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https://github.com/FlightControl-Master/MOOSE.git
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- Inherit ZONE_BASE from FSM instead of BASE. Opens a range of possibilities.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM! - Rework the new inheritance tree in the code. (Remove .Zone fields). - Implement the determination of attack and defense zones. - Reworked the TaskInfo to include Type and ShowKey. - Flash A2G Tasking Details. Added menu option.
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@@ -44,14 +44,13 @@ do -- Zone
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--- ZONE_GOAL Constructor.
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-- @param #ZONE_GOAL self
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-- @param Core.Zone#ZONE_BASE Zone A @{Zone} object with the goal to be achieved.
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-- @param Core.Zone#ZONE_RADIUS Zone A @{Zone} object with the goal to be achieved.
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-- @return #ZONE_GOAL
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function ZONE_GOAL:New( Zone )
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local self = BASE:Inherit( self, FSM:New() ) -- #ZONE_GOAL
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local self = BASE:Inherit( self, ZONE_RADIUS:New( Zone:GetName(), Zone:GetVec2(), Zone:GetRadius() ) ) -- #ZONE_GOAL
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self:F( { Zone = Zone } )
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self.Zone = Zone -- Core.Zone#ZONE_BASE
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self.Goal = GOAL:New()
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self.SmokeTime = nil
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@@ -67,6 +66,7 @@ do -- Zone
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-- @param Wrapper.Unit#UNIT DestroyedUnit The destroyed unit.
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-- @param #string PlayerName The name of the player.
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return self
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end
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@@ -74,7 +74,7 @@ do -- Zone
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-- @param #ZONE_GOAL self
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-- @return Core.Zone#ZONE_BASE
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function ZONE_GOAL:GetZone()
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return self.Zone
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return self
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end
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@@ -82,7 +82,7 @@ do -- Zone
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-- @param #ZONE_GOAL self
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-- @return #string
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function ZONE_GOAL:GetZoneName()
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return self.Zone:GetName()
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return self:GetName()
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end
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@@ -101,7 +101,7 @@ do -- Zone
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-- @param #ZONE_GOAL self
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-- @param #SMOKECOLOR.Color FlareColor
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function ZONE_GOAL:Flare( FlareColor )
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self.Zone:FlareZone( FlareColor, math.random( 1, 360 ) )
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self:FlareZone( FlareColor, math.random( 1, 360 ) )
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end
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@@ -130,7 +130,7 @@ do -- Zone
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if self.SmokeTime == nil or self.SmokeTime + 300 <= CurrentTime then
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if self.SmokeColor then
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self.Zone:GetCoordinate():Smoke( self.SmokeColor )
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self:GetCoordinate():Smoke( self.SmokeColor )
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--self.SmokeColor = nil
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self.SmokeTime = CurrentTime
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end
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@@ -147,11 +147,9 @@ do -- Zone
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local Vec3 = EventData.IniDCSUnit:getPosition().p
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self:F( { Vec3 = Vec3 } )
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local ZoneGoal = self:GetZone()
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self:F({ZoneGoal})
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if EventData.IniDCSUnit then
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if ZoneGoal:IsVec3InZone(Vec3) then
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if self:IsVec3InZone(Vec3) then
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local PlayerHits = _DATABASE.HITS[EventData.IniUnitName]
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if PlayerHits then
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for PlayerName, PlayerHit in pairs( PlayerHits.Players or {} ) do
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