Documented Alarm States

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FlightControl 2018-09-16 16:22:03 +02:00
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-- * Handle local Controllable Controller. -- * Handle local Controllable Controller.
-- * Manage the "state" of the DCS Controllable. -- * Manage the "state" of the DCS Controllable.
-- --
-- ## CONTROLLABLE constructor -- # 1) CONTROLLABLE constructor
-- --
-- The CONTROLLABLE class provides the following functions to construct a CONTROLLABLE instance: -- The CONTROLLABLE class provides the following functions to construct a CONTROLLABLE instance:
-- --
-- * @{#CONTROLLABLE.New}(): Create a CONTROLLABLE instance. -- * @{#CONTROLLABLE.New}(): Create a CONTROLLABLE instance.
-- --
-- ## CONTROLLABLE Task methods -- # 2) CONTROLLABLE Task methods
-- --
-- Several controllable task methods are available that help you to prepare tasks. -- Several controllable task methods are available that help you to prepare tasks.
-- These methods return a string consisting of the task description, which can then be given to either a @{Wrapper.Controllable#CONTROLLABLE.PushTask} or @{Wrapper.Controllable#SetTask} method to assign the task to the CONTROLLABLE. -- These methods return a string consisting of the task description, which can then be given to either a @{Wrapper.Controllable#CONTROLLABLE.PushTask} or @{Wrapper.Controllable#SetTask} method to assign the task to the CONTROLLABLE.
@ -40,7 +40,7 @@
-- Each task description where applicable indicates for which controllable category the task is valid. -- Each task description where applicable indicates for which controllable category the task is valid.
-- There are 2 main subdivisions of tasks: Assigned tasks and EnRoute tasks. -- There are 2 main subdivisions of tasks: Assigned tasks and EnRoute tasks.
-- --
-- ### Task assignment -- ## 2.1) Task assignment
-- --
-- Assigned task methods make the controllable execute the task where the location of the (possible) targets of the task are known before being detected. -- Assigned task methods make the controllable execute the task where the location of the (possible) targets of the task are known before being detected.
-- This is different from the EnRoute tasks, where the targets of the task need to be detected before the task can be executed. -- This is different from the EnRoute tasks, where the targets of the task need to be detected before the task can be executed.
@ -71,7 +71,7 @@
-- * @{#CONTROLLABLE.TaskRouteToZone}: (AIR + GROUND) Route the controllable to a given zone. -- * @{#CONTROLLABLE.TaskRouteToZone}: (AIR + GROUND) Route the controllable to a given zone.
-- * @{#CONTROLLABLE.TaskReturnToBase}: (AIR) Route the controllable to an airbase. -- * @{#CONTROLLABLE.TaskReturnToBase}: (AIR) Route the controllable to an airbase.
-- --
-- ### EnRoute assignment -- ## 2.2) EnRoute assignment
-- --
-- EnRoute tasks require the targets of the task need to be detected by the controllable (using its sensors) before the task can be executed: -- EnRoute tasks require the targets of the task need to be detected by the controllable (using its sensors) before the task can be executed:
-- --
@ -84,7 +84,7 @@
-- * @{#CONTROLLABLE.EnRouteTaskFAC_EngageControllable}: (AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets. -- * @{#CONTROLLABLE.EnRouteTaskFAC_EngageControllable}: (AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.
-- * @{#CONTROLLABLE.EnRouteTaskTanker}: (AIR) Aircraft will act as a tanker for friendly units. No parameters. -- * @{#CONTROLLABLE.EnRouteTaskTanker}: (AIR) Aircraft will act as a tanker for friendly units. No parameters.
-- --
-- ### Task preparation -- ## 2.3) Task preparation
-- --
-- There are certain task methods that allow to tailor the task behaviour: -- There are certain task methods that allow to tailor the task behaviour:
-- --
@ -93,7 +93,7 @@
-- * @{#CONTROLLABLE.TaskCondition}: Return a condition section for a controlled task. -- * @{#CONTROLLABLE.TaskCondition}: Return a condition section for a controlled task.
-- * @{#CONTROLLABLE.TaskControlled}: Return a Controlled Task taking a Task and a TaskCondition. -- * @{#CONTROLLABLE.TaskControlled}: Return a Controlled Task taking a Task and a TaskCondition.
-- --
-- ### Call a function as a Task -- ## 2.4) Call a function as a Task
-- --
-- A function can be called which is part of a Task. The method @{#CONTROLLABLE.TaskFunction}() prepares -- A function can be called which is part of a Task. The method @{#CONTROLLABLE.TaskFunction}() prepares
-- a Task that can call a GLOBAL function from within the Controller execution. -- a Task that can call a GLOBAL function from within the Controller execution.
