**POSITIONABLE**
- Added function `GetAirspeedIndicated` to return IAS
- Added function `GetAirspeedTrue` to return TAS

**UTILS**
- Added function `UTILS.IasToTas` to convert IAS to TAS
- Added function `TasToIas` to convert TAS to IAS.

**POINT**
- Added function `COORDINATE:GetWindVec3`
This commit is contained in:
Frank
2023-02-16 17:09:12 +01:00
parent bae7edb914
commit f85c0320ec
3 changed files with 119 additions and 15 deletions

View File

@@ -1054,28 +1054,55 @@ do -- COORDINATE
return heading
end
--- Returns the 3D wind direction vector. Note that vector points into the direction the wind in blowing to.
-- @param #COORDINATE self
-- @param #number height (Optional) parameter specifying the height ASL in meters. The minimum height will be always be the land height since the wind is zero below the ground.
-- @param #boolean turbulence (Optional) If `true`, include turbulence.
-- @return DCS#Vec3 Wind 3D vector. Components in m/s.
function COORDINATE:GetWindVec3(height, turbulence)
-- We at 0.1 meters to be sure to be above ground since wind is zero below ground level.
local landheight=self:GetLandHeight()+0.1
local point={x=self.x, y=math.max(height or self.y, landheight), z=self.z}
-- Get wind velocity vector.
local wind = nil --DCS#Vec3
if turbulence then
wind = atmosphere.getWindWithTurbulence(point)
else
wind = atmosphere.getWind(point)
end
return wind
end
--- Returns the wind direction (from) and strength.
-- @param #COORDINATE self
-- @param height (Optional) parameter specifying the height ASL. The minimum height will be always be the land height since the wind is zero below the ground.
-- @return Direction the wind is blowing from in degrees.
-- @return Wind strength in m/s.
function COORDINATE:GetWind(height)
local landheight=self:GetLandHeight()+0.1 -- we at 0.1 meters to be sure to be above ground since wind is zero below ground level.
local point={x=self.x, y=math.max(height or self.y, landheight), z=self.z}
-- get wind velocity vector
local wind = atmosphere.getWind(point)
local direction = math.deg(math.atan2(wind.z, wind.x))
if direction < 0 then
direction = 360 + direction
end
-- Convert to direction to from direction
-- @param #number height (Optional) parameter specifying the height ASL. The minimum height will be always be the land height since the wind is zero below the ground.
-- @param #boolean turbulence If `true`, include turbulence. If `false` or `nil`, wind without turbulence.
-- @return #number Direction the wind is blowing from in degrees.
-- @return #number Wind strength in m/s.
function COORDINATE:GetWind(height, turbulence)
-- Get wind velocity vector
local wind = self:GetWindVec3(height, turbulence)
-- Calculate the direction of the vector.
local direction=UTILS.VecHdg(wind)
-- Invert "to" direction to "from" direction.
if direction > 180 then
direction = direction-180
else
direction = direction+180
end
local strength=math.sqrt((wind.x)^2+(wind.z)^2)
-- Return wind direction and strength km/h.
-- Wind strength in m/s.
local strength=UTILS.VecNorm(wind) -- math.sqrt((wind.x)^2+(wind.z)^2)
-- Return wind direction and strength.
return direction, strength
end