A_GCI] OnBeforeAbort
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -250,7 +250,7 @@ function AI_A2A_GCI:New( AIGroup, EngageMinSpeed, EngageMaxSpeed )
|
||||
--- OnAfter Transition Handler for Event Abort.
|
||||
-- @function [parent=#AI_A2A_GCI] OnAfterAbort
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -269,7 +269,7 @@ function AI_A2A_GCI:New( AIGroup, EngageMinSpeed, EngageMaxSpeed )
|
||||
--- OnBefore Transition Handler for Event Accomplish.
|
||||
-- @function [parent=#AI_A2A_GCI] OnBeforeAccomplish
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -278,7 +278,7 @@ function AI_A2A_GCI:New( AIGroup, EngageMinSpeed, EngageMaxSpeed )
|
||||
--- OnAfter Transition Handler for Event Accomplish.
|
||||
-- @function [parent=#AI_A2A_GCI] OnAfterAccomplish
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -297,13 +297,13 @@ end
|
||||
|
||||
--- onafter State Transition for Event Patrol.
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AI Group managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The AI Group managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_GCI:onafterStart( AIGroup, From, Event, To )
|
||||
function AI_A2A_GCI:onafterStart( AIIntercept, From, Event, To )
|
||||
|
||||
AIGroup:HandleEvent( EVENTS.Takeoff, nil, self )
|
||||
AIIntercept:HandleEvent( EVENTS.Takeoff, nil, self )
|
||||
|
||||
end
|
||||
|
||||
@ -311,11 +311,11 @@ end
|
||||
|
||||
--- onafter State Transition for Event Patrol.
|
||||
-- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AI Group managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The AI Group managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_GCI:onafterEngage( AIGroup, From, Event, To )
|
||||
function AI_A2A_GCI:onafterEngage( AIIntercept, From, Event, To )
|
||||
|
||||
self:HandleEvent( EVENTS.Dead )
|
||||
|
||||
@ -324,24 +324,24 @@ end
|
||||
-- todo: need to fix this global function
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIControllable
|
||||
function AI_A2A_GCI.InterceptRoute( AIGroup, Fsm )
|
||||
function AI_A2A_GCI.InterceptRoute( AIIntercept, Fsm )
|
||||
|
||||
AIGroup:F( { "AI_A2A_GCI.InterceptRoute:", AIGroup:GetName() } )
|
||||
AIIntercept:F( { "AI_A2A_GCI.InterceptRoute:", AIIntercept:GetName() } )
|
||||
|
||||
if AIGroup:IsAlive() then
|
||||
if AIIntercept:IsAlive() then
|
||||
Fsm:__Engage( 0.5 )
|
||||
|
||||
--local Task = AIGroup:TaskOrbitCircle( 4000, 400 )
|
||||
--AIGroup:SetTask( Task )
|
||||
--local Task = AIIntercept:TaskOrbitCircle( 4000, 400 )
|
||||
--AIIntercept:SetTask( Task )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_GCI:onbeforeEngage( AIGroup, From, Event, To )
|
||||
function AI_A2A_GCI:onbeforeEngage( AIIntercept, From, Event, To )
|
||||
|
||||
if self.Accomplished == true then
|
||||
return false
|
||||
@ -349,25 +349,25 @@ function AI_A2A_GCI:onbeforeEngage( AIGroup, From, Event, To )
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AI Group managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The AI Group managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_GCI:onafterAbort( AIGroup, From, Event, To )
|
||||
AIGroup:ClearTasks()
|
||||
function AI_A2A_GCI:onafterAbort( AIIntercept, From, Event, To )
|
||||
AIIntercept:ClearTasks()
|
||||
self:Return()
|
||||
self:__RTB( 0.5 )
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The GroupGroup managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_GCI:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
|
||||
function AI_A2A_GCI:onafterEngage( AIIntercept, From, Event, To, AttackSetUnit )
|
||||
|
||||
self:F( { AIGroup, From, Event, To, AttackSetUnit} )
|
||||
self:F( { AIIntercept, From, Event, To, AttackSetUnit} )
|
||||
|
||||
self.AttackSetUnit = AttackSetUnit or self.AttackSetUnit -- Core.Set#SET_UNIT
|
||||
|
||||
@ -375,15 +375,15 @@ function AI_A2A_GCI:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
|
||||
|
||||
if FirstAttackUnit and FirstAttackUnit:IsAlive() then
|
||||
|
||||
if AIGroup:IsAlive() then
|
||||
if AIIntercept:IsAlive() then
|
||||
|
||||
local EngageRoute = {}
|
||||
|
||||
local CurrentCoord = AIGroup:GetCoordinate()
|
||||
local CurrentCoord = AIIntercept:GetCoordinate()
|
||||
|
||||
--- Calculate the target route point.