@ -102,27 +102,27 @@
-- --
-- Demonstration Mission: [GRP-502 - Route at waypoint to random point](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/GRP - Group Commands/GRP-502 - Route at waypoint to random point) -- Demonstration Mission: [GRP-502 - Route at waypoint to random point](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/GRP - Group Commands/GRP-502 - Route at waypoint to random point)
-- --
-- ### Tasks at Waypoints -- ## 2.5) Tasks at Waypoints
-- --
-- Special Task methods are available to set tasks at certain waypoints. -- Special Task methods are available to set tasks at certain waypoints.
-- The method @{#CONTROLLABLE.SetTaskWaypoint}() helps preparing a Route, embedding a Task at the Waypoint of the Route. -- The method @{#CONTROLLABLE.SetTaskWaypoint}() helps preparing a Route, embedding a Task at the Waypoint of the Route.
-- --
-- This creates a Task element, with an action to call a function as part of a Wrapped Task. -- This creates a Task element, with an action to call a function as part of a Wrapped Task.
-- --
-- ### Obtain the mission from controllable templates -- ## 2.6) Obtain the mission from controllable templates
-- --
-- Controllable templates contain complete mission descriptions. Sometimes you want to copy a complete mission from a controllable and assign it to another: -- Controllable templates contain complete mission descriptions. Sometimes you want to copy a complete mission from a controllable and assign it to another:
-- --
-- * @{#CONTROLLABLE.TaskMission}: (AIR + GROUND) Return a mission task from a mission template. -- * @{#CONTROLLABLE.TaskMission}: (AIR + GROUND) Return a mission task from a mission template.
-- --
-- ## CONTROLLABLE Command methods -- # 3) Command methods
-- --
-- Controllable **command methods** prepare the execution of commands using the @{#CONTROLLABLE.SetCommand} method: -- Controllable **command methods** prepare the execution of commands using the @{#CONTROLLABLE.SetCommand} method:
-- --
-- * @{#CONTROLLABLE.CommandDoScript}: Do Script command. -- * @{#CONTROLLABLE.CommandDoScript}: Do Script command.
-- * @{#CONTROLLABLE.CommandSwitchWayPoint}: Perform a switch waypoint command. -- * @{#CONTROLLABLE.CommandSwitchWayPoint}: Perform a switch waypoint command.
-- --
-- ## Routing of Controllables -- # 4) Routing of Controllables
-- --
-- Different routing methods exist to route GROUPs and UNITs to different locations: -- Different routing methods exist to route GROUPs and UNITs to different locations:
-- --
@ -130,11 +130,11 @@
-- * @{#CONTROLLABLE.RouteGroundTo}(): Make the GROUND Controllable to drive towards a specific coordinate. -- * @{#CONTROLLABLE.RouteGroundTo}(): Make the GROUND Controllable to drive towards a specific coordinate.
-- * @{#CONTROLLABLE.RouteAirTo}(): Make the AIR Controllable to fly towards a specific coordinate. -- * @{#CONTROLLABLE.RouteAirTo}(): Make the AIR Controllable to fly towards a specific coordinate.
-- --
-- ## Option methods -- # 5) Option methods
-- --
-- Controllable **Option methods** change the behaviour of the Controllable while being alive. -- Controllable **Option methods** change the behaviour of the Controllable while being alive.
-- --
-- ### Rule of Engagement: -- ## 5.1) Rule of Engagement:
-- --
-- * @{#CONTROLLABLE.OptionROEWeaponFree} -- * @{#CONTROLLABLE.OptionROEWeaponFree}
-- * @{#CONTROLLABLE.OptionROEOpenFire} -- * @{#CONTROLLABLE.OptionROEOpenFire}
@ -148,7 +148,7 @@
-- * @{#CONTROLLABLE.OptionROEReturnFirePossible} -- * @{#CONTROLLABLE.OptionROEReturnFirePossible}
-- * @{#CONTROLLABLE.OptionROEEvadeFirePossible} -- * @{#CONTROLLABLE.OptionROEEvadeFirePossible}
-- --
-- ### Rule on thread: -- ## 5.2) Rule on thread:
-- --
-- * @{#CONTROLLABLE.OptionROTNoReaction} -- * @{#CONTROLLABLE.OptionROTNoReaction}
-- * @{#CONTROLLABLE.OptionROTPassiveDefense} -- * @{#CONTROLLABLE.OptionROTPassiveDefense}
@ -162,6 +162,12 @@
-- * @{#CONTROLLABLE.OptionROTEvadeFirePossible} -- * @{#CONTROLLABLE.OptionROTEvadeFirePossible}
-- * @{#CONTROLLABLE.OptionROTVerticalPossible} -- * @{#CONTROLLABLE.OptionROTVerticalPossible}
-- --
-- ## 5.3) Alarm state:
--
-- * @{#CONTROLLABLE.OptionAlarmStateAuto}
-- * @{#CONTROLLABLE.OptionAlarmStateGreen}
-- * @{#CONTROLLABLE.OptionAlarmStateRed}
--
-- @field #CONTROLLABLE -- @field #CONTROLLABLE
CONTROLLABLE = { CONTROLLABLE = {
ClassName = "CONTROLLABLE", ClassName = "CONTROLLABLE",