mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Updated SET_GROUP and SET
This commit is contained in:
@@ -275,6 +275,12 @@ These tracing levels were defined to avoid bulks of tracing to be generated by l
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<td class="name" nowrap="nowrap"><a href="##(BASE).T3">BASE:T3(Arguments)</a></td>
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<td class="summary">
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<p>Trace a function logic level 3.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(BASE).TraceAll">BASE:TraceAll(TraceAll)</a></td>
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<td class="summary">
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<p>Trace all methods in MOOSE</p>
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</td>
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</tr>
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<tr>
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@@ -896,6 +902,28 @@ A #table or any field.</p>
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<dl class="function">
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<dt>
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<a id="#(BASE).TraceAll" >
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<strong>BASE:TraceAll(TraceAll)</strong>
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</a>
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</dt>
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<dd>
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<p>Trace all methods in MOOSE</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em>#boolean TraceAll </em></code>:
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true = trace all methods in MOOSE.</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(BASE).TraceClass" >
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<strong>BASE:TraceClass(Class)</strong>
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</a>
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@@ -77,12 +77,23 @@
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<hr/>
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<h1>1) <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> class, extending <a href="Base.html##(BASE)">Base#BASE</a></h1>
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<p>The <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> class defines the core functions that define a collection of objects.</p>
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<h1>1) <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
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<p>The <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> class defines the core functions that define a collection of objects.
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A SET provides iterators to iterate the SET, but will <strong>temporarily</strong> yield the ForEach interator loop at defined <strong>"intervals"</strong> to the mail simulator loop.
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In this way, large loops can be done while not blocking the simulator main processing loop.
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The default <strong>"yield interval"</strong> is after 10 objects processed.
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The default <strong>"time interval"</strong> is after 0.001 seconds.</p>
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<h2>1.1) Add or remove objects from the SET</h2>
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<p>Some key core functions are <a href="Set.html##(SET_BASE).Add">Set#SET_BASE.Add</a> and <a href="Set.html##(SET_BASE).Remove">Set#SET_BASE.Remove</a> to add or remove objects from the SET in your logic.</p>
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<h2>1.2) Define the SET iterator <strong>"yield interval"</strong> and the <strong>"time interval"</strong>.</h2>
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<p>Modify the iterator intervals with the <a href="Set.html##(SET_BASE).SetInteratorIntervals">Set#SET_BASE.SetInteratorIntervals</a> method.
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You can set the <strong>"yield interval"</strong>, and the <strong>"time interval"</strong>. (See above).</p>
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<hr/>
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<h1>2) <a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a> class, extending <a href="Set.html##(SET_BASE)">Set#SET_BASE</a></h1>
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<h1>2) <a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a> class, extends <a href="Set.html##(SET_BASE)">Set#SET_BASE</a></h1>
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<p>Mission designers can use the <a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a> class to build sets of groups belonging to certain:</p>
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<ul>
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@@ -92,14 +103,18 @@
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<li>Starting with certain prefix strings.</li>
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</ul>
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<h2>2.1) SET_GROUP construction methods:</h2>
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<h2>2.1) SET_GROUP construction method:</h2>
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<p>Create a new SET_GROUP object with the <a href="##(SET_GROUP).New">SET_GROUP.New</a> method:</p>
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<ul>
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<li><a href="##(SET_GROUP).New">SET_GROUP.New</a>: Creates a new SET_GROUP object.</li>
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</ul>
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<h2>2.2) SET_GROUP filter criteria: </h2>
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<h2>2.2) Add or Remove GROUP(s) from SET_GROUP: </h2>
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<p>GROUPS can be added and removed using the <a href="Set.html##(SET_GROUP).AddGroupsByName">Set#SET_GROUP.AddGroupsByName</a> and <a href="Set.html##(SET_GROUPS).RemoveGroupsByName">Set#SET_GROUPS.RemoveGroupsByName</a> respectively.
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These methods take a single GROUP name or an array of GROUP names to be added or removed from SET_GROUP.</p>
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<h2>2.3) SET_GROUP filter criteria: </h2>
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<p>You can set filter criteria to define the set of groups within the SET_GROUP.
