From fb1e9972a55adfabfa9f2de11005b1c9de85d9e2 Mon Sep 17 00:00:00 2001
From: FlightControl
Date: Tue, 23 May 2017 22:20:29 +0200
Subject: [PATCH] Documentation
---
.../bin/TreeHierarchy.csv | 74 +-
docs/Documentation/AI_BAI.html | 3 +
docs/Documentation/AI_Balancer.html | 3 +
docs/Documentation/AI_Cap.html | 3 +
docs/Documentation/AI_Cas.html | 3 +
docs/Documentation/AI_Formation.html | 3 +
docs/Documentation/AI_Patrol.html | 6 +
docs/Documentation/Account.html | 3 +
docs/Documentation/Airbase.html | 3 +
docs/Documentation/AirbasePolice.html | 3 +
docs/Documentation/Assign.html | 3 +
docs/Documentation/Base.html | 13 +-
docs/Documentation/Cargo.html | 3 +
docs/Documentation/CleanUp.html | 3 +
docs/Documentation/Client.html | 3 +
docs/Documentation/CommandCenter.html | 3 +
docs/Documentation/Controllable.html | 27 +
docs/Documentation/DCSAirbase.html | 3 +
docs/Documentation/DCSCoalitionObject.html | 3 +
docs/Documentation/DCSCommand.html | 3 +
docs/Documentation/DCSController.html | 3 +
docs/Documentation/DCSGroup.html | 3 +
docs/Documentation/DCSObject.html | 3 +
docs/Documentation/DCSTask.html | 3 +
docs/Documentation/DCSTypes.html | 3 +
docs/Documentation/DCSUnit.html | 3 +
docs/Documentation/DCSVec3.html | 3 +
docs/Documentation/DCSWorld.html | 3 +
docs/Documentation/DCSZone.html | 3 +
docs/Documentation/DCScountry.html | 3 +
docs/Documentation/DCStimer.html | 3 +
docs/Documentation/DCStrigger.html | 3 +
docs/Documentation/Database.html | 214 +-
docs/Documentation/Designate.html | 3 +
docs/Documentation/Detection.html | 423 ++-
docs/Documentation/DetectionManager.html | 3 +
docs/Documentation/Escort.html | 3 +
docs/Documentation/Event.html | 3 +
docs/Documentation/Fsm.html | 3 +
docs/Documentation/Group.html | 37 +
docs/Documentation/Identifiable.html | 3 +
docs/Documentation/Menu.html | 3 +
docs/Documentation/Message.html | 3 +
docs/Documentation/MissileTrainer.html | 3 +
docs/Documentation/Mission.html | 121 +-
docs/Documentation/Movement.html | 7 +-
docs/Documentation/Object.html | 3 +
docs/Documentation/Point.html | 2588 +++++++++--------
docs/Documentation/Positionable.html | 3 +
docs/Documentation/Process_JTAC.html | 3 +
docs/Documentation/Process_Pickup.html | 3 +
docs/Documentation/Radio.html | 3 +
docs/Documentation/Route.html | 346 ++-
docs/Documentation/Scenery.html | 3 +
docs/Documentation/ScheduleDispatcher.html | 3 +
docs/Documentation/Scheduler.html | 3 +
docs/Documentation/Scoring.html | 31 +
docs/Documentation/Sead.html | 3 +
docs/Documentation/Set.html | 3 +
docs/Documentation/Settings.html | 1450 +++++++++
docs/Documentation/Smoke.html | 3 +
docs/Documentation/Spawn.html | 12 +-
docs/Documentation/SpawnStatic.html | 4 +-
docs/Documentation/Spot.html | 3 +
docs/Documentation/Static.html | 3 +
docs/Documentation/StaticObject.html | 3 +
docs/Documentation/Task.html | 27 +-
docs/Documentation/Task_A2A.html | 1012 +++++++
docs/Documentation/Task_A2A_Dispatcher.html | 639 ++++
docs/Documentation/Task_A2G.html | 43 +-
docs/Documentation/Task_A2G_Dispatcher.html | 3 +
docs/Documentation/Task_Cargo.html | 5 +-
docs/Documentation/Task_PICKUP.html | 3 +
docs/Documentation/Unit.html | 3 +
docs/Documentation/Utils.html | 3 +
docs/Documentation/Zone.html | 3 +
docs/Documentation/env.html | 3 +
docs/Documentation/index.html | 21 +
docs/Documentation/land.html | 3 +
docs/Documentation/routines.html | 3 +
80 files changed, 5769 insertions(+), 1508 deletions(-)
create mode 100644 docs/Documentation/Settings.html
create mode 100644 docs/Documentation/Task_A2A.html
create mode 100644 docs/Documentation/Task_A2A_Dispatcher.html
diff --git a/Utils/Slate Documentation Generator/bin/TreeHierarchy.csv b/Utils/Slate Documentation Generator/bin/TreeHierarchy.csv
index 94fc57631..c5a17961d 100644
--- a/Utils/Slate Documentation Generator/bin/TreeHierarchy.csv
+++ b/Utils/Slate Documentation Generator/bin/TreeHierarchy.csv
@@ -1,35 +1,41 @@
+@K=function, @M=Task_A2A, @N=onafterRouteToRendezVous, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2A.lua, @C=4756,
+@K=function, @M=Task_A2A, @N=OnAfterArriveAtRendezVous, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2A.lua, @C=5417,
+@K=function, @M=Task_A2A, @N=onafterEngage, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2A.lua, @C=5814,
+@K=function, @M=Task_A2A, @N=onafterRouteToTarget, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2A.lua, @C=6136,
+@K=function, @M=Task_A2A, @N=onafterRouteToTargets, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2A.lua, @C=7017,
@K=function, @M=Task_A2G, @N=onafterRouteToRendezVous, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=5157,
-@K=function, @M=Task_A2G, @N=OnAfterArriveAtRendezVous, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=5817,
-@K=function, @M=Task_A2G, @N=onafterEngage, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=6214,
-@K=function, @M=Task_A2G, @N=onafterRouteToTarget, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=6536,
-@K=function, @M=Task_A2G, @N=onafterRouteToTargets, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=7408,
-@K=function, @M=Task_Cargo, @N=onafterSelectAction, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=10439,
-@K=function, @M=Task_Cargo, @N=OnLeaveWaitingForCommand, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=13084,
-@K=function, @M=Task_Cargo, @N=onafterRouteToPickup, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=13860,
-@K=function, @M=Task_Cargo, @N=onafterArriveAtPickup, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=14479,
-@K=function, @M=Task_Cargo, @N=onafterRouteToDeploy, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=15020,
-@K=function, @M=Task_Cargo, @N=onafterArriveAtDeploy, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=15467,
-@K=function, @M=Task_Cargo, @N=onafterLand, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=15897,
-@K=function, @M=Task_Cargo, @N=onafterLanded, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=16856,
-@K=function, @M=Task_Cargo, @N=onafterPrepareBoarding, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=17622,
-@K=function, @M=Task_Cargo, @N=onafterBoard, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=18082,
-@K=function, @M=Task_Cargo, @N=onafterBoarded, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=19023,
-@K=function, @M=Task_Cargo, @N=onafterPrepareUnBoarding, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=19706,
-@K=function, @M=Task_Cargo, @N=onafterUnBoard, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=20666,
-@K=function, @M=Task_Cargo, @N=onafterUnBoarded, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=21541,
-@K=function, @M=Designate, @N=OnBeforeLaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12232,
-@K=function, @M=Designate, @N=OnAfterLaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12480,
-@K=function, @M=Designate, @N=LaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12701,
-@K=function, @M=Designate, @N=__LaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12824,
-@K=function, @M=Designate, @N=OnBeforeLaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13114,
-@K=function, @M=Designate, @N=OnAfterLaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13364,
-@K=function, @M=Designate, @N=LaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13587,
-@K=function, @M=Designate, @N=__LaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13712,
-@K=function, @M=Designate, @N=OnBeforeSmoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13944,
-@K=function, @M=Designate, @N=OnAfterSmoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=14190,
-@K=function, @M=Designate, @N=Smoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=14409,
-@K=function, @M=Designate, @N=__Smoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=14530,
-@K=function, @M=Designate, @N=OnBeforeStatus, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=15628,
-@K=function, @M=Designate, @N=OnAfterStatus, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=15876,
-@K=function, @M=Designate, @N=Status, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=16097,
-@K=function, @M=Designate, @N=__Status, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=16220,
+@K=function, @M=Task_A2G, @N=OnAfterArriveAtRendezVous, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=5818,
+@K=function, @M=Task_A2G, @N=onafterEngage, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=6215,
+@K=function, @M=Task_A2G, @N=onafterRouteToTarget, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=6537,
+@K=function, @M=Task_A2G, @N=onafterRouteToTargets, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_A2G.lua, @C=7416,
+@K=function, @M=Task_Cargo, @N=onafterSelectAction, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=10673,
+@K=function, @M=Task_Cargo, @N=OnLeaveWaitingForCommand, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=13702,
+@K=function, @M=Task_Cargo, @N=onafterRouteToPickup, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=14474,
+@K=function, @M=Task_Cargo, @N=onafterArriveAtPickup, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=15093,
+@K=function, @M=Task_Cargo, @N=onafterCancelRouteToPickup, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=15634,
+@K=function, @M=Task_Cargo, @N=onafterRouteToDeploy, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=15971,
+@K=function, @M=Task_Cargo, @N=onafterArriveAtDeploy, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=16418,
+@K=function, @M=Task_Cargo, @N=onafterCancelRouteToDeploy, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=16846,
+@K=function, @M=Task_Cargo, @N=onafterLanded, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=18133,
+@K=function, @M=Task_Cargo, @N=onafterPrepareBoarding, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=18899,
+@K=function, @M=Task_Cargo, @N=onafterBoard, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=19359,
+@K=function, @M=Task_Cargo, @N=onafterBoarded, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=20300,
+@K=function, @M=Task_Cargo, @N=onafterPrepareUnBoarding, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=20983,
+@K=function, @M=Task_Cargo, @N=onafterUnBoard, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=21943,
+@K=function, @M=Task_Cargo, @N=onafterUnBoarded, @P=Fsm, @F=../../../MOOSE/Moose Development/Moose\Tasking\Task_CARGO.lua, @C=22962,
+@K=function, @M=Designate, @N=OnBeforeLaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12218,
+@K=function, @M=Designate, @N=OnAfterLaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12466,
+@K=function, @M=Designate, @N=LaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12687,
+@K=function, @M=Designate, @N=__LaseOn, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=12810,
+@K=function, @M=Designate, @N=OnBeforeLaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13094,
+@K=function, @M=Designate, @N=OnAfterLaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13344,
+@K=function, @M=Designate, @N=LaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13567,
+@K=function, @M=Designate, @N=__LaseOff, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13692,
+@K=function, @M=Designate, @N=OnBeforeSmoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=13906,
+@K=function, @M=Designate, @N=OnAfterSmoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=14152,
+@K=function, @M=Designate, @N=Smoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=14371,
+@K=function, @M=Designate, @N=__Smoke, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=14492,
+@K=function, @M=Designate, @N=OnBeforeStatus, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=15578,
+@K=function, @M=Designate, @N=OnAfterStatus, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=15826,
+@K=function, @M=Designate, @N=Status, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=16047,
+@K=function, @M=Designate, @N=__Status, @P=DESIGNATE , @F=../../../MOOSE/Moose Development/Moose\Functional\Designate.lua, @C=16170,
diff --git a/docs/Documentation/AI_BAI.html b/docs/Documentation/AI_BAI.html
index a778055c0..5c91e2d34 100644
--- a/docs/Documentation/AI_BAI.html
+++ b/docs/Documentation/AI_BAI.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/AI_Balancer.html b/docs/Documentation/AI_Balancer.html
index c33e7f6ec..79bfc515b 100644
--- a/docs/Documentation/AI_Balancer.html
+++ b/docs/Documentation/AI_Balancer.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/AI_Cap.html b/docs/Documentation/AI_Cap.html
index 50a719558..8536cb291 100644
--- a/docs/Documentation/AI_Cap.html
+++ b/docs/Documentation/AI_Cap.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/AI_Cas.html b/docs/Documentation/AI_Cas.html
index d8c87f024..677dbe72c 100644
--- a/docs/Documentation/AI_Cas.html
+++ b/docs/Documentation/AI_Cas.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/AI_Formation.html b/docs/Documentation/AI_Formation.html
index 2809b48df..f80dc8eab 100644
--- a/docs/Documentation/AI_Formation.html
+++ b/docs/Documentation/AI_Formation.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html
index a349f1b11..72b9c5689 100644
--- a/docs/Documentation/AI_Patrol.html
+++ b/docs/Documentation/AI_Patrol.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -953,6 +956,9 @@ Use the method AIPATROL ZONE.M
+
+ This table contains the targets detected during patrol.
+
diff --git a/docs/Documentation/Account.html b/docs/Documentation/Account.html
index 5609f0458..4b5401289 100644
--- a/docs/Documentation/Account.html
+++ b/docs/Documentation/Account.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Airbase.html b/docs/Documentation/Airbase.html
index dd2f0550d..4607bb108 100644
--- a/docs/Documentation/Airbase.html
+++ b/docs/Documentation/Airbase.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/AirbasePolice.html b/docs/Documentation/AirbasePolice.html
index 9e5241f98..cb727ef32 100644
--- a/docs/Documentation/AirbasePolice.html
+++ b/docs/Documentation/AirbasePolice.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Assign.html b/docs/Documentation/Assign.html
index 24c1ac926..d02174fb7 100644
--- a/docs/Documentation/Assign.html
+++ b/docs/Documentation/Assign.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Base.html b/docs/Documentation/Base.html
index 13e421b67..f64ed2f97 100644
--- a/docs/Documentation/Base.html
+++ b/docs/Documentation/Base.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -263,7 +266,7 @@ YYYY-MM-DD: CLASS:NewFunction( Params ) added
- BASE:GetState(Object, Key, Value)
+ BASE:GetState(Object, Key)
Get a Value given a Key from the Object.
@@ -1152,7 +1155,7 @@ is the Child class from which the Parent class needs to be retrieved.
-BASE:GetState(Object, Key, Value)
+BASE:GetState(Object, Key)
@@ -1175,12 +1178,6 @@ The object that holds the Value set by the Key.
Key :
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
-
-
-
- Value :
-The value to is stored in the Object.
-
Return value
diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html
index 8b2fbef53..875f99a43 100644
--- a/docs/Documentation/Cargo.html
+++ b/docs/Documentation/Cargo.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/CleanUp.html b/docs/Documentation/CleanUp.html
index fd65272a9..489617a1e 100644
--- a/docs/Documentation/CleanUp.html
+++ b/docs/Documentation/CleanUp.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Client.html b/docs/Documentation/Client.html
index bb434479a..27e7e6a3a 100644
--- a/docs/Documentation/Client.html
+++ b/docs/Documentation/Client.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/CommandCenter.html b/docs/Documentation/CommandCenter.html
index 2b0eff299..3f64c4468 100644
--- a/docs/Documentation/CommandCenter.html
+++ b/docs/Documentation/CommandCenter.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Controllable.html b/docs/Documentation/Controllable.html
index f5b5395af..64d62a028 100644
--- a/docs/Documentation/Controllable.html
+++ b/docs/Documentation/Controllable.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -381,6 +384,12 @@ This is different from the EnRoute tasks, where the targets of the task need to
CONTROLLABLE:GetWayPoints()
Get the current WayPoints set with the WayPoint functions( Note that the WayPoints can be nil, although there ARE waypoints).
+
+
+
+ CONTROLLABLE:IsAirPlane()
+
+Returns if the Controllable contains AirPlanes.
@@ -1467,6 +1476,24 @@ WayPoints If WayPoints is given, then return the WayPoints structure.
+
+CONTROLLABLE:IsAirPlane()
+
+
+
+
+Returns if the Controllable contains AirPlanes.
+
+ Return value
+
+#boolean:
+true if Controllable contains AirPlanes.
