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Check if RecceGroup is alive before iterating...
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@ -2453,6 +2453,7 @@ do -- DETECTION_AREAS
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local DistanceRecce = 1000000000 -- Units are not further than 1000000 km away from an area :-)
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local DistanceRecce = 1000000000 -- Units are not further than 1000000 km away from an area :-)
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for RecceGroupName, RecceGroup in pairs( self.DetectionSetGroup:GetSet() ) do
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for RecceGroupName, RecceGroup in pairs( self.DetectionSetGroup:GetSet() ) do
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if RecceGroup and RecceGroup:IsAlive() then
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for RecceUnit, RecceUnit in pairs( RecceGroup:GetUnits() ) do
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for RecceUnit, RecceUnit in pairs( RecceGroup:GetUnits() ) do
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if RecceUnit:IsActive() then
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if RecceUnit:IsActive() then
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local RecceUnitCoord = RecceUnit:GetCoordinate()
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local RecceUnitCoord = RecceUnit:GetCoordinate()
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@ -2464,6 +2465,7 @@ do -- DETECTION_AREAS
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end
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end
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end
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end
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end
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end
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end
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DetectedItem.NearestFAC = NearestRecce
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DetectedItem.NearestFAC = NearestRecce
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DetectedItem.DistanceRecce = DistanceRecce
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DetectedItem.DistanceRecce = DistanceRecce
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