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FSM Updates
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@@ -73,7 +73,7 @@
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-- ## 1.1) FSM Linear Transitions
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--
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-- Linear Transitions are Transition Rules allowing an FSM to transition from one or multiple possible **From** state(s) towards a **To** state upon a Triggered **Event**.
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-- The Lineair transition rule evaluation will always be done from the **current state* of the FSM.
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-- The Lineair transition rule evaluation will always be done from the **current state** of the FSM.
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-- If no valid Transition Rule can be found in the FSM, the FSM will log an error and stop.
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--
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-- ### 1.1.1) FSM Transition Rules
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@@ -85,6 +85,33 @@
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--
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-- The initial state can be defined using the method @{#FSM.SetStartState}(). The default start state of an FSM is "None".
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--
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-- Find below an example of a Linear Transition Rule definition for an FSM.
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--
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-- local Fsm3Switch = FSM:New() -- #FsmDemo
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-- FsmSwitch:SetStartState( "Off" )
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-- FsmSwitch:AddTransition( "Off", "SwitchOn", "On" )
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-- FsmSwitch:AddTransition( "Off", "SwitchMiddle", "Middle" )
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-- FsmSwitch:AddTransition( "On", "SwitchOff", "Off" )
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-- FsmSwitch:AddTransition( "Middle", "SwitchOff", "Off" )
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--
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-- The above code snippet models a 3-way switch Linear Transition:
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--
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-- * It can be switched **On** by triggering event **SwitchOn**.
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-- * It can be switched to the **Middle** position, by triggering event **SwitchMiddle**.
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-- * It can be switched **Off** by triggering event **SwitchOff**.
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-- * Note that once the Switch is **On** or **Middle**, it can only be switched **Off**.
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--
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-- ### Some additional comments:
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--
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-- Note that Linear Transition Rules **can be declared in a few variations**:
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--
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-- * The From states can be **a table of strings**, indicating that the transition rule will be valid **if the current state** of the FSM will be **one of the given From states**.
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-- * The From state can be a **"*"**, indicating that **the transition rule will always be valid**, regardless of the current state of the FSM.
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--
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-- The below code snippet shows how the two last lines can be rewritten and consensed.
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--
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-- FsmSwitch:AddTransition( { "On", "Middle" }, "SwitchOff", "Off" )
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--
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-- ### 1.1.2) Transition Handling
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--
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-- 
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@@ -105,7 +132,7 @@
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-- * Event = A string containing the Event name that was triggered.
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-- * To = A string containing the To state.
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--
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-- On top, each of these methods can have a variable amount of parameters passed. See the example in section 1.3.
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-- On top, each of these methods can have a variable amount of parameters passed. See the example in section [1.1.3](#1.1.3\)-event-triggers).
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--
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-- ### 1.1.3) Event Triggers
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--
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@@ -145,12 +172,18 @@
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--
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-- Because ... When Event was asynchronously processed after 5 seconds, Amount was set to 2. So be careful when processing and passing values and objects in asynchronous processing!
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--
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-- ### 1.1.4) Linear Transitioning Example
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-- ### 1.1.4) Linear Transition Example
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--
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-- This example creates a new FsmDemo object from class FSM.
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-- It will set the start state of FsmDemo to Green.
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-- Two Transition Rules are created, where upon the event Switch,
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-- the FsmDemo will transition from state Green to Red and vise versa.
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-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
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--
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-- It models a unit standing still near Batumi, and flaring every 5 seconds while switching between a Green flare and a Red flare.
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-- The purpose of this example is not to show how exciting flaring is, but it demonstrates how a Linear Transition FSM can be build.
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-- Have a look at the source code. The source code is also further explained below in this section.
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--
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-- The example creates a new FsmDemo object from class FSM.
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-- It will set the start state of FsmDemo to state **Green**.
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-- Two Linear Transition Rules are created, where upon the event **Switch**,
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-- the FsmDemo will transition from state **Green** to **Red** and from **Red** back to **Green**.
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--
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-- 
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--
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@@ -204,16 +237,7 @@
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--
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-- FsmDemo:__Switch( 5, FsmUnit ) -- Trigger the next Switch event to happen in 5 seconds.
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--
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-- This example is fully implemented in the MOOSE test mission on GITHUB: [FSM-100 - Transition Explanation](https://github.com/FlightControl-Master/MOOSE/blob/master/Moose%20Test%20Missions/FSM%20-%20Finite%20State%20Machine/FSM-100%20-%20Transition%20Explanation/FSM-100%20-%20Transition%20Explanation.lua)
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--
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-- ### Some additional comments:
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--
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-- Note that transition rules **can be declared with a few variations**:
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--
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-- * The From states can be **a table of strings**, indicating that the transition rule will be valid **if the current state** of the FSM will be **one of the given From states**.
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-- * The From state can be a **"*"**, indicating that **the transition rule will always be valid**, regardless of the current state of the FSM.
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--
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-- The below code fragment extends the FsmDemo, demonstrating multiple **From states declared as a table**, in an additional transition rule.
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-- The below code fragment extends the FsmDemo, demonstrating multiple **From states declared as a table**, adding a **Linear Transition Rule**.
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-- The new event **Stop** will cancel the Switching process.
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-- The transition for event Stop can be executed if the current state of the FSM is either "Red" or "Green".
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--
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