+
+
+
+
+
+
CONTROLLABLE:IsTargetDetected(DCSObject, DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)
diff --git a/docs/Documentation/DCSAirbase.html b/docs/Documentation/DCSAirbase.html
index 2af4af8a7..3ac796e64 100644
--- a/docs/Documentation/DCSAirbase.html
+++ b/docs/Documentation/DCSAirbase.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCSCoalitionObject.html b/docs/Documentation/DCSCoalitionObject.html
index db3a4f6e7..5bdce602d 100644
--- a/docs/Documentation/DCSCoalitionObject.html
+++ b/docs/Documentation/DCSCoalitionObject.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCSCommand.html b/docs/Documentation/DCSCommand.html
index ba3c6f68b..0d0452176 100644
--- a/docs/Documentation/DCSCommand.html
+++ b/docs/Documentation/DCSCommand.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCSController.html b/docs/Documentation/DCSController.html
index 7bb78517e..69031cbe2 100644
--- a/docs/Documentation/DCSController.html
+++ b/docs/Documentation/DCSController.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCSGroup.html b/docs/Documentation/DCSGroup.html
index 0e46e13f7..1880115ad 100644
--- a/docs/Documentation/DCSGroup.html
+++ b/docs/Documentation/DCSGroup.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCSObject.html b/docs/Documentation/DCSObject.html
index 16726539b..c7ce85731 100644
--- a/docs/Documentation/DCSObject.html
+++ b/docs/Documentation/DCSObject.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCSTask.html b/docs/Documentation/DCSTask.html
index 2c2a21004..970c60afc 100644
--- a/docs/Documentation/DCSTask.html
+++ b/docs/Documentation/DCSTask.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCSTypes.html b/docs/Documentation/DCSTypes.html
index 09159ce8a..c792b366b 100644
--- a/docs/Documentation/DCSTypes.html
+++ b/docs/Documentation/DCSTypes.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCSUnit.html b/docs/Documentation/DCSUnit.html
index 313ba5531..a6ef53171 100644
--- a/docs/Documentation/DCSUnit.html
+++ b/docs/Documentation/DCSUnit.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCSVec3.html b/docs/Documentation/DCSVec3.html
index c06367600..25e1cdbc1 100644
--- a/docs/Documentation/DCSVec3.html
+++ b/docs/Documentation/DCSVec3.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCSWorld.html b/docs/Documentation/DCSWorld.html
index 3ac33e80e..54a7c9322 100644
--- a/docs/Documentation/DCSWorld.html
+++ b/docs/Documentation/DCSWorld.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCSZone.html b/docs/Documentation/DCSZone.html
index fcfe71bef..4cdf096a3 100644
--- a/docs/Documentation/DCSZone.html
+++ b/docs/Documentation/DCSZone.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCScountry.html b/docs/Documentation/DCScountry.html
index 36b19f191..cf5c3702d 100644
--- a/docs/Documentation/DCScountry.html
+++ b/docs/Documentation/DCScountry.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCStimer.html b/docs/Documentation/DCStimer.html
index 035f72735..0486c6e93 100644
--- a/docs/Documentation/DCStimer.html
+++ b/docs/Documentation/DCStimer.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/DCStrigger.html b/docs/Documentation/DCStrigger.html
index 3c76851aa..45355f827 100644
--- a/docs/Documentation/DCStrigger.html
+++ b/docs/Documentation/DCStrigger.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Database.html b/docs/Documentation/Database.html
index 1953c3339..074b166d3 100644
--- a/docs/Documentation/Database.html
+++ b/docs/Documentation/Database.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -145,6 +148,12 @@ The following iterator methods are currently available within the DATABASE:
DATABASE
+
+
+
+ PlayerCheckSchedule
+
+
@@ -241,7 +250,7 @@ The following iterator methods are currently available within the DATABASE:
- DATABASE:DeletePlayer(PlayerName)
+ DATABASE:DeletePlayer(UnitName, PlayerName)
Deletes a player from the DATABASE based on the Player Name.
@@ -313,21 +322,27 @@ The following iterator methods are currently available within the DATABASE:
- DATABASE:ForEachGroup(IteratorFunction, ...)
+ DATABASE:ForEachGroup(IteratorFunction, FinalizeFunction, ...)
Iterate the DATABASE and call an iterator function for each alive GROUP, providing the GROUP and optional parameters.
- DATABASE:ForEachPlayer(IteratorFunction, ...)
+ DATABASE:ForEachPlayer(IteratorFunction, FinalizeFunction, ...)
Iterate the DATABASE and call an iterator function for each ALIVE player, providing the player name and optional parameters.
- DATABASE:ForEachPlayerJoined(IteratorFunction, ...)
+ DATABASE:ForEachPlayerJoined(IteratorFunction, FinalizeFunction, ...)
Iterate the DATABASE and call an iterator function for each player who has joined the mission, providing the Unit of the player and optional parameters.
+
+
+
+ DATABASE:ForEachPlayerUnit(IteratorFunction, FinalizeFunction, ...)
+
+Iterate the DATABASE and call an iterator function for each ALIVE player UNIT, providing the player UNIT and optional parameters.
@@ -394,6 +409,12 @@ The following iterator methods are currently available within the DATABASE:
DATABASE:GetGroupTemplateFromUnitName(UnitName)
+
+
+
+ DATABASE:GetPlayerSettings(PlayerName)
+
+Gets the player settings
@@ -442,18 +463,36 @@ The following iterator methods are currently available within the DATABASE:
DATABASE.PLAYERS
+
+
+
+ DATABASE.PLAYERSETTINGS
+
+
DATABASE.PLAYERSJOINED
+
+
+
+ DATABASE.PLAYERUNITS
+
+
DATABASE.STATICS
+
+
+
+ DATABASE:SetPlayerSettings(PlayerName, Settings)
+
+Sets the player settings
@@ -579,6 +618,20 @@ The following iterator methods are currently available within the DATABASE:
+
+
+
+
+
+
+
+PlayerCheckSchedule
+
+
+
+
+
+
@@ -879,17 +932,22 @@ The name of the airbase
-DATABASE:DeletePlayer(PlayerName)
+DATABASE:DeletePlayer(UnitName, PlayerName)
Deletes a player from the DATABASE based on the Player Name.
- Parameter
+ Parameters
+ UnitName :
+
+
+
+
PlayerName :
@@ -1204,7 +1262,7 @@ self
-DATABASE:ForEachGroup(IteratorFunction, ...)
+DATABASE:ForEachGroup(IteratorFunction, FinalizeFunction, ...)
@@ -1221,6 +1279,11 @@ The function that will be called for each object in the database. The function n
+ FinalizeFunction :
+
+
+
+
... :
@@ -1236,7 +1299,7 @@ self
-DATABASE:ForEachPlayer(IteratorFunction, ...)
+DATABASE:ForEachPlayer(IteratorFunction, FinalizeFunction, ...)
@@ -1253,6 +1316,11 @@ The function that will be called for each object in the database. The function n
+ FinalizeFunction :
+
+
+
+
... :
@@ -1268,7 +1336,7 @@ self
-DATABASE:ForEachPlayerJoined(IteratorFunction, ...)
+DATABASE:ForEachPlayerJoined(IteratorFunction, FinalizeFunction, ...)
@@ -1285,6 +1353,48 @@ The function that will be called for each object in the database. The function n
+ FinalizeFunction :
+
+
+
+
+ ... :
+
+
+
+ Return value
+
+#DATABASE :
+self
+
+
+
+
+
+
+
+DATABASE:ForEachPlayerUnit(IteratorFunction, FinalizeFunction, ...)
+
+
+
+
+Iterate the DATABASE and call an iterator function for each ALIVE player UNIT, providing the player UNIT and optional parameters.
+
+ Parameters
+
+
+
+
+
+
+
+DATABASE.PLAYERSETTINGS
+
+
+
+
+
+
@@ -1712,6 +1862,20 @@ DBObject = DATABASE:New()
+
+
+
+
+
+
+
+DATABASE.PLAYERUNITS
+
+
+
+
+
+
@@ -1726,6 +1890,37 @@ DBObject = DATABASE:New()
+
+
+
+
+
+
+DATABASE:SetPlayerSettings(PlayerName, Settings)
+
+
+
+
+Sets the player settings
+
+ Parameters
+
+ Return value
+
+Core.Settings#SETTINGS :
+
+
@@ -1830,6 +2025,7 @@ self
+ #number
DATABASE.UNITS_Position
diff --git a/docs/Documentation/Designate.html b/docs/Documentation/Designate.html
index d8950ff85..bf0481cec 100644
--- a/docs/Documentation/Designate.html
+++ b/docs/Documentation/Designate.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Detection.html b/docs/Documentation/Detection.html
index b60e01592..a1c42a3b0 100644
--- a/docs/Documentation/Detection.html
+++ b/docs/Documentation/Detection.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -197,13 +200,13 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
- DETECTION_AREAS:DetectedItemMenu(Index)
+ DETECTION_AREAS:DetectedItemMenu(Index, AttackGroup)
Menu of a detected item using a given numeric index.
- DETECTION_AREAS:DetectedItemReportSummary(Index)
+ DETECTION_AREAS:DetectedItemReportSummary(Index, AttackGroup)
Report summary of a detected item using a given numeric index.
@@ -215,7 +218,7 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
- DETECTION_AREAS:DetectedReportDetailed()
+ DETECTION_AREAS:DetectedReportDetailed(AttackGroup)
Report detailed of a detection result.
@@ -248,12 +251,6 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
DETECTION_AREAS:GetTreatLevelA2G(DetectedItem)
Returns the A2G threat level of the units in the DetectedItem
-
-
-
- DETECTION_AREAS:IsFriendliesNearBy(DetectedItem)
-
-Returns if there are friendlies nearby the FAC units ...
@@ -441,13 +438,13 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
- DETECTION_BASE:DetectedItemMenu(Index)
+ DETECTION_BASE:DetectedItemMenu(Index, AttackGroup)
Menu of a detected item using a given numeric index.
- DETECTION_BASE:DetectedItemReportSummary(Index)
+ DETECTION_BASE:DetectedItemReportSummary(Index, AttackGroup)
Report summary of a detected item using a given numeric index.
@@ -471,7 +468,7 @@ DETECTION uses the in-built detection capabilities of DCS World, but adds new fu
- DETECTION_BASE:DetectedReportDetailed()
+ DETECTION_BASE:DetectedReportDetailed(AttackGroup)
Report detailed of a detectedion result.
@@ -533,6 +530,12 @@ The different values of Unit.Category can be:
Multiple Unit.Category entries can be given as a table and then these will be evaluated as an OR expression.
+
+
+
+ DETECTION_BASE.FriendliesRange
+
+
@@ -545,12 +548,24 @@ The different values of Unit.Category can be:
DETECTION_BASE:GetDetectedItem(Index)
Get a detected item using a given numeric index.
+
+
+
+ DETECTION_BASE:GetDetectedItemCoordinate(Index)
+
+Get the COORDINATE of a detection item using a given numeric index.
DETECTION_BASE:GetDetectedItemID(Index)
Get a detected ItemID using a given numeric index.
+
+
+
+ DETECTION_BASE:GetDetectedItemZone(Index)
+
+Get the Zone#ZONE_UNIT of a detection area using a given numeric index.
@@ -575,18 +590,24 @@ The different values of Unit.Category can be:
DETECTION_BASE:GetDetectedSet(Index)
Get the Set#SET_UNIT of a detecttion area using a given numeric index.
-
-
-
- DETECTION_BASE:GetDetectedZone(Index)
-
-Get the Zone#ZONE_UNIT of a detection area using a given numeric index.
DETECTION_BASE:GetDetectionSetGroup()
Get the detection Groups.
+
+
+
+ DETECTION_BASE:GetFriendliesNearBy(DetectedItem)
+
+Returns friendly units nearby the FAC units ...
+
+
+
+ DETECTION_BASE:GetPlayersNearBy(DetectedItem)
+
+Returns friendly units nearby the FAC units ...
@@ -641,6 +662,12 @@ The different values of Unit.Category can be:
DETECTION_BASE:IsFriendliesNearBy(DetectedItem)
Returns if there are friendlies nearby the FAC units ...
+
+
+
+ DETECTION_BASE:IsPlayersNearBy(DetectedItem)
+
+Returns if there are friendlies nearby the FAC units ...
@@ -785,6 +812,12 @@ The different values of Unit.Category can be:
DETECTION_BASE:SetDistanceProbability(DistanceProbability)
Upon a visual detection, the further away a detected object is, the less likely it is to be detected properly.
+
+
+
+ DETECTION_BASE:SetFriendliesRange(FriendliesRange)
+
+Set the radius in meters to validate if friendlies are nearby.
@@ -1004,19 +1037,19 @@ The different values of Unit.Category can be:
- DETECTION_TYPES:DetectedItemMenu(Index, DetectedTypeName)
+ DETECTION_TYPES:DetectedItemMenu(Index, DetectedTypeName, AttackGroup)
Menu of a DetectedItem using a given numeric index.
- DETECTION_TYPES:DetectedItemReportSummary(Index, DetectedTypeName)
+ DETECTION_TYPES:DetectedItemReportSummary(Index, DetectedTypeName, AttackGroup)
Report summary of a DetectedItem using a given numeric index.
- DETECTION_TYPES:DetectedReportDetailed()
+ DETECTION_TYPES:DetectedReportDetailed(AttackGroup)
Report detailed of a detection result.
@@ -1086,19 +1119,19 @@ The different values of Unit.Category can be:
- DETECTION_UNITS:DetectedItemMenu(Index)
+ DETECTION_UNITS:DetectedItemMenu(Index, AttackGroup)
Menu of a DetectedItem using a given numeric index.
- DETECTION_UNITS:DetectedItemReportSummary(Index)
+ DETECTION_UNITS:DetectedItemReportSummary(Index, AttackGroup)
Report summary of a DetectedItem using a given numeric index.
- DETECTION_UNITS:DetectedReportDetailed()
+ DETECTION_UNITS:DetectedReportDetailed(AttackGroup)
Report detailed of a detection result.
@@ -1385,6 +1418,11 @@ An example of how to use the method is shown below.
Detection:Start()
+Detection of Friendlies Nearby
+
+Use the method Detection#DETECTION_BASE.SetFriendliesRange () to set the range what will indicate when friendlies are nearby
+a DetectedItem. The default range is 6000 meters. For air detections, it is advisory to use about 30.000 meters.
+
DETECTION_BASE is a Finite State Machine
Various Events and State Transitions can be tailored using DETECTION_BASE.
@@ -1556,19 +1594,24 @@ self
Menu of a detected item using a given numeric index.
- Parameter
+ Parameters
Index :
+
+
+
+ AttackGroup :
+
Return value
@@ -1582,19 +1625,24 @@ self
-DETECTION_AREAS:DetectedItemReportSummary(Index)
+DETECTION_AREAS:DetectedItemReportSummary(Index, AttackGroup)
Report summary of a detected item using a given numeric index.
- Parameter
+ Parameters
Index :
+
+
+
+ AttackGroup :
+
Return value
@@ -1622,13 +1670,21 @@ self
-DETECTION_AREAS:DetectedReportDetailed()
+DETECTION_AREAS:DetectedReportDetailed(AttackGroup)
Report detailed of a detection result.
+ Parameter
+
+
+
+ AttackGroup :
+
+
+
Return value
#string:
@@ -1741,32 +1797,6 @@ a scale from 0 to 10.
-
-DETECTION_AREAS:IsFriendliesNearBy(DetectedItem)
-
-
-
-
-Returns if there are friendlies nearby the FAC units ...
-
- Parameter
-
-
-
- DetectedItem :
-
-
-
- Return value
-
-#boolean:
-trhe if there are friendlies nearby
-
-
-
-
-
-
DETECTION_AREAS:NearestFAC(DetectedItem)
@@ -2324,6 +2354,7 @@ The index of the DetectedItem.
+ #number
DETECTION_BASE.DetectedItemCount
@@ -2337,6 +2368,7 @@ The index of the DetectedItem.
+ #number
DETECTION_BASE.DetectedItemMax
@@ -2351,19 +2383,24 @@ The index of the DetectedItem.
Menu of a detected item using a given numeric index.
- Parameter
+ Parameters
Index :
+
+
+
+ AttackGroup :
+
Return value
@@ -2377,19 +2414,24 @@ The index of the DetectedItem.
-DETECTION_BASE:DetectedItemReportSummary(Index)
+DETECTION_BASE:DetectedItemReportSummary(Index, AttackGroup)
Report summary of a detected item using a given numeric index.
- Parameter
+ Parameters
Index :
+
+
+
+ AttackGroup :
+
Return value
@@ -2445,13 +2487,21 @@ The index of the DetectedItem.
-DETECTION_BASE:DetectedReportDetailed()
+DETECTION_BASE:DetectedReportDetailed(AttackGroup)
Report detailed of a detectedion result.
+ Parameter
+
+
+
+ AttackGroup :
+
+
+
Return value
#string:
@@ -2611,6 +2661,20 @@ cs.DCSUnit#Unit> FilterCategories The Categories entries
#DETECTION_BASE :
self
+
+
+
+
+
+
+
+DETECTION_BASE.FriendliesRange
+
+
+
+
+
+
@@ -2663,6 +2727,32 @@ DetectedItemID
#DETECTION_BASE.DetectedItem :
+
+
+
+
+
+
+DETECTION_BASE:GetDetectedItemCoordinate(Index)
+
+
+
+
+Get the COORDINATE of a detection item using a given numeric index.
