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Merge remote-tracking branch 'origin/master' into develop
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@@ -1054,6 +1054,7 @@ end
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--- NOTE: This is not a spawn randomizer.
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--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area.
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--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
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-- @param #SPAWN self
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-- @param #boolean OnOff Enable/disable the feature.
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-- @param #number MaxRadius (Optional) Max radius to search for valid ground locations in meters. Default is double the max radius of the units.
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-- @param #number Spacing (Optional) Minimum spacing between units in meters. Default is 5% of the search radius or 5 meters, whichever is larger.
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@@ -378,6 +378,20 @@ function SPAWNSTATIC:InitLinkToUnit(Unit, OffsetX, OffsetY, OffsetAngle)
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return self
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end
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--- Uses Disposition and other fallback logic to find a better and valid ground spawn position.
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--- NOTE: This is not a spawn randomizer.
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--- It will try to a find clear ground location avoiding trees, water, roads, runways, map scenery, other statics and other units in the area.
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--- Uses the initial position if it's a valid location.
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-- @param #SPAWNSTATIC self
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-- @param #boolean OnOff Enable/disable the feature.
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-- @param #number MaxRadius (Optional) Max radius to search for a valid ground location in meters. Default is 10 times the max radius of the static.
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-- @return #SPAWNSTATIC self
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function SPAWNSTATIC:InitValidateAndRepositionStatic(OnOff, MaxRadius)
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self.ValidateAndRepositionStatic = OnOff
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self.ValidateAndRepositionStaticMaxRadius = MaxRadius
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return self
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end
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--- Allows to place a CallFunction hook when a new static spawns.
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-- The provided method will be called when a new group is spawned, including its given parameters.
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-- The first parameter of the SpawnFunction is the @{Wrapper.Static#STATIC} that was spawned.
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@@ -544,6 +558,14 @@ function SPAWNSTATIC:_SpawnStatic(Template, CountryID)
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-- Add static to the game.
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local Static=nil --DCS#StaticObject
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if self.ValidateAndRepositionStatic then
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local validPos = UTILS.ValidateAndRepositionStatic(CountryID, Template.category, Template.type, Template, Template.shape_name, self.ValidateAndRepositionStaticMaxRadius)
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if validPos then
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Template.x = validPos.x
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Template.y = validPos.y
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end
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end
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if self.InitFarp then
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local TemplateGroup={}
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