|
||||
|
||||
local CurrentCoord = AIGroup:GetCoordinate()
|
||||
local CurrentCoord = AIIntercept:GetCoordinate()
|
||||
|
||||
local ToTargetCoord = self.AttackSetUnit:GetFirst():GetCoordinate()
|
||||
self:SetTargetDistance( ToTargetCoord ) -- For RTB status check
|
||||
@ -412,7 +412,7 @@ function AI_A2A_GCI:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
|
||||
local AttackUnit = AttackUnit -- Wrapper.Unit#UNIT
|
||||
if AttackUnit:IsAlive() and AttackUnit:IsAir() then
|
||||
self:T( { "Intercepting Unit:", AttackUnit:GetName(), AttackUnit:IsAlive(), AttackUnit:IsAir() } )
|
||||
AttackTasks[#AttackTasks+1] = AIGroup:TaskAttackUnit( AttackUnit )
|
||||
AttackTasks[#AttackTasks+1] = AIIntercept:TaskAttackUnit( AttackUnit )
|
||||
end
|
||||
end
|
||||
|
||||
@ -421,14 +421,14 @@ function AI_A2A_GCI:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
|
||||
self:Return()
|
||||
self:__RTB( 0.5 )
|
||||
else
|
||||
AIGroup:OptionROEOpenFire()
|
||||
AIGroup:OptionROTPassiveDefense()
|
||||
AIIntercept:OptionROEOpenFire()
|
||||
AIIntercept:OptionROTEvadeFire()
|
||||
|
||||
AttackTasks[#AttackTasks+1] = AIGroup:TaskFunction( "AI_A2A_GCI.InterceptRoute", self )
|
||||
EngageRoute[#EngageRoute].task = AIGroup:TaskCombo( AttackTasks )
|
||||
AttackTasks[#AttackTasks+1] = AIIntercept:TaskFunction( "AI_A2A_GCI.InterceptRoute", self )
|
||||
EngageRoute[#EngageRoute].task = AIIntercept:TaskCombo( AttackTasks )
|
||||
end
|
||||
|
||||
AIGroup:Route( EngageRoute, 0.5 )
|
||||
AIIntercept:Route( EngageRoute, 0.5 )
|
||||
|
||||
end
|
||||
else
|
||||
@ -439,22 +439,22 @@ function AI_A2A_GCI:onafterEngage( AIGroup, From, Event, To, AttackSetUnit )
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_GCI:onafterAccomplish( AIGroup, From, Event, To )
|
||||
function AI_A2A_GCI:onafterAccomplish( AIIntercept, From, Event, To )
|
||||
self.Accomplished = true
|
||||
self:SetDetectionOff()
|
||||
end
|
||||
|
||||
--- @param #AI_A2A_GCI self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIIntercept The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_A2A_GCI:onafterDestroy( AIGroup, From, Event, To, EventData )
|
||||
function AI_A2A_GCI:onafterDestroy( AIIntercept, From, Event, To, EventData )
|
||||
|
||||
if EventData.IniUnit then
|
||||
self.AttackUnits[EventData.IniUnit] = nil
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- AI PATROL classes makes AI Controllables execute an Patrol.
|
||||
-- AI PATROL classes makes AI Groups execute an Patrol.
|
||||
--
|
||||
-- There are the following types of PATROL classes defined:
|
||||
--
|
||||
@ -44,7 +44,7 @@
|
||||
|
||||
--- # AI_A2A_PATROL class, extends @{Fsm#FSM_CONTROLLABLE}
|
||||
--
|
||||
-- The AI_A2A_PATROL class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}.
|
||||
-- The AI_A2A_PATROL class implements the core functions to patrol a @{Zone} by an AI @{Group} or @{Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
@ -139,7 +139,7 @@
|
||||
--
|
||||
-- ## 7. Manage "damage" behaviour of the AI in the AI_A2A_PATROL
|
||||
--
|
||||
-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
|
||||
-- When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
|
||||
-- Therefore, when the damage treshold is reached, the AI will return immediately to the home base (RTB).
|
||||
-- Use the method @{#AI_A2A_PATROL.ManageDamage}() to have this proces in place.
|
||||
--
|
||||
@ -152,23 +152,23 @@ AI_A2A_PATROL = {
|
||||
|
||||
--- Creates a new AI_A2A_PATROL object
|
||||
-- @param #AI_A2A_PATROL self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @param Wrapper.Group#GROUP AIPatrol
|
||||
-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
|
||||
-- @param Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
|
||||
-- @param Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Group} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Group} in km/h.
