mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'develop' into FF/Develop
This commit is contained in:
@@ -993,6 +993,7 @@ do -- AI_A2A_DISPATCHER
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self:HandleEvent( EVENTS.Crash, self.OnEventCrashOrDead )
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self:HandleEvent( EVENTS.Dead, self.OnEventCrashOrDead )
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--self:HandleEvent( EVENTS.RemoveUnit, self.OnEventCrashOrDead )
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self:HandleEvent( EVENTS.Land )
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self:HandleEvent( EVENTS.EngineShutdown )
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@@ -2548,8 +2549,12 @@ do -- AI_A2A_DISPATCHER
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local SquadronOverhead = Squadron.Overhead or self.DefenderDefault.Overhead
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local DefenderSize = Defender:GetInitialSize()
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DefenderCount = DefenderCount + DefenderSize / SquadronOverhead
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self:F( "Defender Group Name: " .. Defender:GetName() .. ", Size: " .. DefenderSize )
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if DefenderSize then
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DefenderCount = DefenderCount + DefenderSize / SquadronOverhead
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self:F( "Defender Group Name: " .. Defender:GetName() .. ", Size: " .. DefenderSize )
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else
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DefenderCount = 0
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end
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end
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end
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@@ -2991,6 +2996,8 @@ do -- AI_A2A_DISPATCHER
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local Report = REPORT:New( "\nTactical Overview" )
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local DefenderGroupCount = 0
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-- Now that all obsolete tasks are removed, loop through the detected targets.
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for DetectedItemID, DetectedItem in pairs( Detection:GetDetectedItems() ) do
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@@ -3028,16 +3035,19 @@ do -- AI_A2A_DISPATCHER
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for Defender, DefenderTask in pairs( self:GetDefenderTasks() ) do
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local Defender = Defender -- Wrapper.Group#GROUP
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if DefenderTask.Target and DefenderTask.Target.Index == DetectedItem.Index then
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local Fuel = Defender:GetFuelMin() * 100
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local Damage = Defender:GetLife() / Defender:GetLife0() * 100
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Report:Add( string.format( " - %s ( %s - %s ): ( #%d ) F: %3d, D:%3d - %s",
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Defender:GetName(),
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DefenderTask.Type,
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DefenderTask.Fsm:GetState(),
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Defender:GetSize(),
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Fuel,
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Damage,
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Defender:HasTask() == true and "Executing" or "Idle" ) )
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if Defender:IsAlive() then
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DefenderGroupCount = DefenderGroupCount + 1
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local Fuel = Defender:GetFuelMin() * 100
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local Damage = Defender:GetLife() / Defender:GetLife0() * 100
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Report:Add( string.format( " - %s ( %s - %s ): ( #%d ) F: %3d, D:%3d - %s",
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Defender:GetName(),
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DefenderTask.Type,
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DefenderTask.Fsm:GetState(),
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Defender:GetSize(),
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Fuel,
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Damage,
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Defender:HasTask() == true and "Executing" or "Idle" ) )
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end
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end
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end
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end
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@@ -3050,20 +3060,23 @@ do -- AI_A2A_DISPATCHER
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TaskCount = TaskCount + 1
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local Defender = Defender -- Wrapper.Group#GROUP
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if not DefenderTask.Target then
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local DefenderHasTask = Defender:HasTask()
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local Fuel = Defender:GetFuelMin() * 100
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local Damage = Defender:GetLife() / Defender:GetLife0() * 100
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Report:Add( string.format( " - %s ( %s - %s ): ( #%d ) F: %3d, D:%3d - %s",
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Defender:GetName(),
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DefenderTask.Type,
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DefenderTask.Fsm:GetState(),
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Defender:GetSize(),
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Fuel,
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Damage,
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Defender:HasTask() == true and "Executing" or "Idle" ) )
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if Defender:IsAlive() then
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local DefenderHasTask = Defender:HasTask()
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local Fuel = Defender:GetFuelMin() * 100
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local Damage = Defender:GetLife() / Defender:GetLife0() * 100
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DefenderGroupCount = DefenderGroupCount + 1
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Report:Add( string.format( " - %s ( %s - %s ): ( #%d ) F: %3d, D:%3d - %s",
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Defender:GetName(),
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DefenderTask.Type,
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DefenderTask.Fsm:GetState(),
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Defender:GetSize(),
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Fuel,
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Damage,
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Defender:HasTask() == true and "Executing" or "Idle" ) )
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end
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end
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end
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Report:Add( string.format( "\n - %d Tasks", TaskCount ) )
