Failed is now working. Scoring working on Task level now ...

This commit is contained in:
FlightControl
2016-11-29 10:40:01 +01:00
parent 354a9333c6
commit f9eb19e0f5
7 changed files with 100 additions and 77 deletions

View File

@@ -53,7 +53,7 @@
-- @type TASK_BASE
-- @field Scheduler#SCHEDULER TaskScheduler
-- @field Mission#MISSION Mission
-- @field StateMachine#STATEMACHINE Fsm
-- @field Core.StateMachine#STATEMACHINE_PROCESS FsmTemplate
-- @field Set#SET_GROUP SetGroup The Set of Groups assigned to the Task
-- @extends Core.StateMachine#STATEMACHINE_TASK
TASK_BASE = {
@@ -65,6 +65,7 @@ TASK_BASE = {
Scores = {},
Menu = {},
SetGroup = nil,
FsmTemplate = nil,
}
--- Instantiates a new TASK_BASE. Should never be used. Interface Class.
@@ -73,12 +74,11 @@ TASK_BASE = {
-- @param Set#SET_GROUP SetGroupAssign The set of groups for which the Task can be assigned.
-- @param #string TaskName The name of the Task
-- @param #string TaskType The type of the Task
-- @param #string TaskCategory The category of the Task (A2G, A2A, Transport, ... )
-- @return #TASK_BASE self
function TASK_BASE:New( Mission, SetGroupAssign, TaskName, TaskType, TaskCategory )
function TASK_BASE:New( Mission, SetGroupAssign, TaskName, TaskType )
local self = BASE:Inherit( self, STATEMACHINE_TASK:New( {} ) )
local self = BASE:Inherit( self, STATEMACHINE_TASK:New( {} ) ) -- Core.StateMachine#STATEMACHINE_TASK
self:SetInitialState( "Planned" )
self:AddAction( "Planned", "Assign", "Assigned" )
@@ -93,7 +93,6 @@ function TASK_BASE:New( Mission, SetGroupAssign, TaskName, TaskType, TaskCategor
self.Mission = Mission
self.SetGroup = SetGroupAssign
self:SetCategory( TaskCategory )
self:SetType( TaskType )
self:SetName( TaskName )
self:SetID( Mission:GetNextTaskID( self ) ) -- The Mission orchestrates the task sequences ..
@@ -118,19 +117,6 @@ function TASK_BASE:GetGroups()
return self.SetGroup
end
--- Cleans all references of a TASK_BASE.
-- @param #TASK_BASE self
-- @return #nil
function TASK_BASE:CleanUp()
_EVENTDISPATCHER:OnPlayerLeaveRemove( self )
_EVENTDISPATCHER:OnDeadRemove( self )
_EVENTDISPATCHER:OnCrashRemove( self )
_EVENTDISPATCHER:OnPilotDeadRemove( self )
return nil
end
function TASK_BASE:GetFsmTemplate()
return self.FsmTemplate
@@ -183,7 +169,7 @@ function TASK_BASE:AssignToUnit( TaskUnit )
-- Copy the FsmTemplate, which is not assigned to a Unit.
-- Assign the FsmTemplate to the TaskUnit.
local FsmTemplate = self:GetFsmTemplate()
local FsmUnit = UTILS.DeepCopy( FsmTemplate )
local FsmUnit = UTILS.DeepCopy( FsmTemplate ) -- Core.StateMachine#STATEMACHINE_PROCESS
FsmUnit:Assign( self, TaskUnit )
-- Assign each FsmSub in FsmUnit to the TaskUnit.
@@ -192,28 +178,15 @@ function TASK_BASE:AssignToUnit( TaskUnit )
for FsmSubID, FsmSub in pairs( FsmUnit:GetSubs() ) do
self:E( { "Sub ID", FsmSub.fsm:GetClassNameAndID(), FsmSubID } )
FsmSub.fsm:Assign( self, TaskUnit )
--FsmSub.fsm:_SetDestructor()
--FsmSub.fsm = nil
--collectgarbage()
end
-- for TransitionID, TransitionTemplate in ipairs( self.TransitionTemplates ) do
-- self:E( TransitionTemplate )
-- FSM:AddTransition( TransitionTemplate.From, TransitionTemplate.Event, TransitionTemplate.To )
-- end
-- Copy each ProcessTemplate for the TaskUnit that is alive, as set as a template at the Parent.
-- Each Process will start From a state, upon a fired Event.
-- Upon finalization of the Process, the ReturnEvents contain for which Return state which Event of the Parent needs to be fired.
-- The Return state of the Process is transferred to the Parent.
-- for ProcessID, ProcessTemplate in ipairs( self.ProcessTemplates ) do
-- FSM:AddProcess( ProcessTemplate.From, ProcessTemplate.Event, Process, ProcessTemplate.ReturnEvents )
-- self:E( { "Process ID", Process:GetClassNameAndID() } )
-- Process:Assign( self, TaskUnit )
-- end
-- Set the events
FsmUnit:EventOnPilotDead(
--- @param Core.Event#EVENTDATA EventData
function( self, EventData )
self:__Fail( 1 )
end
)
FsmUnit:SetInitialState( "Planned" )
FsmUnit:Accept() -- Each Task needs to start with an Accept event to start the flow.
@@ -552,16 +525,15 @@ function TASK_BASE:GetScoring()
end
--- Gets the Task Index, which is a combination of the Task category, the Task type, the Task name.
--- Gets the Task Index, which is a combination of the Task type, the Task name.
-- @param #TASK_BASE self
-- @return #string The Task ID
function TASK_BASE:GetTaskIndex()
local TaskCategory = self:GetCategory()
local TaskType = self:GetType()
local TaskName = self:GetName()
return TaskCategory .. "." ..TaskType .. "." .. TaskName
return TaskType .. "." .. TaskName
end
--- Sets the Name of the Task
@@ -592,20 +564,6 @@ function TASK_BASE:GetType()
return self.TaskType
end
--- Sets the Category of the Task
-- @param #TASK_BASE self
-- @param #string TaskCategory
function TASK_BASE:SetCategory( TaskCategory )
self.TaskCategory = TaskCategory
end
--- Gets the Category of the Task
-- @param #TASK_BASE self
-- @return #string TaskCategory
function TASK_BASE:GetCategory()
return self.TaskCategory
end
--- Sets the ID of the Task
-- @param #TASK_BASE self
-- @param #string TaskID
@@ -810,14 +768,11 @@ function TASK_BASE:onstatechange( Event, From, To )
if self:IsTrace() then
MESSAGE:New( "Task " .. self.TaskName .. " : " .. Event .. " changed to state " .. To, 15 ):ToAll()
end
self:E( { Event, From, To, self:IsTrace() } )
self:E( self.Scores )
if self.Scores[To] then
local Scoring = self:GetScoring()
self:E( Scoring )
if Scoring then
self:E( { self.Scores[To].ScoreText, self.Scores[To].Score } )
Scoring:_AddMissionScore( self.Mission, self.Scores[To].ScoreText, self.Scores[To].Score )
end
end