mirror of
https://github.com/FlightControl-Master/MOOSE.git
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RAT 2.3.0
RAT: - Added getparking function wrappers to determin free parking spots. - Terminal type can be specified. - respawndelay is used as delay for despawn as well. - commute has new option for star shape routes. DATABASE: - Added neutral coalition support. COORDINATE: - added new search world function - added new get closest parking spot function SPAWN: - updated SpawnAtAirbase function to use getparking wrapper function. DCS: - updated country.id list AIRBASE: - Added Persion Gulf map airports - Added wrapper function for new DCS API getparking() function.
This commit is contained in:
@@ -70,6 +70,7 @@
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-- @field #number coalition Coalition of spawn group template.
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-- @field #number country Country of spawn group template.
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-- @field #string category Category of aircarft: "plane" or "heli".
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-- @field #number groupsize Number of aircraft in group.
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-- @field #string friendly Possible departure/destination airport: all=blue+red+neutral, same=spawn+neutral, spawnonly=spawn, blue=blue+neutral, blueonly=blue, red=red+neutral, redonly=red.
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-- @field #table ctable Table with the valid coalitons from choice self.friendly.
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-- @field #table aircraft Table which holds the basic aircraft properties (speed, range, ...).
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@@ -146,6 +147,9 @@
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-- @field #boolean checkontop Aircraft are checked if they were accidentally spawned on top of another unit. Default is true.
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-- @field #number rbug_maxretry Number of respawn retries (on ground) at other airports if a group gets accidentally spawned on the runway. Default is 3.
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-- @field #boolean useparkingdb Parking spots are added to data base once an aircraft has used it. These spots can later be used by other aircraft. Default is true.
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-- @field #number termtype Type of terminal to be used when spawning at an airbase.
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-- @field #boolean starshape If true, aircraft travel A-->B-->A-->C-->A-->D... for commute.
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-- @field #string homebase Home base for commute and return zone. Aircraft will always return to this base but otherwise travel in a star shaped way.
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-- @extends Core.Spawn#SPAWN
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--- Implements an easy to use way to randomly fill your map with AI aircraft.
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@@ -302,6 +306,7 @@ RAT={
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coalition = nil, -- Coalition of spawn group template.
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country = nil, -- Country of the group template.
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category = nil, -- Category of aircarft: "plane" or "heli".
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groupsize=nil, -- Number of aircraft in the group.
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friendly = "same", -- Possible departure/destination airport: same=spawn+neutral, spawnonly=spawn, blue=blue+neutral, blueonly=blue, red=red+neutral, redonly=red, neutral.
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ctable = {}, -- Table with the valid coalitons from choice self.friendly.
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aircraft = {}, -- Table which holds the basic aircraft properties (speed, range, ...).
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@@ -353,7 +358,7 @@ RAT={
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respawn_after_takeoff=false, -- Aircraft will be respawned directly after takeoff.
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respawn_after_crash=true, -- Aircraft will be respawned after a crash.
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respawn_inair=true, -- Aircraft are spawned in air if there is no free parking spot on the ground.
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respawn_delay=nil, -- Delay in seconds until repawn happens after landing.
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respawn_delay=0, -- Delay in seconds until repawn happens after landing.
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markerids={}, -- Array with marker IDs.
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waypointdescriptions={}, -- Array with descriptions for waypoint markers.
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waypointstatus={}, -- Array with status info on waypoints.
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@@ -377,8 +382,11 @@ RAT={
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onboardnum0=1, -- (Optional) Starting value of the automatically appended numbering of aircraft within a flight. Default is one.
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rbug_maxretry=3, -- Number of respawn retries (on ground) at other airports if a group gets accidentally spawned on the runway.
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checkonrunway=true, -- Check whether aircraft have been spawned on the runway.
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checkontop=true, -- Check whether aircraft have been spawned on top of another unit.
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useparkingdb=true, -- Put known parking spots into a data base.
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checkontop=false, -- Check whether aircraft have been spawned on top of another unit.
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useparkingdb=false, -- Put known parking spots into a data base.
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termtype=nil, -- Terminal type.
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starshape=false, -- If true, aircraft travel A-->B-->A-->C-->A-->D... for commute.
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homebase=nil, -- Home base for commute and return zone.
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}
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -501,7 +509,7 @@ RAT.id="RAT | "
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--- RAT version.
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-- @list version
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RAT.version={
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version = "2.2.2",
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version = "2.3.0",
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print = true,
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}
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@@ -565,7 +573,7 @@ function RAT:New(groupname, alias)
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end
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-- Welcome message.
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self:F(RAT.id.."Creating new RAT object from template: "..groupname)
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self:F(RAT.id..string.format("Creating new RAT object from template: %s.", groupname))
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-- Set alias.
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alias=alias or groupname
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@@ -578,13 +586,16 @@ function RAT:New(groupname, alias)
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-- Check the group actually exists.
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if DCSgroup==nil then
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self:E(RAT.id.."ERROR: Group with name "..groupname.." does not exist in the mission editor!")
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self:E(RAT.id..string.format("ERROR: Group with name %s does not exist in the mission editor!", groupname))
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return nil
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end
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-- Store template group.
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self.templategroup=GROUP:FindByName(groupname)
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-- Get number of aircraft in group.
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self.groupsize=self.templategroup:GetSize()
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-- Set own coalition.