+
+ Parameter
+
+
+
+#number Index :
+
+
+
+ Return value
+
+Core.Point#COORDINATE :
+
+
@@ -2694,6 +2784,32 @@ DetectedItemID
+
+DETECTION_BASE:GetDetectedItemZone(Index)
+
+
+
+
+Get the Zone#ZONE_UNIT of a detection area using a given numeric index.
+
+ Parameter
+
+
+
+#number Index :
+
+
+
+ Return value
+
+Core.Zone#ZONE_UNIT :
+DetectedZone
+
+
+
+
+
+
DETECTION_BASE:GetDetectedItems()
@@ -2782,32 +2898,6 @@ DetectedSet
-
-DETECTION_BASE:GetDetectedZone(Index)
-
-
-
-
-Get the Zone#ZONE_UNIT of a detection area using a given numeric index.
-
- Parameter
-
-
-
-#number Index :
-
-
-
- Return value
-
-Core.Zone#ZONE_UNIT :
-DetectedZone
-
-
-
-
-
-
DETECTION_BASE:GetDetectionSetGroup()
@@ -2821,6 +2911,58 @@ DetectedZone
Core.Set#SET_GROUP :
+
+
+
+
+
+
+DETECTION_BASE:GetFriendliesNearBy(DetectedItem)
+
+
+
+
+Returns friendly units nearby the FAC units ...
+
+ Parameter
+
+
+
+ DetectedItem :
+
+
+
+ Return value
+
+#map :
+string,Wrapper.Unit#UNIT> The map of Friendly UNITs.
+
+
+
+
+
+
+
+DETECTION_BASE:GetPlayersNearBy(DetectedItem)
+
+
+
+
+Returns friendly units nearby the FAC units ...
+
+ Parameter
+
+
+
+ DetectedItem :
+
+
+
+ Return value
+
+#map :
+string,Wrapper.Unit#UNIT> The map of Friendly UNITs.
+
@@ -3055,6 +3197,32 @@ trhe if there are friendlies nearby
+
+DETECTION_BASE:IsPlayersNearBy(DetectedItem)
+
+
+
+
+Returns if there are friendlies nearby the FAC units ...
+
+ Parameter
+
+
+
+ DetectedItem :
+
+
+
+ Return value
+
+#boolean:
+trhe if there are friendlies nearby
+
+
+
+
+
+
DETECTION_BASE:New(DetectionSetGroup)
@@ -3790,6 +3958,33 @@ self
+
+DETECTION_BASE:SetFriendliesRange(FriendliesRange)
+
+
+
+
+Set the radius in meters to validate if friendlies are nearby.
+
+ Parameter
+
+ Return value
+
+#DETECTION_BASE :
+self
+
+
+
+
+
+
DETECTION_BASE:SetRejectZones(RejectZones)
@@ -4430,7 +4625,7 @@ self
@@ -4448,6 +4643,11 @@ self
DetectedTypeName :
+
+
+
+ AttackGroup :
+
Return value
@@ -4461,7 +4661,7 @@ self
-DETECTION_TYPES:DetectedItemReportSummary(Index, DetectedTypeName)
+DETECTION_TYPES:DetectedItemReportSummary(Index, DetectedTypeName, AttackGroup)
@@ -4479,6 +4679,11 @@ self
DetectedTypeName :
+
+
+
+ AttackGroup :
+
Return value
@@ -4492,13 +4697,21 @@ self
-DETECTION_TYPES:DetectedReportDetailed()
+DETECTION_TYPES:DetectedReportDetailed(AttackGroup)
Report detailed of a detection result.
+ Parameter
+
+
+
+ AttackGroup :
+
+
+
Return value
#string:
@@ -4647,7 +4860,7 @@ self
-
+
The DETECTION_UNITS class will detect units within the battle zone.
@@ -4696,19 +4909,24 @@ self
Menu of a DetectedItem using a given numeric index.
- Parameter
+ Parameters
Index :
+
+
+
+ AttackGroup :
+
Return value
@@ -4722,19 +4940,24 @@ self
-DETECTION_UNITS:DetectedItemReportSummary(Index)
+DETECTION_UNITS:DetectedItemReportSummary(Index, AttackGroup)
Report summary of a DetectedItem using a given numeric index.
- Parameter
+ Parameters
Index :
+
+
+
+ AttackGroup :
+
Return value
@@ -4748,13 +4971,21 @@ self
-DETECTION_UNITS:DetectedReportDetailed()
+DETECTION_UNITS:DetectedReportDetailed(AttackGroup)
Report detailed of a detection result.
+ Parameter
+
+
+
+ AttackGroup :
+
+
+
Return value
#string:
@@ -4904,6 +5135,8 @@ self
+
+
diff --git a/docs/Documentation/DetectionManager.html b/docs/Documentation/DetectionManager.html
index dc5177289..691620d5b 100644
--- a/docs/Documentation/DetectionManager.html
+++ b/docs/Documentation/DetectionManager.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Escort.html b/docs/Documentation/Escort.html
index 39517ecf7..ce7a2d565 100644
--- a/docs/Documentation/Escort.html
+++ b/docs/Documentation/Escort.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Event.html b/docs/Documentation/Event.html
index 8c2d52ea1..7efd063d1 100644
--- a/docs/Documentation/Event.html
+++ b/docs/Documentation/Event.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Fsm.html b/docs/Documentation/Fsm.html
index 9f6365bca..c5184cb8d 100644
--- a/docs/Documentation/Fsm.html
+++ b/docs/Documentation/Fsm.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Group.html b/docs/Documentation/Group.html
index 061abb9d6..13a3699cd 100644
--- a/docs/Documentation/Group.html
+++ b/docs/Documentation/Group.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -240,6 +243,12 @@
GROUP:GetCoalition()
Returns the coalition of the DCS Group.
+
+
+
+ GROUP:GetCoordinate()
+
+Returns a COORDINATE object indicating the point of the first UNIT of the GROUP within the mission.
@@ -858,6 +867,34 @@ The coalition side of the DCS Group.
+
+GROUP:GetCoordinate()
+
+
+
+
+Returns a COORDINATE object indicating the point of the first UNIT of the GROUP within the mission.
+
+ Return values
+
+
+
+Core.Point#COORDINATE :
+The COORDINATE of the GROUP.
+
+
+
+
+#nil:
+The POSITIONABLE is not existing or alive.
+
+
+
+
+
+
+
+
GROUP:GetCountry()
diff --git a/docs/Documentation/Identifiable.html b/docs/Documentation/Identifiable.html
index 7db00fa30..61afa0732 100644
--- a/docs/Documentation/Identifiable.html
+++ b/docs/Documentation/Identifiable.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Menu.html b/docs/Documentation/Menu.html
index 0bc1432fb..bea9ba7f9 100644
--- a/docs/Documentation/Menu.html
+++ b/docs/Documentation/Menu.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Message.html b/docs/Documentation/Message.html
index 2855c184e..c590dd63e 100644
--- a/docs/Documentation/Message.html
+++ b/docs/Documentation/Message.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/MissileTrainer.html b/docs/Documentation/MissileTrainer.html
index 69072fd29..ab8c725e6 100644
--- a/docs/Documentation/MissileTrainer.html
+++ b/docs/Documentation/MissileTrainer.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Mission.html b/docs/Documentation/Mission.html
index 22c3cdf97..127fc4288 100644
--- a/docs/Documentation/Mission.html
+++ b/docs/Documentation/Mission.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -181,7 +184,7 @@ A CLIENT needs to be registered within the MISSION:GetMenu()
+ MISSION:GetMenu(TaskGroup)
Gets the mission menu for the coalition.
@@ -274,6 +277,12 @@ A CLIENT needs to be registered within the MISSION:JoinUnit(PlayerUnit, PlayerGroup)
Add a Unit to join the Mission.
+
+
+
+ MISSION:MenuReportBriefing(ReportGroup)
+
+
@@ -430,6 +439,12 @@ A CLIENT needs to be registered within the MISSION:RemoveTaskMenu(Task)
Removes a Task menu.
+
+
+
+ MISSION:ReportBriefing()
+
+Create a briefing report of the Mission.
@@ -439,7 +454,7 @@ A CLIENT needs to be registered within the MISSION:ReportOverview(TaskStatus)
+ MISSION:ReportOverview(ReportGroup, TaskStatus)
Create a overview report of the Mission (multiple lines).
@@ -520,12 +535,6 @@ A CLIENT needs to be registered within the MISSION:__Stop(Delay)
Asynchronous Event Trigger for Event Stop.
-
-
-
- MISSION:onbeforeComplete(From, Event, To)
-
-
@@ -799,13 +808,21 @@ The CLIENT or UNIT of the Player crashing.
Gets the mission menu for the coalition.
+ Parameter
+
Return value
Core.Menu#MENU_COALITION :
@@ -1177,6 +1194,27 @@ true if Unit is part of a Task in the Mission.
+
+
+
+
+
+
+ Parameter
+
+
+
+ ReportGroup :
+
+
+
+
+
+
+
+
@@ -1991,6 +2029,24 @@ The cleaned Task reference.
#MISSION :
self
+
+
+
+
+
+
+MISSION:ReportBriefing()
+
+
+
+
+Create a briefing report of the Mission.
+
+ Return value
+
+#string:
+
+
@@ -2015,17 +2071,22 @@ self
-MISSION:ReportOverview(TaskStatus)
+MISSION:ReportOverview(ReportGroup, TaskStatus)
Create a overview report of the Mission (multiple lines).
- Parameter
+ Parameters
+ ReportGroup :
+
+
+
+
TaskStatus :
@@ -2308,44 +2369,6 @@ The delay in seconds.
-
-MISSION:onbeforeComplete(From, Event, To)
-
-
-
-
-
-
-
- FSM function for a MISSION
- @param #MISSION self
- @param #string From
- @param #string Event
- @param #string To
-
- Parameters
-
-
-
- From :
-
-
-
-
- Event :
-
-
-
-
- To :
-
-
-
-
-
-
-
-
MISSION:onenterCOMPLETED(From, Event, To)
diff --git a/docs/Documentation/Movement.html b/docs/Documentation/Movement.html
index ab459b6d5..fe2422f58 100644
--- a/docs/Documentation/Movement.html
+++ b/docs/Documentation/Movement.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -215,7 +218,6 @@ on defined intervals (currently every minute).
- #number
MOVEMENT.AliveUnits
@@ -224,9 +226,6 @@ on defined intervals (currently every minute).
-
- Contains the counter how many units are currently alive
-
diff --git a/docs/Documentation/Object.html b/docs/Documentation/Object.html
index 1b5902a84..700110791 100644
--- a/docs/Documentation/Object.html
+++ b/docs/Documentation/Object.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Point.html b/docs/Documentation/Point.html
index 6da90c9fd..990058fa7 100644
--- a/docs/Documentation/Point.html
+++ b/docs/Documentation/Point.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -132,8 +135,8 @@
Hereby the change log:
-2017-03-03: POINT_VEC3:Explosion( ExplosionIntensity ) added.
-2017-03-03: POINT_VEC3:IlluminationBomb() added.
+2017-03-03: POINT_VEC3:Explosion( ExplosionIntensity ) added.
+2017-03-03: POINT_VEC3:IlluminationBomb() added.
2017-02-18: POINT_VEC3:NewFromVec2( Vec2, LandHeightAdd ) added.
@@ -162,7 +165,7 @@
COORDINATE
-
+COORDINATE class, extends Base#BASE
The COORDINATE class defines a 2D coordinate in the simulator.
@@ -170,7 +173,7 @@
POINT_VEC2
-
+
The Point#POINT_VEC2 class defines a 2D point in the simulator.
@@ -178,7 +181,7 @@
POINT_VEC3
-POINT_VEC3 class, extends Base#BASE
+
POINT_VEC3 defines a 3D point in the simulator and with its methods, you can use or manipulate the point in 3D space.
@@ -187,55 +190,151 @@
- COORDINATE:CoordinateMenu(RootMenu)
+ COORDINATE:Explosion(ExplosionIntensity)
+
+Creates an explosion at the point of a certain intensity.
+
+
+
+ COORDINATE:Flare(FlareColor, (, Azimuth)
+
+Flares the point in a color.
+
+
+
+ COORDINATE:FlareGreen((, Azimuth)
+
+Flare the COORDINATE Green.
+
+
+
+ COORDINATE:FlareRed(Azimuth)
+
+Flare the COORDINATE Red.
+
+
+
+ COORDINATE:FlareWhite((, Azimuth)
+
+Flare the COORDINATE White.
+
+
+
+ COORDINATE:FlareYellow((, Azimuth)
+
+Flare the COORDINATE Yellow.
+
+
+
+ COORDINATE:Get2DDistance(TargetCoordinate)
+
+Return the 2D distance in meters between the target COORDINATE and the COORDINATE.
+
+
+
+ COORDINATE:Get3DDistance(TargetCoordinate)
+
+Return the 3D distance in meters between the target COORDINATE and the COORDINATE.
+
+
+
+ COORDINATE:GetAltitudeText(Settings)
+
+Return the altitude text of the COORDINATE.
+
+
+
+ COORDINATE:GetAngleDegrees(DirectionVec3)
+
+Return an angle in degrees from the COORDINATE using a direction vector in Vec3 format.
+
+
+
+ COORDINATE:GetAngleRadians(DirectionVec3)
+
+Return an angle in radians from the COORDINATE using a direction vector in Vec3 format.
+
+
+
+ COORDINATE:GetBRAText(AngleRadians, Distance, Settings)
+
+Provides a Bearing / Range / Altitude string
+
+
+
+ COORDINATE:GetBRText(AngleRadians, Distance, Settings)
+
+Provides a Bearing / Range string
+
+
+
+ COORDINATE:GetBearingText(AngleRadians, Precision, Settings)
+
+Provides a bearing text in degrees.
+
+
+
+ COORDINATE:GetDirectionVec3(TargetCoordinate)
+
+Return a direction vector Vec3 from COORDINATE to the COORDINATE.
+
+
+
+ COORDINATE:GetDistanceText(Distance, Settings)
+
+Provides a distance text expressed in the units of measurement.
+
+
+
+ COORDINATE:GetNorthCorrectionRadians()
+
+Get a correction in radians of the real magnetic north of the COORDINATE.
+
+
+
+ COORDINATE:GetVec2()
+
+Return the coordinates of the COORDINATE in Vec2 format.
+
+
+
+ COORDINATE:GetVec3()
+
+Return the coordinates of the COORDINATE in Vec3 format.
+
+
+
+ COORDINATE:IlluminationBomb()
+
+Creates an illumination bomb at the point.
+
+
+
+ COORDINATE:IsLOS(ToCoordinate)
+
+Returns if a Coordinate has Line of Sight (LOS) with the ToPointVec3.
+
+
+
+ COORDINATE:IsModeA2A()
+
+Is the mode to A2A
+
+
+
+ COORDINATE:IsModeA2G()
+
+Is the mode to A2G
+
+
+
+ COORDINATE.Mode
- COORDINATE.LL_Accuracy
-
-
-
-
-
- COORDINATE.LL_DMS
-
-
-
-
-
- COORDINATE.MGRS_Accuracy
-
-
-
-
-
- COORDINATE:MenuLL_Accuracy(LL_Accuracy)
-
-
-
-
-
- COORDINATE:MenuLL_DMS(LL_DMS)
-
-
-
-
-
- COORDINATE:MenuMGRS_Accuracy(MGRS_Accuracy)
-
-
-
-
-
- COORDINATE:MenuSystem(System)
-
-
-
-
-
- COORDINATE:New(x, y, LandHeightAdd)
+ COORDINATE:New(x, y, z)
COORDINATE constructor.
@@ -253,34 +352,136 @@
- COORDINATE.System
+ COORDINATE:RoutePointAir(AltType, Type, Action, Speed, SpeedLocked)
+
+Build an air type route point.
+
+
+
+ COORDINATE:RoutePointGround(Speed, Formation)
+
+Build an ground type route point.
+
+
+
+ COORDINATE:SetHeading(Heading)
- COORDINATE.SystemMenu
+ COORDINATE:SetModeA2A()
-
+Set the mode to A2A
- COORDINATE:ToString()
+ COORDINATE:SetModeA2G()
+
+Set the mode to A2G
+
+
+
+ COORDINATE:Smoke(SmokeColor)
+
+Smokes the point in a color.
+
+
+
+ COORDINATE:SmokeBlue()
+
+Smoke the COORDINATE Blue.
+
+
+
+ COORDINATE:SmokeGreen()
+
+Smoke the COORDINATE Green.
+
+
+
+ COORDINATE:SmokeOrange()
+
+Smoke the COORDINATE Orange.
+
+
+
+ COORDINATE:SmokeRed()
+
+Smoke the COORDINATE Red.
+
+
+
+ COORDINATE:SmokeWhite()
+
+Smoke the COORDINATE White.
