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#GROUP
* Added IsSam and IsAAA #SET * Corrected EvalFilterFunctions - all must be true
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@@ -2763,7 +2763,7 @@ end
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--- Switch on/off invisible flag for the group.
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-- @param #GROUP self
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-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
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-- @param #boolean switch If true, Invisible is enabled. If false, Invisible is disabled.
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-- @return #GROUP self
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function GROUP:SetCommandInvisible(switch)
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self:F2( self.GroupName )
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@@ -2777,7 +2777,7 @@ end
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--- Switch on/off immortal flag for the group.
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-- @param #GROUP self
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-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
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-- @param #boolean switch If true, Immortal is enabled. If false, Immortal is disabled.
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-- @return #GROUP self
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function GROUP:SetCommandImmortal(switch)
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self:F2( self.GroupName )
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@@ -2983,3 +2983,36 @@ function GROUP:GetGroupSTN()
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return tSTN,text
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end
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--- [GROUND] Determine if a GROUP is a SAM unit, i.e. has radar or optical tracker and is no mobile AAA.
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-- @param #GROUP self
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-- @return #boolean IsSAM True if SAM, else false
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function GROUP:IsSAM()
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local issam = false
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local units = self:GetUnits()
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for _,_unit in pairs(units or {}) do
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local unit = _unit -- Wrapper.Unit#UNIT
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if unit:HasSEAD() and unit:IsGround() and (not unit:HasAttribute("Mobile AAA")) then
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issam = true
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break
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end
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end
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return issam
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end
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--- [GROUND] Determine if a GROUP is a AAA unit, i.e. has no radar or optical tracker but the AAA = true or the "Mobile AAA" = true attribute.
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-- @param #GROUP self
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-- @return #boolean IsSAM True if AAA, else false
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function GROUP:IsAAA()
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local issam = true
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local units = self:GetUnits()
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for _,_unit in pairs(units or {}) do
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local unit = _unit -- Wrapper.Unit#UNIT
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if unit:HasSEAD() or (not unit:IsGround()) then
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issam = false
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if unit:HasAttribute("Mobile AAA") then
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issam = true
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end
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end
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end
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return issam
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end
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