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- Inherit ZONE_BASE from FSM instead of BASE. Opens a range of possibilities.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM! - Rework the new inheritance tree in the code. (Remove .Zone fields). - Implement the determination of attack and defense zones. - Reworked the TaskInfo to include Type and ShowKey. - Flash A2G Tasking Details. Added menu option.
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@@ -104,7 +104,7 @@ do -- ZoneGoal
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local State = self:GetState()
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self:F( { State = self:GetState() } )
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self.Zone:Scan( { Object.Category.UNIT, Object.Category.STATIC } )
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self:Scan( { Object.Category.UNIT, Object.Category.STATIC } )
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end
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