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- Inherit ZONE_BASE from FSM instead of BASE. Opens a range of possibilities.
- Remove from ZONE_GOAL the Zone field, and make it inherit from ZONE_BASE instead of FSM! - Rework the new inheritance tree in the code. (Remove .Zone fields). - Implement the determination of attack and defense zones. - Reworked the TaskInfo to include Type and ShowKey. - Flash A2G Tasking Details. Added menu option.
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@@ -180,7 +180,7 @@ COMMANDCENTER = {
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COMMANDCENTER.AutoAssignMethods = {
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["Random"] = 1,
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["Distance"] = 2,
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["Priority"] = 3
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["Priority"] = 3,
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}
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--- The constructor takes an IDENTIFIABLE as the HQ command center.
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