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title: Archive
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---
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# Archive
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{: .important }
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> This documentation is outdated! We are working on new a documentation.
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Here you can find the guides written by FlightControl in the past.
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Most of the informations are still valid. But we want to create a more up-to-date
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documentation in the future.
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The first step to do this, is to consolidate the differents versions of the
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documentation from [MOOSE_DOCS] and [MOOSE_DOCS_DEVELOP] into this place.
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After that we can create a new documentation step by step.
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[MOOSE_DOCS]: https://github.com/FlightControl-Master/MOOSE_DOCS
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[MOOSE_DOCS_DEVELOP]: https://github.com/FlightControl-Master/MOOSE_DOCS_DEVELOP
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## Starters guide
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You need to write lua code (scripts) to apply the MOOSE framework. But it is not really that hard, if you understand
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a couple of principles.
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## Mission Designers Guide
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This section is meant for those who really want to start using MOOSE and write lua scripts for their missions.
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The section provides a comprehensive overview of the different classes that form the complete MOOSE framework.
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Here you find a high-level explanation and features, how to:
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* Setup AI dispatchers to create complex and coordinated AI behaviour.
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* Cargo handling
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* Setup task dispatchers for Mission completion
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* How to use MOOSE wrapper classes
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* The different components of the core MOOSE engine
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Each class will link you further down into the MOOSE Classes guide, for more detailed information on each MOOSE class.
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## MOOSE Classes Guide
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Here you can find detailed documentation for each MOOSE class.
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Click on the hamburger menu on the left upper corner of each page to navigate to other MOOSE classes.
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- `master` branch: <https://flightcontrol-master.github.io/MOOSE_DOCS/>
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- `develop` branch: <https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/>
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## MOOSE Setup
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The delivery of MOOSE follows a structured release process. Over time, new features are added that can be used in your mission.
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The latest release of MOOSE can be downloaded [here](https://github.com/FlightControl-Master/MOOSE/releases).
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There are 3 different ways how you can use MOOSE, each with a different engagement and complexity level:
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### Setup for Mission Designers
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This section shows how to setup a development environment for Mission Designers using the MOOSE framework.
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- Download and install Java.
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- Setup Lua Development Tools IDE (from the Eclipse suite).
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- Setup a logging tool.
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- Tweak your DCS environment.
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Please read the detailed [LDT Setup Guide](guide-setup-ldt.md) for more information.
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### Setup for Beta tester guide
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Beta testers of MOOSE are requested to install additional software.
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As a return or as a reward, testers get:
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* Newly developed features planned for the next MOOSE release can be tested and incorporated in your missions early.
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* You can evaluate and contribute to the stability of the next release.
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* Your mission creation workflow becomes very flexible. New features are dynamically added to you missions.
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Please read the detailed [Beta tester guide](guide-beta-tester.md) for more information.
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### Contribute on the MOOSE development
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Those people who have experience in lua development or are excited to contribute to the MOOSE project are welcome.
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Please consult the [Contribution Guide](guide-contribution.md) for more information.
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### Debug your code interactively using LDT
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Have a look at the [Interactive Debugging](guide-debug.html) to setup your system so you can debug your mission code.
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## MOOSE Support Channels
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MOOSE is broadcasted, documented and supported through various social media channels.
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Click here for the [communities guide](guide-communities.md) of the MOOSE framework.
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## MOOSE framework goal
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The goal of MOOSE is to allow mission designers to **enhance the mission designs** by using **mission orchestration objects**,
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which can be _instantiated_ from defined classes within the framework.
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This will allow to write exciting missions and multi player cooperative operation scenarios.
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Of course, the richness of the framework will determine the richness of the misson scenarios.
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The MOOSE is a service that is produced while being consumed ... ,
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it will evolve further as more classes are developed for the framework, and as more users are using it.
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MOOSE is NOT meant to be a one-man show, it is meant to evolve within a growing community around the framework.
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Within the community, key users will support, document, explain and even create new classes for the framework.
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It is the ambition to grow this framework as a de-facto standard for mission designers to use within the DCS World community.
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## MOOSE community on Discord
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Join our MOOSE community on Discord.
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A place where mission designers and developers come together to discuss the latest features.
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There are a lot of people supporting Mission Designers on [Discord](https://discord.gg/yBPfxC6).
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Thank you!
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The Moose Team
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