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Fixed stuff for multi player
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@@ -246,7 +246,7 @@ do -- MENU_BASE
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-- @param #boolean RemoveParent If true, the parent menu is automatically removed when this menu is the last child menu of that parent @{Menu}.
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-- @return #MENU_BASE
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function MENU_BASE:SetRemoveParent( RemoveParent )
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self:F( { RemoveParent } )
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--self:F( { RemoveParent } )
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self.MenuRemoveParent = RemoveParent
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return self
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end
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