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https://github.com/FlightControl-Master/MOOSE.git
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A2A SWEEP Tasking
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@@ -519,9 +519,11 @@ do -- DETECTION_BASE
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self.DetectionRun = 0
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self:UnIdentifyAllDetectedObjects() -- Resets the DetectedObjectsIdentified table
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local DetectionTimeStamp = timer.getTime()
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for DetectionGroupID, DetectionGroupData in pairs( self.DetectionSetGroup:GetSet() ) do
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--self:E( { DetectionGroupData } )
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self:__DetectionGroup( DetectDelay, DetectionGroupData ) -- Process each detection asynchronously.
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self:__DetectionGroup( DetectDelay, DetectionGroupData, DetectionTimeStamp ) -- Process each detection asynchronously.
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self.DetectionCount = self.DetectionCount + 1
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DetectDelay = DetectDelay + 0.1
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end
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@@ -532,7 +534,7 @@ do -- DETECTION_BASE
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-- @param #string Event The Event string.
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-- @param #string To The To State string.
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-- @param Wrapper.Group#GROUP DetectionGroup The Group detecting.
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function DETECTION_BASE:onafterDetectionGroup( From, Event, To, DetectionGroup )
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function DETECTION_BASE:onafterDetectionGroup( From, Event, To, DetectionGroup, DetectionTimeStamp )
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self:E( { From, Event, To } )
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self.DetectionRun = self.DetectionRun + 1
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@@ -557,7 +559,7 @@ do -- DETECTION_BASE
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self.DetectDLINK
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)
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self:T( DetectedTargets )
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self:F( DetectedTargets )
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for DetectionObjectID, Detection in pairs( DetectedTargets ) do
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local DetectedObject = Detection.object -- Dcs.DCSWrapper.Object#Object
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@@ -592,7 +594,7 @@ do -- DETECTION_BASE
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local DetectedUnitCategory = DetectedObject:getDesc().category
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self:T2( { "Detected Target:", DetectionGroupName, DetectedObjectName, Distance, DetectedUnitCategory } )
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self:F( { "Detected Target:", DetectionGroupName, DetectedObjectName, Distance, DetectedUnitCategory } )
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-- Calculate Acceptance
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@@ -676,6 +678,7 @@ do -- DETECTION_BASE
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self.DetectedObjects[DetectedObjectName] = self.DetectedObjects[DetectedObjectName] or {}
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self.DetectedObjects[DetectedObjectName].Name = DetectedObjectName
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self.DetectedObjects[DetectedObjectName].IsDetected = TargetIsDetected
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self.DetectedObjects[DetectedObjectName].IsVisible = TargetIsVisible
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self.DetectedObjects[DetectedObjectName].LastTime = TargetLastTime
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self.DetectedObjects[DetectedObjectName].LastPos = TargetLastPos
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@@ -683,6 +686,7 @@ do -- DETECTION_BASE
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self.DetectedObjects[DetectedObjectName].KnowType = TargetKnowType
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self.DetectedObjects[DetectedObjectName].KnowDistance = Detection.distance -- TargetKnowDistance
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self.DetectedObjects[DetectedObjectName].Distance = Distance
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self.DetectedObjects[DetectedObjectName].DetectionTimeStamp = DetectionTimeStamp
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local DetectedUnit = UNIT:FindByName( DetectedObjectName )
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@@ -706,9 +710,23 @@ do -- DETECTION_BASE
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if self.DetectionCount > 0 and self.DetectionRun == self.DetectionCount then
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self:T( "--> Create Detection Sets" )
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-- First check if all DetectedObjects were detected.
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-- This is important. When there are DetectedObjects in the list, but were not detected,
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-- And these remain undetected for more than 60 seconds, then these DetectedObjects will be flagged as not Detected.
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-- IsDetected = false!
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-- This is used in A2A_TASK_DISPATCHER to initiate fighter sweeping! The TASK_A2A_INTERCEPT tasks will be replaced with TASK_A2A_SWEEP tasks.
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for DetectedObjectName, DetectedObject in pairs( self.DetectedObjects ) do
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if self.DetectedObjects[DetectedObjectName].IsDetected == true and self.DetectedObjects[DetectedObjectName].DetectionTimeStamp + 60 <= DetectionTimeStamp then
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self.DetectedObjects[DetectedObjectName].IsDetected = false
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end
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end
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self:CreateDetectionItems() -- Polymorphic call to Create/Update the DetectionItems list for the DETECTION_ class grouping method.
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self:CleanDetectionItems() -- Any DetectionItem that has a Set with zero elements in it, must be removed from the DetectionItems list.
