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Updates
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@@ -78,10 +78,16 @@ Thats it on the LDT side.
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This process is essential.
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Within the MOOSE repository, there are two files that you need to consider.
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These files are located
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Within the MOOSE repository, there are two important files that you need to consider.
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These files are located in the MOOSE repository [here](https://github.com/FlightControl-Master/MOOSE/tree/master/Moose%20Development/Debugger).
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Download the MOOSE repository or the files on your disk, and read further ...
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You should have at least on your disk:
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* debugger.lua
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* READ.ME
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* MissionScripting.lua
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### 3.1. debugger.lua.
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@@ -90,11 +96,11 @@ You need to copy this file to the root directory of your DCS World installation
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The location of debugger.lua is here on my DCS World installation.
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By example, the location of debugger.lua is here on my DCS World installation PC.
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### 3.2. Modify the MissionScripting.lua file.
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The connect.lua file is a file that contains an explanation of how to modify the MissionScripting.lua.
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The READ.ME file is a file that contains an explanation of how to modify the MissionScripting.lua.
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But for clarity reasons, I've also attached my version of the MissionScripting.lua.
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@@ -158,7 +164,7 @@ The io module has been de-sanitized because the debugger.lua needs to use the io
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When you run a mission in single player in DCS World, a couple of things are happening.
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1. The .miz (mission) file that was selected to run, is unzipped in a temp folder on your drive.
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2. Each lua file that is included in a DO SCRIPT FILE, is **RENAMED** to a file structure like ~mis__nnnnn___.lua.
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2. Each lua file that is included in a DO SCRIPT FILE, is **RENAMED** to a file structure like ~mis__nnnnn__.lua.
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This is very bad. Because this prevents you from settings breakpoints at the source file and ensure that the debugger
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recognizes the source during run and the location of the breakpoint!
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