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self.coalition=DCSgroup:getCoalition()
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@@ -690,6 +701,7 @@ function RAT:Spawn(naircraft)
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end
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text=text..string.format("Min dist to destination: %4.1f\n", self.mindist)
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text=text..string.format("Max dist to destination: %4.1f\n", self.maxdist)
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text=text..string.format("Terminal type: %s\n", tostring(self.termtype))
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text=text..string.format("Takeoff type: %i\n", self.takeoff)
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text=text..string.format("Landing type: %i\n", self.landing)
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text=text..string.format("Commute: %s\n", tostring(self.commute))
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@@ -814,12 +826,12 @@ function RAT:_CheckConsistency()
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-- Only zones but not takeoff air == > Enable takeoff air.
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if self.Ndeparture_Zones>0 and self.takeoff~=RAT.wp.air then
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self.takeoff=RAT.wp.air
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self:E(RAT.id.."ERROR: At least one zone defined as departure and takeoff is NOT set to air. Enabling air start!")
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self:E(RAT.id..string.format("ERROR: At least one zone defined as departure and takeoff is NOT set to air. Enabling air start for RAT group %s!", self.alias))
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end
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-- No airport and no zone specified.
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if self.Ndeparture_Airports==0 and self.Ndeparture_Zone==0 then
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self.random_departure=true
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local text="No airports or zones found given in SetDeparture(). Enabling random departure airports!"
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local text=string.format("No airports or zones found given in SetDeparture(). Enabling random departure airports for RAT group %s!", self.alias)
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self:E(RAT.id.."ERROR: "..text)
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MESSAGE:New(text, 30):ToAll()
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end
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@@ -951,6 +963,14 @@ function RAT:SetCountry(id)
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self.country=id
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end
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--- Set the terminal type the aircraft use when spawning at an airbase. Cf. https://wiki.hoggitworld.com/view/DCS_func_getParking
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-- @param #RAT self
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-- @param #number termtype Type of terminal. Use enumerator AIRBASE.TerminalType.XXX or check https://wiki.hoggitworld.com/view/DCS_func_getParking for valid numbers.
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function RAT:SetTerminalType(termtype)
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self:F2(termtype)
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self.termtype=termtype
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end
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--- Set takeoff type. Starting cold at airport, starting hot at airport, starting at runway, starting in the air.
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-- Default is "takeoff-coldorhot". So there is a 50% chance that the aircraft starts with cold engines and 50% that it starts with hot engines.
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-- @param #RAT self
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@@ -1177,10 +1197,16 @@ end
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--- Aircraft will commute between their departure and destination airports or zones.
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-- @param #RAT self
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function RAT:Commute()
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-- @param #boolean starshape If true, keep homebase, i.e. travel A-->B-->A-->C-->A-->D... instead of A-->B-->A-->B-->A...
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function RAT:Commute(starshape)
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self:F2()
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self.commute=true
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self.continuejourney=false
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if starshape then
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self.starshape=starshape
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else
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self.starshape=false
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end
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end
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--- Set the delay before first group is spawned.
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@@ -1203,12 +1229,12 @@ end
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--- Make aircraft respawn the moment they land rather than at engine shut down.
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-- @param #RAT self
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-- @param #number delay (Optional) Delay in seconds until respawn happens after landing. Default is 180 seconds. Minimum is 0.5 seconds.
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-- @param #number delay (Optional) Delay in seconds until respawn happens after landing. Default is 180 seconds. Minimum is 1.0 seconds.
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function RAT:RespawnAfterLanding(delay)
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self:F2(delay)
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delay = delay or 180
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self.respawn_at_landing=true
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delay=math.max(0.5, delay)
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delay=math.max(1.0, delay)
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self.respawn_delay=delay
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end
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@@ -1217,7 +1243,7 @@ end
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-- @param #number delay Delay in seconds until respawn happens. Default is 1 second. Minimum is 1 second.
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function RAT:SetRespawnDelay(delay)
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self:F2(delay)
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delay = delay or 1
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delay = delay or 1.0
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delay=math.max(1.0, delay)
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self.respawn_delay=delay
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end
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@@ -1786,9 +1812,9 @@ function RAT:_SpawnWithRoute(_departure, _destination, _takeoff, _landing, _live
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-- Find parking spot in RAT parking DB. Category 4 should be airports and farps. Ships would be caterory 1.
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local _spawnpos=_lastpos
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if self.useparkingdb and (takeoff==RAT.wp.cold or takeoff==RAT.wp.hot) and departure:GetCategory()==4 and _spawnpos==nil then
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_spawnpos=self:_FindParkingSpot(departure)
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end
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-- if self.useparkingdb and (takeoff==RAT.wp.cold or takeoff==RAT.wp.hot) and departure:GetCategory()==4 and _spawnpos==nil then
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-- _spawnpos=self:_FindParkingSpot(departure)
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-- end
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-- Set (another) livery.
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local livery
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@@ -1805,7 +1831,7 @@ function RAT:_SpawnWithRoute(_departure, _destination, _takeoff, _landing, _live
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end
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-- Modify the spawn template to follow the flight plan.
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self:_ModifySpawnTemplate(waypoints, livery, _spawnpos)
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self:_ModifySpawnTemplate(waypoints, livery, _spawnpos, departure, takeoff)
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-- Actually spawn the group.
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local group=self:SpawnWithIndex(self.SpawnIndex) -- Wrapper.Group#GROUP
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@@ -1889,7 +1915,6 @@ function RAT:_SpawnWithRoute(_departure, _destination, _takeoff, _landing, _live
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self.ratcraft[self.SpawnIndex].nrespawn=nrespawn
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-- If we start at a parking position, we memorize the parking spot position for future use (DCS bug).
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-- TODO: Check for ships and FARPS.
