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Update Scenery.lua
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@ -34,7 +34,6 @@ SCENERY = {
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ClassName = "SCENERY",
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}
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--- Register scenery object as POSITIONABLE.
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--@param #SCENERY self
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--@param #string SceneryName Scenery name.
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@ -99,7 +98,7 @@ function SCENERY:GetThreatLevel()
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return 0, "Scenery"
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end
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--- Find a SCENERY object from it's name/id. Since SCENERY isn't registered in the Moose database (just too many objects per map), we need to do a scan first
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--- Find a SCENERY object from its name or id. Since SCENERY isn't registered in the Moose database (just too many objects per map), we need to do a scan first
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-- to find the correct object.
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--@param #SCENERY self
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--@param #string Name The name/id of the scenery object as taken from the ME. Ex. '595785449'
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@ -116,7 +115,7 @@ function SCENERY:FindByName(Name, Coordinate, Radius)
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-- @param Core.Point#COORDINATE coordinate
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-- @param #number radius
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-- @param #string name
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local function SceneryScan (coordinate, radius, name)
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local function SceneryScan(coordinate, radius, name)
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if coordinate ~= nil then
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local scenerylist = coordinate:ScanScenery(radius)
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local rscenery = nil
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@ -139,10 +138,10 @@ function SCENERY:FindByName(Name, Coordinate, Radius)
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return scenery
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end
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--- Find a SCENERY object from it's name/id. Since SCENERY isn't registered in the Moose database (just too many objects per map), we need to do a scan first
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--- Find a SCENERY object from its name or id. Since SCENERY isn't registered in the Moose database (just too many objects per map), we need to do a scan first
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-- to find the correct object.
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--@param #SCENERY self
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--@param #string Name The name/id of the scenery object as taken from the ME. Ex. '595785449'
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--@param #string Name The name or id of the scenery object as taken from the ME. Ex. '595785449'
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--@param Core.Zone#ZONE Zone Where to find the scenery object. Can be handed as zone name.
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--@param #number Radius (optional) Search radius around coordinate, defaults to 100
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--@return #SCENERY Scenery Object or `nil` if it cannot be found
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@ -155,3 +154,17 @@ function SCENERY:FindByNameInZone(Name, Zone, Radius)
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local coordinate = Zone:GetCoordinate()
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return self:FindByName(Name,coordinate,Radius)
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end
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--- Find a SCENERY object from its zone name. Since SCENERY isn't registered in the Moose database (just too many objects per map), we need to do a scan first
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-- to find the correct object.
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--@param #SCENERY self
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--@param #string Name The name of the scenery zone as created with a right-click on the map in the mission editor and select "assigned to...". Can be handed over as ZONE object.
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--@return #SCENERY Scenery Object or `nil` if it cannot be found
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function SCENERY:FindByZoneName( ZoneName )
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local zone = ZoneName
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if type(ZoneName) == "string" then
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zone = ZONE:FindByName(ZoneName)
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end
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local _id = zone:GetProperty('OBJECT ID')
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return self:FindByName(_id, zone:GetCoordinate())
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end
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