+
+
+
+ COORDINATE:ToString(Controllable, Settings)
Provides a coordinate string of the point, based on a coordinate format system:
* Uses default settings in COORDINATE.
- COORDINATE:ToStringLL(LL_Accuracy, LL_DMS)
+ COORDINATE:ToStringAspect(TargetCoordinate)
+
+Return an aspect string from a COORDINATE to the Angle of the object.
+
+
+
+ COORDINATE:ToStringBR(TargetCoordinate, FromCoordinate, Settings)
+
+Return a BR string from a COORDINATE to the COORDINATE.
+
+
+
+ COORDINATE:ToStringBRA(TargetCoordinate, FromCoordinate, Settings)
+
+Return a BRAA string from a COORDINATE to the COORDINATE.
+
+
+
+ COORDINATE:ToStringBULLS(Coalition, Settings)
+
+Return a BULLS string from a COORDINATE to the BULLS of the coalition.
+
+
+
+ COORDINATE:ToStringLL(Settings)
Provides a Lat Lon string
- COORDINATE:ToStringMGRS(MGRS_Accuracy)
+ COORDINATE:ToStringMGRS(Settings)
Provides a MGRS string
+
+
+
+ COORDINATE:Translate(Distance, Angle)
+
+Add a Distance in meters from the COORDINATE horizontal plane, with the given angle, and calculate the new COORDINATE.
+
+
+
+ COORDINATE.x
+
+
+
+
+
+ COORDINATE.y
+
+
+
+
+
+ COORDINATE.z
+
+
@@ -308,7 +509,7 @@
POINT_VEC2:DistanceFromPointVec2(PointVec2Reference)
-Calculate the distance from a reference #POINT_VEC2 .
+
@@ -321,12 +522,6 @@
POINT_VEC2:GetAlt()
Return the altitude (height) of the land at the POINT_VEC2.
-
-
-
- POINT_VEC2:GetAltitudeText()
-
-Return no text for the altitude of the POINT_VEC2.
@@ -339,6 +534,18 @@
POINT_VEC2:GetLon()
Return the Lon(gitude) coordinate of the POINTVEC2 (ie: (parent)POINT VEC3.z).
+
+
+
+ POINT_VEC2:GetRandomPointVec2InRadius(OuterRadius, InnerRadius)
+
+Return a random POINTVEC2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT VEC2.
+
+
+
+ POINT_VEC2:GetRandomVec2InRadius(OuterRadius, InnerRadius)
+
+Return a random Vec2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC2.
@@ -445,132 +652,24 @@
POINT_VEC3:AddZ(z)
Add to the z coordinate of the POINT_VEC3.
-
-
-
- POINT_VEC3:Explosion(ExplosionIntensity)
-
-Creates an explosion at the point of a certain intensity.
-
-
-
- POINT_VEC3:Flare(FlareColor, (, Azimuth)
-
-Flares the point in a color.
POINT_VEC3.FlareColor
-
-
-
- POINT_VEC3:FlareGreen((, Azimuth)
-
-Flare the POINT_VEC3 Green.
-
-
-
- POINT_VEC3:FlareRed(Azimuth)
-
-Flare the POINT_VEC3 Red.
-
-
-
- POINT_VEC3:FlareWhite((, Azimuth)
-
-Flare the POINT_VEC3 White.
-
-
-
- POINT_VEC3:FlareYellow((, Azimuth)
-
-Flare the POINT_VEC3 Yellow.
-
-
-
- POINT_VEC3:Get2DDistance(TargetPointVec3)
-
-Return the 2D distance in meters between the target POINTVEC3 and the POINT VEC3.
-
-
-
- POINT_VEC3:Get3DDistance(TargetPointVec3)
-
-Return the 3D distance in meters between the target POINTVEC3 and the POINT VEC3.
-
-
-
- POINT_VEC3:GetAltitudeText()
-
-Return the altitude text of the POINT_VEC3.
-
-
-
- POINT_VEC3:GetAngleDegrees(DirectionVec3)
-
-Return an angle in degrees from the POINT_VEC3 using a direction vector in Vec3 format.
-
-
-
- POINT_VEC3:GetAngleRadians(DirectionVec3)
-
-Return an angle in radians from the POINT_VEC3 using a direction vector in Vec3 format.
-
-
-
- POINT_VEC3:GetBRText(TargetPointVec3)
-
-Return a BR string from a POINTVEC3 to the POINT VEC3.
-
-
-
- POINT_VEC3:GetDirectionVec3(TargetPointVec3)
-
-Return a direction vector Vec3 from POINTVEC3 to the POINT VEC3.
-
-
-
- POINT_VEC3:GetNorthCorrectionRadians()
-
-Get a correction in radians of the real magnetic north of the POINT_VEC3.
-
-
-
- POINT_VEC3:GetRandomPointVec2InRadius(OuterRadius, InnerRadius)
-
-Return a random POINTVEC2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT VEC3.
POINT_VEC3:GetRandomPointVec3InRadius(OuterRadius, InnerRadius)
Return a random POINTVEC3 within an Outer Radius and optionally NOT within an Inner Radius of the POINT VEC3.
-
-
-
- POINT_VEC3:GetRandomVec2InRadius(OuterRadius, InnerRadius)
-
-Return a random Vec2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
POINT_VEC3:GetRandomVec3InRadius(OuterRadius, InnerRadius)
Return a random Vec3 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
-
-
-
- POINT_VEC3:GetVec2()
-
-Return the coordinates of the POINT_VEC3 in Vec2 format.
-
-
-
- POINT_VEC3:GetVec3()
-
-Return the coordinates of the POINT_VEC3 in Vec3 format.
@@ -589,30 +688,6 @@
POINT_VEC3:GetZ()
Return the z coordinate of the POINT_VEC3.
-
-
-
- POINT_VEC3:IlluminationBomb()
-
-Creates an illumination bomb at the point.
-
-
-
- POINT_VEC3:IsLOS(ToPointVec3)
-
-Returns if a PointVec3 has Line of Sight (LOS) with the ToPointVec3.
-
-
-
- POINT_VEC3:IsMetric()
-
-Gets if the POINT_VEC3 is metric or NM.
-
-
-
- POINT_VEC3.Metric
-
-
@@ -637,36 +712,18 @@
POINT_VEC3.RoutePointAction
-
-
-
- POINT_VEC3:RoutePointAir(AltType, Type, Action, Speed, SpeedLocked)
-
-Build an air type route point.
POINT_VEC3.RoutePointAltType
-
-
-
- POINT_VEC3:RoutePointGround(Speed, Formation)
-
-Build an ground type route point.
POINT_VEC3.RoutePointType
-
-
-
- POINT_VEC3:SetMetric(Metric)
-
-Sets the POINT_VEC3 metric or NM.
@@ -685,60 +742,12 @@
POINT_VEC3:SetZ(z)
Set the z coordinate of the POINT_VEC3.
-
-
-
- POINT_VEC3:Smoke(SmokeColor)
-
-Smokes the point in a color.
-
-
-
- POINT_VEC3:SmokeBlue()
-
-Smoke the POINT_VEC3 Blue.
POINT_VEC3.SmokeColor
-
-
-
- POINT_VEC3:SmokeGreen()
-
-Smoke the POINT_VEC3 Green.
-
-
-
- POINT_VEC3:SmokeOrange()
-
-Smoke the POINT_VEC3 Orange.
-
-
-
- POINT_VEC3:SmokeRed()
-
-Smoke the POINT_VEC3 Red.
-
-
-
- POINT_VEC3:SmokeWhite()
-
-Smoke the POINT_VEC3 White.
-
-
-
- POINT_VEC3:ToStringBR(AngleRadians, Distance)
-
-Provides a Bearing / Range string
-
-
-
- POINT_VEC3:Translate(Distance, Angle)
-
-Add a Distance in meters from the POINTVEC3 horizontal plane, with the given angle, and calculate the new POINT VEC3.
@@ -814,7 +823,7 @@
-
+COORDINATE class, extends Base#BASE
The COORDINATE class defines a 2D coordinate in the simulator.
@@ -844,9 +853,9 @@ to add or substract a value from the current respective axis value.
Note that the Set and Add methods return the current COORDINATE object, so these manipulation methods can be chained... For example:
local Vec2 = PointVec2:AddX( 100 ):AddY( 2000 ):GetVec2()
-
+
@@ -859,7 +868,7 @@ Note that the Set and Add methods return the current COORDINATE object, so these
-
+
The Point#POINT_VEC2 class defines a 2D point in the simulator.
@@ -888,9 +897,9 @@ to add or substract a value from the current respective axis value.
Note that the Set and Add methods return the current POINT_VEC2 object, so these manipulation methods can be chained... For example:
local Vec2 = PointVec2:AddX( 100 ):AddY( 2000 ):GetVec2()
-
+
@@ -903,15 +912,15 @@ Note that the Set and Add methods return the current POINT_VEC2 object, so these
-POINT_VEC3 class, extends Base#BASE
+
POINT_VEC3 defines a 3D point in the simulator and with its methods, you can use or manipulate the point in 3D space.
Important Note: Most of the functions in this section were taken from MIST, and reworked to OO concepts.
-In order to keep the credibility of the the author,
-I want to emphasize that the formulas embedded in the MIST framework were created by Grimes or previous authors,
+In order to keep the credibility of the the author,
+I want to emphasize that the formulas embedded in the MIST framework were created by Grimes or previous authors,
who you can find on the Eagle Dynamics Forums.
@@ -1046,10 +1055,10 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
+
@@ -1059,160 +1068,613 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
-
+COORDINATE:Explosion(ExplosionIntensity)
-
+Creates an explosion at the point of a certain intensity.
Parameter
+
+
+
+
+
+
+COORDINATE:Flare(FlareColor, (, Azimuth)
+
+
+
+
+Flares the point in a color.
+
+ Parameters
+
+
+
+
+
+
+
+COORDINATE:FlareGreen((, Azimuth)
+
+
+
+
+Flare the COORDINATE Green.
+
+ Parameters
+
+
+
+
+
+
+
+COORDINATE:FlareRed(Azimuth)
+
+
+
+
+Flare the COORDINATE Red.
+
+ Parameter
+
+
+
+
+
+
+
+COORDINATE:FlareWhite((, Azimuth)
+
+
+
+
+Flare the COORDINATE White.
+
+ Parameters
+
+
+
+
+
+
+
+COORDINATE:FlareYellow((, Azimuth)
+
+
+
+
+Flare the COORDINATE Yellow.
+
+ Parameters
+
+
+
+
+
+
+
+COORDINATE:Get2DDistance(TargetCoordinate)
+
+
+
+
+Return the 2D distance in meters between the target COORDINATE and the COORDINATE.
+
+ Parameter
+
+ Return value
+
+Dcs.DCSTypes#Distance :
+Distance The distance in meters.
+
+
+
+
+
+
+
+COORDINATE:Get3DDistance(TargetCoordinate)
+
+
+
+
+Return the 3D distance in meters between the target COORDINATE and the COORDINATE.
+
+ Parameter
+
+ Return value
+
+Dcs.DCSTypes#Distance :
+Distance The distance in meters.
+
+
+
+
+
+
+
+COORDINATE:GetAltitudeText(Settings)
+
+
+
+
+Return the altitude text of the COORDINATE.
+
+ Parameter
+
Return value
#string:
-The coordinate Text in the configured coordinate system.
+Altitude text.
- #number
-
-COORDINATE.LL_Accuracy
+
+COORDINATE:GetAngleDegrees(DirectionVec3)
-
-
-
-
-
-
-
- #boolean
-
-COORDINATE.LL_DMS
-
-
-
-
-
-
-
-
-
-
-
- #number
-
-COORDINATE.MGRS_Accuracy
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+Return an angle in degrees from the COORDINATE using a direction vector in Vec3 format.
Parameter
+ Return value
+
+#number:
+DirectionRadians The angle in degrees.
+
-
+COORDINATE:GetAngleRadians(DirectionVec3)
+
+
+
+
+Return an angle in radians from the COORDINATE using a direction vector in Vec3 format.
+
+ Parameter
+
+ Return value
+
+#number:
+DirectionRadians The angle in radians.
+
+
+
+
+
+
+
+COORDINATE:GetBRAText(AngleRadians, Distance, Settings)
+
+
+
+
+Provides a Bearing / Range / Altitude string
+
+ Parameters
+
+
+
+#number AngleRadians :
+The angle in randians
+
+
+
+
+#number Distance :
+The distance
+
+
+
+
+Core.Settings#SETTINGS Settings :
+
+
+
+ Return value
+
+#string:
+The BRA Text
+
+
+
+
+
+
+
+COORDINATE:GetBRText(AngleRadians, Distance, Settings)
+
+
+
+
+Provides a Bearing / Range string
+
+ Parameters
+
+
+
+#number AngleRadians :
+The angle in randians
+
+
+
+
+#number Distance :
+The distance
+
+
+
+
+Core.Settings#SETTINGS Settings :
+
+
+
+ Return value
+
+#string:
+The BR Text
+
+
+
+
+
+
+
+COORDINATE:GetBearingText(AngleRadians, Precision, Settings)
+
+
+
+
+Provides a bearing text in degrees.
+
+ Parameters
+
+
+
+#number AngleRadians :
+The angle in randians.
+
+
+
+
+#number Precision :
+The precision.
+
+
+
+
+Core.Settings#SETTINGS Settings :
+
+
+
+ Return value
+
+#string:
+The bearing text in degrees.
+
+
+
+
+
+
+
+COORDINATE:GetDirectionVec3(TargetCoordinate)
+
+
+
+
+Return a direction vector Vec3 from COORDINATE to the COORDINATE.
+
+ Parameter
+
+ Return value
+
+Dcs.DCSTypes#Vec3 :
+DirectionVec3 The direction vector in Vec3 format.
+
+
+
+
+
+
+
+COORDINATE:GetDistanceText(Distance, Settings)
+
+
+
+
+Provides a distance text expressed in the units of measurement.
+
+ Parameters
+
+ Return value
+
+#string:
+The distance text expressed in the units of measurement.
+
+
+
+
+
+
+
+COORDINATE:GetNorthCorrectionRadians()
+
+
+
+
+Get a correction in radians of the real magnetic north of the COORDINATE.
+
+ Return value
+
+#number:
+CorrectionRadians The correction in radians.
+
+
+
+
+
+
+
+COORDINATE:GetVec2()
+
+
+
+
+Return the coordinates of the COORDINATE in Vec2 format.
+
+ Return value
+
+Dcs.DCSTypes#Vec2 :
+The Vec2 format coordinate.
+
+
+
+
+
+
+
+COORDINATE:GetVec3()
+
+
+
+
+Return the coordinates of the COORDINATE in Vec3 format.
+
+ Return value
+
+Dcs.DCSTypes#Vec3 :
+The Vec3 format coordinate.
+
+
+
+
+
+
+
+COORDINATE:IlluminationBomb()
+
+
+
+
+Creates an illumination bomb at the point.
+
+
+
+
+
+
+
+COORDINATE:IsLOS(ToCoordinate)
+
+
+
+
+Returns if a Coordinate has Line of Sight (LOS) with the ToPointVec3.
+
+ Parameter
+
+ Return value
+
+#boolean:
+true If the ToCoordinate has LOS with the Coordinate, otherwise false.
+
+
+
+
+
+
+
+COORDINATE:IsModeA2A()
+
+
+
+
+Is the mode to A2A
+
+ Return value
+
+#boolean:
+
+
+
+
+
+
+
+
+COORDINATE:IsModeA2G()
+
+
+
+
+Is the mode to A2G
+
+ Return value
+
+#boolean:
+
+
+
+
+
+
+
+ #string
+
+COORDINATE.Mode
- Parameter
-
-
-
-
-
-
-
-
-
-
-
-
- Parameter
-
-
-
- MGRS_Accuracy :
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Parameter
-
-COORDINATE:New(x, y, LandHeightAdd)
+COORDINATE:New(x, y, z)
@@ -1235,8 +1697,8 @@ The y coordinate of the Vec3 point, pointing to the Right.
-Dcs.DCSTypes#Distance LandHeightAdd :
-(optional) The default height if required to be evaluated will be the land height of the x, y coordinate. You can specify an extra height to be added to the land height.
+Dcs.DCSTypes#Distance z :
+The z coordinate of the Vec3 point, pointing to the Right.
@@ -1275,8 +1737,8 @@ The Vec2 point.
Return value
-Core.Point#COORDINATE :
-self
+Core.Point#COORDINATE :
+
@@ -1302,21 +1764,7 @@ The Vec3 point.
Return value
-Core.Point#COORDINATE :
-self
-
-
-
-
-
-
- #string
-
-COORDINATE.System
-
-
-
-
+Core.Point#COORDINATE :
@@ -1324,21 +1772,235 @@ self
-
+COORDINATE:RoutePointAir(AltType, Type, Action, Speed, SpeedLocked)
+
+
+
+
+Build an air type route point.