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if self.useparkingdb and (takeoff==RAT.wp.cold or takeoff==RAT.wp.hot) and departure:GetCategory()==4 then
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self:_AddParkingSpot(departure, group)
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end
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@@ -1930,11 +1955,13 @@ end
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--- Respawn a group.
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-- @param #RAT self
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-- @param Wrapper.Group#GROUP group Group to be repawned.
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function RAT:_Respawn(group)
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-- @param #number index Spawn index.
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-- @param Core.Point#COORDINATE lastpos Last known position of the group.
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-- @param #number delay Delay before respawn
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function RAT:_Respawn(index, lastpos, delay)
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-- Get the spawn index from group
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local index=self:GetSpawnIndexFromGroup(group)
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--local index=self:GetSpawnIndexFromGroup(group)
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-- Get departure and destination from previous journey.
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local departure=self.ratcraft[index].departure
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@@ -1943,7 +1970,7 @@ function RAT:_Respawn(group)
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local landing=self.ratcraft[index].landing
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local livery=self.ratcraft[index].livery
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local lastwp=self.ratcraft[index].waypoints[#self.ratcraft[index].waypoints]
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local lastpos=group:GetCoordinate()
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--local lastpos=group:GetCoordinate()
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local _departure=nil
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local _destination=nil
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@@ -2004,8 +2031,22 @@ function RAT:_Respawn(group)
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elseif self.commute then
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-- We commute between departure and destination.
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_departure=destination:GetName()
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_destination=departure:GetName()
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if self.starshape==true then
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if destination:GetName()==self.homebase then
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-- We are at our home base ==> destination is again randomly selected.
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_departure=self.homebase
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_destination=nil -- destination will be set anew
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else
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-- We are not a our home base ==> we fly back to our home base.
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_departure=destination:GetName()
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_destination=self.homebase
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end
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else
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-- Simply switch departure and destination.
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_departure=destination:GetName()
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_destination=departure:GetName()
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end
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-- Use the same livery for next aircraft.
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_livery=livery
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@@ -2067,6 +2108,16 @@ function RAT:_Respawn(group)
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-- Debug
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self:T2({departure=_departure, destination=_destination, takeoff=_takeoff, landing=_landing, livery=_livery, lastwp=_lastwp})
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-- We should give it at least 3 sec since this seems to be the time until free parking spots after despawn are available again (Sirri Island test).
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local respawndelay
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if delay then
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respawndelay=delay
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elseif self.respawn_delay then
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respawndelay=self.respawn_delay+3 -- despawn happens after self.respawndelay. We add another 3 sec for free parking.
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else
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respawndelay=3
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end
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-- Spawn new group.
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local arg={}
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@@ -2078,7 +2129,8 @@ function RAT:_Respawn(group)
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arg.livery=_livery
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arg.lastwp=_lastwp
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arg.lastpos=_lastpos
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SCHEDULER:New(nil, self._SpawnWithRouteTimer, {arg}, self.respawn_delay or 1)
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self:T(RAT.id..string.format("%s delayed respawn in %.1f seconds.", self.alias, respawndelay))
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SCHEDULER:New(nil, self._SpawnWithRouteTimer, {arg}, respawndelay)
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end
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@@ -2166,6 +2218,9 @@ function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
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else
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departure=self:_PickDeparture(takeoff)
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if self.commute and self.starshape==true and self.homebase==nil then
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self.homebase=departure:GetName()
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end
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end
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-- Return nil if no departure could be found.
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@@ -3031,14 +3086,18 @@ function RAT:Status(message, forID)
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-- Current time.
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local Tnow=timer.getTime()
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-- Alive counter.
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local nalive=0
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-- Loop over all ratcraft.
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-- Loop over all ratcraft.
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for spawnindex,ratcraft in ipairs(self.ratcraft) do
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-- Get group.
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local group=ratcraft.group --Wrapper.Group#GROUP
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if group and group:IsAlive() then
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nalive=nalive+1
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-- Gather some information.
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local prefix=self:_GetPrefixFromGroup(group)
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@@ -3143,7 +3202,7 @@ function RAT:Status(message, forID)
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text=text..string.format("\nTime on ground = %6.0f seconds\n", Tg)
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text=text..string.format("Position change = %8.1f m since %3.0f seconds.", Dg, dTlast)
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end
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self:T2(RAT.id..text)
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self:T(RAT.id..text)
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if message then
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MESSAGE:New(text, 20):ToAll()
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end
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@@ -3158,23 +3217,29 @@ function RAT:Status(message, forID)
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self:T(RAT.id..text)
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self:_Despawn(group)
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end
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-- Despawn group if life is < 10% and distance travelled < 100 m.
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if life<10 and Dtravel<100 then
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local text=string.format("Damaged group %s is despawned. Life = %3.0f", self.alias, life)
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self:T(RAT.id..text)
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self:_Despawn(group)
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end
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end
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-- Despawn groups after they have reached their destination zones.
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if ratcraft.despawnme then
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local text=string.format("Flight %s will be despawned NOW!", self.alias)
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self:T(RAT.id..text)
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-- Despawn old group.
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if (not self.norespawn) and (not self.respawn_after_takeoff) then
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self:_Respawn(group)
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if (not self.norespawn) and (not self.respawn_after_takeoff) then
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local idx=self:GetSpawnIndexFromGroup(group)
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local coord=group:GetCoordinate()
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self:_Respawn(idx, coord, 0)
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end
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self:_Despawn(group)
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self:_Despawn(group, 0)
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end
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else
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@@ -3185,11 +3250,10 @@ function RAT:Status(message, forID)
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end
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if (message and not forID) then
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local text=string.format("Alive groups of %s: %d", self.alias, self.alive)
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self:T(RAT.id..text)
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MESSAGE:New(text, 20):ToAll()
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end
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-- Alive groups.
