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Cleanup
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@@ -547,8 +547,8 @@ end
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--- Randomizes the position of @{Wrapper.Group}s that are spawned within a **radius band**, given an Outer and Inner radius, from the point that the spawn happens.
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-- @param #SPAWN self
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-- @param #boolean RandomizePosition If true, SPAWN will perform the randomization of the @{Wrapper.Group}s position between a given outer and inner radius.
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-- @param Dcs.DCSTypes#Distance OuterRadius (optional) The outer radius in meters where the new group will be spawned.
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-- @param Dcs.DCSTypes#Distance InnerRadius (optional) The inner radius in meters where the new group will NOT be spawned.
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-- @param DCS#Distance OuterRadius (optional) The outer radius in meters where the new group will be spawned.
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-- @param DCS#Distance InnerRadius (optional) The inner radius in meters where the new group will NOT be spawned.
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-- @return #SPAWN
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function SPAWN:InitRandomizePosition( RandomizePosition, OuterRadius, InnerRadius )
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self:F( { self.SpawnTemplatePrefix, RandomizePosition, OuterRadius, InnerRadius } )
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@@ -568,8 +568,8 @@ end
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--- Randomizes the UNITs that are spawned within a radius band given an Outer and Inner radius.
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-- @param #SPAWN self
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-- @param #boolean RandomizeUnits If true, SPAWN will perform the randomization of the @{UNIT}s position within the group between a given outer and inner radius.
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-- @param Dcs.DCSTypes#Distance OuterRadius (optional) The outer radius in meters where the new group will be spawned.
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-- @param Dcs.DCSTypes#Distance InnerRadius (optional) The inner radius in meters where the new group will NOT be spawned.
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-- @param DCS#Distance OuterRadius (optional) The outer radius in meters where the new group will be spawned.
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-- @param DCS#Distance InnerRadius (optional) The inner radius in meters where the new group will NOT be spawned.
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-- @return #SPAWN
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-- @usage
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-- -- NATO helicopters engaging in the battle field.
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@@ -1344,7 +1344,7 @@ end
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-- Note that each point in the route assigned to the spawning group is reset to the point of the spawn.
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-- You can use the returned group to further define the route to be followed.
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-- @param #SPAWN self
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-- @param Dcs.DCSTypes#Vec3 Vec3 The Vec3 coordinates where to spawn the group.
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-- @param DCS#Vec3 Vec3 The Vec3 coordinates where to spawn the group.
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-- @param #number SpawnIndex (optional) The index which group to spawn within the given zone.
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-- @return Wrapper.Group#GROUP that was spawned.
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-- @return #nil Nothing was spawned.
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@@ -1454,7 +1454,7 @@ end
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-- Note that each point in the route assigned to the spawning group is reset to the point of the spawn.
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-- You can use the returned group to further define the route to be followed.
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-- @param #SPAWN self
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-- @param Dcs.DCSTypes#Vec2 Vec2 The Vec2 coordinates where to spawn the group.
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-- @param DCS#Vec2 Vec2 The Vec2 coordinates where to spawn the group.
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-- @param #number MinHeight (optional) The minimum height to spawn an airborne group into the zone.
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-- @param #number MaxHeight (optional) The maximum height to spawn an airborne group into the zone.
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-- @param #number SpawnIndex (optional) The index which group to spawn within the given zone.
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@@ -1778,7 +1778,7 @@ end
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-- The method will search for a #-mark, and will return the text before the #-mark.
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-- It will return nil of no prefix was found.
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-- @param #SPAWN self
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-- @param Dcs.DCSWrapper.Unit#UNIT DCSUnit The @{DCSUnit} to be searched.
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-- @param DCS#UNIT DCSUnit The @{DCSUnit} to be searched.
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-- @return #string The prefix
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-- @return #nil Nothing found
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function SPAWN:_GetPrefixFromGroup( SpawnGroup )
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