|
||||
-- @param Dcs.DCSTypes#AltitudeType PatrolAltType The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to RADIO
|
||||
-- @return #AI_A2A_PATROL self
|
||||
-- @usage
|
||||
-- -- Define a new AI_A2A_PATROL Object. This PatrolArea will patrol an AIControllable within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
|
||||
-- -- Define a new AI_A2A_PATROL Object. This PatrolArea will patrol a Group within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
|
||||
-- PatrolZone = ZONE:New( 'PatrolZone' )
|
||||
-- PatrolSpawn = SPAWN:New( 'Patrol Group' )
|
||||
-- PatrolArea = AI_A2A_PATROL:New( PatrolZone, 3000, 6000, 600, 900 )
|
||||
function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
function AI_A2A_PATROL:New( AIPatrol, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, AI_A2A:New( AIGroup ) ) -- #AI_A2A_PATROL
|
||||
local self = BASE:Inherit( self, AI_A2A:New( AIPatrol ) ) -- #AI_A2A_PATROL
|
||||
|
||||
self.PatrolZone = PatrolZone
|
||||
self.PatrolFloorAltitude = PatrolFloorAltitude
|
||||
@ -184,7 +184,7 @@ function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeil
|
||||
--- OnBefore Transition Handler for Event Patrol.
|
||||
-- @function [parent=#AI_A2A_PATROL] OnBeforePatrol
|
||||
-- @param #AI_A2A_PATROL self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -193,7 +193,7 @@ function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeil
|
||||
--- OnAfter Transition Handler for Event Patrol.
|
||||
-- @function [parent=#AI_A2A_PATROL] OnAfterPatrol
|
||||
-- @param #AI_A2A_PATROL self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -210,7 +210,7 @@ function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeil
|
||||
--- OnLeave Transition Handler for State Patrolling.
|
||||
-- @function [parent=#AI_A2A_PATROL] OnLeavePatrolling
|
||||
-- @param #AI_A2A_PATROL self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -219,7 +219,7 @@ function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeil
|
||||
--- OnEnter Transition Handler for State Patrolling.
|
||||
-- @function [parent=#AI_A2A_PATROL] OnEnterPatrolling
|
||||
-- @param #AI_A2A_PATROL self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -229,7 +229,7 @@ function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeil
|
||||
--- OnBefore Transition Handler for Event Route.
|
||||
-- @function [parent=#AI_A2A_PATROL] OnBeforeRoute
|
||||
-- @param #AI_A2A_PATROL self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -238,7 +238,7 @@ function AI_A2A_PATROL:New( AIGroup, PatrolZone, PatrolFloorAltitude, PatrolCeil
|
||||
--- OnAfter Transition Handler for Event Route.
|
||||
-- @function [parent=#AI_A2A_PATROL] OnAfterRoute
|
||||
-- @param #AI_A2A_PATROL self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
@ -264,8 +264,8 @@ end
|
||||
|
||||
--- Sets (modifies) the minimum and maximum speed of the patrol.
|
||||
-- @param #AI_A2A_PATROL self
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Group} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Group} in km/h.
|
||||
-- @return #AI_A2A_PATROL self
|
||||
function AI_A2A_PATROL:SetSpeed( PatrolMinSpeed, PatrolMaxSpeed )
|
||||
self:F2( { PatrolMinSpeed, PatrolMaxSpeed } )
|
||||
@ -292,18 +292,18 @@ end
|
||||
--- Defines a new patrol route using the @{Process_PatrolZone} parameters and settings.
|
||||
-- @param #AI_A2A_PATROL self
|
||||
-- @return #AI_A2A_PATROL self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIPatrol The Group Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_PATROL:onafterPatrol( Controllable, From, Event, To )
|
||||
function AI_A2A_PATROL:onafterPatrol( AIPatrol, From, Event, To )
|
||||
self:F2()
|
||||
|
||||
self:ClearTargetDistance()
|
||||
|
||||
self:__Route( 1 )
|
||||
|
||||
self.Controllable:OnReSpawn(
|
||||
self.AIPatrol:OnReSpawn(
|
||||
function( PatrolGroup )
|
||||
self:E( "ReSpawn" )
|
||||
self:__Reset( 1 )
|
||||
@ -314,14 +314,14 @@ end
|
||||
|
||||
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
-- This statis method is called from the route path within the last task at the last waaypoint of the Controllable.
|
||||
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
|
||||
function AI_A2A_PATROL.PatrolRoute( AIGroup, Fsm )
|
||||
--- @param Wrapper.Group#GROUP AIPatrol
|
||||
-- This statis method is called from the route path within the last task at the last waaypoint of the AIPatrol.
|
||||
-- Note that this method is required, as triggers the next route when patrolling for the AIPatrol.
