ARTY v1.0.5

ARTY
* Groups can now be transported as cargo via ARTY:NewFromCargoGroup() function.
* If immobile units are defined as cargo, targets out of range are not deleted from the queue.

AI_CARGO_APC
* Adjusted function documentation.

AI_CARGO_DISPATCHER
* Adjusted function documentation.

AI_CARGO_HELICOPTER
* Adjusted function documentation.

CARGOG_ROUP
* Ajusted function documentation.

MESSAGE
* Adjusted function documentation.
* Added missing Settings parameter to some functions.

DCS
* Improved documentation.

MISSION:
* Adusted function documentatoin.
This commit is contained in:
funkyfranky
2018-07-29 00:24:05 +02:00
parent ef45e9b4c9
commit fa785a06bb
9 changed files with 354 additions and 94 deletions

View File

@@ -161,6 +161,7 @@ end
--- Sends a MESSAGE to a Client Group. Note that the Group needs to be defined within the ME with the skillset "Client" or "Player".
-- @param #MESSAGE self
-- @param Wrapper.Client#CLIENT Client is the Group of the Client.
-- @param Core.Settings#SETTINGS Settings Settings used to display the message.
-- @return #MESSAGE
-- @usage
-- -- Send the 2 messages created with the @{New} method to the Client Group.
@@ -200,8 +201,8 @@ end
--- Sends a MESSAGE to a Group.
-- @param #MESSAGE self
-- @param Wrapper.Group#GROUP Group is the Group.
-- @return #MESSAGE
-- @param Wrapper.Group#GROUP Group to which the message is displayed.
-- @return #MESSAGE Message object.
function MESSAGE:ToGroup( Group, Settings )
self:F( Group.GroupName )
@@ -261,8 +262,9 @@ end
--- Sends a MESSAGE to a Coalition.
-- @param #MESSAGE self
-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{coalition.side}.
-- @return #MESSAGE
-- @param #DCS.coalition.side CoalitionSide @{#DCS.coalition.side} to which the message is displayed.
-- @param Core.Settings#SETTINGS Settings (Optional) Settings for message display.
-- @return #MESSAGE Message object.
-- @usage
-- -- Send a message created with the @{New} method to the RED coalition.
-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" ):ToCoalition( coalition.side.RED )
@@ -306,6 +308,7 @@ end
--- Sends a MESSAGE to all players.
-- @param #MESSAGE self
-- @param Core.Settings#Settings (Optional) Settings for message display
-- @return #MESSAGE
-- @usage
-- -- Send a message created to all players.
@@ -315,7 +318,7 @@ end
-- or
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25, "Win" )
-- MessageAll:ToAll()
function MESSAGE:ToAll()
function MESSAGE:ToAll(Settings)
self:F()
if self.MessageType then