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local text=string.format("Alive groups of %s: %d, nalive=%d/%d", self.alias, self.alive, nalive, self.ngroups)
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self:T(RAT.id..text)
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MESSAGE:New(text, 20):ToAllIf(message and not forID)
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end
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@@ -3236,7 +3300,7 @@ function RAT:_SetStatus(group, status)
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local text=string.format("Flight %s: %s.", group:GetName(), status)
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self:T(RAT.id..text)
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if (not (no1 or no2 or no3)) then
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if not (no1 or no2 or no3) then
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MESSAGE:New(text, 10):ToAllIf(self.reportstatus)
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end
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@@ -3245,6 +3309,30 @@ function RAT:_SetStatus(group, status)
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end
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end
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--- Get status of group.
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-- @param #RAT self
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-- @param Wrapper.Group#GROUP group Group.
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-- @return #string status Status of group.
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function RAT:GetStatus(group)
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if group and group:IsAlive() then
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-- Get index from groupname.
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local index=self:GetSpawnIndexFromGroup(group)
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if self.ratcraft[index] then
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-- Set new status.
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return self.ratcraft[index].status
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end
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end
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|
||||
return "nonexistant"
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- Function is executed when a unit is spawned.
|
||||
@@ -3344,7 +3432,7 @@ function RAT:_OnBirth(EventData)
|
||||
-- Check if any unit of the group was spawned on top of another unit in the MOOSE data base.
|
||||
local ontop=false
|
||||
if self.checkontop then
|
||||
ontop=self:_CheckOnTop(SpawnGroup)
|
||||
ontop=self:_CheckOnTop(SpawnGroup, 2)
|
||||
end
|
||||
|
||||
if ontop then
|
||||
@@ -3429,12 +3517,11 @@ function RAT:_OnTakeoff(EventData)
|
||||
self:_SetStatus(SpawnGroup, status)
|
||||
|
||||
if self.respawn_after_takeoff then
|
||||
text="Event: Group "..SpawnGroup:GetName().." will be respawned."
|
||||
text="Event: Group "..SpawnGroup:GetName().." will be respawned after takeoff."
|
||||
self:T(RAT.id..text)
|
||||
|
||||
-- Respawn group. We respawn with no parameters from the old flight.
|
||||
self:_SpawnWithRoute(nil, nil, nil, nil, nil, nil, nil, nil)
|
||||
--self:_Respawn(SpawnGroup)
|
||||
end
|
||||
|
||||
end
|
||||
@@ -3479,7 +3566,9 @@ function RAT:_OnLand(EventData)
|
||||
self:T(RAT.id..text)
|
||||
|
||||
-- Respawn group.
|
||||
self:_Respawn(SpawnGroup)
|
||||
local idx=self:GetSpawnIndexFromGroup(SpawnGroup)
|
||||
local coord=SpawnGroup:GetCoordinate()
|
||||
self:_Respawn(idx, coord)
|
||||
end
|
||||
|
||||
end
|
||||
@@ -3492,6 +3581,7 @@ end
|
||||
|
||||
--- Function is executed when a unit shuts down its engines.
|
||||
-- @param #RAT self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function RAT:_OnEngineShutdown(EventData)
|
||||
self:F3(EventData)
|
||||
self:T3(RAT.id.."Captured event EngineShutdown!")
|
||||
@@ -3503,35 +3593,42 @@ function RAT:_OnEngineShutdown(EventData)
|
||||
-- Get the template name of the group. This can be nil if this was not a spawned group.
|
||||
local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup)
|
||||
|
||||
if EventPrefix then
|
||||
|
||||
-- Check that the template name actually belongs to this object.
|
||||
if EventPrefix == self.alias then
|
||||
|
||||
-- Despawn group only if it on the ground.
|
||||
if not SpawnGroup:InAir() then
|
||||
|
||||
local text="Event: Group "..SpawnGroup:GetName().." shut down its engines."
|
||||
self:T(RAT.id..text)
|
||||
-- Check that the template name actually belongs to this object.
|
||||
if EventPrefix and EventPrefix == self.alias then
|
||||
|
||||
-- Despawn group only if it on the ground.
|
||||
if not SpawnGroup:InAir() then
|
||||
|
||||
-- Current status.
|
||||
local currentstate=self:GetStatus(SpawnGroup)
|
||||
|
||||
local text=string.format("Event: Unit %s of group %s shut down its engines. Current state %s.", EventData.IniUnitName, SpawnGroup:GetName(), currentstate)
|
||||
self:T(RAT.id..text)
|
||||
|
||||
-- Check that this is not the second unit of the group so that we dont trigger re- and despawns twice.
|
||||
if currentstate~=RAT.status.EventEngineShutdown and currentstate~="Dead" then
|
||||
|
||||
-- Set status.
|
||||
local status=RAT.status.EventEngineShutdown
|
||||
self:_SetStatus(SpawnGroup, status)
|
||||
|
||||
if not self.respawn_at_landing and not self.norespawn then
|
||||
text="Event: Group "..SpawnGroup:GetName().." will be respawned."
|
||||
text=string.format("Event: Group %s will be respawned. Current state %s => new state %s.", SpawnGroup:GetName(), currentstate, status)
|
||||
self:T(RAT.id..text)
|
||||
|
||||
-- Respawn group.
|
||||
self:_Respawn(SpawnGroup)
|
||||
local idx=self:GetSpawnIndexFromGroup(SpawnGroup)
|
||||
local coord=SpawnGroup:GetCoordinate()
|
||||
self:_Respawn(idx, coord)
|
||||
end
|
||||
|
||||
|
||||
-- Despawn group.
