Merge pull request #1697 from FlightControl-Master/FF/Ops

OPS
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Frank 2022-03-25 12:52:31 +01:00 committed by GitHub
commit fc0c0f87dc
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5 changed files with 150 additions and 18 deletions

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@ -7880,7 +7880,9 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
local _coord=unit:GetVec3()
local _size=self:_GetObjectSize(unit:GetDCSObject())
local _name=unit:GetName()
table.insert(obstacles, {coord=_coord, size=_size, name=_name, type="unit"})
if unit and unit:IsAlive() then
table.insert(obstacles, {coord=_coord, size=_size, name=_name, type="unit"})
end
end
-- Check all statics.
@ -7922,6 +7924,9 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
-- Loop over all units - each one needs a spot.
for i=1,_asset.nunits do
-- Asset name
local assetname=_asset.spawngroupname.."-"..tostring(i)
-- Loop over all parking spots.
local gotit=false
@ -7946,13 +7951,13 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
-- Spot is blocked.
if not safe then
--env.info(string.format("FF asset=%s (id=%d): spot id=%d dist=%.1fm is NOT SAFE", _asset.templatename, _asset.uid, _termid, dist))
self:T3(self.lid..string.format("FF asset=%s (id=%d): spot id=%d dist=%.1fm is NOT SAFE", assetname, _asset.uid, _termid, dist))
free=false
problem=obstacle
problem.dist=dist
break
else
--env.info(string.format("FF asset=%s (id=%d): spot id=%d dist=%.1fm is SAFE", _asset.templatename, _asset.uid, _termid, dist))
--env.info(string.format("FF asset=%s (id=%d): spot id=%d dist=%.1fm is SAFE", assetname, _asset.uid, _termid, dist))
end
end
@ -7964,32 +7969,36 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
table.insert(parking[_asset.uid], parkingspot)
-- Debug
self:T(self.lid..string.format("Parking spot %d is free for asset id=%d!", _termid, _asset.uid))
self:T(self.lid..string.format("Parking spot %d is free for asset %s [id=%d]!", _termid, assetname, _asset.uid))
-- Add the unit as obstacle so that this spot will not be available for the next unit.
table.insert(obstacles, {coord=_spot, size=_asset.size, name=_asset.templatename, type="asset"})
table.insert(obstacles, {coord=_spot, size=_asset.size, name=assetname, type="asset"})
gotit=true
break
else
-- Debug output for occupied spots.
self:T(self.lid..string.format("Parking spot %d is occupied or not big enough!", _termid))
-- Debug output for occupied spots.
if self.Debug then
local coord=problem.coord --Core.Point#COORDINATE
local text=string.format("Obstacle blocking spot #%d is %s type %s with size=%.1f m and distance=%.1f m.", _termid, problem.name, problem.type, problem.size, problem.dist)
local text=string.format("Obstacle %s [type=%s] blocking spot=%d! Size=%.1f m and distance=%.1f m.", problem.name, problem.type, _termid, problem.size, problem.dist)
self:I(self.lid..text)
coord:MarkToAll(string.format(text))
else
self:T(self.lid..string.format("Parking spot %d is occupied or not big enough!", _termid))
end
end
else
self:T2(self.lid..string.format("Terminal ID=%d: type=%s not supported", parkingspot.TerminalID, parkingspot.TerminalType))
end -- check terminal type
end -- loop over parking spots
-- No parking spot for at least one asset :(
if not gotit then
self:I(self.lid..string.format("WARNING: No free parking spot for asset id=%d",_asset.uid))
self:I(self.lid..string.format("WARNING: No free parking spot for asset %s [id=%d]", assetname, _asset.uid))
return nil
end
end -- loop over asset units