+
+ Parameters
+
+ Return value
+
+#table:
+The route point.
+
+
+
+
+
+
+
+COORDINATE:RoutePointGround(Speed, Formation)
+
+
+
+
+Build an ground type route point.
+
+ Parameters
+
+ Return value
+
+#table:
+The route point.
+
+
+
+
+
+
+
+COORDINATE:SetHeading(Heading)
+ Parameter
+
+
+
+
+
+
+
+COORDINATE:SetModeA2A()
+
+
+
+
+Set the mode to A2A
+
+ Return value
+
+#COORDINATE :
+
+
+
+
+
+
+
+
+COORDINATE:SetModeA2G()
+
+
+
+
+Set the mode to A2G
+
+ Return value
+
+#COORDINATE :
+
+
+
+
+
+
+
+
+COORDINATE:Smoke(SmokeColor)
+
+
+
+
+Smokes the point in a color.
+
+ Parameter
+
+
+
+
+
+
+
+COORDINATE:SmokeBlue()
+
+
+
+
+Smoke the COORDINATE Blue.
+
+
+
+
+
+
+
+COORDINATE:SmokeGreen()
+
+
+
+
+Smoke the COORDINATE Green.
+
+
+
+
+
+
+
+COORDINATE:SmokeOrange()
+
+
+
+
+Smoke the COORDINATE Orange.
+
+
+
+
+
+
+
+COORDINATE:SmokeRed()
+
+
+
+
+Smoke the COORDINATE Red.
+
+
+
+
+
+
+
+COORDINATE:SmokeWhite()
+
+
+
+
+Smoke the COORDINATE White.
+
-COORDINATE:ToString()
+COORDINATE:ToString(Controllable, Settings)
@@ -1351,7 +2013,19 @@ self
Can be overridden if for a GROUP containing x clients, a menu was selected to override the default.
+ Parameters
+
Return value
#string:
@@ -1362,26 +2036,153 @@ The coordinate Text in the configured coordinate system.
+
+COORDINATE:ToStringAspect(TargetCoordinate)
+
+
+
+
+Return an aspect string from a COORDINATE to the Angle of the object.
+
+ Parameter
+
+ Return value
+
+#string:
+The Aspect string, which is Hot, Cold or Flanking.
+
+
+
+
+
+
+
+COORDINATE:ToStringBR(TargetCoordinate, FromCoordinate, Settings)
+
+
+
+
+Return a BR string from a COORDINATE to the COORDINATE.
+
+ Parameters
+
+ Return value
+
+#string:
+The BR text.
+
+
+
+
+
+
+
+COORDINATE:ToStringBRA(TargetCoordinate, FromCoordinate, Settings)
+
+
+
+
+Return a BRAA string from a COORDINATE to the COORDINATE.
+
+ Parameters
+
+ Return value
+
+#string:
+The BR text.
+
+
+
+
+
+
+
+COORDINATE:ToStringBULLS(Coalition, Settings)
+
+
+
+
+Return a BULLS string from a COORDINATE to the BULLS of the coalition.
+
+ Parameters
+
+ Return value
+
+#string:
+The BR text.
+
+
+
+
+
+
-COORDINATE:ToStringLL(LL_Accuracy, LL_DMS)
+COORDINATE:ToStringLL(Settings)
Provides a Lat Lon string
- Parameters
+ Parameter
-#number LL_Accuracy :
-The accurancy of significant numbers behind the comma... So Accurancy of 2 is 0.01.
-
-
-
-
-#boolean LL_DMS :
-true = Degrees, Minutes, Seconds; false = Degrees, Minutes
+Core.Settings#SETTINGS Settings :
+(optional) Settings
@@ -1396,7 +2197,7 @@ The LL Text
-COORDINATE:ToStringMGRS(MGRS_Accuracy)
+COORDINATE:ToStringMGRS(Settings)
@@ -1407,14 +2208,8 @@ The LL Text
-#number MGRS_Accuracy :
-of the 5 digit code.
-Precision depends on the Accuracy choosen:
- * 0 = no digits - precision level 100 km
- * 1 = 1 digits - precision level 10 km
- * 2 = 2 digits - precision level 1 km
- * 3 = 3 digits - precision level 100 m
- * 4 = 4 digits - precision level 10 m.
+Core.Settings#SETTINGS Settings :
+(optional) Settings
@@ -1425,7 +2220,88 @@ The MGRS Text
+
+
+
+COORDINATE:Translate(Distance, Angle)
+
+
+
+
+Add a Distance in meters from the COORDINATE horizontal plane, with the given angle, and calculate the new COORDINATE.
+
+ Parameters
+
+ Return value
+
+#COORDINATE :
+The new calculated COORDINATE.
+
+
+
+
+
+
+
+
+COORDINATE.x
+
+
+
+
+
+
+
+
+
+
+
+
+
+COORDINATE.y
+
+
+
+
+
+
+
+
+
+
+
+
+
+COORDINATE.z
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Field(s)
@@ -1518,22 +2394,23 @@ The y coordinate.
-Calculate the distance from a reference #POINT_VEC2 .
+
+
+
+ TODO: Check this to replace
+- Calculate the distance from a reference #POINT_VEC2 .
+ @param #POINTVEC2 self
+ @param #POINT VEC2 PointVec2Reference The reference #POINT_VEC2 .
+ @return Dcs.DCSTypes#Distance The distance from the reference #POINT_VEC2 in meters.
Parameter
- Return value
-
-Dcs.DCSTypes#Distance :
-The distance from the reference #POINT_VEC2 in meters.
-
@@ -1584,24 +2461,6 @@ The land altitude.
-
-POINT_VEC2:GetAltitudeText()
-
-
-
-
-Return no text for the altitude of the POINT_VEC2.
-
- Return value
-
-#string:
-Empty string.
-
-
-
-
-
-
POINT_VEC2:GetLat()
@@ -1638,6 +2497,68 @@ The y coodinate.
+
+POINT_VEC2:GetRandomPointVec2InRadius(OuterRadius, InnerRadius)
+
+
+
+
+Return a random POINTVEC2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT VEC2.
+
+ Parameters
+
+ Return value
+
+#POINT_VEC2 :
+
+
+
+
+
+
+
+
+POINT_VEC2:GetRandomVec2InRadius(OuterRadius, InnerRadius)
+
+
+
+
+Return a random Vec2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC2.
+
+ Parameters
+
+ Return value
+
+Dcs.DCSTypes#Vec2 :
+Vec2
+
+
+
+
+
+
POINT_VEC2:GetX()
@@ -2069,59 +2990,6 @@ The z coordinate value to add to the current z coodinate.
#POINT_VEC3 :
-
-
-
-
-
-
-POINT_VEC3:Explosion(ExplosionIntensity)
-
-
-
-
-Creates an explosion at the point of a certain intensity.
-
- Parameter
-
-
-
-
-
-
-
-POINT_VEC3:Flare(FlareColor, (, Azimuth)
-
-
-
-
-Flares the point in a color.
-
- Parameters
-
@@ -2136,337 +3004,6 @@ ptional) Azimuth The azimuth of the flare direction. The default azimuth is 0.
-
-
-
-
-
-
-POINT_VEC3:FlareGreen((, Azimuth)
-
-
-
-
-Flare the POINT_VEC3 Green.
-
- Parameters
-
-
-
-
-
-
-
-POINT_VEC3:FlareRed(Azimuth)
-
-
-
-
-Flare the POINT_VEC3 Red.
-
- Parameter
-
-
-
-
-
-
-
-POINT_VEC3:FlareWhite((, Azimuth)
-
-
-
-
-Flare the POINT_VEC3 White.
-
- Parameters
-
-
-
-
-
-
-
-POINT_VEC3:FlareYellow((, Azimuth)
-
-
-
-
-Flare the POINT_VEC3 Yellow.
-
- Parameters
-
-
-
-
-
-
-
-POINT_VEC3:Get2DDistance(TargetPointVec3)
-
-
-
-
-Return the 2D distance in meters between the target POINTVEC3 and the POINT VEC3.
-
- Parameter
-
- Return value
-
-Dcs.DCSTypes#Distance :
-Distance The distance in meters.
-
-
-
-
-
-
-
-POINT_VEC3:Get3DDistance(TargetPointVec3)
-
-
-
-
-Return the 3D distance in meters between the target POINTVEC3 and the POINT VEC3.
-
- Parameter
-
- Return value
-
-Dcs.DCSTypes#Distance :
-Distance The distance in meters.
-
-
-
-
-
-
-
-POINT_VEC3:GetAltitudeText()
-
-
-
-
-Return the altitude text of the POINT_VEC3.
-
- Return value
-
-#string:
-Altitude text.
-
-
-
-
-
-
-
-POINT_VEC3:GetAngleDegrees(DirectionVec3)
-
-
-
-
-Return an angle in degrees from the POINT_VEC3 using a direction vector in Vec3 format.
-
- Parameter
-
- Return value
-
-#number:
-DirectionRadians The angle in degrees.
-
-
-
-
-
-
-
-POINT_VEC3:GetAngleRadians(DirectionVec3)
-
-
-
-
-Return an angle in radians from the POINT_VEC3 using a direction vector in Vec3 format.
-
- Parameter
-
- Return value
-
-#number:
-DirectionRadians The angle in radians.
-
-
-
-
-
-
-
-POINT_VEC3:GetBRText(TargetPointVec3)
-
-
-
-
-Return a BR string from a POINTVEC3 to the POINT VEC3.
-
- Parameter
-
- Return value
-
-#string:
-The BR text.
-
-
-
-
-
-
-
-POINT_VEC3:GetDirectionVec3(TargetPointVec3)
-
-
-
-
-Return a direction vector Vec3 from POINTVEC3 to the POINT VEC3.
-
- Parameter
-
- Return value
-
-Dcs.DCSTypes#Vec3 :
-DirectionVec3 The direction vector in Vec3 format.
-
-
-
-
-
-
-
-POINT_VEC3:GetNorthCorrectionRadians()
-
-
-
-
-Get a correction in radians of the real magnetic north of the POINT_VEC3.
-
- Return value
-
-#number:
-CorrectionRadians The correction in radians.
-
-
-
-
-
-
-
-POINT_VEC3:GetRandomPointVec2InRadius(OuterRadius, InnerRadius)
-
-
-
-
-Return a random POINTVEC2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT VEC3.
-
- Parameters
-
- Return value
-
-#POINT_VEC2 :
-
-
@@ -2498,37 +3035,6 @@ CorrectionRadians The correction in radians.
#POINT_VEC3 :
-
-
-
-
-
-
-POINT_VEC3:GetRandomVec2InRadius(OuterRadius, InnerRadius)
-
-
-
-
-Return a random Vec2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.
-
- Parameters
-
- Return value
-
-Dcs.DCSTypes#Vec2 :
-Vec2
-
@@ -2565,42 +3071,6 @@ Vec3
-
-POINT_VEC3:GetVec2()
-
-
-
-
-Return the coordinates of the POINT_VEC3 in Vec2 format.
-
- Return value
-
-Dcs.DCSTypes#Vec2 :
-The Vec2 coodinate.
-
-
-
-
-
-
-
-POINT_VEC3:GetVec3()
-
-
-
-
-Return the coordinates of the POINT_VEC3 in Vec3 format.
-
- Return value
-
-Dcs.DCSTypes#Vec3 :
-The Vec3 coodinate.
-
-
-
-
-
-
POINT_VEC3:GetX()
@@ -2650,77 +3120,6 @@ The y coodinate.
#number:
The z coodinate.
-
-
-
-
-
-
-POINT_VEC3:IlluminationBomb()
-
-
-
-
-Creates an illumination bomb at the point.
-
-
-
-
-
-
-
-POINT_VEC3:IsLOS(ToPointVec3)
-
-
-
-
-Returns if a PointVec3 has Line of Sight (LOS) with the ToPointVec3.
-
- Parameter
-
- Return value
-
-#boolean:
-true If the ToPointVec3 has LOS with the PointVec3, otherwise false.
-
-
-
-
-
-
-
-POINT_VEC3:IsMetric()
-
-
-
-
-Gets if the POINT_VEC3 is metric or NM.
-
- Return value
-
-#boolean:
-Metric true means metric, false means NM.
-
-
-
-
-
-
-
-
-POINT_VEC3.Metric
-
-
-
-
-
-
@@ -2757,8 +3156,8 @@ The z coordinate of the Vec3 point, pointing to the Right.
Return value
-Core.Point#POINT_VEC3 :
-self
+Core.Point#POINT_VEC3 :
+
@@ -2783,7 +3182,8 @@ The Vec2 point.
- LandHeightAdd :
+Dcs.DCSTypes#Distance LandHeightAdd :
+(optional) Add a landheight.
@@ -2833,57 +3233,6 @@ self
-
-
-
-
-
-
-POINT_VEC3:RoutePointAir(AltType, Type, Action, Speed, SpeedLocked)
-
-
-
-
-Build an air type route point.
-
- Parameters
-
- Return value
-
-#table:
-The route point.
-
@@ -2898,39 +3247,6 @@ The route point.
-
-
-
-
-
-
-POINT_VEC3:RoutePointGround(Speed, Formation)
-
-
-
-
-Build an ground type route point.
-
- Parameters
-
- Return value
-
-#table:
-The route point.
-
@@ -2945,28 +3261,6 @@ The route point.
-
-
-
-
-
-
-POINT_VEC3:SetMetric(Metric)
-
-
-
-
-Sets the POINT_VEC3 metric or NM.
-
- Parameter
-
@@ -3048,40 +3342,6 @@ The z coordinate.
#POINT_VEC3 :
-
-
-
-
-
-
-POINT_VEC3:Smoke(SmokeColor)
-
-
-
-
-Smokes the point in a color.
-
- Parameter
-
-
-
-
-
-
-
-POINT_VEC3:SmokeBlue()
-
-
-
-
-Smoke the POINT_VEC3 Blue.
-
@@ -3096,124 +3356,6 @@ The z coordinate.
-
-
-
-
-
-
-POINT_VEC3:SmokeGreen()
-
-
-
-
-Smoke the POINT_VEC3 Green.
-
-
-
-
-
-
-
-POINT_VEC3:SmokeOrange()
-
-
-
-
-Smoke the POINT_VEC3 Orange.
-
-
-
-
-
-
-
-POINT_VEC3:SmokeRed()
-
-
-
-
-Smoke the POINT_VEC3 Red.
-
-
-
-
-
-
-
-POINT_VEC3:SmokeWhite()
-
-
-
-
-Smoke the POINT_VEC3 White.
-
-
-
-
-
-
-
-POINT_VEC3:ToStringBR(AngleRadians, Distance)
-
-
-
-
-Provides a Bearing / Range string
-
- Parameters
-
- Return value
-
-#string:
-The BR Text
-
-
-
-
-
-
-
-POINT_VEC3:Translate(Distance, Angle)
-
-
-
-
-Add a Distance in meters from the POINTVEC3 horizontal plane, with the given angle, and calculate the new POINT VEC3.
-
- Parameters
-
- Return value
-
-#POINT_VEC3 :
-The new calculated POINT_VEC3.
-
diff --git a/docs/Documentation/Positionable.html b/docs/Documentation/Positionable.html
index e9d8defe0..26999f404 100644
--- a/docs/Documentation/Positionable.html
+++ b/docs/Documentation/Positionable.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Process_JTAC.html b/docs/Documentation/Process_JTAC.html
index 1dbc2c736..be64e486d 100644
--- a/docs/Documentation/Process_JTAC.html
+++ b/docs/Documentation/Process_JTAC.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Process_Pickup.html b/docs/Documentation/Process_Pickup.html
index 2a3293148..4b57e65f0 100644
--- a/docs/Documentation/Process_Pickup.html
+++ b/docs/Documentation/Process_Pickup.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Radio.html b/docs/Documentation/Radio.html
index 540e4f3b5..93a2ea611 100644
--- a/docs/Documentation/Radio.html
+++ b/docs/Documentation/Radio.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Route.html b/docs/Documentation/Route.html
index 324486bf7..70f8fc1d6 100644
--- a/docs/Documentation/Route.html
+++ b/docs/Documentation/Route.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -210,12 +213,30 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
ACT_ROUTE.ClassName
+
+
+
+ ACT_ROUTE.Coordinate
+
+
ACT_ROUTE.DisplayCount
+
+
+
+ ACT_ROUTE:GetRouteText(Controllable)
+
+Get the routing text to be displayed.
+
+
+
+ ACT_ROUTE:MenuCancel()
+
+
@@ -228,6 +249,24 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
ACT_ROUTE.ProcessUnit
+
+
+
+ ACT_ROUTE.RouteMode
+
+
+
+
+
+ ACT_ROUTE:SetMenuCancel(MenuGroup, MenuText, ParentMenu, MenuTime)
+
+Set a Cancel Menu item.