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Filter criteria are defined by:</p>
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@@ -113,7 +128,7 @@ Filter criteria are defined by:</p>
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<p>Once the filter criteria have been set for the SET_GROUP, you can start filtering using:</p>
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<ul>
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<li><a href="##(SET_GROUP).FilterStart">SET_GROUP.FilterStart</a>: Starts the filtering of the groups within the SET_GROUP.</li>
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<li><a href="##(SET_GROUP).FilterStart">SET_GROUP.FilterStart</a>: Starts the filtering of the groups within the SET_GROUP and add or remove GROUP objects <strong>dynamically</strong>.</li>
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</ul>
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<p>Planned filter criteria within development are (so these are not yet available):</p>
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@@ -122,19 +137,21 @@ Filter criteria are defined by:</p>
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<li><a href="##(SET_GROUP).FilterZones">SET_GROUP.FilterZones</a>: Builds the SET_GROUP with the groups within a <a href="Zone.html##(ZONE)">Zone#ZONE</a>.</li>
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</ul>
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<h2>2.3) SET_GROUP iterators:</h2>
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<h2>2.4) SET_GROUP iterators:</h2>
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<p>Once the filters have been defined and the SET<em>GROUP has been built, you can iterate the SET</em>GROUP with the available iterator methods.
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The iterator methods will walk the SET<em>GROUP set, and call for each element within the set a function that you provide.
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The following iterator methods are currently available within the SET</em>GROUP:</p>
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<ul>
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<li><a href="##(SET_GROUP).ForEachGroup">SET_GROUP.ForEachGroup</a>: Calls a function for each alive group it finds within the SET_GROUP.</li>
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<li><a href="##(SET_GROUP).ForEachGroupCompletelyInZone">SET_GROUP.ForEachGroupCompletelyInZone</a>: Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence completely in a <a href="Zone.html">Zone</a>, providing the GROUP and optional parameters to the called function.</li>
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<li><a href="##(SET_GROUP).ForEachGroupPartlyInZone">SET_GROUP.ForEachGroupPartlyInZone</a>: Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence partly in a <a href="Zone.html">Zone</a>, providing the GROUP and optional parameters to the called function.</li>
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<li><a href="##(SET_GROUP).ForEachGroupNotInZone">SET_GROUP.ForEachGroupNotInZone</a>: Iterate the SET_GROUP and call an iterator function for each <strong>alive</strong> GROUP presence not in a <a href="Zone.html">Zone</a>, providing the GROUP and optional parameters to the called function.</li>
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</ul>
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<hr/>
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<h1>3) <a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> class, extending <a href="Set.html##(SET_BASE)">Set#SET_BASE</a></h1>
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<h1>3) <a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> class, extends <a href="Set.html##(SET_BASE)">Set#SET_BASE</a></h1>
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<p>Mission designers can use the <a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> class to build sets of units belonging to certain:</p>
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<ul>
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@@ -145,7 +162,7 @@ The following iterator methods are currently available within the SET</em>GROUP:
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<li>Starting with certain prefix strings.</li>
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</ul>
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<h2>3.1) SET_UNIT construction methods:</h2>
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<h2>3.1) SET_UNIT construction method:</h2>
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<p>Create a new SET_UNIT object with the <a href="##(SET_UNIT).New">SET_UNIT.New</a> method:</p>
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<ul>
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@@ -221,6 +238,12 @@ The following iterator methods are currently available within the SET</em>UNIT:<
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<h2><a id="#(SET_BASE)">Type <code>SET_BASE</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).Add">SET_BASE:Add(ObjectName, Object)</a></td>
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<td class="summary">
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<p>Adds a <a href="Base.html##(BASE)">Base#BASE</a> object in the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a>, using the Object Name as the index.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).ClassName">SET_BASE.ClassName</a></td>
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<td class="summary">
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@@ -241,7 +264,7 @@ The following iterator methods are currently available within the SET</em>UNIT:<
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).ForEach">SET_BASE:ForEach(IteratorFunction, arg, Set, Function, FunctionArguments)</a></td>
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<td class="summary">
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<p>Interate the SET_BASE and call an interator function for the given set, providing the Object for each element within the set and optional parameters.</p>
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<p>Iterate the SET<em>BASE and derived classes and call an iterator function for the given SET</em>BASE, providing the Object for each element within the set and optional parameters.</p>
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</td>
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</tr>
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<tr>
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@@ -254,6 +277,12 @@ The following iterator methods are currently available within the SET</em>UNIT:<
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).New">SET_BASE:New(Database)</a></td>
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<td class="summary">
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<p>Creates a new SET_BASE object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).Remove">SET_BASE:Remove(ObjectName)</a></td>
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<td class="summary">
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<p>Removes a <a href="Base.html##(BASE)">Base#BASE</a> object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes, based on the Object Name.</p>
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</td>