|
||||
text="Event: Group "..SpawnGroup:GetName().." will be destroyed now."
|
||||
self:T(RAT.id..text)
|
||||
self:_Despawn(SpawnGroup)
|
||||
self:_Despawn(SpawnGroup)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3547,22 +3644,20 @@ function RAT:_OnHit(EventData)
|
||||
self:F3(EventData)
|
||||
self:T(RAT.id..string.format("Captured event Hit by %s! Initiator %s. Target %s", self.alias, tostring(EventData.IniUnitName), tostring(EventData.TgtUnitName)))
|
||||
|
||||
local SpawnGroup = EventData.IniGroup --Wrapper.Group#GROUP
|
||||
local SpawnGroup = EventData.TgtGroup --Wrapper.Group#GROUP
|
||||
|
||||
if SpawnGroup then
|
||||
|
||||
-- Get the template name of the group. This can be nil if this was not a spawned group.
|
||||
local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup)
|
||||
|
||||
if EventPrefix then
|
||||
|
||||
-- Check that the template name actually belongs to this object.
|
||||
if EventPrefix == self.alias then
|
||||
-- Check that the template name actually belongs to this object.
|
||||
if EventPrefix and EventPrefix == self.alias then
|
||||
-- Debug info.
|
||||
self:T(RAT.id..string.format("Event: Group %s was hit. Unit %s.", SpawnGroup:GetName(), tostring(EventData.TgtUnitName)))
|
||||
|
||||
-- Debug info.
|
||||
self:T(RAT.id..string.format("Event: Group %s was hit. Unit %s.", SpawnGroup:GetName(), EventData.IniUnitName))
|
||||
|
||||
end
|
||||
local text=string.format("%s, unit %s was hit!", self.alias, EventData.TgtUnitName)
|
||||
MESSAGE:New(text, 10):ToAllIf(self.reportstatus or self.Debug)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -3658,36 +3753,33 @@ function RAT:_OnCrash(EventData)
|
||||
-- Get the template name of the group. This can be nil if this was not a spawned group.
|
||||
local EventPrefix = self:_GetPrefixFromGroup(SpawnGroup)
|
||||
|
||||
if EventPrefix then
|
||||
-- Check that the template name actually belongs to this object.
|
||||
if EventPrefix and EventPrefix == self.alias then
|
||||
|
||||
-- Check that the template name actually belongs to this object.
|
||||
if EventPrefix == self.alias then
|
||||
|
||||
-- Update number of alive units in the group.
|
||||
local _i=self:GetSpawnIndexFromGroup(SpawnGroup)
|
||||
self.ratcraft[_i].nunits=self.ratcraft[_i].nunits-1
|
||||
local _n=self.ratcraft[_i].nunits
|
||||
local _n0=SpawnGroup:GetInitialSize()
|
||||
|
||||
-- Debug info.
|
||||
local text=string.format("Event: Group %s crashed. Unit %s. Units still alive %d of %d.", SpawnGroup:GetName(), EventData.IniUnitName, _n, _n0)
|
||||
-- Update number of alive units in the group.
|
||||
local _i=self:GetSpawnIndexFromGroup(SpawnGroup)
|
||||
self.ratcraft[_i].nunits=self.ratcraft[_i].nunits-1
|
||||
local _n=self.ratcraft[_i].nunits
|
||||
local _n0=SpawnGroup:GetInitialSize()
|
||||
|
||||
-- Debug info.
|
||||
local text=string.format("Event: Group %s crashed. Unit %s. Units still alive %d of %d.", SpawnGroup:GetName(), EventData.IniUnitName, _n, _n0)
|
||||
self:T(RAT.id..text)
|
||||
|
||||
-- Set status.
|
||||
local status=RAT.status.EventCrash
|
||||
self:_SetStatus(SpawnGroup, status)
|
||||
|
||||
-- Respawn group if all units are dead.
|
||||
if _n==0 and self.respawn_after_crash and not self.norespawn then
|
||||
local text=string.format("No units left of group %s. Group will be respawned now.", SpawnGroup:GetName())
|
||||
self:T(RAT.id..text)
|
||||
|
||||
-- Set status.
|
||||
local status=RAT.status.EventCrash
|
||||
self:_SetStatus(SpawnGroup, status)
|
||||
|
||||
-- Respawn group if all units are dead.
|
||||
if _n==0 and self.respawn_after_crash and not self.norespawn then
|
||||
local text=string.format("No units left of group %s. Group will be respawned now.", SpawnGroup:GetName())
|
||||
self:T(RAT.id..text)
|
||||
-- Respawn group.
|
||||
self:_Respawn(SpawnGroup)
|
||||
end
|
||||
|
||||
--TODO: Maybe spawn some people at the crash site and send a distress call.
|
||||
-- And define them as cargo which can be rescued.
|
||||
-- Respawn group.
|
||||
local idx=self:GetSpawnIndexFromGroup(SpawnGroup)
|
||||
local coord=SpawnGroup:GetCoordinate()
|
||||
self:_Respawn(idx, coord)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
@@ -3701,7 +3793,8 @@ end
|
||||
-- Index of ratcraft array is taken from spawned group name.
|
||||
-- @param #RAT self
|
||||
-- @param Wrapper.Group#GROUP group Group to be despawned.
|
||||
function RAT:_Despawn(group)
|
||||
-- @param #number delay Delay in seconds before the despawn happens.