+
+
+
+ ACT_ROUTE:SetRouteMode(RouteMode)
+
+Set the route mode.
@@ -268,6 +307,12 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
ACT_ROUTE_POINT.ClassName
+
+
+
+ ACT_ROUTE_POINT.Coordinate
+
+
@@ -295,33 +340,27 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
- ACT_ROUTE_POINT:GetPointVec2()
+ ACT_ROUTE_POINT:GetCoordinate()
-Get PointVec2
+Get Coordinate
ACT_ROUTE_POINT:GetRange()
-Get Range around PointVec2
+Get Range around Coordinate
ACT_ROUTE_POINT:Init(FsmRoute)
-
-
-
-
- ACT_ROUTE_POINT:New(The, Range, Zone, PointVec2)
-
Creates a new routing state machine.
- ACT_ROUTE_POINT.PointVec2
+ ACT_ROUTE_POINT:New(The, Range, Zone, Coordinate)
-
+Creates a new routing state machine.
@@ -331,15 +370,15 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
- ACT_ROUTE_POINT:SetPointVec2(PointVec2)
+ ACT_ROUTE_POINT:SetCoordinate(Coordinate)
-Set PointVec2
+Set Coordinate
ACT_ROUTE_POINT:SetRange(Range)
-Set Range around PointVec2
+Set Range around Coordinate
@@ -349,7 +388,7 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
- ACT_ROUTE_POINT:onenterReporting(ProcessUnit, Event, From, To)
+ ACT_ROUTE_POINT:onafterReport(ProcessUnit, Event, From, To)
StateMachine callback function
@@ -365,6 +404,12 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
+ ACT_ROUTE_ZONE.Altitude
+
+
+
+
+
ACT_ROUTE_ZONE.ClassName
@@ -398,6 +443,12 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
ACT_ROUTE_ZONE:GetZone()
Get Zone
+
+
+
+ ACT_ROUTE_ZONE.Heading
+
+
@@ -419,7 +470,7 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
- ACT_ROUTE_ZONE:SetZone(Zone)
+ ACT_ROUTE_ZONE:SetZone(Zone, Altitude, Heading)
Set Zone
@@ -437,7 +488,7 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
- ACT_ROUTE_ZONE:onenterReporting(ProcessUnit, Event, From, To)
+ ACT_ROUTE_ZONE:onafterReport(ProcessUnit, Event, From, To)
StateMachine callback function
@@ -512,6 +563,20 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
+
+
+
+
+
+ Core.Point#COORDINATE
+
+ACT_ROUTE.Coordinate
+
+
+
+
+
+
@@ -526,6 +591,48 @@ Upon arrival at the zone, a confirmation of arrival is sent, and the process wil
+
+
+
+
+
+
+ACT_ROUTE:GetRouteText(Controllable)
+
+
+
+
+Get the routing text to be displayed.
+
+
+The route mode determines the text displayed.
+
+ Parameter
+
+ Return value
+
+#string:
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -561,6 +668,96 @@ self
+
+
+
+
+
+
+
+ACT_ROUTE.RouteMode
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Set a Cancel Menu item.
+
+ Parameters
+
+
+
+ MenuGroup :
+
+
+
+
+ MenuText :
+
+
+
+
+ ParentMenu :
+
+
+
+
+ MenuTime :
+
+
+
+ Return value
+
+#ACT_ROUTE :
+
+
+
+
+
+
+
+
+ACT_ROUTE:SetRouteMode(RouteMode)
+
+
+
+
+Set the route mode.
+
+
+There are 2 route modes supported:
+
+
+ SetRouteMode( "B" ): Route mode is Bearing and Range.
+ SetRouteMode( "C" ): Route mode is LL or MGRS according coordinate system setup.
+
+
+
+ Parameter
+
+ Return value
+
+#ACT_ROUTE :
+
+
@@ -707,6 +904,20 @@ self
+
+
+
+
+
+
+
+ACT_ROUTE_POINT.Coordinate
+
+
+
+
+
+
@@ -771,18 +982,18 @@ self
-
-ACT_ROUTE_POINT:GetPointVec2()
+
+ACT_ROUTE_POINT:GetCoordinate()
-Get PointVec2
+Get Coordinate
Return value
-Core.Point#POINT_VEC2 :
-PointVec2 The PointVec2 to route to.
+Core.Point#COORDINATE :
+Coordinate The Coordinate to route to.
@@ -795,7 +1006,7 @@ PointVec2 The PointVec2 to route to.
-Get Range around PointVec2
+Get Range around Coordinate
Return value
@@ -813,7 +1024,10 @@ The Range to consider the arrival. Default is 10000 meters.
+Creates a new routing state machine.
+
+The task will route a controllable to a Coordinate until the controllable is within the Range.
Parameter
@@ -829,7 +1043,7 @@ The Range to consider the arrival. Default is 10000 meters.
-ACT_ROUTE_POINT:New(The, Range, Zone, PointVec2)
+ACT_ROUTE_POINT:New(The, Range, Zone, Coordinate)
@@ -837,14 +1051,14 @@ The Range to consider the arrival. Default is 10000 meters.
Creates a new routing state machine.
-The task will route a controllable to a PointVec2 until the controllable is within the Range.
+The task will route a controllable to a Coordinate until the controllable is within the Range.
Parameters
-
-
-
-
-
-
-
-ACT_ROUTE_POINT.PointVec2
-
-
-
-
-
-
@@ -896,20 +1096,20 @@ The Distance to Target.
-
-ACT_ROUTE_POINT:SetPointVec2(PointVec2)
+
+ACT_ROUTE_POINT:SetCoordinate(Coordinate)
-Set PointVec2
+Set Coordinate
Parameter
@@ -924,7 +1124,7 @@ The PointVec2 to route to.
-Set Range around PointVec2
+Set Range around Coordinate
Parameter
@@ -954,8 +1154,8 @@ The Range to consider the arrival. Default is 10000 meters.
-
-ACT_ROUTE_POINT:onenterReporting(ProcessUnit, Event, From, To)
+
+ACT_ROUTE_POINT:onafterReport(ProcessUnit, Event, From, To)
@@ -1022,6 +1222,20 @@ The Range to consider the arrival. Default is 10000 meters.
+
+
+ACT_ROUTE_ZONE.Altitude
+
+
+
+
+
+
+
+
+
+
+
#string
ACT_ROUTE_ZONE.ClassName
@@ -1108,6 +1322,20 @@ The Range to consider the arrival. Default is 10000 meters.
Core.Zone#ZONE_BASE :
Zone The Zone object where to route to.
+
+
+
+
+
+
+
+ACT_ROUTE_ZONE.Heading
+
+
+
+
+
+
@@ -1173,20 +1401,30 @@ Zone The Zone object where to route to.
-ACT_ROUTE_ZONE:SetZone(Zone)
+ACT_ROUTE_ZONE:SetZone(Zone, Altitude, Heading)
Set Zone
- Parameter
+ Parameters
@@ -1222,8 +1460,8 @@ The Zone object where to route to.
-
-ACT_ROUTE_ZONE:onenterReporting(ProcessUnit, Event, From, To)
+
+ACT_ROUTE_ZONE:onafterReport(ProcessUnit, Event, From, To)
diff --git a/docs/Documentation/Scenery.html b/docs/Documentation/Scenery.html
index cb14ba875..d6112dbe3 100644
--- a/docs/Documentation/Scenery.html
+++ b/docs/Documentation/Scenery.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/ScheduleDispatcher.html b/docs/Documentation/ScheduleDispatcher.html
index 7416d024b..689726c93 100644
--- a/docs/Documentation/ScheduleDispatcher.html
+++ b/docs/Documentation/ScheduleDispatcher.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Scheduler.html b/docs/Documentation/Scheduler.html
index a6cc977ad..08bfa3271 100644
--- a/docs/Documentation/Scheduler.html
+++ b/docs/Documentation/Scheduler.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Scoring.html b/docs/Documentation/Scoring.html
index bfa65d476..3d8500961 100644
--- a/docs/Documentation/Scoring.html
+++ b/docs/Documentation/Scoring.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -232,6 +235,34 @@ local ScoringSecondMission = SCORING:New( "SecondMission" )
The above documents that 2 Scoring objects are created, ScoringFirstMission and ScoringSecondMission.
+*IMPORTANT!!!
+In order to allow DCS world to write CSV files, you need to adapt a configuration file in your DCS world installation on the server .
+For this, browse to the missionscripting.lua file in your DCS world installation folder.
+For me, this installation folder is in D:\Program Files\Eagle Dynamics\DCS World\Scripts .
+
+Edit a few code lines in the MissionScripting.lua file. Comment out the lines os , io and lfs :
+
+ do
+ --sanitizeModule('os')
+ --sanitizeModule('io')
+ --sanitizeModule('lfs')
+ require = nil
+ loadlib = nil
+ end
+
+
+When these lines are not sanitized, functions become available to check the time, and to write files to your system at the above specified location.
+Note that the MissionScripting.lua file provides a warning. So please beware of this warning as outlined by Eagle Dynamics!
+
+ --Sanitize Mission Scripting environment
+ --This makes unavailable some unsecure functions.
+ --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions.
+ --You can remove the code below and make availble these functions at your own risk.
+
+
+The MOOSE designer cannot take any responsibility of any damage inflicted as a result of the de-sanitization.
+That being said, I hope that the SCORING class provides you with a great add-on to score your squad mates achievements.
+
1.9) Configure messages.
When players hit or destroy targets, messages are sent.
diff --git a/docs/Documentation/Sead.html b/docs/Documentation/Sead.html
index 7d90b36be..796e9884d 100644
--- a/docs/Documentation/Sead.html
+++ b/docs/Documentation/Sead.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Set.html b/docs/Documentation/Set.html
index 16bb26c4b..5c4c60a63 100644
--- a/docs/Documentation/Set.html
+++ b/docs/Documentation/Set.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Settings.html b/docs/Documentation/Settings.html
new file mode 100644
index 000000000..354a931f0
--- /dev/null
+++ b/docs/Documentation/Settings.html
@@ -0,0 +1,1450 @@
+
+
+
+
+
+
+
+
+
+
+
+
Module Settings
+
+
Core - SETTINGS classe defines the format settings management for measurement.
+
+
+
+
+
+
+
+
Demo Missions
+
+
+
+
+
+
+
+
+
+
YouTube Channel
+
+
+
+
+
+
Authors:
+
+
+ FlightControl : Design & Programming
+
+
+
Contributions:
+
+
+
Global(s)
+
+
+
+
+ SETTINGS:A2AMenuSystem(A2ASystem)
+
+
+
+
+
+ SETTINGS.A2ASystem
+
+
+
+
+
+ SETTINGS:A2GMenuSystem(A2GSystem)
+
+
+
+
+
+ SETTINGS.A2GSystem
+
+
+
+
+
+ SETTINGS.DefaultMenu
+
+
+
+
+
+ SETTINGS:GetLL_Accuracy()
+
+Gets the SETTINGS LL accuracy.
+
+
+
+ SETTINGS:GetLL_DMS()
+
+Gets the SETTINGS LL DMS.
+
+
+
+ SETTINGS:GetMGRS_Accuracy()
+
+Gets the SETTINGS MGRS accuracy.
+
+
+
+ SETTINGS:IsA2A_BRA()
+
+Is BRA
+
+
+
+ SETTINGS:IsA2A_BULLS()
+
+Is BULLS
+
+
+
+ SETTINGS:IsA2G_BRA()
+
+Is BRA
+
+
+
+ SETTINGS:IsA2G_LL()
+
+Is LL
+
+
+
+ SETTINGS:IsA2G_MGRS()
+
+Is MGRS
+
+
+
+ SETTINGS:IsImperial()
+
+Gets if the SETTINGS is imperial.
+
+
+
+ SETTINGS:IsMetric()
+
+Gets if the SETTINGS is metric.
+
+
+
+ SETTINGS.LL_Accuracy
+
+
+
+
+
+ SETTINGS.LL_DMS
+
+
+
+
+
+ SETTINGS.MGRS_Accuracy
+
+
+
+
+
+ SETTINGS:MenuGroupA2ASystem(PlayerUnit, PlayerGroup, PlayerName, A2ASystem)
+
+
+
+
+
+ SETTINGS:MenuGroupA2GSystem(PlayerUnit, PlayerGroup, PlayerName, A2GSystem)
+
+
+
+
+
+ SETTINGS:MenuGroupLL_AccuracySystem(PlayerUnit, PlayerGroup, PlayerName, LL_Accuracy)
+
+
+
+
+
+ SETTINGS:MenuGroupLL_DMSSystem(PlayerUnit, PlayerGroup, PlayerName, LL_DMS)
+
+
+
+
+
+ SETTINGS:MenuGroupMGRS_AccuracySystem(PlayerUnit, PlayerGroup, PlayerName, MGRS_Accuracy)
+
+
+
+
+
+ SETTINGS:MenuGroupMWSystem(PlayerUnit, PlayerGroup, PlayerName, MW)
+
+
+
+
+
+ SETTINGS:MenuLL_Accuracy(LL_Accuracy)
+
+
+
+
+
+ SETTINGS:MenuLL_DMS(LL_DMS)
+
+
+
+
+
+ SETTINGS:MenuMGRS_Accuracy(MGRS_Accuracy)
+
+
+
+
+
+ SETTINGS:MenuMWSystem(MW)
+
+
+
+
+
+ SETTINGS.MenuText
+
+
+
+
+
+ SETTINGS.Metric
+
+
+
+
+
+ SETTINGS.Metrics
+
+
+
+
+
+ SETTINGS.PlayerMenu
+
+
+
+
+
+ SETTINGS:RemovePlayerMenu(RootMenu, PlayerUnit)
+
+
+
+
+
+ SETTINGS:Set(PlayerName)
+
+SETTINGS constructor.
+
+
+
+ SETTINGS:SetA2A_BRA()
+
+Sets A2A BRA
+
+
+
+ SETTINGS:SetA2A_BULLS()
+
+Sets A2A BULLS
+
+
+
+ SETTINGS:SetA2G_BRA()
+
+Sets A2G BRA
+
+
+
+ SETTINGS:SetA2G_LL()
+
+Sets A2G LL
+
+
+
+ SETTINGS:SetA2G_MGRS()
+
+Sets A2G MGRS
+
+
+
+ SETTINGS:SetImperial()
+
+Sets the SETTINGS imperial.
+
+
+
+ SETTINGS:SetLL_Accuracy(LL_Accuracy)
+
+Sets the SETTINGS LL accuracy.
+
+
+
+ SETTINGS:SetLL_DMS(LL_DMS)
+
+Sets the SETTINGS LL DMS.
+
+
+
+ SETTINGS:SetMGRS_Accuracy(MGRS_Accuracy)
+
+Sets the SETTINGS MGRS accuracy.
+
+
+
+ SETTINGS:SetMetric()
+
+Sets the SETTINGS metric.
+
+
+
+ SETTINGS:SetPlayerMenu(RootMenu, PlayerUnit, MenuText)
+
+
+
+
+
+ SETTINGS:SetSystemMenu(RootMenu, MenuText)
+
+
+
+
+
+ SETTINGS.SettingsMenu
+
+
+
+
+
+
+
Global(s)
+
+
+
+ #SETTINGS
+
+SETTINGS
+
+
+
+
+SETTINGS class, extends Base#BASE
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
+
+
+
+
+ Parameter
+
+
+
+
+
+
+ #string
+
+SETTINGS.A2ASystem
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameter
+
+
+
+
+
+
+ #string
+
+SETTINGS.A2GSystem
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+SETTINGS:GetLL_Accuracy()
+
+
+
+
+Gets the SETTINGS LL accuracy.
+
+ Return value
+
+#number:
+
+
+
+
+
+
+
+
+SETTINGS:GetLL_DMS()
+
+
+
+
+Gets the SETTINGS LL DMS.
+
+ Return value
+
+#number:
+
+
+
+
+
+
+
+
+SETTINGS:GetMGRS_Accuracy()
+
+
+
+
+Gets the SETTINGS MGRS accuracy.
+
+ Return value
+
+#number:
+
+
+
+
+
+
+
+
+SETTINGS:IsA2A_BRA()
+
+
+
+
+Is BRA
+
+ Return value
+
+#boolean:
+true if BRA
+
+
+
+
+
+
+
+SETTINGS:IsA2A_BULLS()
+
+
+
+
+Is BULLS
+
+ Return value
+
+#boolean:
+true if BULLS
+
+
+
+
+
+
+
+SETTINGS:IsA2G_BRA()
+
+
+
+
+Is BRA
+
+ Return value
+
+#boolean:
+true if BRA
+
+
+
+
+
+
+
+SETTINGS:IsA2G_LL()
+
+
+
+
+Is LL
+
+ Return value
+
+#boolean:
+true if LL
+
+
+
+
+
+
+
+SETTINGS:IsA2G_MGRS()
+
+
+
+
+Is MGRS
+
+ Return value
+
+#boolean:
+true if MGRS
+
+
+
+
+
+
+
+SETTINGS:IsImperial()
+
+
+
+
+Gets if the SETTINGS is imperial.