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for DetectedItemID, DetectedItem in pairs( self.DetectedItems ) do
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self:UpdateDetectedItemDetection( DetectedItem )
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self:CleanDetectionItem( DetectedItem, DetectedItemID ) -- Any DetectionItem that has a Set with zero elements in it, must be removed from the DetectionItems list.
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end
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self:__Detect( self.DetectionInterval )
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end
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@@ -720,23 +738,19 @@ do -- DETECTION_BASE
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do -- DetectionItems Creation
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--- Make a DetectionSet table. This function will be overridden in the derived clsses.
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-- Clean the DetectedItem table.
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-- @param #DETECTION_BASE self
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-- @return #DETECTION_BASE
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function DETECTION_BASE:CleanDetectionItems() --R2.1 Clean the DetectionItems list
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function DETECTION_BASE:CleanDetectionItem( DetectedItem, DetectedItemID )
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self:F2()
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-- We clean all DetectedItems.
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-- if there are any remaining DetectedItems with no Set Objects then the Item in the DetectedItems must be deleted.
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for DetectedItemID, DetectedItemData in pairs( self.DetectedItems ) do
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local DetectedItem = DetectedItemData -- #DETECTION_BASE.DetectedItem
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local DetectedSet = DetectedItem.Set
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if DetectedSet:Count() == 0 then
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self:RemoveDetectedItem(DetectedItemID)
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end
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local DetectedSet = DetectedItem.Set
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if DetectedSet:Count() == 0 then
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self:RemoveDetectedItem( DetectedItemID )
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end
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return self
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@@ -1160,7 +1174,7 @@ do -- DETECTION_BASE
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--- @param Wrapper.Unit#UNIT PlayerUnit
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function( PlayerUnitName )
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local PlayerUnit = UNIT:FindByName( PlayerUnitName )
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if PlayerUnit:IsInZone(DetectionZone) then
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if PlayerUnit and PlayerUnit:IsInZone(DetectionZone) then
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DetectedItem.FriendliesNearBy = DetectedItem.FriendliesNearBy or {}
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local PlayerUnitName = PlayerUnit:GetName()
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DetectedItem.PlayersNearBy = DetectedItem.PlayersNearBy or {}
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@@ -1368,6 +1382,37 @@ do -- DETECTION_BASE
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return nil
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end
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--- Set IsDetected flag for all DetectedItems.
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-- @param #DETECTION_BASE self
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-- @return #DETECTION_BASE.DetectedItem DetectedItem
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-- @return #boolean true if at least one UNIT is detected from the DetectedSet, false if no UNIT was detected from the DetectedSet.
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function DETECTION_BASE:UpdateDetectedItemDetection( DetectedItem )
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local IsDetected = false
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for UnitName, UnitData in pairs( DetectedItem.Set:GetSet() ) do
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local DetectedObject = self.DetectedObjects[UnitName]
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if DetectedObject.IsDetected then
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IsDetected = true
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break
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end
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end
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self:F( { IsDetected = DetectedItem.IsDetected } )
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DetectedItem.IsDetected = IsDetected
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return IsDetected
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end
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--- Checks if there is at least one UNIT detected in the Set of the the DetectedItem.
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-- @param #DETECTION_BASE self
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-- @return #boolean true if at least one UNIT is detected from the DetectedSet, false if no UNIT was detected from the DetectedSet.
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function DETECTION_BASE:IsDetectedItemDetected( DetectedItem )
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return DetectedItem.IsDetected
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end
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do -- Coordinates
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--- Get the COORDINATE of a detection item using a given numeric index.
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@@ -2195,7 +2240,7 @@ do -- DETECTION_AREAS
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DetectedItem.NearestFAC = NearestFAC
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end
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--- Returns the A2G threat level of the units in the DetectedItem
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-- @param #DETECTION_AREAS self
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-- @param #DETECTION_BASE.DetectedItem DetectedItem
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@@ -2325,6 +2370,7 @@ do -- DETECTION_AREAS
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for DetectedItemID, DetectedItemData in pairs( self.DetectedItems ) do
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local DetectedItem = DetectedItemData -- #DETECTION_BASE.DetectedItem
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if DetectedItem then
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self:T( { "Detected Item ID:", DetectedItemID } )
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@@ -2489,7 +2535,7 @@ do -- DETECTION_AREAS
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self:ReportFriendliesNearBy( { DetectedItem = DetectedItem, ReportSetGroup = self.DetectionSetGroup } ) -- Fill the Friendlies table
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self:CalculateThreatLevelA2G( DetectedItem ) -- Calculate A2G threat level
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self:NearestFAC( DetectedItem )
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if DETECTION_AREAS._SmokeDetectedUnits or self._SmokeDetectedUnits then
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DetectedZone.ZoneUNIT:SmokeRed()
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end
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