|
||||
function RAT:_Despawn(group, delay)
|
||||
|
||||
if group ~= nil then
|
||||
|
||||
@@ -3741,8 +3834,23 @@ function RAT:_Despawn(group)
|
||||
--table.remove(self.ratcraft, index)
|
||||
|
||||
|
||||
-- This will destroy the DCS group and create a single DEAD event.
|
||||
self:_Destroy(group)
|
||||
-- We should give it at least 3 sec since this seems to be the time until free parking spots after despawn are available again (Sirri Island test).
|
||||
local despawndelay=0
|
||||
if delay then
|
||||
-- Explicitly requested delay time.
|
||||
despawndelay=delay
|
||||
elseif self.respawn_delay then
|
||||
-- Despawn afer respawn_delay. Actual respawn happens in +3 seconds to allow for free parking.
|
||||
despawndelay=self.respawn_delay
|
||||
end
|
||||
|
||||
-- This will destroy the DCS group and create a single DEAD event.
|
||||
--if despawndelay>0.5 then
|
||||
self:T(RAT.id..string.format("%s delayed despawn in %.1f seconds.", self.alias, despawndelay))
|
||||
SCHEDULER:New(nil, self._Destroy, {self, group}, despawndelay)
|
||||
--else
|
||||
--self:_Destroy(group)
|
||||
--end
|
||||
|
||||
-- Remove submenu for this group.
|
||||
if self.f10menu and self.SubMenuName ~= nil then
|
||||
@@ -3764,11 +3872,6 @@ function RAT:_Destroy(group)
|
||||
local DCSGroup = group:GetDCSObject() -- DCS#Group
|
||||
|
||||
if DCSGroup and DCSGroup:isExist() then
|
||||
|
||||
--local DCSUnit = DCSGroup:getUnit(1) -- DCS#Unit
|
||||
--if DCSUnit then
|
||||
-- self:_CreateEventDead(timer.getTime(), DCSUnit)
|
||||
--end
|
||||
|
||||
-- Cread one single Dead event and delete units from database.
|
||||
local triggerdead=true
|
||||
@@ -4421,11 +4524,11 @@ end
|
||||
--- Find aircraft that have accidentally been spawned on top of each other.
|
||||
-- @param #RAT self
|
||||
-- @param Wrapper.Group#GROUP group Units of this group will be checked.
|
||||
-- @param #number distmin Allowed distance in meters between units. Units with a distance smaller than this number are considered to be on top of each other.
|
||||
-- @return #boolean True if group was destroyed because it was on top of another unit. False if otherwise.
|
||||
function RAT:_CheckOnTop(group)
|
||||
function RAT:_CheckOnTop(group, distmin)
|
||||
|
||||
-- Minimum allowed distance between two units
|
||||
local distmin=5
|
||||
distmin=distmin or 2
|
||||
|
||||
for i,uniti in pairs(group:GetUnits()) do
|
||||
local uniti=uniti --Wrapper.Unit#UNIT
|
||||
@@ -4448,15 +4551,13 @@ function RAT:_CheckOnTop(group)
|
||||
if DCSuniti and DCSuniti:isExist() and DCSunitj and DCSunitj:isExist() then
|
||||
|
||||
-- Distance between units.
|
||||
local _dist=uniti:GetCoordinate():Get2DDistance(unitj:GetCoordinate())
|
||||
local _dist=uniti:GetCoordinate():Get3DDistance(unitj:GetCoordinate())
|
||||
|
||||
-- Check for min distance.
|
||||
if _dist < distmin then
|
||||
if not uniti:InAir() and not unitj:InAir() then
|
||||
--uniti:Destroy()
|
||||
--self:_CreateEventDead(timer.getTime(), uniti)
|
||||
--unitj:Destroy()
|
||||
--self:_CreateEventDead(timer.getTime(), unitj)
|
||||
-- Trigger immidiate destuction of unit.
|
||||
self:T(RAT.id..string.format("Unit %s is on top of unit %s. Distance %.2f m.", namei, namej,_dist))
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -4807,7 +4908,6 @@ end
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
--- Modifies the template of the group to be spawned.
|
||||
-- In particular, the waypoints of the group's flight plan are copied into the spawn template.
|
||||
-- This allows to spawn at airports and also land at other airports, i.e. circumventing the DCS "landing bug".
|
||||
@@ -4815,22 +4915,52 @@ end
|
||||
-- @param #table waypoints The waypoints of the AI flight plan.
|
||||
-- @param #string livery (Optional) Livery of the aircraft. All members of a flight will get the same livery.
|
||||
-- @param Core.Point#COORDINATE spawnplace (Optional) Place where spawning should happen. If not present, first waypoint is taken.
|
||||
function RAT:_ModifySpawnTemplate(waypoints, livery, spawnplace)
|
||||
-- @param Wrapper.Airbase#AIRBASE departure Departure airbase or zone.
|
||||
-- @param #number takeoff Takeoff type.
|
||||
function RAT:_ModifySpawnTemplate(waypoints, livery, spawnplace, departure, takeoff)
|
||||
self:F2({waypoints=waypoints, livery=livery, spawnplace=spawnplace})
|
||||
|
||||
-- The 3D vector of the first waypoint, i.e. where we actually spawn the template group.
|
||||
local PointVec3 = {x=waypoints[1].x, y=waypoints[1].alt, z=waypoints[1].y}
|
||||
local PointVec3 = COORDINATE:New(waypoints[1].x, waypoints[1].alt, waypoints[1].y)
|
||||
if spawnplace then
|
||||
PointVec3 = spawnplace:GetVec3()
|
||||
self:T({spawnplace=PointVec3})
|
||||
PointVec3 = COORDINATE:NewFromCoordinate(spawnplace)
|
||||
end
|
||||
|
||||
-- Check if we spawn on ground.