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Report:Add( string.format( "\n - %d Tasks - %d Defender Groups", TaskCount, DefenderGroupCount ) )
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self:F( Report:Text( "\n" ) )
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trigger.action.outText( Report:Text( "\n" ), 25 )
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@@ -3556,23 +3569,23 @@ do
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-- Setup squadrons
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self:F( { Airbases = AirbaseNames } )
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self:I( { Airbases = AirbaseNames } )
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self:F( "Defining Templates for Airbases ..." )
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self:I( "Defining Templates for Airbases ..." )
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for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
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local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
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local AirbaseName = Airbase:GetName()
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local AirbaseCoord = Airbase:GetCoordinate()
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local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
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local Templates = nil
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self:F( { Airbase = AirbaseName } )
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self:I( { Airbase = AirbaseName } )
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for TemplateID, Template in pairs( self.Templates:GetSet() ) do
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local Template = Template -- Wrapper.Group#GROUP
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local TemplateCoord = Template:GetCoordinate()
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if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
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Templates = Templates or {}
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table.insert( Templates, Template:GetName() )
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self:F( { Template = Template:GetName() } )
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self:I( { Template = Template:GetName() } )
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end
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end
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if Templates then
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@@ -3588,13 +3601,13 @@ do
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self.CAPTemplates:FilterPrefixes( CapPrefixes )
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self.CAPTemplates:FilterOnce()
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self:F( "Setting up CAP ..." )
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self:I( "Setting up CAP ..." )
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for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
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local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
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-- Now find the closest airbase from the ZONE (start or center)
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local AirbaseDistance = 99999999
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local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
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self:F( { CAPZoneGroup = CAPID } )
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self:I( { CAPZoneGroup = CAPID } )
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for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
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local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
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local AirbaseName = Airbase:GetName()
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@@ -3602,7 +3615,7 @@ do
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local Squadron = self.DefenderSquadrons[AirbaseName]
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if Squadron then
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local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
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self:F( { AirbaseDistance = Distance } )
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self:I( { AirbaseDistance = Distance } )
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if Distance < AirbaseDistance then
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AirbaseDistance = Distance
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AirbaseClosest = Airbase
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@@ -3610,7 +3623,7 @@ do
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end
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end
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if AirbaseClosest then
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self:F( { CAPAirbase = AirbaseClosest:GetName() } )
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self:I( { CAPAirbase = AirbaseClosest:GetName() } )
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self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
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self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
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end
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@@ -3618,14 +3631,14 @@ do
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-- Setup GCI.
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-- GCI is setup for all Squadrons.
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self:F( "Setting up GCI ..." )
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self:I( "Setting up GCI ..." )
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for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
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local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
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local AirbaseName = Airbase:GetName()
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local Squadron = self.DefenderSquadrons[AirbaseName]
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self:F( { Airbase = AirbaseName } )
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if Squadron then
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self:F( { GCIAirbase = AirbaseName } )
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self:I( { GCIAirbase = AirbaseName } )
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self:SetSquadronGci( AirbaseName, 800, 1200 )
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end
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end
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@@ -3634,6 +3647,7 @@ do
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self:HandleEvent( EVENTS.Crash, self.OnEventCrashOrDead )
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self:HandleEvent( EVENTS.Dead, self.OnEventCrashOrDead )
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--self:HandleEvent( EVENTS.RemoveUnit, self.OnEventCrashOrDead )
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self:HandleEvent( EVENTS.Land )
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self:HandleEvent( EVENTS.EngineShutdown )
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