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</tr>
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<tr>
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@@ -263,9 +292,21 @@ The following iterator methods are currently available within the SET</em>UNIT:<
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE)._Add">SET_BASE:_Add(ObjectName, Object)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).SetIteratorIntervals">SET_BASE:SetIteratorIntervals(YieldInterval, TimeInterval)</a></td>
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<td class="summary">
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<p>Adds a Object based on the Object Name.</p>
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<p>Define the SET iterator <strong>"yield interval"</strong> and the <strong>"time interval"</strong>.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).TimeInterval">SET_BASE.TimeInterval</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).YieldInterval">SET_BASE.YieldInterval</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -289,7 +330,7 @@ The following iterator methods are currently available within the SET</em>UNIT:<
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE)._Find">SET_BASE:_Find(ObjectName)</a></td>
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<td class="summary">
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<p>Finds an Object based on the Object Name.</p>
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<p>Finds an <a href="Base.html##(BASE)">Base#BASE</a> object based on the object Name.</p>
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</td>
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</tr>
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</table>
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@@ -297,6 +338,12 @@ The following iterator methods are currently available within the SET</em>UNIT:<
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<h2><a id="#(SET_GROUP)">Type <code>SET_GROUP</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_GROUP).AddGroupsByName">SET_GROUP:AddGroupsByName(AddGroupNames)</a></td>
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<td class="summary">
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<p>Add GROUP(s) to SET_GROUP.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_GROUP).AddInDatabase">SET_GROUP:AddInDatabase(Event)</a></td>
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<td class="summary">
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<p>Handles the Database to check on an event (birth) that the Object was added in the Database.</p>
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@@ -396,6 +443,12 @@ The following iterator methods are currently available within the SET</em>UNIT:<
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<td class="name" nowrap="nowrap"><a href="##(SET_GROUP).New">SET_GROUP:New()</a></td>
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<td class="summary">
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<p>Creates a new SET_GROUP object, building a set of groups belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_GROUP).RemoveGroupsByName">SET_GROUP:RemoveGroupsByName(RemoveGroupNames)</a></td>
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<td class="summary">
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<p>Remove GROUP(s) to SET_GROUP.</p>
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</td>
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</tr>
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</table>
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@@ -553,6 +606,37 @@ The following iterator methods are currently available within the SET</em>UNIT:<
|
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<dl class="function">
|
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<dt>
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<a id="#(SET_BASE).Add" >
|
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<strong>SET_BASE:Add(ObjectName, Object)</strong>
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</a>
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</dt>
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<dd>
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<p>Adds a <a href="Base.html##(BASE)">Base#BASE</a> object in the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a>, using the Object Name as the index.</p>
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<h3>Parameters</h3>
|
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<ul>
|
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<li>
|
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<p><code><em>#string ObjectName </em></code>: </p>
|
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|
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</li>
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<li>
|
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|
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<p><code><em><a href="Base.html##(BASE)">Base#BASE</a> Object </em></code>: </p>
|
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|
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</li>
|
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</ul>
|
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<h3>Return value</h3>
|
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|
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<p><em><a href="Base.html##(BASE)">Base#BASE</a>:</em>
|
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The added BASE Object.</p>
|
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|
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</dd>
|
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</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
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<em>#string</em>
|
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<a id="#(SET_BASE).ClassName" >
|
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<strong>SET_BASE.ClassName</strong>
|
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@@ -608,14 +692,14 @@ A string with the names of the objects.</p>
|
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</dt>
|
||||
<dd>
|
||||
|
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<p>Interate the SET_BASE and call an interator function for the given set, providing the Object for each element within the set and optional parameters.</p>
|
||||
<p>Iterate the SET<em>BASE and derived classes and call an iterator function for the given SET</em>BASE, providing the Object for each element within the set and optional parameters.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#function IteratorFunction </em></code>:
|
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The function that will be called when there is an alive player in the SET_BASE.</p>
|
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The function that will be called.</p>
|
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|
||||
</li>
|
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<li>
|
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@@ -700,6 +784,27 @@ self</p>
|
||||
<pre class="example"><code>-- Define a new SET_BASE Object. This DBObject will contain a reference to all Group and Unit Templates defined within the ME and the DCSRTE.
