diff --git a/Moose Development/Moose/Functional/CarrierTrainer.lua b/Moose Development/Moose/Functional/CarrierTrainer.lua deleted file mode 100644 index 189f8c58c..000000000 --- a/Moose Development/Moose/Functional/CarrierTrainer.lua +++ /dev/null @@ -1,1595 +0,0 @@ ---- **Functional** - (R2.4) - Carrier CASE I Recovery Practice --- --- Practice carrier landings. --- --- Features: --- --- * CASE I recovery. --- * Performance evaluation. --- * Feedback about performance during flight. --- --- Please not that his class is work in progress and in an **alpha** stage. --- At the moment training parameters are optimized for F/A-18C Hornet as aircraft and USS Stennis as carrier. --- Other aircraft and carriers **might** be possible in future but would need a different set of parameters. --- --- === --- --- ### Author: **Bankler** (original idea and script) --- --- @module Functional.CarrierTrainer --- @image MOOSE.JPG - ---- CARRIERTRAINER class. --- @type CARRIERTRAINER --- @field #string ClassName Name of the class. --- @field #string lid Class id string for output to DCS log file. --- @field #boolean Debug Debug mode. Messages to all about status. --- @field Wrapper.Unit#UNIT carrier Aircraft carrier unit on which we want to practice. --- @field #string carriertype Type name of aircraft carrier. --- @field Core.Zone#ZONE_UNIT startZone Zone in which the pattern approach starts. --- @field Core.Zone#ZONE_UNIT giantZone Zone around the carrier to register a new player. --- @field #table players Table of players. --- @field #table menuadded Table of units where the F10 radio menu was added. --- @field #CARRIER.Checkpoint upwind Upwind checkpoint. --- @field #CARRIER.Checkpoint breakearly Early break checkpoint. --- @field #CARRIER.Checkpoint breaklate Late brak checkpoint. --- @field #CARRIER.Checkpoint abeam Abeam checkpoint. --- @field #CARRIER.Checkpoint ninety At the ninety checkpoint. --- @field #CARRIER.Checkpoint groove In the groove checkpoint. --- @field #CARRIER.Checkpoint trap Landing checkpoint. --- @extends Core.Fsm#FSM - ---- Practice Carrier Landings --- --- === --- --- ![Banner Image](..\Presentations\CARRIERTRAINER\CarrierTrainer_Main.png) --- --- # The Trainer Concept --- --- --- bla bla --- --- @field #CARRIERTRAINER -CARRIERTRAINER = { - ClassName = "CARRIERTRAINER", - lid = nil, - Debug = true, - carrier = nil, - carriertype = nil, - alias = nil, - startZone = nil, - giantZone = nil, - players = {}, - menuadded = {}, - upwind = {}, - abeam = {}, - breakearly = {}, - breaklate = {}, - ninety = {}, - wake = {}, - groove = {}, - trap = {}, -} - ---- Main radio menu. --- @field #table MenuF10 -CARRIERTRAINER.MenuF10={} - ---- Carrier trainer class version. --- @field #string version -CARRIERTRAINER.version="0.0.5" - ---- Carrier types. --- @type CARRIERTRAINER.CarrierType --- @field #string Stennis CVN-74 John C. Stennis --- @field #string CarlVinson CVN-70 Carl Vinson --- @field #string Tarawa LHA-1 Tarawa --- @field #string Kuznetsov CV 1143.5 Admiral Kuznetsov -CARRIERTRAINER.CarrierType={ - STENNIS="Stennis", - VINSON="Vinson", - TARAWA="LHA_Tarawa", - KUZNETSOV="KUZNECOW", -} - -CARRIERTRAINER.AircraftType={ - AV8B="AV8BNA", - HORNET="FA-18C_hornet", -} - ---- Player data table holding all important parameters for each player. --- @type CARRIERTRAINER.PlayerData --- @field #number id Player ID. --- @field #string callsign Callsign of player. --- @field #number score Player score. --- @field #number totalscore Score of all landing attempts. --- @field #number passes Number of passes. --- @field #string collectedResultString Results text of all passes. --- @field Wrapper.Unit#UNIT unit Aircraft unit of the player. --- @field #number lowestAltitude Lowest altitude. --- @field #number highestCarrierXDiff --- @field #number secondsStandingStill Time player does not move after a landing attempt. --- @field #string summary Result summary text. --- @field Wrapper.Client#CLIENT Client object of player. --- @field #string difficulty Difficulty level. - ---- Difficulty level. --- @field #string easy Easy difficulty: error margin 10% for high score and 20% for low score. No score for deviation >20%. --- @field #string normal Normal difficulty: error margin 5% deviation from ideal for high score and 10% for low score. No score for deviation >10%. --- @field #string hard Hard difficulty: error margin 2.5% deviation from ideal value for high score and 5% for low score. No score for deviation >5%. - ---- Checkpoint --- @type CARRIERTRAINER.Checkpoint --- @field #number Xmin Minimum allowed longitual distance to carrier. --- @field #number Xmax Maximum allowed longitual distance to carrier. --- @field #number Zmin Minimum allowed latitudal distance to carrier. --- @field #number Zmax Maximum allowed latitudal distance to carrier. --- @field #number Xlimit Latitudal threshold for triggering the next step. --- @field #number Zlimit Latitudal threshold for triggering the next step. --- @field #number Altitude Optimal altitude at this point. --- @field #number AoA Optimal AoA at this point. --- @field #number Speed Optimal speed at this point. --- @field #table Checklist Table of checklist text items to display at this point. - -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- Constructor -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - ---- Create new carrier trainer. --- @param #CARRIERTRAINER self --- @param carriername Name of the aircraft carrier unit as defined in the mission editor. --- @param alias (Optional) Alias for the carrier. This will be used for radio messages and the F10 radius menu. Default is the carrier name as defined in the mission editor. --- @return #CARRIERTRAINER self -function CARRIERTRAINER:New(carriername, alias) - - -- Inherit everthing from FSM class. - local self = BASE:Inherit(self, FSM:New()) -- #CARRIERTRAINER - - -- Set carrier unit. - self.carrier=UNIT:FindByName(carriername) - - if self.carrier then - self.startZone = ZONE_UNIT:New("startZone", self.carrier, 1000, { dx = -2000, dy = 100, relative_to_unit = true }) - self.giantZone = ZONE_UNIT:New("giantZone", self.carrier, 30000, { dx = 0, dy = 0, relative_to_unit = true }) - else - local text=string.format("ERROR: Carrier unit %s could not be found! Make sure this UNIT is