|
||||
local spawnonground=takeoff==RAT.wp.cold or takeoff==RAT.wp.hot or takeoff==RAT.wp.runway
|
||||
|
||||
-- Check where we actually spawn if we spawn on ground.
|
||||
local spawnonship=false
|
||||
local spawnonfarp=false
|
||||
local spawnonrunway=false
|
||||
local spawnonairport=false
|
||||
if spawnonground then
|
||||
|
||||
-- Spawning at a ship
|
||||
spawnonship=departure:GetCategory()==1 -- Catetory 1 are ships.
|
||||
|
||||
-- Spawning at a FARP. Catetory 4 are airbases so we need to check that type is FARP as well.
|
||||
spawnonfarp=departure:GetCategory()==4 and departure:GetTypeName()=="FARP"
|
||||
|
||||
-- Spawning at an airport.
|
||||
spawnonairport=departure:GetCategory()==4 and departure:GetTypeName()~="FARP"
|
||||
|
||||
-- Spawning on the runway.
|
||||
spawnonrunway=takeoff==RAT.wp.runway
|
||||
end
|
||||
|
||||
local automatic=false
|
||||
if automatic and spawnonground then
|
||||
PointVec3=PointVec3:GetClosestParkingSpot(true, departure)
|
||||
end
|
||||
|
||||
-- Heading from first to seconds waypoints to align units in case of air start.
|
||||
local course = self:_Course(waypoints[1], waypoints[2])
|
||||
local heading = self:_Heading(course)
|
||||
|
||||
if self:_GetSpawnIndex(self.SpawnIndex+1) then
|
||||
|
||||
-- Get template from group.
|
||||
local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
|
||||
|
||||
if SpawnTemplate then
|
||||
@@ -4841,27 +4971,139 @@ function RAT:_ModifySpawnTemplate(waypoints, livery, spawnplace)
|
||||
-- This is used in the SPAWN:SpawnWithIndex() function. Some values are overwritten there!
|
||||
self.SpawnUnControlled=true
|
||||
end
|
||||
|
||||
-- Array with parking spots coordinates.
|
||||
local parkingspots={}
|
||||
local parkingindex={}
|
||||
local spots
|
||||
|
||||
-- Spawn happens on ground, i.e. at an airbase, a FARP or a ship.
|
||||
if spawnonground then
|
||||
|
||||
-- Number of free parking spots.
|
||||
local nfree=0
|
||||
|
||||
-- Set terminal type.
|
||||
local termtype=self.termtype
|
||||
if spawnonrunway then
|
||||
termtype=AIRBASE.TerminalType.Runway
|
||||
end
|
||||
|
||||
-- Number of free parking spots at the airbase.
|
||||
nfree=departure:GetFreeParkingSpotsNumber(termtype, spawnonship or spawnonfarp or spawnonrunway)
|
||||
spots=departure:GetFreeParkingSpotsTable(termtype, spawnonship or spawnonfarp or spawnonrunway)
|
||||
|
||||
-- Get parking data.
|
||||
local parkingdata=departure:GetParkingSpotsTable(termtype)
|
||||
|
||||
self:E(RAT.id..string.format("Parking at %s, terminal type %s:", departure:GetName(), tostring(termtype)))
|
||||
for _,_spot in pairs(parkingdata) do
|
||||
self:E(RAT.id..string.format("%s, Termin Index = %3d, Term Type = %03d, Free = %5s, TOAC = %5s, Term ID0 = %3d, Dist2Rwy = %4d",
|
||||
departure:GetName(), _spot.TerminalID, _spot.TerminalType,tostring(_spot.Free),tostring(_spot.TOAC),_spot.TerminalID0,_spot.DistToRwy))
|
||||
end
|
||||
self:E(RAT.id..string.format("%s at %s: free parking spots = %d - number of units = %d", self.alias, departure:GetName(), nfree, #SpawnTemplate.units))
|
||||
|
||||
|
||||
-- Put parking spots in table. These spots are only used if
|
||||
if nfree >= #SpawnTemplate.units or (spawnonrunway and nfree>0) then
|
||||
|
||||
for i=1,#SpawnTemplate.units do
|
||||
table.insert(parkingspots, spots[i].Coordinate)
|
||||
table.insert(parkingindex, spots[i].TerminalID)
|
||||
end
|
||||
|
||||
|
||||
if spawnonrunway then
|
||||
--PointVec3=spots[1]
|
||||
end
|
||||
|
||||
else
|
||||
self:E(RAT.id..string.format("RAT group %s has no parking spots at %s ==> air start!", self.alias, departure:GetName()))
|
||||
|
||||
-- Not enough parking spots at the airport ==> Spawn in air.
|
||||
spawnonground=false
|
||||
spawnonship=false
|
||||
spawnonfarp=false
|
||||
spawnonrunway=false
|
||||
|
||||
-- Set waypoint type/action to turning point.
|
||||
waypoints[1].type = GROUPTEMPLATE.Takeoff[GROUP.Takeoff.Air][1] -- type = Turning Point
|
||||
waypoints[1].action = GROUPTEMPLATE.Takeoff[GROUP.Takeoff.Air][2] -- action = Turning Point
|
||||
|
||||
-- Adjust altitude to be 500-1000 m above the airbase.
|
||||
PointVec3.y=PointVec3:GetLandHeight()+math.random(500,1000)
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Translate the position of the Group Template to the Vec3.
