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Fixed stuff for multi player
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@@ -129,7 +129,7 @@ function POSITIONABLE:GetPointVec2()
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local PositionablePointVec2 = POINT_VEC2:NewFromVec3( PositionableVec3 )
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self:T( PositionablePointVec2 )
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--self:F( PositionablePointVec2 )
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return PositionablePointVec2
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end
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