+
+ Return value
+
+#boolean:
+true if imperial.
+
+
+
+
+
+
+
+SETTINGS:IsMetric()
+
+
+
+
+Gets if the SETTINGS is metric.
+
+ Return value
+
+#boolean:
+true if metric.
+
+
+
+
+
+
+ #number
+
+SETTINGS.LL_Accuracy
+
+
+
+
+
+
+
+
+
+
+
+ #boolean
+
+SETTINGS.LL_DMS
+
+
+
+
+
+
+
+
+
+
+
+ #number
+
+SETTINGS.MGRS_Accuracy
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameters
+
+
+
+ PlayerUnit :
+
+
+
+
+ PlayerGroup :
+
+
+
+
+ PlayerName :
+
+
+
+
+ A2ASystem :
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameters
+
+
+
+ PlayerUnit :
+
+
+
+
+ PlayerGroup :
+
+
+
+
+ PlayerName :
+
+
+
+
+ A2GSystem :
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameters
+
+
+
+ PlayerUnit :
+
+
+
+
+ PlayerGroup :
+
+
+
+
+ PlayerName :
+
+
+
+
+ LL_Accuracy :
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameters
+
+
+
+ PlayerUnit :
+
+
+
+
+ PlayerGroup :
+
+
+
+
+ PlayerName :
+
+
+
+
+ LL_DMS :
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameters
+
+
+
+ PlayerUnit :
+
+
+
+
+ PlayerGroup :
+
+
+
+
+ PlayerName :
+
+
+
+
+ MGRS_Accuracy :
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameters
+
+
+
+ PlayerUnit :
+
+
+
+
+ PlayerGroup :
+
+
+
+
+ PlayerName :
+
+
+
+
+ MW :
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameter
+
+
+
+ LL_Accuracy :
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameter
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameter
+
+
+
+ MGRS_Accuracy :
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameter
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+SETTINGS.Metric
+
+
+
+
+
+
+
+
+
+
+
+
+
+SETTINGS.Metrics
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameters
+
+ Return value
+
+#SETTINGS :
+
+
+
+
+
+
+
+
+SETTINGS:Set(PlayerName)
+
+
+
+
+SETTINGS constructor.
+
+ Parameter
+
+ Return value
+
+#SETTINGS :
+
+
+
+
+
+
+
+
+SETTINGS:SetA2A_BRA()
+
+
+
+
+Sets A2A BRA
+
+ Return value
+
+#SETTINGS :
+
+
+
+
+
+
+
+
+SETTINGS:SetA2A_BULLS()
+
+
+
+
+Sets A2A BULLS
+
+ Return value
+
+#SETTINGS :
+
+
+
+
+
+
+
+
+SETTINGS:SetA2G_BRA()
+
+
+
+
+Sets A2G BRA
+
+ Return value
+
+#SETTINGS :
+
+
+
+
+
+
+
+
+SETTINGS:SetA2G_LL()
+
+
+
+
+Sets A2G LL
+
+ Return value
+
+#SETTINGS :
+
+
+
+
+
+
+
+
+SETTINGS:SetA2G_MGRS()
+
+
+
+
+Sets A2G MGRS
+
+ Return value
+
+#SETTINGS :
+
+
+
+
+
+
+
+
+SETTINGS:SetImperial()
+
+
+
+
+Sets the SETTINGS imperial.
+
+
+
+
+
+
+
+SETTINGS:SetLL_Accuracy(LL_Accuracy)
+
+
+
+
+Sets the SETTINGS LL accuracy.
+
+ Parameter
+
+
+
+#number LL_Accuracy :
+
+
+
+ Return value
+
+#SETTINGS :
+
+
+
+
+
+
+
+
+SETTINGS:SetLL_DMS(LL_DMS)
+
+
+
+
+Sets the SETTINGS LL DMS.
+
+ Parameter
+
+
+
+#number LL_DMS :
+
+
+
+ Return value
+
+#SETTINGS :
+
+
+
+
+
+
+
+
+SETTINGS:SetMGRS_Accuracy(MGRS_Accuracy)
+
+
+
+
+Sets the SETTINGS MGRS accuracy.
+
+ Parameter
+
+
+
+#number MGRS_Accuracy :
+
+
+
+ Return value
+
+#SETTINGS :
+
+
+
+
+
+
+
+
+SETTINGS:SetMetric()
+
+
+
+
+Sets the SETTINGS metric.
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameters
+
+ Return value
+
+#SETTINGS :
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Parameters
+
+
+
+ RootMenu :
+
+
+
+
+ MenuText :
+
+
+
+ Return value
+
+#SETTINGS :
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/docs/Documentation/Smoke.html b/docs/Documentation/Smoke.html
index f025f8ba8..b2f4e1d69 100644
--- a/docs/Documentation/Smoke.html
+++ b/docs/Documentation/Smoke.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+
Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+
Task_A2A
+
Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html
index 19d5a6d46..a69c39851 100644
--- a/docs/Documentation/Spawn.html
+++ b/docs/Documentation/Spawn.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+
Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+
Task_A2A
+
Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -2543,9 +2546,6 @@ when nothing was spawned.
-
-
By default, no InitLimit
-
@@ -2581,7 +2581,7 @@ when nothing was spawned.
- #number
+
SPAWN.SpawnMaxGroups
@@ -2598,7 +2598,7 @@ when nothing was spawned.
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -2950,7 +2950,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
- Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
diff --git a/docs/Documentation/SpawnStatic.html b/docs/Documentation/SpawnStatic.html
index 50d544bd6..7e31f46d4 100644
--- a/docs/Documentation/SpawnStatic.html
+++ b/docs/Documentation/SpawnStatic.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+
Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+
Task_A2A
+
Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -446,7 +449,6 @@ ptional) The name of the new static.
- #number
SPAWNSTATIC.SpawnIndex
diff --git a/docs/Documentation/Spot.html b/docs/Documentation/Spot.html
index 5befab5b3..018cdd833 100644
--- a/docs/Documentation/Spot.html
+++ b/docs/Documentation/Spot.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Static.html b/docs/Documentation/Static.html
index fbd841089..25c4ef050 100644
--- a/docs/Documentation/Static.html
+++ b/docs/Documentation/Static.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/StaticObject.html b/docs/Documentation/StaticObject.html
index 1f1abe42f..0a048aa1e 100644
--- a/docs/Documentation/StaticObject.html
+++ b/docs/Documentation/StaticObject.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Task.html b/docs/Documentation/Task.html
index ffd356b4b..37429004e 100644
--- a/docs/Documentation/Task.html
+++ b/docs/Documentation/Task.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -453,13 +456,13 @@
- TASK:ReportDetails()
+ TASK:ReportDetails(TaskGroup)
Create a detailed report of the Task.
- TASK:ReportOverview()
+ TASK:ReportOverview(ReportGroup)
Create an overiew report of the Task.
@@ -2007,7 +2010,7 @@ self
-TASK:ReportDetails()
+TASK:ReportDetails(TaskGroup)
@@ -2017,6 +2020,14 @@ self
List the Task Status, and the Players assigned to the Task.
+ Parameter
+
Return value
#string:
@@ -2028,7 +2039,7 @@ self
-TASK:ReportOverview()
+TASK:ReportOverview(ReportGroup)
@@ -2038,6 +2049,14 @@ self
List the Task Name and Status
+ Parameter
+
+
+
+ ReportGroup :
+
+
+
Return value
#string:
diff --git a/docs/Documentation/Task_A2A.html b/docs/Documentation/Task_A2A.html
new file mode 100644
index 000000000..5a87f36ca
--- /dev/null
+++ b/docs/Documentation/Task_A2A.html
@@ -0,0 +1,1012 @@
+
+
+
+
+
+
+
+
+
+
+
+
Module Task_A2A
+
+
Tasking - The TASK_A2A models tasks for players in Air to Air engagements.
+
+
+
+
+
+
+
+
+
The #TASK_A2A class defines Air To Air tasks for a Set of Target Units,
+based on the tasking capabilities defined in Task#TASK .
+The TASK_A2A is implemented using a Statemachine#FSM_TASK , and has the following statuses:
+
+
+ None : Start of the process
+ Planned : The A2A task is planned.
+ Assigned : The A2A task is assigned to a Group#GROUP .
+ Success : The A2A task is successfully completed.
+ Failed : The A2A task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.
+
+
+
1.1) Set the scoring of achievements in an A2A attack.
+
+
Scoring or penalties can be given in the following circumstances:
+
+
+
+
+
+
The TASKA2A INTERCEPT class defines an INTERCEPT task for a Set of Target Units.
+
+
+
+
API CHANGE HISTORY
+
+
The underlying change log documents the API changes. Please read this carefully. The following notation is used:
+
+
+ Added parts are expressed in bold type face.
+ Removed parts are expressed in italic type face.
+
+
+
Hereby the change log:
+
+
+
+
AUTHORS and CONTRIBUTIONS
+
+
Contributions:
+
+
+
+
Authors:
+
+
+ FlightControl : Concept, Design & Programming.
+
+
+
+
Global(s)
+
+
+
+
+ TASK_A2A.ClassName
+
+
+
+
+
+ TASK_A2A:GetPlannedMenuText()
+
+
+
+
+
+ TASK_A2A:GetRendezVousCoordinate(TaskUnit)
+
+
+
+
+
+ TASK_A2A:GetRendezVousZone(TaskUnit)
+
+
+
+
+
+ TASK_A2A:GetTargetCoordinate(TaskUnit)
+
+
+
+
+
+ TASK_A2A:GetTargetZone(TaskUnit)
+
+
+
+
+
+ TASK_A2A:New(Mission, SetAttack, TaskName, UnitSetTargets, TargetDistance, TargetZone, TargetSetUnit, TaskType, TaskBriefing)
+
+Instantiates a new TASK_A2A.
+
+
+
+ TASK_A2A:SetPenaltyOnFailed(Text, Penalty, TaskUnit)
+
+Set a penalty when the A2A attack has failed.
+
+
+
+ TASK_A2A:SetRendezVousCoordinate(RendezVousCoordinate, RendezVousRange, TaskUnit)
+
+
+
+
+
+ TASK_A2A:SetRendezVousZone(RendezVousZone, TaskUnit)
+
+
+
+
+
+ TASK_A2A:SetScoreOnDestroy(Text, Score, TaskUnit)
+
+Set a score when a target in scope of the A2A attack, has been destroyed .
+
+
+
+ TASK_A2A:SetScoreOnSuccess(Text, Score, TaskUnit)
+
+Set a score when all the targets in scope of the A2A attack, have been destroyed.
+
+
+
+ TASK_A2A:SetTargetCoordinate(TargetCoordinate, TaskUnit)
+
+
+
+
+
+ TASK_A2A:SetTargetZone(TargetZone, TaskUnit, Altitude, Heading)
+
+
+
+
+
+ TASK_A2A.TargetSetUnit
+
+
+
+
+
+
+
+
+
+
+
+
+
Global(s)
+
+
+
+ #TASK_A2A
+
+TASK_A2A
+
+
+
+
+
+
+
+
+
+
+
+ #TASK_A2A_ENGAGE
+
+TASK_A2A_ENGAGE
+
+
+
+
+
+
+
+
+
+
+
+ #TASK_A2A_INTERCEPT
+
+TASK_A2A_INTERCEPT
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
The TASK_A2A class
+
+
Field(s)
+
+
+
+ #string
+
+TASK_A2A.ClassName
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+TASK_A2A:GetRendezVousCoordinate(TaskUnit)
+
+
+
+
+
+
+ Parameter
+
+ Return values
+
+
+
+Core.Point#COORDINATE :
+The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.
+
+
+
+
+#number:
+The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
+
+
+
+
+
+
+
+
+
+TASK_A2A:GetRendezVousZone(TaskUnit)
+
+
+
+
+
+
+ Parameter
+
+ Return value
+
+Core.Zone#ZONE_BASE :
+The Zone object where the RendezVous is located on the map.
+
+
+
+
+
+
+
+TASK_A2A:GetTargetCoordinate(TaskUnit)
+
+
+
+
+
+
+ Parameter
+
+ Return value
+
+Core.Point#COORDINATE :
+The Coordinate object where the Target is located on the map.
+
+
+
+
+
+
+
+TASK_A2A:GetTargetZone(TaskUnit)
+
+
+
+
+
+
+ Parameter
+
+ Return value
+
+Core.Zone#ZONE_BASE :
+The Zone object where the Target is located on the map.
+
+
+
+
+
+
+
+TASK_A2A:New(Mission, SetAttack, TaskName, UnitSetTargets, TargetDistance, TargetZone, TargetSetUnit, TaskType, TaskBriefing)
+
+
+
+
+Instantiates a new TASK_A2A.
+
+ Parameters
+
+
+
+Tasking.Mission#MISSION Mission :
+
+
+
+
+Set#SET_GROUP SetAttack :
+The set of groups for which the Task can be assigned.
+
+
+
+
+#string TaskName :
+The name of the Task.
+
+
+
+
+Set#SET_UNIT UnitSetTargets :
+
+
+
+
+#number TargetDistance :
+The distance to Target when the Player is considered to have "arrived" at the engagement range.
+
+
+
+
+Core.Zone#ZONE_BASE TargetZone :
+The target zone, if known.
+If the TargetZone parameter is specified, the player will be routed to the center of the zone where all the targets are assumed to be.
+
+
+
+
+ TargetSetUnit :
+
+
+
+
+ TaskType :
+
+
+
+
+ TaskBriefing :
+
+
+
+ Return value
+
+#TASK_A2A :
+self
+
+
+
+
+
+
+
+TASK_A2A:SetPenaltyOnFailed(Text, Penalty, TaskUnit)
+
+
+
+
+Set a penalty when the A2A attack has failed.
+
+ Parameters
+
+
+
+#string Text :
+The text to display to the player, when the A2A attack has failed.
+
+
+
+
+#number Penalty :
+The penalty in points.
+
+
+
+
+Wrapper.Unit#UNIT TaskUnit :
+
+
+
+ Return value
+
+#TASK_A2A :
+
+
+
+
+
+
+
+
+TASK_A2A:SetRendezVousCoordinate(RendezVousCoordinate, RendezVousRange, TaskUnit)
+
+
+
+
+
+
+ Parameters
+
+
+
+Core.Point#COORDINATE RendezVousCoordinate :
+The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.
+
+
+
+
+#number RendezVousRange :
+The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
+
+
+
+
+Wrapper.Unit#UNIT TaskUnit :
+
+
+
+
+
+
+
+
+
+TASK_A2A:SetRendezVousZone(RendezVousZone, TaskUnit)
+
+
+
+
+
+
+ Parameters
+
+
+
+
+
+
+
+TASK_A2A:SetScoreOnDestroy(Text, Score, TaskUnit)
+
+
+
+
+Set a score when a target in scope of the A2A attack, has been destroyed .
+
+ Parameters
+
+
+
+#string Text :
+The text to display to the player, when the target has been destroyed.
+
+
+
+
+#number Score :
+The score in points.
+
+
+
+
+Wrapper.Unit#UNIT TaskUnit :
+
+
+
+ Return value
+
+#TASK_A2A :
+
+
+
+
+
+
+
+
+TASK_A2A:SetScoreOnSuccess(Text, Score, TaskUnit)
+
+
+
+
+Set a score when all the targets in scope of the A2A attack, have been destroyed.
+
+ Parameters
+
+
+
+#string Text :
+The text to display to the player, when all targets hav been destroyed.
+
+
+
+
+#number Score :
+The score in points.
+
+
+
+
+Wrapper.Unit#UNIT TaskUnit :
+
+
+
+ Return value
+
+#TASK_A2A :
+
+
+
+
+
+
+
+
+TASK_A2A:SetTargetCoordinate(TargetCoordinate, TaskUnit)
+
+
+
+
+
+
+ Parameters
+
+
+
+
+
+
+
+TASK_A2A:SetTargetZone(TargetZone, TaskUnit, Altitude, Heading)
+
+
+
+
+
+
+ Parameters
+
+
+
+
+
+
+ Set#SET_UNIT
+
+TASK_A2A.TargetSetUnit
+
+
+
+
+
+
+
+
+
+
+
+
The TASKA2A ENGAGE class
+
+
Field(s)
+
+
+
+ #string
+
+TASK_A2A_ENGAGE.ClassName
+
+
+
+
+
+
+
+
+
+
+
+
+TASK_A2A_ENGAGE:New(Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing)
+
+
+
+
+Instantiates a new TASKA2A ENGAGE.