defined in the mission editor and check the spelling of the unit name carefully.", carriername) - MESSAGE:New(text, 120):ToAll() - self:E(self.lid..text) - return nil - end - - -- Set some string id for output to DCS.log file. - self.lid=string.format("CARRIERTRAINER %s | ", carriername) - - -- Get carrier type. - self.carriertype=self.carrier:GetTypeName() - - -- Set alias. - self.alias=alias or carriername - - ----------------------- - --- FSM Transitions --- - ----------------------- - - -- Start State. - self:SetStartState("Stopped") - - -- Add FSM transitions. - -- From State --> Event --> To State - self:AddTransition("Stopped", "Start", "Running") - self:AddTransition("Running", "Status", "Running") - self:AddTransition("Running", "Stop", "Stopped") - - - --- Triggers the FSM event "Start" that starts the carrier trainer. Initializes parameters and starts event handlers. - -- @function [parent=#CARRIERTRAINER] Start - -- @param #CARRIERTRAINER self - - --- Triggers the FSM event "Start" after a delay that starts the carrier trainer. Initializes parameters and starts event handlers. - -- @function [parent=#CARRIERTRAINER] __Start - -- @param #CARRIERTRAINER self - -- @param #number delay Delay in seconds. - - --- Triggers the FSM event "Stop" that stops the carrier trainer. Event handlers are stopped. - -- @function [parent=#CARRIERTRAINER] Stop - -- @param #CARRIERTRAINER self - - --- Triggers the FSM event "Stop" that stops the carrier trainer after a delay. Event handlers are stopped. - -- @function [parent=#CARRIERTRAINER] __Stop - -- @param #CARRIERTRAINER self - -- @param #number delay Delay in seconds. - - return self -end - - -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- FSM states -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - ---- On after Start event. Starts the warehouse. Addes event handlers and schedules status updates of reqests and queue. --- @param #CARRIERTRAINER self --- @param #string From From state. --- @param #string Event Event. --- @param #string To To state. -function CARRIERTRAINER:onafterStart(From, Event, To) - - -- Events are handled my MOOSE. - self:I(self.lid..string.format("Starting Carrier Training %s for carrier unit %s of type %s.", CARRIERTRAINER.version, self.carrier:GetName(), self.carriertype)) - - -- Handle events. - self:HandleEvent(EVENTS.Birth) - - -- Init status check - self:__Status(5) -end - ---- On after Status event. Checks player status. --- @param #CARRIERTRAINER self --- @param #string From From state. --- @param #string Event Event. --- @param #string To To state. -function CARRIERTRAINER:onafterStatus(From, Event, To) - - -- Check player status. - self:_CheckPlayerStatus() - - -- Call status again in one second. - self:__Status(-1) -end - ---- On after Stop event. Unhandle events and stop status updates. --- @param #CARRIERTRAINER self --- @param #string From From state. --- @param #string Event Event. --- @param #string To To state. -function CARRIERTRAINER:onafterStop(From, Event, To) - self:UnHandleEvent(EVENTS.Birth) -end - -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- EVENT functions -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - ---- Carrier trainer event handler for event birth. --- @param #CARRIERTRAINER self --- @param Core.Event#EVENTDATA EventData -function CARRIERTRAINER:OnEventBirth(EventData) - self:F3({eventbirth = EventData}) - - local _unitName=EventData.IniUnitName - local _unit, _playername=self:_GetPlayerUnitAndName(_unitName) - - self:T3(self.lid.."BIRTH: unit = "..tostring(EventData.IniUnitName)) - self:T3(self.lid.."BIRTH: group = "..tostring(EventData.IniGroupName)) - self:T3(self.lid.."BIRTH: player = "..tostring(_playername)) - - if _unit and _playername then - - local _uid=_unit:GetID() - local _group=_unit:GetGroup() - local _callsign=_unit:GetCallsign() - - -- Debug output. - local text=string.format("Player %s, callsign %s entered unit %s (ID=%d) of group %s", _playername, _callsign, _unitName, _uid, _group:GetName()) - self:T(self.lid..text) - MESSAGE:New(text, 5):ToAllIf(self.Debug) - - -- Add Menu commands. - self:_AddF10Commands(_unitName) - - -- Init player. - if self.players[_playername]==nil then - self.players[_playername]=self:_InitNewPlayer(_unitName) - else - self:_InitNewRound(self.players[_playername]) - end - - end -end - ---- Initialize player data. --- @param #CARRIERTRAINER self --- @param #string unitname Name of the player unit. --- @return #CARRIERTRAINER.PlayerData Player data. -function CARRIERTRAINER:_InitNewPlayer(unitname) - - local playerData={} --#CARRIERTRAINER.PlayerData - - playerData.unit = UNIT:FindByName(unitname) - playerData.client = CLIENT:FindByName(playerData.unit.UnitName, nil, true) - playerData.callsign = playerData.unit:GetCallsign() - playerData.totalScore = 0 - playerData.passes = 0 - playerData.collectedResultString = "" - - playerData=self:_InitNewRound(playerData) - - return playerData -end - ---- Initialize new approach for player by resetting parmeters to initial values. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data. --- @return #CARRIERTRAINER.PlayerData Initialized player data. -function CARRIERTRAINER:_InitNewRound(playerData) - playerData.score = 0 - playerData.summary = "SUMMARY:\n" - playerData.step = 0 - playerData.longDownwindDone = false - playerData.highestCarrierXDiff = -9999999 - playerData.secondsStandingStill = 0 - playerData.lowestAltitude = 999999 - return playerData -end - ---- Increase score for this approach. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data. --- @param #number amount Amount by which the score is increased. -function CARRIERTRAINER:_IncreaseScore(playerData, amount) - playerData.score = playerData.score + amount -end - ---- Append text to summary text. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data. --- @param #string item Text item appeded to the summary. -function CARRIERTRAINER:_AddToSummary(playerData, item) - playerData.summary = playerData.summary .. item .. "\n" -end - ---- Append text to result text. