mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Cleanup
This commit is contained in:
@@ -4,8 +4,8 @@
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--
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-- ===
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--
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-- @module Account
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-- @module Actions.Account
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-- @image MOOSE.JPG
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do -- ACT_ACCOUNT
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@@ -77,7 +77,8 @@
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--
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-- ===
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--
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-- @module Assign
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-- @module Actions.Assign
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-- @image MOOSE.JPG
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do -- ACT_ASSIGN
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@@ -1,9 +1,5 @@
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--- (SP) (MP) (FSM) Route AI or players through waypoints or to zones.
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--
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-- ===
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--
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-- # @{#ACT_ASSIST} FSM class, extends @{Fsm#FSM_PROCESS}
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--
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-- ## ACT_ASSIST state machine:
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--
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-- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur.
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@@ -64,7 +60,9 @@
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--
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-- ===
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--
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-- @module Smoke
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-- @module Actions.Assist
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-- @image MOOSE.JPG
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do -- ACT_ASSIST
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@@ -1,198 +0,0 @@
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--- @module Process_JTAC
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--- PROCESS_JTAC class
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-- @type PROCESS_JTAC
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-- @field Wrapper.Unit#UNIT ProcessUnit
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-- @field Core.Set#SET_UNIT TargetSetUnit
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-- @extends Core.Fsm#FSM_PROCESS
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PROCESS_JTAC = {
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ClassName = "PROCESS_JTAC",
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Fsm = {},
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TargetSetUnit = nil,
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}
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--- Creates a new DESTROY process.
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-- @param #PROCESS_JTAC self
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-- @param Tasking.Task#TASK Task
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-- @param Wrapper.Unit#UNIT ProcessUnit
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-- @param Core.Set#SET_UNIT TargetSetUnit
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-- @param Wrapper.Unit#UNIT FACUnit
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-- @return #PROCESS_JTAC self
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function PROCESS_JTAC:New( Task, ProcessUnit, TargetSetUnit, FACUnit )
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-- Inherits from BASE
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local self = BASE:Inherit( self, PROCESS:New( "JTAC", Task, ProcessUnit ) ) -- #PROCESS_JTAC
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self.TargetSetUnit = TargetSetUnit
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self.FACUnit = FACUnit
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self.DisplayInterval = 60
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self.DisplayCount = 30
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self.DisplayMessage = true
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self.DisplayTime = 10 -- 10 seconds is the default
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self.DisplayCategory = "HQ" -- Targets is the default display category
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self.Fsm = FSM_PROCESS:New( self, {
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initial = 'Assigned',
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events = {
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{ name = 'Start', from = 'Assigned', to = 'CreatedMenu' },
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{ name = 'JTACMenuUpdate', from = 'CreatedMenu', to = 'AwaitingMenu' },
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{ name = 'JTACMenuAwait', from = 'AwaitingMenu', to = 'AwaitingMenu' },
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{ name = 'JTACMenuSpot', from = 'AwaitingMenu', to = 'AwaitingMenu' },
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{ name = 'JTACMenuCancel', from = 'AwaitingMenu', to = 'AwaitingMenu' },
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{ name = 'JTACStatus', from = 'AwaitingMenu', to = 'AwaitingMenu' },
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{ name = 'Fail', from = 'AwaitingMenu', to = 'Failed' },
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{ name = 'Fail', from = 'CreatedMenu', to = 'Failed' },
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},
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callbacks = {
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onStart = self.OnStart,
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onJTACMenuUpdate = self.OnJTACMenuUpdate,
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onJTACMenuAwait = self.OnJTACMenuAwait,
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onJTACMenuSpot = self.OnJTACMenuSpot,
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onJTACMenuCancel = self.OnJTACMenuCancel,
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},
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endstates = { 'Failed' }
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} )
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self:HandleEvent( EVENTS.Dead, self.EventDead )
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return self
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end
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--- Process Events
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_JTAC self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_JTAC:OnStart( Fsm, From, Event, To )
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self:NextEvent( Fsm.JTACMenuUpdate )
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_JTAC self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_JTAC:OnJTACMenuUpdate( Fsm, From, Event, To )
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local function JTACMenuSpot( MenuParam )
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self:F( MenuParam.TargetUnit.UnitName )
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local self = MenuParam.self
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local TargetUnit = MenuParam.TargetUnit
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self:NextEvent( self.Fsm.JTACMenuSpot, TargetUnit )
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end
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local function JTACMenuCancel( MenuParam )
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self:F( MenuParam )
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local self = MenuParam.self
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local TargetUnit = MenuParam.TargetUnit
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self:NextEvent( self.Fsm.JTACMenuCancel, TargetUnit )
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end
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-- Loop each unit in the target set, and determine the threat levels map table.