|
||||
function AI_A2A_PATROL.PatrolRoute( AIPatrol, Fsm )
|
||||
|
||||
AIGroup:F( { "AI_A2A_PATROL.PatrolRoute:", AIGroup:GetName() } )
|
||||
AIPatrol:F( { "AI_A2A_PATROL.PatrolRoute:", AIPatrol:GetName() } )
|
||||
|
||||
if AIGroup:IsAlive() then
|
||||
if AIPatrol:IsAlive() then
|
||||
Fsm:Route()
|
||||
end
|
||||
|
||||
@ -330,11 +330,11 @@ end
|
||||
|
||||
--- Defines a new patrol route using the @{Process_PatrolZone} parameters and settings.
|
||||
-- @param #AI_A2A_PATROL self
|
||||
-- @param Wrapper.Group#GROUP AIGroup The AIGroup managed by the FSM.
|
||||
-- @param Wrapper.Group#GROUP AIPatrol The Group managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_A2A_PATROL:onafterRoute( AIGroup, From, Event, To )
|
||||
function AI_A2A_PATROL:onafterRoute( AIPatrol, From, Event, To )
|
||||
|
||||
self:F2()
|
||||
|
||||
@ -344,13 +344,13 @@ function AI_A2A_PATROL:onafterRoute( AIGroup, From, Event, To )
|
||||
end
|
||||
|
||||
|
||||
if AIGroup:IsAlive() then
|
||||
if AIPatrol:IsAlive() then
|
||||
|
||||
local PatrolRoute = {}
|
||||
|
||||
--- Calculate the target route point.
|
||||
|
||||
local CurrentCoord = AIGroup:GetCoordinate()
|
||||
local CurrentCoord = AIPatrol:GetCoordinate()
|
||||
|
||||
local ToTargetCoord = self.PatrolZone:GetRandomPointVec2()
|
||||
ToTargetCoord:SetAlt( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ) )
|
||||
@ -371,23 +371,23 @@ function AI_A2A_PATROL:onafterRoute( AIGroup, From, Event, To )
|
||||
PatrolRoute[#PatrolRoute+1] = ToPatrolRoutePoint
|
||||
|
||||
local Tasks = {}
|
||||
Tasks[#Tasks+1] = AIGroup:TaskFunction( "AI_A2A_PATROL.PatrolRoute", self )
|
||||
PatrolRoute[#PatrolRoute].task = AIGroup:TaskCombo( Tasks )
|
||||
Tasks[#Tasks+1] = AIPatrol:TaskFunction( "AI_A2A_PATROL.PatrolRoute", self )
|
||||
PatrolRoute[#PatrolRoute].task = AIPatrol:TaskCombo( Tasks )
|
||||
|
||||
AIGroup:OptionROEReturnFire()
|
||||
AIGroup:OptionROTPassiveDefense()
|
||||
AIPatrol:OptionROEReturnFire()
|
||||
AIPatrol:OptionROTEvadeFire()
|
||||
|
||||
AIGroup:Route( PatrolRoute, 0.5 )
|
||||
AIPatrol:Route( PatrolRoute, 0.5 )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_A2A_PATROL.Resume( AIGroup )
|
||||
--- @param Wrapper.Group#GROUP AIPatrol
|
||||
function AI_A2A_PATROL.Resume( AIPatrol )
|
||||
|
||||
AIGroup:F( { "AI_A2A_PATROL.Resume:", AIGroup:GetName() } )
|
||||
if AIGroup:IsAlive() then
|
||||
local _AI_A2A = AIGroup:GetState( AIGroup, "AI_A2A" ) -- #AI_A2A
|
||||
AIPatrol:F( { "AI_A2A_PATROL.Resume:", AIPatrol:GetName() } )
|
||||
if AIPatrol:IsAlive() then
|
||||
local _AI_A2A = AIPatrol:GetState( AIPatrol, "AI_A2A" ) -- #AI_A2A
|
||||
_AI_A2A:__Reset( 1 )
|
||||
_AI_A2A:__Route( 5 )
|
||||
end
|
||||
|
||||
@ -479,7 +479,7 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
EngageRoute[#EngageRoute+1] = ToPatrolRoutePoint
|
||||
|
||||
Controllable:OptionROEOpenFire()
|
||||
Controllable:OptionROTPassiveDefense()
|
||||
Controllable:OptionROTEvadeFire()
|
||||
|
||||
local AttackTasks = {}
|
||||
|
||||
|
||||
@ -958,7 +958,7 @@ function AI_FORMATION:onenterFollowing( FollowGroupSet ) --R2.1
|
||||
-- @param Wrapper.Unit#UNIT ClientUnit
|
||||
function( FollowGroup, Formation, ClientUnit, CT1, CV1, CT2, CV2 )
|
||||
|
||||
FollowGroup:OptionROTPassiveDefense()
|
||||
FollowGroup:OptionROTEvadeFire()
|
||||
FollowGroup:OptionROEReturnFire()
|
||||
|
||||
local GroupUnit = FollowGroup:GetUnit( 1 )
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user