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Merge remote-tracking branch 'origin/master' into develop
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@ -2425,6 +2425,26 @@ do -- SET_UNIT
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return CountU
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end
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--- Gets the alive set.
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-- @param #SET_UNIT self
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-- @return #table Table of SET objects
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-- @return #SET_UNIT AliveSet
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function SET_UNIT:GetAliveSet()
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local AliveSet = SET_UNIT:New()
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-- Clean the Set before returning with only the alive Groups.
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for GroupName, GroupObject in pairs(self.Set) do
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local GroupObject=GroupObject --Wrapper.Client#CLIENT
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if GroupObject and GroupObject:IsAlive() then
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AliveSet:Add(GroupName, GroupObject)
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end
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end
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return AliveSet.Set or {}, AliveSet
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end
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--- [Internal] Private function for use of continous zone filter
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-- @param #SET_UNIT self
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-- @return #SET_UNIT self
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@ -2820,50 +2840,57 @@ do -- SET_UNIT
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-- @return Core.Point#COORDINATE The center coordinate of all the units in the set, including heading in degrees and speed in mps in case of moving units.
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function SET_UNIT:GetCoordinate()
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local Coordinate = self:GetRandom():GetCoordinate()
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--self:F({Coordinate:GetVec3()})
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local x1 = Coordinate.x
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local x2 = Coordinate.x
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local y1 = Coordinate.y
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local y2 = Coordinate.y
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local z1 = Coordinate.z
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local z2 = Coordinate.z
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local MaxVelocity = 0
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local AvgHeading = nil
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local MovingCount = 0
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for UnitName, UnitData in pairs( self:GetSet() ) do
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local Unit = UnitData -- Wrapper.Unit#UNIT
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local Coordinate = Unit:GetCoordinate()
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x1 = (Coordinate.x < x1) and Coordinate.x or x1
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x2 = (Coordinate.x > x2) and Coordinate.x or x2
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y1 = (Coordinate.y < y1) and Coordinate.y or y1
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y2 = (Coordinate.y > y2) and Coordinate.y or y2
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z1 = (Coordinate.y < z1) and Coordinate.z or z1
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z2 = (Coordinate.y > z2) and Coordinate.z or z2
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local Velocity = Coordinate:GetVelocity()
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if Velocity ~= 0 then
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MaxVelocity = (MaxVelocity < Velocity) and Velocity or MaxVelocity
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local Heading = Coordinate:GetHeading()
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AvgHeading = AvgHeading and (AvgHeading + Heading) or Heading
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MovingCount = MovingCount + 1
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end
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local Coordinate = nil
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local unit = self:GetRandom()
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if self:Count() == 1 and unit then
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return unit:GetCoordinate()
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end
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if unit then
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local Coordinate = unit:GetCoordinate()
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--self:F({Coordinate:GetVec3()})
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AvgHeading = AvgHeading and (AvgHeading / MovingCount)
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Coordinate.x = (x2 - x1) / 2 + x1
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Coordinate.y = (y2 - y1) / 2 + y1
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Coordinate.z = (z2 - z1) / 2 + z1
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Coordinate:SetHeading( AvgHeading )
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Coordinate:SetVelocity( MaxVelocity )
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local x1 = Coordinate.x
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local x2 = Coordinate.x
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local y1 = Coordinate.y
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local y2 = Coordinate.y
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local z1 = Coordinate.z
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local z2 = Coordinate.z
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local MaxVelocity = 0
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local AvgHeading = nil
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local MovingCount = 0
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self:F( { Coordinate = Coordinate } )
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for UnitName, UnitData in pairs( self:GetAliveSet() ) do
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local Unit = UnitData -- Wrapper.Unit#UNIT
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local Coordinate = Unit:GetCoordinate()
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x1 = (Coordinate.x < x1) and Coordinate.x or x1
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x2 = (Coordinate.x > x2) and Coordinate.x or x2
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y1 = (Coordinate.y < y1) and Coordinate.y or y1
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y2 = (Coordinate.y > y2) and Coordinate.y or y2
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z1 = (Coordinate.y < z1) and Coordinate.z or z1
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z2 = (Coordinate.y > z2) and Coordinate.z or z2
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local Velocity = Coordinate:GetVelocity()
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if Velocity ~= 0 then
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MaxVelocity = (MaxVelocity < Velocity) and Velocity or MaxVelocity
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local Heading = Coordinate:GetHeading()
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AvgHeading = AvgHeading and (AvgHeading + Heading) or Heading
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MovingCount = MovingCount + 1
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end
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end
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AvgHeading = AvgHeading and (AvgHeading / MovingCount)
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Coordinate.x = (x2 - x1) / 2 + x1
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Coordinate.y = (y2 - y1) / 2 + y1
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Coordinate.z = (z2 - z1) / 2 + z1
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Coordinate:SetHeading( AvgHeading )
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Coordinate:SetVelocity( MaxVelocity )
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self:F( { Coordinate = Coordinate } )
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end
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return Coordinate
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end
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@ -4317,6 +4344,8 @@ do -- SET_CLIENT
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self:UnHandleEvent(EVENTS.Birth)
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self:UnHandleEvent(EVENTS.Dead)
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self:UnHandleEvent(EVENTS.Crash)
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--self:UnHandleEvent(EVENTS.PlayerEnterUnit)
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--self:UnHandleEvent(EVENTS.PlayerLeaveUnit)
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if self.Filter.Zones and self.ZoneTimer and self.ZoneTimer:IsRunning() then
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self.ZoneTimer:Stop()
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@ -4335,6 +4364,9 @@ do -- SET_CLIENT
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self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
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self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
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self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
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--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventPlayerEnterUnit)
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--self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventPlayerLeaveUnit)
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--self:SetEventPriority(1)
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if self.Filter.Zones then
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self.ZoneTimer = TIMER:New(self._ContinousZoneFilter,self)
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local timing = self.ZoneTimerInterval or 30
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@ -4346,6 +4378,43 @@ do -- SET_CLIENT
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return self
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end
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--- Handle CA slots addition
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-- @param #SET_CLIENT self
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-- @param Core.Event#EVENTDATA Event
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-- @return #SET_CLIENT self
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function SET_CLIENT:_EventPlayerEnterUnit(Event)
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self:I( "_EventPlayerEnterUnit" )
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if Event.IniDCSUnit then
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if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
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-- CA Slot entered
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local ObjectName, Object = self:AddInDatabase( Event )
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self:I( ObjectName, UTILS.PrintTableToLog(Object) )
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if Object and self:IsIncludeObject( Object ) then
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self:Add( ObjectName, Object )
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end
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end
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end
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return self
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end
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--- Handle CA slots removal
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-- @param #SET_CLIENT self
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-- @param Core.Event#EVENTDATA Event
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-- @return #SET_CLIENT self
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function SET_CLIENT:_EventPlayerLeaveUnit(Event)
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self:I( "_EventPlayerLeaveUnit" )
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if Event.IniDCSUnit then
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if Event.IniObjectCategory == 1 and Event.IniGroup and Event.IniGroup:IsGround() then
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-- CA Slot left
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local ObjectName, Object = self:FindInDatabase( Event )
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if ObjectName then
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self:Remove( ObjectName )
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end
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end
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end
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return self
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end
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--- Handles the Database to check on an event (birth) that the Object was added in the Database.
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-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
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-- @param #SET_CLIENT self
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