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local UnitThreatLevels = self.TargetSetUnit:GetUnitThreatLevels()
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self:F( {"UnitThreadLevels", UnitThreatLevels } )
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local JTACMenu = self.ProcessGroup:GetState( self.ProcessGroup, "JTACMenu" )
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if not JTACMenu then
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JTACMenu = MENU_GROUP:New( self.ProcessGroup, "JTAC", self.MissionMenu )
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for ThreatLevel, ThreatLevelTable in pairs( UnitThreatLevels ) do
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local JTACMenuThreatLevel = MENU_GROUP:New( self.ProcessGroup, ThreatLevelTable.UnitThreatLevelText, JTACMenu )
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for ThreatUnitName, ThreatUnit in pairs( ThreatLevelTable.Units ) do
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local JTACMenuUnit = MENU_GROUP:New( self.ProcessGroup, ThreatUnit:GetTypeName(), JTACMenuThreatLevel )
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MENU_GROUP_COMMAND:New( self.ProcessGroup, "Lase Target", JTACMenuUnit, JTACMenuSpot, { self = self, TargetUnit = ThreatUnit } )
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MENU_GROUP_COMMAND:New( self.ProcessGroup, "Cancel Target", JTACMenuUnit, JTACMenuCancel, { self = self, TargetUnit = ThreatUnit } )
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end
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end
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end
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_JTAC self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_JTAC:OnJTACMenuAwait( Fsm, From, Event, To )
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if self.DisplayCount >= self.DisplayInterval then
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local TaskJTAC = self.Task -- Tasking.Task#TASK_JTAC
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TaskJTAC.Spots = TaskJTAC.Spots or {}
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for TargetUnitName, SpotData in pairs( TaskJTAC.Spots) do
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local TargetUnit = UNIT:FindByName( TargetUnitName )
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self.FACUnit:MessageToGroup( "Lasing " .. TargetUnit:GetTypeName() .. " with laser code " .. SpotData:getCode(), 15, self.ProcessGroup )
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end
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self.DisplayCount = 1
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else
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self.DisplayCount = self.DisplayCount + 1
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end
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self:NextEvent( Fsm.JTACMenuAwait )
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_JTAC self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Wrapper.Unit#UNIT TargetUnit
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function PROCESS_JTAC:OnJTACMenuSpot( Fsm, From, Event, To, TargetUnit )
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local TargetUnitName = TargetUnit:GetName()
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local TaskJTAC = self.Task -- Tasking.Task#TASK_JTAC
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TaskJTAC.Spots = TaskJTAC.Spots or {}
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TaskJTAC.Spots[TargetUnitName] = TaskJTAC.Spots[TargetUnitName] or {}
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local DCSFACObject = self.FACUnit:GetDCSObject()
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local TargetVec3 = TargetUnit:GetVec3()
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TaskJTAC.Spots[TargetUnitName] = Spot.createInfraRed( self.FACUnit:GetDCSObject(), { x = 0, y = 1, z = 0 }, TargetUnit:GetVec3(), math.random( 1000, 9999 ) )
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local SpotData = TaskJTAC.Spots[TargetUnitName]
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self.FACUnit:MessageToGroup( "Lasing " .. TargetUnit:GetTypeName() .. " with laser code " .. SpotData:getCode(), 15, self.ProcessGroup )
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self:NextEvent( Fsm.JTACMenuAwait )
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_JTAC self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Wrapper.Unit#UNIT TargetUnit
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function PROCESS_JTAC:OnJTACMenuCancel( Fsm, From, Event, To, TargetUnit )
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local TargetUnitName = TargetUnit:GetName()
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local TaskJTAC = self.Task -- Tasking.Task#TASK_JTAC
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TaskJTAC.Spots = TaskJTAC.Spots or {}
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if TaskJTAC.Spots[TargetUnitName] then
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TaskJTAC.Spots[TargetUnitName]:destroy() -- destroys the spot
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TaskJTAC.Spots[TargetUnitName] = nil
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end
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self.FACUnit:MessageToGroup( "Stopped lasing " .. TargetUnit:GetTypeName(), 15, self.ProcessGroup )
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self:NextEvent( Fsm.JTACMenuAwait )
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end
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@@ -1,173 +0,0 @@
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--- @module Process_Pickup
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--- PROCESS_PICKUP class
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-- @type PROCESS_PICKUP
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-- @field Wrapper.Unit#UNIT ProcessUnit
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-- @field Core.Set#SET_UNIT TargetSetUnit
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-- @extends Core.Fsm#FSM_PROCESS
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PROCESS_PICKUP = {
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ClassName = "PROCESS_PICKUP",
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Fsm = {},
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TargetSetUnit = nil,
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}
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--- Creates a new DESTROY process.