|
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DBObject = SET_BASE:New()</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_BASE).Remove" >
|
||||
<strong>SET_BASE:Remove(ObjectName)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Removes a <a href="Base.html##(BASE)">Base#BASE</a> object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes, based on the Object Name.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string ObjectName </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -719,31 +824,61 @@ DBObject = SET_BASE:New()</code></pre>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_BASE)._Add" >
|
||||
<strong>SET_BASE:_Add(ObjectName, Object)</strong>
|
||||
<a id="#(SET_BASE).SetIteratorIntervals" >
|
||||
<strong>SET_BASE:SetIteratorIntervals(YieldInterval, TimeInterval)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Adds a Object based on the Object Name.</p>
|
||||
<p>Define the SET iterator <strong>"yield interval"</strong> and the <strong>"time interval"</strong>.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string ObjectName </em></code>: </p>
|
||||
<p><code><em>#number YieldInterval </em></code>:
|
||||
Sets the frequency when the iterator loop will yield after the number of objects processed. The default frequency is 10 objects processed.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em>#table Object </em></code>: </p>
|
||||
<p><code><em>#number TimeInterval </em></code>:
|
||||
Sets the time in seconds when the main logic will resume the iterator loop. The default time is 0.001 seconds.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#table:</em>
|
||||
The added Object.</p>
|
||||
<p><em><a href="##(SET_BASE)">#SET_BASE</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SET_BASE).TimeInterval" >
|
||||
<strong>SET_BASE.TimeInterval</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(SET_BASE).YieldInterval" >
|
||||
<strong>SET_BASE.YieldInterval</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
@@ -816,7 +951,7 @@ self</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Finds an Object based on the Object Name.</p>
|
||||
<p>Finds an <a href="Base.html##(BASE)">Base#BASE</a> object based on the object Name.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
@@ -828,7 +963,7 @@ self</p>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em>#table:</em>
|
||||
<p><em><a href="Base.html##(BASE)">Base#BASE</a>:</em>
|
||||
The Object found.</p>
|
||||
|
||||
</dd>
|
||||
@@ -842,6 +977,33 @@ The Object found.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_GROUP).AddGroupsByName" >
|
||||
<strong>SET_GROUP:AddGroupsByName(AddGroupNames)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Add GROUP(s) to SET_GROUP.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#string AddGroupNames </em></code>:
|
||||
A single name or an array of GROUP names.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
|
||||
<p>self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_GROUP).AddInDatabase" >
|
||||
<strong>SET_GROUP:AddInDatabase(Event)</strong>
|
||||
</a>
|
||||
@@ -1315,6 +1477,33 @@ self</p>
|
||||
<pre class="example"><code>-- Define a new SET_GROUP Object. This DBObject will contain a reference to all alive GROUPS.
|
||||
DBObject = SET_GROUP:New()</code></pre>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(SET_GROUP).RemoveGroupsByName" >
|
||||
<strong>SET_GROUP:RemoveGroupsByName(RemoveGroupNames)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Remove GROUP(s) to SET_GROUP.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Group.html##(GROUP)">Group#GROUP</a> RemoveGroupNames </em></code>:
|
||||
A single name or an array of GROUP names.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
|
||||
<p>self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user