Fixed stuff for multi player

This commit is contained in:
FlightControl_Master
2018-04-11 17:00:11 +02:00
parent 1ae1b9abd7
commit faa934ffce
7 changed files with 16 additions and 22 deletions

View File

@@ -610,7 +610,7 @@ do -- CARGO
-- @param #number NearRadius The radius when the cargo will board the Carrier (to avoid collision).
-- @return #boolean
function CARGO:IsNear( PointVec2, NearRadius )
self:F2( { PointVec2 = PointVec2, NearRadius = NearRadius } )
--self:F2( { PointVec2 = PointVec2, NearRadius = NearRadius } )
if self.CargoObject:IsAlive() then
--local Distance = PointVec2:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
@@ -621,12 +621,12 @@ do -- CARGO
--self:F( Distance )
if Distance <= NearRadius then
self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = true } )
return true
end
end
self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
--self:F( { PointVec2 = PointVec2, NearRadius = NearRadius, IsNear = false } )
return false
end