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data. --- @param #string item Text item appeded to the result. -function CARRIERTRAINER:_AddToCollectedResult(playerData, item) - playerData.collectedResultString = playerData.collectedResultString .. item .. "\n" -end - ---- Get relative heading of player wrt carrier. --- @param #CARRIERTRAINER self --- @param Wrapper.Unit#UNIT unit Player unit. --- @return #number Relative heading in degrees. -function CARRIERTRAINER:_GetRelativeHeading(unit) - --local a=self.carrier:GetVec3() - --local b=unit:GetVec3() - --local c={x=b.x-a.x, y=0, z=b.z-a.z} - --local headingCarrier=self.carrier:GetHeading() - --local headingPlayer=unit:GetHeading() - local vC=self.carrier:GetOrientationX() - local vP=unit:GetOrientationX() - - -- Get angle between the two orientation vectors in rad. - local relHead=math.acos(UTILS.VecDot(vC,vP)/UTILS.VecNorm(vC)/UTILS.VecNorm(vP)) - - -- Return heading in degrees. - return math.deg(relHead) -end - - ---- Carrier trainer event handler for event birth. --- @param #CARRIERTRAINER self -function CARRIERTRAINER:_CheckPlayerStatus() - - -- Loop over all players. - for _playerName,_playerData in pairs(self.players) do - local playerData = _playerData --#CARRIERTRAINER.PlayerData - - if playerData then - - self:I("player "..playerData.callsign) - - -- Player unit. - local unit = playerData.unit - - if unit:IsAlive() then - - if unit:IsInZone(self.giantZone) then - --self:_DetailedPlayerStatus(playerData) - end - - if playerData.step==0 and unit:IsInZone(self.giantZone) and unit:InAir() then - self:_NewRound(playerData) - elseif playerData.step == 1 and unit:IsInZone(self.startZone) then - self:_Start(playerData) - elseif playerData.step == 2 and unit:IsInZone(self.giantZone) then - self:_Upwind(playerData) - elseif playerData.step == 3 and unit:IsInZone(self.giantZone) then - self:_Break(playerData, "early") - elseif playerData.step == 4 and unit:IsInZone(self.giantZone) then - self:_Break(playerData, "late") - elseif playerData.step == 5 and unit:IsInZone(self.giantZone) then - self:_Abeam(playerData) - elseif playerData.step == 6 and unit:IsInZone(self.giantZone) then - -- Check long down wind leg. - if not playerData.longDownwindDone then - self:_CheckForLongDownwind(playerData) - end - self:_Ninety(playerData) - elseif playerData.step == 7 and unit:IsInZone(self.giantZone) then - self:_Wake(playerData) - elseif playerData.step == 8 and unit:IsInZone(self.giantZone) then - self:_Groove(playerData) - elseif playerData.step == 9 and unit:IsInZone(self.giantZone) then - self:_Trap(playerData) - end - else - -- Unit not alive. - --playerDatas[i] = nil - end - end - end - -end - ---- Init parameters for USS Stennis carrier. --- @param #CARRIERTRAINER self -function CARRIERTRAINMER:_InitStennis() - - self.Upwind.Xmin=1 - - self.upwind={} - self.upwind.Xmin=-4000 -- TODO Should be withing 4 km behind carrier. Why? - self.upwind.Xmax=nil - self.upwind.Zmin=0 - self.upwind.Zmax=500 - self.upwind. - self.upwind.Alitude=UTILS.FeetToMeters(800) - - - -- Early break checkpoint parameters. - self.breakearly={} - self.Breakearly.Xmin=-500 - self.Breakearly.Xmax=nil - self.Breakearly.Zmin=-3700 - self.Breakearly.Zmax=1500 - self.Breakearly.LimitEarly=-370 --0.2 NM - self.Breakearly.LimitLate=-1470 --0.8 NM - self.Breakearly.Alitude=UTILS.FeetToMeters(800) - -end - ---- Get name of the current pattern step. --- @param #CARRIERTRAINER self --- @param #number step Step --- @return #string Name of the step -function CARRIERTRAINER:_StepName(step) - - local name="unknown" - if step==0 then - name="Unregistered" - elseif step==1 then - name="entering pattern" - elseif step==2 then - name="on upwind leg" - elseif step==3 then - name="early break" - elseif step==4 then - name="late break" - elseif step==5 then - name="abeam" - elseif step==6 then - name="at the wake" - elseif step==7 then - name="at the ninety" - elseif step==8 then - name="in the groove" - elseif step==9 then - name="trapped" - end - - return name -end - ---- Provide info about player status on the fly. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data. -function CARRIERTRAINER:_DetailedPlayerStatus(playerData) - - local unit=playerData.unit - - local aoa=unit:GetAoA() - local yaw=unit:GetYaw() - local roll=unit:GetRoll() - local pitch=unit:GetPitch() - local dist=playerData.unit:GetCoordinate():Get2DDistance(self.carrier:GetCoordinate()) - local dx,dz=self:_GetDistances(unit) - - -- Player and carrier position vector. - local playerPosition = playerData.unit:GetVec3() - local carrierPosition = self.carrier:GetVec3() - - local diffZ = playerPosition.z - carrierPosition.z - local diffX = playerPosition.x - carrierPosition.x - - local heading=unit:GetCoordinate():HeadingTo(self.startZone:GetCoordinate()) - - local text=string.format("%s, current AoA=%.1f\n", playerData.callsign, aoa) - text=text..string.format("roll=%.1f yaw=%.1f pitch=%.1f\n", roll, yaw, pitch) - text=text..string.format("current step = %d %s\n", playerData.step, self:_StepName(playerData.step)) - text=text..string.format("Carrier distance: d=%d m\n", dist) - text=text..string.format("Carrier distance: x=%d m z=%d m sum=%d (old)\n", diffX, diffZ, math.abs(diffX)+math.abs(diffZ)) - text=text..string.format("Carrier distance: x=%d m z=%d m sum=%d (new)", dx, dz, math.abs(dz)+math.abs(dx)) - - MESSAGE:New(text, 1, nil , true):ToClient(playerData.client) -end - -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- CARRIER TRAINING functions -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - ---- Initialize player data. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data. -function CARRIERTRAINER:_NewRound(playerData) - - local text=string.format("Welcome back, %s! Cleared for approach. TCN 1X, BRC 354 (MAG HDG).", playerData.callsign) - MESSAGE:New(text, 5):ToClient(playerData.client) - - self:_InitNewRound(playerData) - playerData.step = 1 -end - ---- Start landing pattern. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data table. -function CARRIERTRAINER:_Start(playerData) - local hint = string.format("Entering the pattern, %s! Aim for 800 feet and 350-400 kts on the upwind.", playerData.callsign) - self:_SendMessageToPlayer(hint, 8, playerData) - playerData.score = 0 - playerData.step = 2 -end - ---- Upwind leg. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data table. -function CARRIERTRAINER:_Upwind(playerData) - - -- Player and carrier position vector. - local position = playerData.unit:GetVec3() - local carrierPosition = self.carrier:GetVec3() - - local diffZ = position.z - carrierPosition.z - local diffX = position.x - carrierPosition.x - - -- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier) - diffX, diffZ = self:_GetDistances(playerData.unit) - - - - -- Too far away. - -- Should be between 0-500 meters right of carrier. - --if (diffZ > 500 or diffZ < 0 or diffX < -4000) then - if self:_CheckAbort(diffX,diffZ, self.Upwind) then - --MESSAGE:New(string.format("Abort: diffX=%d (min=-4000, max=nil), diffZ=%d (min=0, max=500)", diffX, diffZ)):ToAllIf(self.Debug) - self:_AbortPattern(playerData, diffX, diffZ, self.Upwind) - return - end - - -- Now before the boat. - if diffX > 0 then - - local idealAltitude = 800 - local altitude = UTILS.MetersToFeet(position.y) - - local hint = "" - local score = 0 - - if altitude > 850 then - score = 5 - hint = "You're high on the upwind." - elseif altitude > 830 then - score = 7 - hint = "You're slightly high on the upwind." - elseif altitude < 750 then - score = 5 - hint = "You're low on the upwind." - elseif altitude < 770 then - score = 7 - hint = "You're slightly low on the upwind." - else - score = 10 - hint = "Good altitude on the upwind." - end - - -- Increase score. - self:_IncreaseScore(playerData, score) - - self:_SendMessageToPlayer(hint, 8, playerData) - - self:_PrintAltitudeFeedback(altitude, idealAltitude, playerData) - self:_PrintScore(score, playerData, true) - - self:_AddToSummary(playerData, hint) - - -- Set step. - playerData.step = 3 - - end -end - ---- Calculate distances between carrier and player unit. --- @param #CARRIERTRAINER self --- @param Wrapper.Unit#UNIT unit Player unit --- @return #number Distance in the direction of the orientation of the carrier. --- @return #number Distance perpendicular to the orientation of the carrier. -function CARRIERTRAINER:_GetDistances(unit) - - -- Vector to carrier - local a=self.carrier:GetVec3() - - -- Vector to player - local b=unit:GetVec3() - - -- Vector from carrier to player. - local c={x=b.x-a.x, y=0, z=b.z-a.z} - - -- Orientation of carrier. - local x=self.carrier:GetOrientationX() - - -- Projection of player pos on x component. - local dx=UTILS.VecDot(x,c) - - -- Orientation of carrier. - local z=self.carrier:GetOrientationZ() - - -- Projection of player pos on z component. - local dz=UTILS.VecDot(z,c) - - return dx,dz -end - ---- Check if a player is within the right area. --- @param #CARRIERTRAINER self --- @param #number X X distance player to carrier. --- @param #number Z Z distance player to carrier. --- @param #table pos Position data limits. --- @return #boolean If true, approach should be aborted. -function CARRIERTRAINER:_CheckAbort(X, Z, pos) - - local abort=false - if pos.Xmin and Xpos.Xmax then - abort=true - elseif pos.Zmin and Zpos.Zmax then - abort=true - end - - return abort -end - ---- Generate a text if a player is too far from where he should be. --- @param #CARRIERTRAINER self --- @param #number X X distance player to carrier. --- @param #number Z Z distance player to carrier. --- @param #table posData Position data limits. -function CARRIERTRAINER:_TooFarOutText(X, Z, posData) - - local text="You are too far" - - local xtext=nil - if posData.Xmin and XposData.Xmax then - xtext=" behind" - end - - local ztext=nil - if posData.Zmin and ZposData.Zmax then - ztext=" starboard (right)" - end - - if xtext and ztext then - text=text..xtext.." and"..ztext - elseif xtext then - text=text..xtext - elseif ztext then - text=text..ztext - end - - text=text.." of the carrier!" - - return text -end - ---- Pattern aborted. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data. --- @param #number X X distance player to carrier. --- @param #number Z Z distance player to carrier. --- @param #table posData Position data. -function CARRIERTRAINER:_AbortPattern(playerData, X, Z, posData) - local toofartext=self:_TooFarOutText(X, Z, posData) - self:_SendMessageToPlayer(toofartext.." Abort approach!", 15, playerData ) - MESSAGE:New(string.format("Abort: X=%d Xmin=%s, Xmax=%s | Z=%d Zmin=%s Zmax=%s", X, tostring(posData.Xmin), tostring(posData.Xmax), Z, tostring(posData.Zmin), tostring(posData.Zmax)), 60):ToAllIf(self.Debug) - self:_AddToSummary(playerData, "Approach aborted.") - self:_PrintFinalScore(playerData, 30, -2) - self:_HandleCollectedResult(playerData, -2) - playerData.step = 0 -end - ---- Break. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data table. --- @param #string part Part of the break. -function CARRIERTRAINER:_Break(playerData, part) - - local playerPosition = playerData.unit:GetVec3() - local carrierPosition = self.carrier:GetVec3() - - local diffZ = playerPosition.z - carrierPosition.z - local diffX = playerPosition.x - carrierPosition.x - - -- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier) - diffX, diffZ = self:_GetDistances(playerData.unit) - - -- Abort when - self.Break={} - self.Break.Xmin=-500 - self.Break.Xmax=nil - self.Break.Zmin=-3700 - self.Break.Zmax=1500 - self.Break.LimitEarly=-370 --0.2 NM - self.Break.LimitLate=-1470 --0.8 NM - self.Break.Alitude=UTILS.FeetToMeters(800) - - --if (diffZ > 1500 or diffZ < -3700 or diffX < -500) then - if self:_CheckAbort(diffX, diffZ, self.Break) then - self:_AbortPattern(playerData, diffX, diffZ, self.Break) - return - end - - -- Break - -- z= -370 - -- y= 800 - -- x> -500 - - local limit = -370 --0.2 NM - - if part == "late" then - limit = -1470 -- 0.8 NM - end - - -- Check if too far left - if diffZ < limit then - - local idealAltitude = 800 - local altitude = UTILS.Round( UTILS.MetersToFeet( playerPosition.y ) ) - - local hint = "" - local score = 0 - - if(altitude > 880) then - score = 5 - hint = "You're high in the " .. part .. " break." - elseif(altitude > 850) then - score = 7 - hint = "You're slightly high in the " .. part .. " break." - elseif (altitude < 720) then - score = 5 - hint = "You're low in the " .. part .. " break." - elseif (altitude < 750) then - score = 7 - hint = "You're slightly low in the " .. part .. " break." - else - score = 10 - hint = "Good altitude in the " .. part .. " break!" - end - - self:_IncreaseScore(playerData, score) - - self:_SendMessageToPlayer( hint, 8, playerData ) - self:_PrintAltitudeFeedback(altitude, idealAltitude, playerData) - self:_PrintScore(score, playerData, true) - - self:_AddToSummary(playerData, hint) - - if (part == "early") then - playerData.step = 4 - else - playerData.step = 5 - end - end -end - ---- Break. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data table. -function CARRIERTRAINER:_Abeam(playerData) - local playerPosition = playerData.unit:GetVec3() - local carrierPosition = self.carrier:GetVec3() - - local diffZ = playerPosition.z - carrierPosition.z - local diffX = playerPosition.x - carrierPosition.x - - -- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier) - diffX, diffZ = self:_GetDistances(playerData.unit) - - self.Abeam={} - self.Abeam.Xmin=nil - self.Abeam.Xmax=nil - self.Abeam.Zmin=-3700 - self.Abeam.Zmax=-1000 - self.Abeam.Limit=-200 - self.Abeam.Alitude=UTILS.FeetToMeters(600) - - -- Abort if - -- less than 1.0 km left of boat (no closer than 1 km to boat - -- more than 3.7 km left of boat - --if (diffZ > -1000 or diffZ < -3700) then - if self:_CheckAbort(diffX, diffZ, self.Abeam) then - --MESSAGE:New(string.format("Abort: diffX=%d (min=nil, max=nil), diffZ=%d (min=-3700, max=-1000)", diffX, diffZ)):ToAllIf(self.Debug) - self:_AbortPattern(playerData, diffX, diffZ, self.Abeam) - return - end - - -- Abeam pos: - -- x= -200 - -- z=-2160 - -- y= 600 - - -- Abeam pos 200 meters behind ship - local limit = -200 - - if diffX < limit then - - -- Get AoA. - local aoa = playerData.unit:GetAoA() - local aoaFeedback = self:_PrintAoAFeedback(aoa, 8.1, playerData) - - local onSpeedScore = self:_GetOnSpeedScore(aoa) - - local idealAltitude = 600 - local altitude = UTILS.Round( UTILS.MetersToFeet( playerPosition.y ) ) - - local hint = "" - local score = 0 - - if(altitude > 700) then - score = 5 - hint = "You're high (" .. altitude .. " ft) abeam" - elseif(altitude > 650) then - score = 7 - hint = "You're slightly high (" .. altitude .. " ft) abeam" - elseif (altitude < 540) then - score = 5 - hint = "You're low (" .. altitude .. " ft) abeam" - elseif (altitude < 570) then - score = 7 - hint = "You're slightly low (" .. altitude .. " ft) abeam" - else - score = 10 - hint = "Good altitude (" .. altitude .. " ft) abeam" - end - - local distanceHint = "" - local distanceScore - local diffEast = carrierPosition.z - playerPosition.z - - local nm = diffEast / 1852 --nm conversion - local idealDistance = 1.2 - - local roundedNm = UTILS.Round(nm, 2) - - if (nm < 1.0) then - distanceScore = 0 - distanceHint = "too close to the boat (" .. roundedNm .. " nm)" - elseif(nm < 1.1) then - distanceScore = 5 - distanceHint = "slightly too close to the boat (" .. roundedNm .. " nm)" - elseif(nm < 1.3) then - distanceScore = 10 - distanceHint = "with perfect distance to the boat (" .. roundedNm .. " nm)" - elseif(nm < 1.4) then - distanceScore = 5 - distanceHint = "slightly too far from the boat (" .. roundedNm .. " nm)" - else - distanceScore = 0 - distanceHint = "too far from the boat (" .. roundedNm .. " nm)" - end - - local fullHint = hint .. ", " .. distanceHint - - self:_SendMessageToPlayer( fullHint, 8, playerData ) - self:_SendMessageToPlayer( "(Target: 600 ft and 1.2 nm).", 8, playerData ) - - self:_IncreaseScore(playerData, score + distanceScore + onSpeedScore) - self:_PrintScore(score + distanceScore + onSpeedScore, playerData, true) - - self:_AddToSummary(playerData, fullHint .. " (" .. aoaFeedback .. ")") - playerData.step = 6 - end -end - ---- Down wind long check. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data table. -function CARRIERTRAINER:_CheckForLongDownwind(playerData) - - local playerPosition = playerData.unit:GetVec3() - local carrierPosition = self.carrier:GetVec3() - - local limit = -1500 - - -- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier) - local diffX, diffZ = self:_GetDistances(playerData.unit) - - -- Check we are not too far out w.r.t back of the boat. - if diffX < limit then - - local headingPlayer = playerData.unit:GetHeading() - local headingCarrier = self.carrier:GetHeading() - - --TODO: Take carrier heading != 0 into account! - - if (headingPlayer > 170) then - - local hint = "Too long downwind. Turn final earlier next time." - self:_SendMessageToPlayer( hint, 8, playerData ) - local score = -40 - self:_IncreaseScore(playerData, score) - self:_PrintScore(score, playerData, true) - self:_AddToSummary(playerData, hint) - playerData.longDownwindDone = true - end - - end -end - ---- Ninety. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data table. -function CARRIERTRAINER:_Ninety(playerData) - local playerPosition = playerData.unit:GetVec3() - local carrierPosition = self.carrier:GetVec3() - - local diffZ = playerPosition.z - carrierPosition.z - local diffX = playerPosition.x - carrierPosition.x - - -- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier) - diffX, diffZ = self:_GetDistances(playerData.unit) - - self.Ninety={} - self.Ninety.Xmin=-3700 - self.Ninety.Xmax=0 - self.Ninety.Zmin=-3700 - self.Ninety.Zmax=nil - self.Ninety.Limit=-1111 - self.Ninety.Altitude=UTILS.FeetToMeters(500) - - --if(diffZ < -3700 or diffX < -3700 or diffX > 0) then - if self:_CheckAbort(diffX, diffZ, self.Ninety) then - --MESSAGE:New(string.format("Abort: diffX=%d (min=-3700, max=0), diffZ=%d (min=-3700, max=nil)", diffX, diffZ)):ToAllIf(self.Debug) - self:_AbortPattern(playerData, diffX, diffZ, self.Ninety) - return - end - - local limitEast = -1111 --0.6nm - - if diffZ > limitEast then - local idealAltitude = 500 - local altitude = UTILS.Round( UTILS.MetersToFeet( playerPosition.y ) ) - - local hint = "" - local score = 0 - - if(altitude > 600) then - score = 5 - hint = "You're high at the 90." - elseif(altitude > 550) then - score = 7 - hint = "You're slightly high at the 90." - elseif (altitude < 380) then - score = 5 - hint = "You're low at the 90." - elseif (altitude < 420) then - score = 7 - hint = "You're slightly low at the 90." - else - score = 10 - hint = "Good altitude at the 90!" - end - - self:_SendMessageToPlayer( hint, 8, playerData ) - self:_PrintAltitudeFeedback(altitude, idealAltitude, playerData) - - --local aoa = math.deg(mist.getAoA(playerData.mistUnit)) - local aoa = playerData.unit:GetAoA() - local aoaFeedback = self:_PrintAoAFeedback(aoa, 8.1, playerData) - - local onSpeedScore = self:_GetOnSpeedScore(aoa) - - self:_IncreaseScore(playerData, score + onSpeedScore) - self:_PrintScore(score + onSpeedScore, playerData, true) - - self:_AddToSummary(playerData, hint .. " (" .. aoaFeedback .. ")") - - playerData.longDownwindDone = true - playerData.step = 7 - end -end - ---- Wake. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data table. -function CARRIERTRAINER:_Wake(playerData) - local playerPosition = playerData.unit:GetVec3() - local carrierPosition = self.carrier:GetVec3() - - local diffZ = playerPosition.z - carrierPosition.z - local diffX = playerPosition.x - carrierPosition.x - - -- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier) - diffX, diffZ = self:_GetDistances(playerData.unit) - - self.Wake={} - self.Wake.Xmin=-4000 - self.Wake.Xmax=0 - self.Wake.Zmin=-2000 - self.Wake.Zmax=nil - self.Wake.Limit=0 - self.Wake.Alitude=UTILS.FeetToMeters(370) - - --if (diffZ < -2000 or diffX < -4000 or diffX > 0) then - if self:_CheckAbort(diffX, diffZ, self.Wake) then - MESSAGE:New(string.format("Abort: diffX=%d (min=-4000, max=0), diffZ=%d (min=-2000, max=nil)", diffX, diffZ)):ToAllIf(self.Debug) - self:_AbortPattern(playerData, diffX, diffZ, self.Wake) - return - end - - if diffZ > 0 then - local idealAltitude = 370 - local altitude = UTILS.Round( UTILS.MetersToFeet( playerPosition.y ) ) - - local hint = "" - local score = 0 - - if(altitude > 500) then - score = 5 - hint = "You're high at the wake." - elseif(altitude > 450) then - score = 7 - hint = "You're slightly high at the wake." - elseif (altitude < 300) then - score = 5 - hint = "You're low at the wake." - elseif (altitude < 340) then - score = 7 - hint = "You're slightly low at the wake." - else - score = 10 - hint = "Good altitude at the wake!" - end - - self:_SendMessageToPlayer( hint, 8, playerData ) - self:_PrintAltitudeFeedback(altitude, idealAltitude, playerData) - - --local aoa = math.deg(mist.getAoA(playerData.mistUnit)) - local aoa = playerData.unit:GetAoA() - local aoaFeedback = self:_PrintAoAFeedback(aoa, 8.1, playerData) - - local onSpeedScore = self:_GetOnSpeedScore(aoa) - - self:_IncreaseScore(playerData, score + onSpeedScore) - self:_PrintScore(score + onSpeedScore, playerData, true) - self:_AddToSummary(playerData, hint .. " (" .. aoaFeedback .. ")") - - playerData.step = 8 - end -end - ---- Groove. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data table. -function CARRIERTRAINER:_Groove(playerData) - local playerPosition = playerData.unit:GetVec3() - local carrierPosition = self.carrier:GetVec3() - - local diffX = playerPosition.x - (carrierPosition.x - 100) - local diffZ = playerPosition.z - carrierPosition.z - - --TODO -100?! - -- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier) - diffX, diffZ = self:_GetDistances(playerData.unit) - - --diffX=diffX+100 - - self.Groove={} - self.Groove.Xmin=-4000 - self.Groove.Xmax=100 - - -- In front of carrier or more than 4 km behind carrier. - --if (diffX > 0 or diffX < -4000) then - if self:_CheckAbort(diffX, diffZ, self.Groove) then - --MESSAGE:New(string.format("Abort: diffX=%d (min=-4000, max=0), diffZ=%d (min=nil, max=nil)", diffX, diffZ)):ToAllIf(self.Debug) - self:_AbortPattern(playerData, diffX, diffZ, self.Groove) - return - end - - --TODO: - if (diffX > -500) then --Reached in close before groove - local hint = "You're too far left and never reached the groove." - self:_SendMessageToPlayer( hint, 8, playerData ) - self:_PrintScore(0, playerData, true) - self:_AddToSummary(playerData, hint) - playerData.step = 9 - else - - local limitDeg = 8.0 - - local fraction = diffZ / (-diffX) - local asinValue = math.asin(fraction) - local angle = math.deg(asinValue) - - if diffZ > -1300 and angle > limitDeg then - local idealAltitude = 300 - local altitude = UTILS.Round( UTILS.MetersToFeet( playerPosition.y ) ) - - local hint = "" - local score = 0 - - if (altitude > 450) then - score = 5 - hint = "You're high in the groove." - elseif (altitude > 350) then - score = 7 - hint = "You're slightly high in the groove." - elseif (altitude < 240) then - score = 5 - hint = "You're low in the groove." - elseif (altitude < 270) then - score = 7 - hint = "You're slightly low in the groove." - else - score = 10 - hint = "Good altitude in the groove!" - end - - self:_SendMessageToPlayer(hint, 8, playerData) - self:_PrintAltitudeFeedback(altitude, idealAltitude, playerData) - - --local aoa = math.deg(mist.getAoA(playerData.mistUnit)) - local aoa = playerData.unit:GetAoA() - local aoaFeedback = self:_PrintAoAFeedback(aoa, 8.1, playerData) - - local onSpeedScore = self:_GetOnSpeedScore(aoa) - - self:_IncreaseScore(playerData, score + onSpeedScore) - self:_PrintScore(score + onSpeedScore, playerData, true) - - local fullHint = hint .. " (" .. aoaFeedback .. ")" - - self:_AddToSummary(playerData, fullHint) - - playerData.step = 9 - end - end -end - ---- Trap. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data table. -function CARRIERTRAINER:_Trap(playerData) - local playerPosition = playerData.unit:GetVec3() - local carrierPosition = self.carrier:GetVec3() - - local playerVelocity = playerData.unit:GetVelocityKMH() - local carrierVelocity = self.carrier:GetVelocityKMH() - - local diffZ = playerPosition.z - carrierPosition.z - local diffX = playerPosition.x - carrierPosition.x - - -- Get distances between carrier and player unit (parallel and perpendicular to direction of movement of carrier) - diffZ, diffX = self:_GetDistances(playerData.unit) - - self.Trap={} - self.Trap.Xmin=-3000 - self.Trap.Xmax=nil - self.Trap.Zmin=-2000 - self.Trap.Zmax=2000 - self.Trap.Limit=nil - self.Trap.Alitude=nil - - --if(diffZ < -2000 or diffZ > 2000 or diffX < -3000) then - if self:_CheckAbort(diffX, diffZ, self.Trap) then - self:_AbortPattern(playerData, diffX, diffZ, self.Trap) - return - end - - if (diffX > playerData.highestCarrierXDiff) then - playerData.highestCarrierXDiff = diffX - end - - if (playerPosition.y < playerData.lowestAltitude) then - playerData.lowestAltitude = playerPosition.y - end - - if math.abs(playerVelocity - carrierVelocity) < 0.01 then - playerData.secondsStandingStill = playerData.secondsStandingStill + 1 - - if diffX < playerData.highestCarrierXDiff or playerData.secondsStandingStill > 5 then - - env.info("Trap identified! diff " .. diffX .. ", highestCarrierXDiff" .. playerData.highestCarrierXDiff .. ", secondsStandingStill: " .. playerData.secondsStandingStill); - - local wire = 1 - local score = -10 - - if(diffX < -14) then - wire = 1 - score = -15 - elseif(diffX < -3) then - wire = 2 - score = 10 - elseif (diffX < 10) then - wire = 3 - score = 20 - else - wire = 4 - score = 7 - end - - self:_IncreaseScore(playerData, score) - - self:_SendMessageToPlayer( "TRAPPED! " .. wire .. "-wire!", 30, playerData ) - self:_PrintScore(score, playerData, false) - - env.info("Distance! " .. diffX .. " meters resulted in a " .. wire .. "-wire estimation."); - - local fullHint = "Trapped catching the " .. wire .. "-wire." - - self:_AddToSummary(playerData, fullHint) - - self:_PrintFinalScore(playerData, 60, wire) - self:_HandleCollectedResult(playerData, wire) - playerData.step = 0 - end - - elseif (diffX > 150) then - - local wire = 0 - local hint = "" - local score = 0 - if (playerData.lowestAltitude < 23) then - hint = "You boltered." - else - hint = "You were waved off." - wire = -1 - score = -10 - end - - self:_SendMessageToPlayer( hint, 8, playerData ) - self:_PrintScore(score, playerData, true) - - self:_AddToSummary(playerData, hint) - - self:_PrintFinalScore(playerData, 60, wire) - self:_HandleCollectedResult(playerData, wire) - - playerData.step = 0 - end -end - ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ --- Menu Functions ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ - ---- Add menu commands for player. --- @param #CARRIERTRAINER self --- @param #string _unitName Name of player unit. -function CARRIERTRAINER:_AddF10Commands(_unitName) - self:F(_unitName) - - -- Get player unit and name. - local _unit, playername = self:_GetPlayerUnitAndName(_unitName) - - -- Check for player unit. - if _unit and playername then - - -- Get group and ID. - local group=_unit:GetGroup() - local _gid=group:GetID() - - if group and _gid then - - if not self.menuadded[_gid] then - - -- Enable switch so we don't do this twice. - self.menuadded[_gid] = true - - -- Main F10 menu: F10/Carrier Trainer// - if CARRIERTRAINER.MenuF10[_gid] == nil then - CARRIERTRAINER.MenuF10[_gid]=missionCommands.addSubMenuForGroup(_gid, "Carrier Trainer") - end - local _rangePath = missionCommands.addSubMenuForGroup(_gid, self.alias, CARRIERTRAINER.MenuF10[_gid]) - local _statsPath = missionCommands.addSubMenuForGroup(_gid, "Results", _rangePath) - local _settingsPath = missionCommands.addSubMenuForGroup(_gid, "My Settings", _rangePath) - local _infoPath = missionCommands.addSubMenuForGroup(_gid, "Carrier Info", _rangePath) - - -- F10/On the Range//Stats/ - --missionCommands.addCommandForGroup(_gid, "All Results", _statsPath, self._DisplayStrafePitResults, self, _unitName) - --missionCommands.addCommandForGroup(_gid, "My Results", _statsPath, self._DisplayBombingResults, self, _unitName) - --missionCommands.addCommandForGroup(_gid, "Reset All Results", _statsPath, self._ResetRangeStats, self, _unitName) - -- F10/On the Range//My Settings/ - --missionCommands.addCommandForGroup(_gid, "Smoke Delay On/Off", _settingsPath, self._SmokeBombDelayOnOff, self, _unitName) - --missionCommands.addCommandForGroup(_gid, "Smoke Impact On/Off", _settingsPath, self._SmokeBombImpactOnOff, self, _unitName) - --missionCommands.addCommandForGroup(_gid, "Flare Hits On/Off", _settingsPath, self._FlareDirectHitsOnOff, self, _unitName) - -- F10/On the Range//Range Information - --missionCommands.addCommandForGroup(_gid, "General Info", _infoPath, self._DisplayRangeInfo, self, _unitName) - missionCommands.addCommandForGroup(_gid, "Weather Report", _infoPath, self._DisplayCarrierWeather, self, _unitName) - --missionCommands.addCommandForGroup(_gid, "Bombing Targets", _infoPath, self._DisplayBombTargets, self, _unitName) - --missionCommands.addCommandForGroup(_gid, "Strafe Pits", _infoPath, self._DisplayStrafePits, self, _unitName) - end - else - self:T(self.lid.."Could not find group or group ID in AddF10Menu() function. Unit name: ".._unitName) - end - else - self:T(self.lid.."Player unit does not exist in AddF10Menu() function. Unit name: ".._unitName) - end - -end - ---- Report weather conditions at range. Temperature, QFE pressure and wind data. --- @param #CARRIERTRAINER self --- @param #string _unitname Name of the player unit. -function CARRIERTRAINER:_DisplayCarrierWeather(_unitname) - self:F(_unitname) - - -- Get player unit and player name. - local unit, playername = self:_GetPlayerUnitAndName(_unitname) - - -- Check if we have a player. - if unit and playername then - - -- Message text. - local text="" - - -- Current coordinates. - local coord=self.carrier:GetCoordinate() - - -- Get atmospheric data at range location. - local position=self.location --Core.Point#COORDINATE - local T=position:GetTemperature() - local P=position:GetPressure() - local Wd,Ws=position:GetWind() - - -- Get Beaufort wind scale. - local Bn,Bd=UTILS.BeaufortScale(Ws) - - local WD=string.format('%03d°', Wd) - local Ts=string.format("%d°C",T) - - local hPa2inHg=0.0295299830714 - local hPa2mmHg=0.7500615613030 - - local settings=_DATABASE:GetPlayerSettings(playername) or _SETTINGS --Core.Settings#SETTINGS - local tT=string.format("%d°C",T) - local tW=string.format("%.1f m/s", Ws) - local tP=string.format("%.1f mmHg", P*hPa2mmHg) - if settings:IsImperial() then - tT=string.format("%d°F", UTILS.CelciusToFarenheit(T)) - tW=string.format("%.1f knots", UTILS.MpsToKnots(Ws)) - tP=string.format("%.2f inHg", P*hPa2inHg) - end - - - -- Message text. - text=text..string.format("Weather Report at %s:\n", self.rangename) - text=text..string.format("--------------------------------------------------\n") - text=text..string.format("Temperature %s\n", tT) - text=text..string.format("Wind from %s at %s (%s)\n", WD, tW, Bd) - text=text..string.format("QFE %.1f hPa = %s", P, tP) - - - -- Send message to player group. - --self:_DisplayMessageToGroup(unit, text, nil, true) - self:_SendMessageToPlayer(text, 30, self.players[playername]) - - -- Debug output. - self:T2(self.lid..text) - else - self:T(self.lid..string.format("ERROR! Could not find player unit in RangeInfo! Name = %s", _unitname)) - end -end - -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --- MISC functions -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - ---- Send message about altitude feedback. --- @param #CARRIERTRAINER self --- @param #number altitude Current altitude of the player. --- @param #number idealAltitude Ideal altitude. --- @param #CARRIERTRAINER.PlayerData playerData Player data. -function CARRIERTRAINER:_PrintAltitudeFeedback(altitude, idealAltitude, playerData) - local text=string.format("Alt: %d feet (Target: %d feet)", altitude, idealAltitude) - self:_SendMessageToPlayer(text, 8, playerData) -end - ---- Score for correct AoA. --- @param #CARRIERTRAINER self --- @param #number AoA Angle of attack. -function CARRIERTRAINER:_GetOnSpeedScore(AoA) - local score = 0 - if(AoA > 9.5) then --Slow - score = 0 - elseif(AoA > 9) then --Slightly slow - score = 5 - elseif(AoA > 7.25) then --On speed - score = 10 - elseif(AoA > 6.7) then --Slightly fast - score = 5 - else --Fast - score = 0 - end - - return score -end - ---- Print AoA feedback. --- @param #CARRIERTRAINER self --- @param #number AoA Angle of attack. --- @param #number idealAoA Ideal AoA. --- @param #CARRIERTRAINER.PlayerData playerData Player data. --- @return #string Feedback hint. -function CARRIERTRAINER:_PrintAoAFeedback(AoA, idealAoA, playerData) - - local hint = "" - if(AoA > 9.5) then - hint = "You're slow." - elseif(AoA > 9) then - hint = "You're slightly slow." - elseif(AoA > 7.25) then - hint = "You're on speed!" - elseif(AoA > 6.7) then - hint = "You're slightly fast." - else - hint = "You're fast." - end - - local roundedAoA = UTILS.Round(AoA, 2) - - self:_SendMessageToPlayer(hint .. " AOA: " .. roundedAoA .. " (Target: " .. idealAoA .. ")", 8, playerData) - - return hint -end - ---- Send message to playe client. --- @param #CARRIERTRAINER self --- @param #string message The message to send. --- @param #number duration Display message duration. --- @param #CARRIERTRAINER.PlayerData playerData Player data. -function CARRIERTRAINER:_SendMessageToPlayer(message, duration, playerData) - if playerData.client then - MESSAGE:New(string.format("%s, %s, ", self.alias, playerData.callsign)..message, duration):ToClient(playerData.client) - end -end - ---- Send message to playe client. --- @param #CARRIERTRAINER self --- @param #number score Score. --- @param #CARRIERTRAINER.PlayerData playerData Player data. -function CARRIERTRAINER:_PrintScore(score, playerData, alsoPrintTotalScore) - if(alsoPrintTotalScore) then - self:_SendMessageToPlayer( "Score: " .. score .. " (Total: " .. playerData.score .. ")", 8, playerData ) - else - self:_SendMessageToPlayer( "Score: " .. score, 8, playerData ) - end -end - ---- Display final score. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data. --- @param #number duration Duration for message display. -function CARRIERTRAINER:_PrintFinalScore(playerData, duration, wire) - local wireText = "" - if(wire == -2) then - wireText = "Aborted approach" - elseif(wire == -1) then - wireText = "Wave-off" - elseif(wire == 0) then - wireText = "Bolter" - else - wireText = wire .. "-wire" - end - - MessageToAll( playerData.callsign .. " - Final score: " .. playerData.score .. " / 140 (" .. wireText .. ")", duration, "FinalScore" ) - self:_SendMessageToPlayer( playerData.summary, duration, playerData ) -end - ---- Collect result. --- @param #CARRIERTRAINER self --- @param #CARRIERTRAINER.PlayerData playerData Player data. --- @param #number wire Trapped wire. -function CARRIERTRAINER:_HandleCollectedResult(playerData, wire) - - local newString = "" - if(wire == -2) then - newString = playerData.score .. " (Aborted)" - elseif(wire == -1) then - newString = playerData.score .. " (Wave-off)" - elseif(wire == 0) then - newString = playerData.score .. " (Bolter)" - else - newString = playerData.score .. " (" .. wire .."W)" - end - - playerData.totalScore = playerData.totalScore + playerData.score - playerData.passes = playerData.passes + 1 - - if playerData.collectedResultString == "" then - playerData.collectedResultString = newString - else - playerData.collectedResultString = playerData.collectedResultString .. ", " .. newString - MessageToAll( playerData.callsign .. "'s " .. playerData.passes .. " passes: " .. playerData.collectedResultString .. " (TOTAL: " .. playerData.totalScore .. ")" , 30, "CollectedResult" ) - end - - local heading=playerData.unit:GetCoordinate():HeadingTo(self.startZone:GetCoordinate()) - local distance=playerData.unit:GetCoordinate():Get2DDistance(self.startZone:GetCoordinate()) - local text=string.format("%s, fly heading %d for %d nm to restart the pattern.", playerData.callsign, heading, UTILS.MetersToNM(distance)) - --"Return south 4 nm (over the trailing ship), towards WP 1, to restart the pattern." - self:_SendMessageToPlayer(text, 30, playerData) -end - - ---- Get the formatted score. --- @param #CARRIERTRAINER self --- @param #number score Score of player. --- @param #number maxScore Max score possible. --- @return #string Formatted score text. -function CARRIERTRAINER:_GetFormattedScore(score, maxScore) - if(score < maxScore) then - return " (" .. score .. " points)." - else - return " (" .. score .. " points)!" - end -end - ---- Get distance feedback. --- @param #CARRIERTRAINER self --- @param #number distance Distance to boat. --- @param #number idealDistance Ideal distance. --- @return #string Feedback text. -function CARRIERTRAINER:_GetDistanceFeedback(distance, idealDistance) - return distance .. " nm (Target: " .. idealDistance .. " nm)" -end - - ---- Returns the unit of a player and the player name. If the unit does not belong to a player, nil is returned. --- @param #CARRIERTRAINER self --- @param #string _unitName Name of the player unit. --- @return Wrapper.Unit#UNIT Unit of player or nil. --- @return #string Name of the player or nil. -function CARRIERTRAINER:_GetPlayerUnitAndName(_unitName) - self:F2(_unitName) - - if _unitName ~= nil then - - -- Get DCS unit from its name. - local DCSunit=Unit.getByName(_unitName) - - if DCSunit then - - local playername=DCSunit:getPlayerName() - local unit=UNIT:Find(DCSunit) - - self:T2({DCSunit=DCSunit, unit=unit, playername=playername}) - if DCSunit and unit and playername then - return unit, playername - end - - end - - end - - -- Return nil if we could not find a player. - return nil,nil -end - -