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Moved command center menu to GROUP level, also Mission menu.
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@ -119,24 +119,24 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
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end
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end
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)
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)
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-- When a player enters a client or a unit, the CommandCenter will check for each Mission and each Task in the Mission if the player has things to do.
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-- -- When a player enters a client or a unit, the CommandCenter will check for each Mission and each Task in the Mission if the player has things to do.
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-- For these elements, it will=
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-- -- For these elements, it will=
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-- - Set the correct menu.
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-- -- - Set the correct menu.
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-- - Assign the PlayerUnit to the Task if required.
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-- -- - Assign the PlayerUnit to the Task if required.
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-- - Send a message to the other players in the group that this player has joined.
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-- -- - Send a message to the other players in the group that this player has joined.
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self:HandleEvent( EVENTS.PlayerEnterUnit,
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-- self:HandleEvent( EVENTS.PlayerEnterUnit,
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--- @param #COMMANDCENTER self
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-- --- @param #COMMANDCENTER self
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-- @param Core.Event#EVENTDATA EventData
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-- -- @param Core.Event#EVENTDATA EventData
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function( self, EventData )
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-- function( self, EventData )
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local PlayerUnit = EventData.IniUnit
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-- local PlayerUnit = EventData.IniUnit
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for MissionID, Mission in pairs( self:GetMissions() ) do
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-- for MissionID, Mission in pairs( self:GetMissions() ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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-- local Mission = Mission -- Tasking.Mission#MISSION
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local PlayerGroup = EventData.IniGroup -- The GROUP object should be filled!
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-- local PlayerGroup = EventData.IniGroup -- The GROUP object should be filled!
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Mission:JoinUnit( PlayerUnit, PlayerGroup )
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-- Mission:JoinUnit( PlayerUnit, PlayerGroup )
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end
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-- end
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self:SetMenu()
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-- self:SetMenu()
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end
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-- end
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)
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-- )
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-- Handle when a player leaves a slot and goes back to spectators ...
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-- Handle when a player leaves a slot and goes back to spectators ...
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-- The PlayerUnit will be UnAssigned from the Task.
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-- The PlayerUnit will be UnAssigned from the Task.
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@ -153,22 +153,22 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
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end
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end
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)
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)
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-- Handle when a player leaves a slot and goes back to spectators ...
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-- -- Handle when a player leaves a slot and goes back to spectators ...
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-- The PlayerUnit will be UnAssigned from the Task.
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-- -- The PlayerUnit will be UnAssigned from the Task.
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-- When there is no Unit left running the Task, the Task goes into Abort...
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-- -- When there is no Unit left running the Task, the Task goes into Abort...
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self:HandleEvent( EVENTS.PlayerLeaveUnit,
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-- self:HandleEvent( EVENTS.PlayerLeaveUnit,
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--- @param #TASK self
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-- --- @param #TASK self
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-- @param Core.Event#EVENTDATA EventData
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-- -- @param Core.Event#EVENTDATA EventData
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function( self, EventData )
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-- function( self, EventData )
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local PlayerUnit = EventData.IniUnit
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-- local PlayerUnit = EventData.IniUnit
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for MissionID, Mission in pairs( self:GetMissions() ) do
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-- for MissionID, Mission in pairs( self:GetMissions() ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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-- local Mission = Mission -- Tasking.Mission#MISSION
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if Mission:IsENGAGED() then
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-- if Mission:IsENGAGED() then
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Mission:AbortUnit( PlayerUnit )
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-- Mission:AbortUnit( PlayerUnit )
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end
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-- end
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end
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-- end
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end
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-- end
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)
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-- )
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-- Handle when a player leaves a slot and goes back to spectators ...
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-- Handle when a player leaves a slot and goes back to spectators ...
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-- The PlayerUnit will be UnAssigned from the Task.
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-- The PlayerUnit will be UnAssigned from the Task.
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@ -305,8 +305,6 @@ end
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function COMMANDCENTER:SetMenu()
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function COMMANDCENTER:SetMenu()
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self:F()
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self:F()
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self.CommandCenterMenu = MENU_COALITION:New( self.CommandCenterCoalition, "Command Center (" .. self:GetName() .. ")" )
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local MenuTime = timer.getTime()
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local MenuTime = timer.getTime()
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for MissionID, Mission in pairs( self:GetMissions() or {} ) do
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for MissionID, Mission in pairs( self:GetMissions() or {} ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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local Mission = Mission -- Tasking.Mission#MISSION
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@ -514,7 +514,9 @@ function MISSION:GetMenu( TaskGroup ) -- R2.1 -- Changed Menu Structure
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local GroupMenu = self.MissionGroupMenu[TaskGroup]
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local GroupMenu = self.MissionGroupMenu[TaskGroup]
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self.MissionMenu = MENU_COALITION:New( self.MissionCoalition, self:GetName(), CommandCenterMenu )
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self.CommandCenterMenu = MENU_GROUP:New( TaskGroup, "Command Center (" .. CommandCenter:GetName() .. ")" )
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self.MissionMenu = MENU_GROUP:New( TaskGroup, self:GetName(), self.CommandCenterMenu )
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GroupMenu.BriefingMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Mission Briefing", self.MissionMenu, self.MenuReportBriefing, self, TaskGroup )
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GroupMenu.BriefingMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Mission Briefing", self.MissionMenu, self.MenuReportBriefing, self, TaskGroup )
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