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Cleanup
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@@ -198,7 +198,7 @@ end
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--- Destroys a missile from the simulator, but checks first if it is still existing!
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-- @param #CLEANUP_AIRBASE self
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-- @param Dcs.DCSTypes#Weapon MissileObject
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-- @param DCS#Weapon MissileObject
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function CLEANUP_AIRBASE.__:DestroyMissile( MissileObject )
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self:F( { MissileObject } )
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@@ -288,9 +288,9 @@ function CLEANUP_AIRBASE.__:OnEventHit( Event )
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end
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end
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--- Add the @{DCSWrapper.Unit#Unit} to the CleanUpList for CleanUp.
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--- Add the @{DCS#Unit} to the CleanUpList for CleanUp.
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-- @param #CLEANUP_AIRBASE self
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-- @param Wrapper.Unit#UNIT CleanUpUnit
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-- @param DCS#UNIT CleanUpUnit
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-- @oaram #string CleanUpUnitName
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function CLEANUP_AIRBASE.__:AddForCleanUp( CleanUpUnit, CleanUpUnitName )
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self:F( { CleanUpUnit, CleanUpUnitName } )
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