+
+ Parameters
+
+
+
+Tasking.Mission#MISSION Mission :
+
+
+
+
+Core.Set#SET_GROUP SetGroup :
+The set of groups for which the Task can be assigned.
+
+
+
+
+#string TaskName :
+The name of the Task.
+
+
+
+
+Core.Set#SET_UNIT TargetSetUnit :
+
+
+
+
+#string TaskBriefing :
+The briefing of the task.
+
+
+
+ Return value
+
+#TASKA2A ENGAGE :
+self
+
+
+
+
+
+
+ Set#SET_UNIT
+
+TASK_A2A_ENGAGE.TargetSetUnit
+
+
+
+
+
+
+
+
+
+
+
+
The TASKA2A INTERCEPT class
+
+
Field(s)
+
+
+
+ #string
+
+TASK_A2A_INTERCEPT.ClassName
+
+
+
+
+
+
+
+
+
+
+
+
+TASK_A2A_INTERCEPT:New(Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing)
+
+
+
+
+Instantiates a new TASKA2A INTERCEPT.
+
+ Parameters
+
+
+
+Tasking.Mission#MISSION Mission :
+
+
+
+
+Core.Set#SET_GROUP SetGroup :
+The set of groups for which the Task can be assigned.
+
+
+
+
+#string TaskName :
+The name of the Task.
+
+
+
+
+Core.Set#SET_UNIT TargetSetUnit :
+
+
+
+
+#string TaskBriefing :
+The briefing of the task.
+
+
+
+ Return value
+
+#TASKA2A INTERCEPT :
+self
+
+
+
+
+
+
+ Set#SET_UNIT
+
+TASK_A2A_INTERCEPT.TargetSetUnit
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/docs/Documentation/Task_A2A_Dispatcher.html b/docs/Documentation/Task_A2A_Dispatcher.html
new file mode 100644
index 000000000..5faeb923b
--- /dev/null
+++ b/docs/Documentation/Task_A2A_Dispatcher.html
@@ -0,0 +1,639 @@
+
+
+
+
+
+
+
+
+
+
+
+
Module Task_A2A_Dispatcher
+
+
Tasking - The TASKA2A DISPATCHER creates and manages player TASK_A2A tasks based on detected targets.
+
+
+
+
+
+
+
+
The #TASKA2A DISPATCHER class implements the dynamic dispatching of tasks upon groups of detected units determined a Set of EWR installation groups.
+The EWR will detect units, will group them, and will dispatch Task s to groups. Depending on the type of target detected, different tasks will be dispatched.
+Find a summary below describing for which situation a task type is created:
+
+
+ INTERCEPT Task : Is created when the target is known, is detected and within a danger zone, and there is no friendly airborne in range.
+ SWEEP Task : Is created when the target is unknown, was detected and the last position is only known, and within a danger zone, and there is no friendly airborne in range.
+ ENGAGE Task : Is created when the target is known, is detected and within a danger zone, and there is a friendly airborne in range, that will receive this task.
+
+
+
Other task types will follow...
+
+
3.1) TASKA2A DISPATCHER constructor:
+
The TASKA2A DISPATCHER.New () method creates a new TASKA2A DISPATCHER instance.
+
+
+
+
API CHANGE HISTORY
+
+
The underlying change log documents the API changes. Please read this carefully. The following notation is used:
+
+
+ Added parts are expressed in bold type face.
+ Removed parts are expressed in italic type face.
+
+
+
Hereby the change log:
+
+
+
+
AUTHORS and CONTRIBUTIONS
+
+
Contributions:
+
+
Authors:
+
+
+ FlightControl : Concept, Design & Programming.
+
+
+
+
Global(s)
+
+
+
+
+ TASK_A2A_DISPATCHER.ClassName
+
+
+
+
+
+ TASK_A2A_DISPATCHER.Detection
+
+The DETECTION_BASE object that is used to report the detected objects. The Detection object will only function in RADAR mode!!!
+
+
+
+ TASK_A2A_DISPATCHER:EvaluateENGAGE(DetectedItem)
+
+Creates an ENGAGE task when there are human friendlies airborne near the targets.
+
+
+
+ TASK_A2A_DISPATCHER:EvaluateINTERCEPT(DetectedItem)
+
+Creates an INTERCEPT task when there are targets for it.
+
+
+
+ TASK_A2A_DISPATCHER:EvaluateRemoveTask(Mission, Task, Detection, DetectedItemID, DetectedItemChange, DetectedItem, DetectedItemChanged)
+
+Evaluates the removal of the Task from the Mission.
+
+
+
+ TASK_A2A_DISPATCHER:GetFriendliesNearBy(DetectedItem)
+
+Calculates which friendlies are nearby the area
+
+
+
+ TASK_A2A_DISPATCHER:GetPlayerFriendliesNearBy(DetectedItem)
+
+Calculates which HUMAN friendlies are nearby the area
+
+
+
+ TASK_A2A_DISPATCHER.Mission
+
+
+
+
+
+ TASK_A2A_DISPATCHER:New(Mission, SetGroup, Detection)
+
+TASKA2A DISPATCHER constructor.
+
+
+
+ TASK_A2A_DISPATCHER:OnAfterAssign(From, Event, To, Task, TaskUnit, PlayerName)
+
+OnAfter Transition Handler for Event Assign.
+
+
+
+ TASK_A2A_DISPATCHER:ProcessDetected(Detection)
+
+Assigns tasks in relation to the detected items to the Set#SET_GROUP .
+
+
+
+ TASK_A2A_DISPATCHER.SetGroup
+
+The groups to which the FAC will report to.
+
+
+
+ TASK_A2A_DISPATCHER.Tasks
+
+
+
+
+
+
+
Global(s)
+
+
+
+ #TASK_A2A_DISPATCHER
+
+TASK_A2A_DISPATCHER
+
+
+
+
+
+
+
+
+
+
+
+
+
TASKA2A DISPATCHER class.
+
+
Field(s)
+
+
+
+ #string
+
+TASK_A2A_DISPATCHER.ClassName
+
+
+
+
+
+
+
+
+
+
+
+ Functional.Detection#DETECTION_BASE
+
+TASK_A2A_DISPATCHER.Detection
+
+
+
+
+The DETECTION_BASE object that is used to report the detected objects. The Detection object will only function in RADAR mode!!!
+
+
+
+
+
+
+
+TASK_A2A_DISPATCHER:EvaluateENGAGE(DetectedItem)
+
+
+
+
+Creates an ENGAGE task when there are human friendlies airborne near the targets.
+
+ Parameter
+
+ Return values
+
+
+
+Set#SET_UNIT :
+TargetSetUnit: The target set of units.
+
+
+
+
+#nil:
+If there are no targets to be set.
+
+
+
+
+
+
+
+
+
+TASK_A2A_DISPATCHER:EvaluateINTERCEPT(DetectedItem)
+
+
+
+
+Creates an INTERCEPT task when there are targets for it.
+
+ Parameter
+
+ Return values
+
+
+
+Set#SET_UNIT :
+TargetSetUnit: The target set of units.
+
+
+
+
+#nil:
+If there are no targets to be set.
+
+
+
+
+
+
+
+
+
+TASK_A2A_DISPATCHER:EvaluateRemoveTask(Mission, Task, Detection, DetectedItemID, DetectedItemChange, DetectedItem, DetectedItemChanged)
+
+
+
+
+Evaluates the removal of the Task from the Mission.
+
+
+Can only occur when the DetectedItem is Changed AND the state of the Task is "Planned".
+
+ Parameters
+
+ Return value
+
+Tasking.Task#TASK :
+
+
+
+
+
+
+
+
+TASK_A2A_DISPATCHER:GetFriendliesNearBy(DetectedItem)
+
+
+
+
+Calculates which friendlies are nearby the area
+
+ Parameter
+
+
+
+ DetectedItem :
+
+
+
+ Return value
+
+#number, Core.CommandCenter#REPORT :
+
+
+
+
+
+
+
+
+TASK_A2A_DISPATCHER:GetPlayerFriendliesNearBy(DetectedItem)
+
+
+
+
+Calculates which HUMAN friendlies are nearby the area
+
+ Parameter
+
+
+
+ DetectedItem :
+
+
+
+ Return value
+
+#number, Core.CommandCenter#REPORT :
+
+
+
+
+
+
+
+ Tasking.Mission#MISSION
+
+TASK_A2A_DISPATCHER.Mission
+
+
+
+
+
+
+
+
+
+
+
+
+TASK_A2A_DISPATCHER:New(Mission, SetGroup, Detection)
+
+
+
+
+TASKA2A DISPATCHER constructor.
+
+ Parameters
+
+ Return value
+
+#TASKA2A DISPATCHER :
+self
+
+
+
+
+
+
+
+TASK_A2A_DISPATCHER:OnAfterAssign(From, Event, To, Task, TaskUnit, PlayerName)
+
+
+
+
+OnAfter Transition Handler for Event Assign.
+
+ Parameters
+
+
+
+#string From :
+The From State string.
+
+
+
+
+#string Event :
+The Event string.
+
+
+
+
+#string To :
+The To State string.
+
+
+
+
+Tasking.TaskA2A#TASK A2A Task :
+
+
+
+
+Wrapper.Unit#UNIT TaskUnit :
+
+
+
+
+#string PlayerName :
+
+
+
+
+
+
+
+
+
+TASK_A2A_DISPATCHER:ProcessDetected(Detection)
+
+
+
+
+Assigns tasks in relation to the detected items to the Set#SET_GROUP .
+
+ Parameter
+
+ Return value
+
+#boolean:
+Return true if you want the task assigning to continue... false will cancel the loop.
+
+
+
+
+
+
+ Set#SET_GROUP
+
+TASK_A2A_DISPATCHER.SetGroup
+
+
+
+
+The groups to which the FAC will report to.
+
+
+
+
+
+
+
+
+TASK_A2A_DISPATCHER.Tasks
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/docs/Documentation/Task_A2G.html b/docs/Documentation/Task_A2G.html
index 82710dd9f..78390c8c1 100644
--- a/docs/Documentation/Task_A2G.html
+++ b/docs/Documentation/Task_A2G.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+
Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+
Task_A2A
+
Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -218,7 +221,7 @@ The TASK_A2G is implemented using a
Stat
- TASK_A2G:GetRendezVousPointVec2(TaskUnit)
+ TASK_A2G:GetRendezVousCoordinate(TaskUnit)
@@ -230,7 +233,7 @@ The TASK_A2G is implemented using a Stat
- TASK_A2G:GetTargetPointVec2(TaskUnit)
+ TASK_A2G:GetTargetCoordinate(TaskUnit)
@@ -254,7 +257,7 @@ The TASK_A2G is implemented using a Stat
- TASK_A2G:SetRendezVousPointVec2(RendezVousPointVec2, RendezVousRange, TaskUnit)
+ TASK_A2G:SetRendezVousCoordinate(RendezVousCoordinate, RendezVousRange, TaskUnit)
@@ -278,7 +281,7 @@ The TASK_A2G is implemented using a Stat
- TASK_A2G:SetTargetPointVec2(TargetPointVec2, TaskUnit)
+ TASK_A2G:SetTargetCoordinate(TargetCoordinate, TaskUnit)
@@ -459,8 +462,8 @@ The TASK_A2G is implemented using a Stat
-
-TASK_A2G:GetRendezVousPointVec2(TaskUnit)
+
+TASK_A2G:GetRendezVousCoordinate(TaskUnit)
@@ -479,8 +482,8 @@ The TASK_A2G is implemented using a Stat
-Core.Point#POINT_VEC2 :
-The PointVec2 object referencing to the 2D point where the RendezVous point is located on the map.
+Core.Point#COORDINATE :
+The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.
@@ -521,8 +524,8 @@ The Zone object where the RendezVous is located on the map.
-
-TASK_A2G:GetTargetPointVec2(TaskUnit)
+
+TASK_A2G:GetTargetCoordinate(TaskUnit)
@@ -539,8 +542,8 @@ The Zone object where the RendezVous is located on the map.
Return value
-Core.Point#POINT_VEC2 :
-The PointVec2 object where the Target is located on the map.
+Core.Point#COORDINATE :
+The Coordinate object where the Target is located on the map.
@@ -682,8 +685,8 @@ The penalty in points.
-
-TASK_A2G:SetRendezVousPointVec2(RendezVousPointVec2, RendezVousRange, TaskUnit)
+
+TASK_A2G:SetRendezVousCoordinate(RendezVousCoordinate, RendezVousRange, TaskUnit)
@@ -694,8 +697,8 @@ The penalty in points.
-Core.Point#POINT_VEC2 RendezVousPointVec2 :
-The PointVec2 object referencing to the 2D point where the RendezVous point is located on the map.
+Core.Point#COORDINATE RendezVousCoordinate :
+The Coordinate object referencing to the 2D point where the RendezVous point is located on the map.
@@ -818,8 +821,8 @@ The score in points.
-
-TASK_A2G:SetTargetPointVec2(TargetPointVec2, TaskUnit)
+
+TASK_A2G:SetTargetCoordinate(TargetCoordinate, TaskUnit)
@@ -830,8 +833,8 @@ The score in points.
-Core.Point#POINT_VEC2 TargetPointVec2 :
-The PointVec2 object where the Target is located on the map.
+Core.Point#COORDINATE TargetCoordinate :
+The Coordinate object where the Target is located on the map.
diff --git a/docs/Documentation/Task_A2G_Dispatcher.html b/docs/Documentation/Task_A2G_Dispatcher.html
index be3534f29..c7e1a142b 100644
--- a/docs/Documentation/Task_A2G_Dispatcher.html
+++ b/docs/Documentation/Task_A2G_Dispatcher.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Task_Cargo.html b/docs/Documentation/Task_Cargo.html
index deba519e2..adb4ba2fe 100644
--- a/docs/Documentation/Task_Cargo.html
+++ b/docs/Documentation/Task_Cargo.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -503,7 +506,7 @@ based on the tasking capabilities defined in Task#TA
-
+ Core.Cargo#CARGO
FSM_PROCESS.Cargo
diff --git a/docs/Documentation/Task_PICKUP.html b/docs/Documentation/Task_PICKUP.html
index e33dca1db..e572f2968 100644
--- a/docs/Documentation/Task_PICKUP.html
+++ b/docs/Documentation/Task_PICKUP.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Unit.html b/docs/Documentation/Unit.html
index 857c4bfb7..fec0de73d 100644
--- a/docs/Documentation/Unit.html
+++ b/docs/Documentation/Unit.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Utils.html b/docs/Documentation/Utils.html
index ef8fae284..e18dd6546 100644
--- a/docs/Documentation/Utils.html
+++ b/docs/Documentation/Utils.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/Zone.html b/docs/Documentation/Zone.html
index f18faf4f3..fd739ed73 100644
--- a/docs/Documentation/Zone.html
+++ b/docs/Documentation/Zone.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/env.html b/docs/Documentation/env.html
index 9873bd1cc..54aad788c 100644
--- a/docs/Documentation/env.html
+++ b/docs/Documentation/env.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/index.html b/docs/Documentation/index.html
index 938f30550..5beea7a9c 100644
--- a/docs/Documentation/index.html
+++ b/docs/Documentation/index.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
@@ -502,6 +505,12 @@ and creates a CSV file logging the scoring events and results for use at team or
Set
Core - SET_ classes define collections of objects to perform bulk actions and logically group objects.
+
+
+
+ Settings
+
+Core - SETTINGS classe defines the format settings management for measurement.
@@ -544,6 +553,18 @@ and creates a CSV file logging the scoring events and results for use at team or
Task
Tasking -- This module contains the TASK class.
+
+
+
+ Task_A2A
+
+Tasking - The TASK_A2A models tasks for players in Air to Air engagements.
+
+
+
+ Task_A2A_Dispatcher
+
+Tasking - The TASKA2A DISPATCHER creates and manages player TASK_A2A tasks based on detected targets.
diff --git a/docs/Documentation/land.html b/docs/Documentation/land.html
index e3b4d5dc9..ca6fa2cf1 100644
--- a/docs/Documentation/land.html
+++ b/docs/Documentation/land.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo
diff --git a/docs/Documentation/routines.html b/docs/Documentation/routines.html
index a060f23af..811a2ee4b 100644
--- a/docs/Documentation/routines.html
+++ b/docs/Documentation/routines.html
@@ -75,6 +75,7 @@
Scoring
Sead
Set
+ Settings
Smoke
Spawn
SpawnStatic
@@ -82,6 +83,8 @@
Static
StaticObject
Task
+ Task_A2A
+ Task_A2A_Dispatcher
Task_A2G
Task_A2G_Dispatcher
Task_Cargo