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@ -3276,6 +3276,26 @@ function AUFTRAG:onafterStatus(From, Event, To)
-- Cancel mission if mission targets are gone (if there were any in the beginning).
-- TODO: I commented this out for some reason but I forgot why...
self:Cancel()
elseif self:IsExecuting() then
-- Had the case that mission was in state Executing but all assigned groups were dead.
-- TODO: might need to loop over all assigned groups
if Ngroups==0 then
self:Done()
else
local done=true
for groupname,data in pairs(self.groupdata or {}) do
local groupdata=data --#AUFTRAG.GroupData
local opsgroup=groupdata.opsgroup
if opsgroup:IsAlive() then
done=false
end
end
if done then
self:Done()
end
end
end

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@ -32,6 +32,7 @@
-- @field #string Defcon Defence condition.
-- @field #string strategy Strategy of the CHIEF.
-- @field Ops.Commander#COMMANDER commander Commander of assigned legions.
-- @field #boolean tacview Tactical overview.
-- @extends Ops.Intelligence#INTEL
--- *In preparing for battle I have always found that plans are useless, but planning is indispensable* -- Dwight D Eisenhower
@ -134,6 +135,7 @@ CHIEF = {
borderzoneset = nil,
yellowzoneset = nil,
engagezoneset = nil,
tacview = false,
}
--- Defence condition.
@ -601,6 +603,23 @@ function CHIEF:GetDefcon(Defcon)
return self.Defcon
end
--- Set tactical overview on.
-- @param #CHIEF self
-- @return #CHIEF self
function CHIEF:SetTacticalOverviewOn()
self.tacview=true
return self
end
--- Set tactical overview off.
-- @param #CHIEF self
-- @return #CHIEF self
function CHIEF:SetTacticalOverviewOff()
self.tacview=false
return self
end
--- Set strategy.
-- @param #CHIEF self
-- @param #string Strategy Strategy. See @{#CHIEF.strategy}, e.g. `CHIEF.Strategy.DEFENSIVE` (default).
@ -1114,7 +1133,7 @@ function CHIEF:onafterStatus(From, Event, To)
---
-- Create TARGETs for all new contacts.
local Nborder=0 ; local Nconflict=0 ; local Nattack=0
self.Nborder=0 ; self.Nconflict=0 ; self.Nattack=0
for _,_contact in pairs(self.Contacts) do
local contact=_contact --Ops.Intelligence#INTEL.Contact
local group=contact.group --Wrapper.Group#GROUP
@ -1122,19 +1141,19 @@ function CHIEF:onafterStatus(From, Event, To)
-- Check if contact inside of our borders.
local inred=self:CheckGroupInBorder(group)
if inred then
Nborder=Nborder+1
self.Nborder=self.Nborder+1
end
-- Check if contact is in the conflict zones.
local inyellow=self:CheckGroupInConflict(group)
if inyellow then
Nconflict=Nconflict+1
self.Nconflict=self.Nconflict+1
end
-- Check if contact is in the attack zones.
local inattack=self:CheckGroupInAttack(group)
if inattack then
Nattack=Nattack+1
self.Nattack=self.Nattack+1
end
@ -1162,9 +1181,9 @@ function CHIEF:onafterStatus(From, Event, To)
---
-- TODO: Need to introduce time check to avoid fast oscillation between different defcon states in case groups move in and out of the zones.
if Nborder>0 then
if self.Nborder>0 then
self:SetDefcon(CHIEF.DEFCON.RED)
elseif Nconflict>0 then
elseif self.Nconflict>0 then
self:SetDefcon(CHIEF.DEFCON.YELLOW)
else
self:SetDefcon(CHIEF.DEFCON.GREEN)
@ -1182,7 +1201,11 @@ function CHIEF:onafterStatus(From, Event, To)
---
-- Check target queue and assign missions to new targets.
self:CheckOpsZoneQueue()
self:CheckOpsZoneQueue()
-- Display tactival overview.
self:_TacticalOverview()
---
-- Info General
@ -1196,7 +1219,7 @@ function CHIEF:onafterStatus(From, Event, To)
-- Info message
local text=string.format("Defcon=%s Strategy=%s: Assets=%d, Contacts=%d [Border=%d, Conflict=%d, Attack=%d], Targets=%d, Missions=%d",
self.Defcon, self.strategy, Nassets, Ncontacts, Nborder, Nconflict, Nattack, Ntargets, Nmissions)
self.Defcon, self.strategy, Nassets, Ncontacts, self.Nborder, self.Nconflict, self.Nattack, Ntargets, Nmissions)
self:I(self.lid..text)
end
@ -1470,6 +1493,59 @@ end
-- Target Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Display tactical overview.
-- @param #CHIEF self
function CHIEF:_TacticalOverview()
if self.tacview then
local NassetsTotal=self.commander:CountAssets()
local NassetsStock=self.commander:CountAssets(true)
local Ncontacts=#self.Contacts
local Nmissions=#self.commander.missionqueue
local Ntargets=#self.targetqueue
local Nzones=#self.zonequeue
-- Info message
local text=string.format("Tactical Overview\n")
text=text..string.format("=================\n")
text=text..string.format("Strategy: %s - Defcon: %s\n", self.strategy, self.Defcon)
text=text..string.format("Contacts: %d [Border=%d, Conflict=%d, Attack=%d]\n", Ncontacts, self.Nborder, self.Nconflict, self.Nattack)
text=text..string.format("Targets: %d\n", Ntargets)
text=text..string.format("Missions: %d\n", Nmissions)
for _,mtype in pairs(AUFTRAG.Type) do
local n=self.commander:CountMissions(mtype)
if n>0 then
text=text..string.format(" - %s: %d\n", mtype, n)
end
end
text=text..string.format("Assets: %d [Stock %d]\n", NassetsTotal, NassetsStock)
text=text..string.format("Strategic Zones: %d\n", Nzones)
for _,_stratzone in pairs(self.zonequeue) do
local stratzone=_stratzone --#CHIEF.StrategicZone
local owner=stratzone.opszone:GetOwnerName()
text=text..string.format(" - %s: %s - %s [I=%d, P=%d]\n", stratzone.opszone:GetName(), owner, stratzone.opszone:GetState(), stratzone.importance, stratzone.prio)
end
-- Message to coalition.
MESSAGE:New(text, 60, nil, true):ToCoalition(self.coalition)
-- Output to log.
if self.verbose>=4 then
self:I(self.lid..text)
end
end
end
--- Check target queue and assign ONE valid target by adding it to the mission queue of the COMMANDER.
-- @param #CHIEF self
function CHIEF:CheckTargetQueue()