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-- @param #PROCESS_PICKUP self
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-- @param Tasking.Task#TASK Task
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-- @param Wrapper.Unit#UNIT ProcessUnit
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-- @param Core.Set#SET_UNIT TargetSetUnit
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-- @return #PROCESS_PICKUP self
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function PROCESS_PICKUP:New( Task, ProcessName, ProcessUnit )
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-- Inherits from BASE
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local self = BASE:Inherit( self, PROCESS:New( ProcessName, Task, ProcessUnit ) ) -- #PROCESS_PICKUP
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self.DisplayInterval = 30
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self.DisplayCount = 30
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self.DisplayMessage = true
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self.DisplayTime = 10 -- 10 seconds is the default
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self.DisplayCategory = "HQ" -- Targets is the default display category
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self.Fsm = FSM_PROCESS:New( self, {
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initial = 'Assigned',
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events = {
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{ name = 'Start', from = 'Assigned', to = 'Navigating' },
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{ name = 'Start', from = 'Navigating', to = 'Navigating' },
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{ name = 'Nearby', from = 'Navigating', to = 'Preparing' },
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{ name = 'Pickup', from = 'Preparing', to = 'Loading' },
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{ name = 'Load', from = 'Loading', to = 'Success' },
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{ name = 'Fail', from = 'Assigned', to = 'Failed' },
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{ name = 'Fail', from = 'Navigating', to = 'Failed' },
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{ name = 'Fail', from = 'Preparing', to = 'Failed' },
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},
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callbacks = {
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onStart = self.OnStart,
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onNearby = self.OnNearby,
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onPickup = self.OnPickup,
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onLoad = self.OnLoad,
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},
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endstates = { 'Success', 'Failed' }
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} )
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return self
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end
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--- Process Events
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_PICKUP:OnStart( Fsm, From, Event, To )
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self:NextEvent( Fsm.Start )
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_PICKUP:OnNavigating( Fsm, From, Event, To )
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local TaskGroup = self.ProcessUnit:GetGroup()
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if self.DisplayCount >= self.DisplayInterval then
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MESSAGE:New( "Your group with assigned " .. self.Task:GetName() .. " task has " .. self.TargetSetUnit:GetUnitTypesText() .. " targets left to be destroyed.", 5, "HQ" ):ToGroup( TaskGroup )
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self.DisplayCount = 1
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else
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self.DisplayCount = self.DisplayCount + 1
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end
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return true -- Process always the event.
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Event#EVENTDATA Event
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function PROCESS_PICKUP:OnHitTarget( Fsm, From, Event, To, Event )
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self.TargetSetUnit:Flush( self )
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if self.TargetSetUnit:FindUnit( Event.IniUnitName ) then
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self.TargetSetUnit:RemoveUnitsByName( Event.IniUnitName )
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local TaskGroup = self.ProcessUnit:GetGroup()
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MESSAGE:New( "You hit a target. Your group with assigned " .. self.Task:GetName() .. " task has " .. self.TargetSetUnit:Count() .. " targets ( " .. self.TargetSetUnit:GetUnitTypesText() .. " ) left to be destroyed.", 15, "HQ" ):ToGroup( TaskGroup )
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end
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if self.TargetSetUnit:Count() > 0 then
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self:NextEvent( Fsm.MoreTargets )
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else
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self:NextEvent( Fsm.Destroyed )
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end
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_PICKUP:OnMoreTargets( Fsm, From, Event, To )
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Event#EVENTDATA DCSEvent
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function PROCESS_PICKUP:OnKilled( Fsm, From, Event, To )
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self:NextEvent( Fsm.Restart )
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_PICKUP:OnRestart( Fsm, From, Event, To )
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self:NextEvent( Fsm.Menu )
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end
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--- StateMachine callback function for a PROCESS
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-- @param #PROCESS_PICKUP self
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-- @param Core.Fsm#FSM_PROCESS Fsm
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function PROCESS_PICKUP:OnDestroyed( Fsm, From, Event, To )
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end
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--- DCS Events
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--- @param #PROCESS_PICKUP self
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-- @param Core.Event#EVENTDATA Event
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function PROCESS_PICKUP:EventDead( Event )
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if Event.IniDCSUnit then
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self:NextEvent( self.Fsm.HitTarget, Event )
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end
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end
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@@ -72,7 +72,8 @@
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--
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-- ===
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--
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-- @module Route
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-- @module Actions.Route
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-- @image MOOSE.JPG
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do -- ACT_ROUTE
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Reference in New Issue
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