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Cleanup
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@@ -140,7 +140,7 @@ end
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--- Returns the AI to the nearest friendly @{Wrapper.Airbase#AIRBASE}.
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-- @param #AI_BALANCER self
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-- @param Dcs.DCSTypes#Distance ReturnThresholdRange If there is an enemy @{Wrapper.Client#CLIENT} within the ReturnThresholdRange given in meters, the AI will not return to the nearest @{Wrapper.Airbase#AIRBASE}.
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-- @param DCS#Distance ReturnThresholdRange If there is an enemy @{Wrapper.Client#CLIENT} within the ReturnThresholdRange given in meters, the AI will not return to the nearest @{Wrapper.Airbase#AIRBASE}.
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-- @param Core.Set#SET_AIRBASE ReturnAirbaseSet The SET of @{Core.Set#SET_AIRBASE}s to evaluate where to return to.
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function AI_BALANCER:ReturnToNearestAirbases( ReturnThresholdRange, ReturnAirbaseSet )
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@@ -151,7 +151,7 @@ end
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--- Returns the AI to the home @{Wrapper.Airbase#AIRBASE}.
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-- @param #AI_BALANCER self
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-- @param Dcs.DCSTypes#Distance ReturnThresholdRange If there is an enemy @{Wrapper.Client#CLIENT} within the ReturnThresholdRange given in meters, the AI will not return to the nearest @{Wrapper.Airbase#AIRBASE}.
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-- @param DCS#Distance ReturnThresholdRange If there is an enemy @{Wrapper.Client#CLIENT} within the ReturnThresholdRange given in meters, the AI will not return to the nearest @{Wrapper.Airbase#AIRBASE}.
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function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
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self.ToHomeAirbase = true
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