* Added COORDINATE:SetAtLandheight()
This commit is contained in:
Applevangelist 2023-01-30 18:01:04 +01:00
commit f731ec7b2f

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@ -540,7 +540,7 @@ do -- COORDINATE
local gotscenery=false local gotscenery=false
local function EvaluateZone(ZoneObject) local function EvaluateZone(ZoneObject)
BASE:T({ZoneObject})
if ZoneObject then if ZoneObject then
-- Get category of scanned object. -- Get category of scanned object.
@ -1322,6 +1322,14 @@ do -- COORDINATE
return self return self
end end
--- Set altitude to be at land height (i.e. on the ground!)
-- @param #COORDINATE self
function COORDINATE:SetAtLandheight()
local alt=self:GetLandHeight()
self.y=alt
return self
end
--- Build an air type route point. --- Build an air type route point.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param #COORDINATE.WaypointAltType AltType The altitude type. -- @param #COORDINATE.WaypointAltType AltType The altitude type.
@ -1947,7 +1955,6 @@ do -- COORDINATE
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param #string name (Optional) Name of the fire to stop it, if not using the same COORDINATE object. -- @param #string name (Optional) Name of the fire to stop it, if not using the same COORDINATE object.
function COORDINATE:StopBigSmokeAndFire( name ) function COORDINATE:StopBigSmokeAndFire( name )
self:F2( { name = name } )
name = name or self.firename name = name or self.firename
trigger.action.effectSmokeStop( name ) trigger.action.effectSmokeStop( name )
end end