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@ -1411,6 +1411,26 @@ function COMMANDER:CountAssets(InStock, MissionTypes, Attributes)
return N
end
--- Count assets of all assigned legions.
-- @param #COMMANDER self
-- @param #table MissionTypes (Optional) Count only missions of these types. Default is all types.
-- @return #number Amount missions.
function COMMANDER:CountMissions(MissionTypes)
local N=0
for _,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
-- Check if this mission type is requested.
if AUFTRAG.CheckMissionType(mission.type, MissionTypes) then
N=N+1
end
end
return N
end
--- Count assets of all assigned legions.
-- @param #COMMANDER self
-- @param #boolean InStock If true, only assets that are in the warehouse stock/inventory are counted.

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@ -413,6 +413,13 @@ function OPSZONE:GetOwner()
return self.ownerCurrent
end
--- Get coalition name of current owner of the zone.
-- @param #OPSZONE self
-- @return #string Owner coalition.
function OPSZONE:GetOwnerName()
return UTILS.GetCoalitionName(self.ownerCurrent)
end
--- Get coordinate of zone.
-- @param #OPSZONE self
-- @return Core.Point#COORDINATE Coordinate of the zone.
@ -421,7 +428,7 @@ function OPSZONE:GetCoordinate()
return coordinate
end
--- Get name.
--- Get zone name.
-- @param #OPSZONE self
-- @return #string Name of the zone.
function OPSZONE:GetName()