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
self:T('Before Translation SpawnTemplate.units['..UnitID..'].x = '..SpawnTemplate.units[UnitID].x..', SpawnTemplate.units['..UnitID..'].y = '..SpawnTemplate.units[UnitID].y)
|
||||
self:T2('Before Translation SpawnTemplate.units['..UnitID..'].x = '..SpawnTemplate.units[UnitID].x..', SpawnTemplate.units['..UnitID..'].y = '..SpawnTemplate.units[UnitID].y)
|
||||
|
||||
-- Tranlate position.
|
||||
-- Template of the current unit.
|
||||
local UnitTemplate = SpawnTemplate.units[UnitID]
|
||||
|
||||
-- Tranlate position and preserve the relative position/formation of all aircraft.
|
||||
local SX = UnitTemplate.x
|
||||
local SY = UnitTemplate.y
|
||||
local BX = SpawnTemplate.route.points[1].x
|
||||
local BY = SpawnTemplate.route.points[1].y
|
||||
local TX = PointVec3.x + (SX-BX)
|
||||
local TY = PointVec3.z + (SY-BY)
|
||||
SpawnTemplate.units[UnitID].x = TX
|
||||
SpawnTemplate.units[UnitID].y = TY
|
||||
SpawnTemplate.units[UnitID].alt = PointVec3.y
|
||||
|
||||
if spawnonground then
|
||||
|
||||
-- Shíps and FARPS seem to have a build in queue.
|
||||
if spawnonship or spawnonfarp or spawnonrunway or automatic then
|
||||
|
||||
self:T(RAT.id..string.format("RAT group %s spawning at farp, ship or runway %s.", self.alias, departure:GetName()))
|
||||
|
||||
-- Spawn on ship. We take only the position of the ship.
|
||||
SpawnTemplate.units[UnitID].x = PointVec3.x --TX
|
||||
SpawnTemplate.units[UnitID].y = PointVec3.z --TY
|
||||
SpawnTemplate.units[UnitID].alt = PointVec3.y
|
||||
|
||||
else
|
||||
|
||||
self:T(RAT.id..string.format("RAT group %s spawning at airbase %s on parking spot id %d", self.alias, departure:GetName(), parkingindex[UnitID]))
|
||||
|
||||
-- Get coordinates of parking spot.
|
||||
SpawnTemplate.units[UnitID].x = parkingspots[UnitID].x
|
||||
SpawnTemplate.units[UnitID].y = parkingspots[UnitID].z
|
||||
SpawnTemplate.units[UnitID].alt = parkingspots[UnitID].y
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if self.Debug then
|
||||
local unitspawn=COORDINATE:New(TX,PointVec3.y,TY)
|
||||
unitspawn:MarkToAll(string.format("Spawnplace unit #%d", UnitID))
|
||||
self:T(RAT.id..string.format("RAT group %s spawning in air at %s.", self.alias, departure:GetName()))
|
||||
|
||||
-- Spawn in air as requested initially. Original template orientation is perserved, altitude is already correctly set.
|
||||
SpawnTemplate.units[UnitID].x = TX
|
||||
SpawnTemplate.units[UnitID].y = TY
|
||||
SpawnTemplate.units[UnitID].alt = PointVec3.y
|
||||
|
||||
end
|
||||
|
||||
-- Place marker at spawn position.
|
||||
if self.Debug then
|
||||
local unitspawn=COORDINATE:New(SpawnTemplate.units[UnitID].x, SpawnTemplate.units[UnitID].alt, SpawnTemplate.units[UnitID].y)
|
||||
unitspawn:MarkToAll(string.format("RAT %s Spawnplace unit #%d", self.alias, UnitID))
|
||||
end
|
||||
|
||||
-- Parking spot id.
|
||||
UnitTemplate.parking = nil
|
||||
UnitTemplate.parking_id = nil
|
||||
if parkingindex[UnitID] and not automatic then
|
||||
UnitTemplate.parking = parkingindex[UnitID]
|
||||
end
|
||||
|
||||
self:T2(RAT.id..string.format("RAT group %s unit number %d: Parking = %s",self.alias, UnitID, tostring(UnitTemplate.parking)))
|
||||
self:T2(RAT.id..string.format("RAT group %s unit number %d: Parking ID = %s",self.alias, UnitID, tostring(UnitTemplate.parking_id)))
|
||||
|
||||
|
||||
-- Set initial heading.
|
||||
SpawnTemplate.units[UnitID].heading = heading
|
||||
SpawnTemplate.units[UnitID].psi = -heading
|
||||
|
||||
@@ -4889,15 +5131,7 @@ function RAT:_ModifySpawnTemplate(waypoints, livery, spawnplace)
|
||||
SpawnTemplate.CountryID=self.country
|
||||
end
|
||||
|
||||
-- Parking spot.
|
||||
UnitTemplate.parking = nil
|
||||
UnitTemplate.parking_id = self.parking_id
|
||||
--self:T(RAT.id.."Parking ID "..tostring(self.parking_id))
|
||||
|
||||
-- Initial altitude
|
||||
UnitTemplate.alt=PointVec3.y
|
||||
|
||||
self:T('After Translation SpawnTemplate.units['..UnitID..'].x = '..SpawnTemplate.units[UnitID].x..', SpawnTemplate.units['..UnitID..'].y = '..SpawnTemplate.units[UnitID].y)
|
||||
self:T2('After Translation SpawnTemplate.units['..UnitID..'].x = '..SpawnTemplate.units[UnitID].x..', SpawnTemplate.units['..UnitID..'].y = '..SpawnTemplate.units[UnitID].y)
|
||||
end
|
||||
|
||||
-- Copy waypoints into spawntemplate. By this we avoid the nasty DCS "landing bug" :)
|
||||
|
||||
Reference in New Issue
Block a user