File functions

This commit is contained in:
Applevangelist 2021-11-09 09:51:31 +01:00
parent fad8800842
commit fd426a96aa

View File

@ -1772,3 +1772,137 @@ function UTILS.GenerateLaserCodes()
end
return jtacGeneratedLaserCodes
end
--- Function to save an object to a file
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
-- @param #string Filename The name of the file. Existing file will be overwritten.
-- @param #table Data The LUA data structure to save. This will be e.g. a table of text lines with an \\n at the end of each line.
-- @return #boolean outcome True if saving is possible, else false.
function UTILS.SaveToFile(Path,Filename,Data)
-- Thanks to @FunkyFranky
-- Check io module is available.
if not io then
BASE:E("ERROR: io not desanitized. Can't save current file.")
return false
end
-- Check default path.
if Path==nil and not lfs then
BASE:E("WARNING: lfs not desanitized. File will be saved in DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
end
-- Set path or default.
local path = nil
if lfs then
path=Path or lfs.writedir()
end
-- Set file name.
local filename=Filename
if path~=nil then
filename=path.."\\"..filename
end
-- write
local f = assert(io.open(filename, "wb"))
f:write(Data)
f:close()
return true
end
--- Function to save an object to a file
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
-- @param #string Filename The name of the file.
-- @return #boolean outcome True if reading is possible and successful, else false.
-- @return #table data The data read from the filesystem (table of lines of text). Each line is one single #string!
function UTILS.LoadFromFile(Path,Filename)
-- Thanks to @FunkyFranky
-- Check io module is available.
if not io then
BASE:E("ERROR: io not desanitized. Can't save current state.")
return false
end
-- Check default path.
if Path==nil and not lfs then
BASE:E("WARNING: lfs not desanitized. Loading will look into your DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
end
-- Set path or default.
local path = nil
if lfs then
path=Path or lfs.writedir()
end
-- Set file name.
local filename=Filename
if path~=nil then
filename=path.."\\"..filename
end
-- Check if file exists.
local exists=UTILS.CheckFileExists(Path,Filename)
if not exists then
BASE:E(string.format("ERROR: File %s does not exist!",filename))
return false
end
-- read
local file=assert(io.open(filename, "rb"))
local loadeddata = {}
for line in file:lines() do
loadeddata[#loadeddata+1] = line
end
file:close()
return true, loadeddata
end
--- Function to check if a file exists.
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
-- @param #string Filename The name of the file.
-- @return #boolean outcome True if reading is possible, else false.
function UTILS.CheckFileExists(Path,Filename)
-- Thanks to @FunkyFranky
-- Function that check if a file exists.
local function _fileexists(name)
local f=io.open(name,"r")
if f~=nil then
io.close(f)
return true
else
return false
end
end
-- Check io module is available.
if not io then
BASE:E("ERROR: io not desanitized. Can't save current state.")
return false
end
-- Check default path.
if Path==nil and not lfs then
BASE:E("WARNING: lfs not desanitized. Loading will look into your DCS installation root directory rather than your \"Saved Games\\DCS\" folder.")
end
-- Set path or default.
local path = nil
if lfs then
path=Path or lfs.writedir()
end
-- Set file name.
local filename=Filename
if path~=nil then
filename=path.."\\"..filename
end
-- Check if file exists.
local exists=_fileexists(filename)
if not exists then
BASE:E(string.format("ERROR: File %s does not exist!",filename))
return false
else
return true
end
end