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ZONE_CAPTURE_COALITION - fix an error when monitoring hits but the Event Function delivers SCENERY as a hit UNIT
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@ -715,20 +715,21 @@ do -- ZONE_CAPTURE_COALITION
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local UnitHit = EventData.TgtUnit
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local UnitHit = EventData.TgtUnit
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if UnitHit.ClassName ~= "SCENERY" then
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-- Check if unit is inside the capture zone and that it is of the defending coalition.
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-- Check if unit is inside the capture zone and that it is of the defending coalition.
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if UnitHit and UnitHit:IsInZone(self) and UnitHit:GetCoalition()==self.Coalition then
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if UnitHit and UnitHit:IsInZone(self) and UnitHit:GetCoalition()==self.Coalition then
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-- Update last hit time.
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-- Update last hit time.
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self.HitTimeLast=timer.getTime()
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self.HitTimeLast=timer.getTime()
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-- Only trigger attacked event if not already in state "Attacked".
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-- Only trigger attacked event if not already in state "Attacked".
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if self:GetState()~="Attacked" then
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if self:GetState()~="Attacked" then
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self:F2("Hit ==> Attack")
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self:F2("Hit ==> Attack")
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self:Attack()
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self:Attack()
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end
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end
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end
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end
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end
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end
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end
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end
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end
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