Merge pull request #122 from FlightControl-Master/spawn-randomizeroute

- Added a SpawnHeight parameter to the SPAWN method RandomizeRoute(), based upon a bug report of David. Air units will now also have optionally the route height randomized.
This commit is contained in:
Sven Van de Velde 2016-07-31 13:40:28 +02:00 committed by GitHub
commit fe8418884f
3 changed files with 19 additions and 29430 deletions

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@ -39,7 +39,7 @@
-- A spawn object will behave differently based on the usage of initialization methods: -- A spawn object will behave differently based on the usage of initialization methods:
-- --
-- * @{#SPAWN.Limit}: Limits the amount of groups that can be alive at the same time and that can be dynamically spawned. -- * @{#SPAWN.Limit}: Limits the amount of groups that can be alive at the same time and that can be dynamically spawned.
-- * @{#SPAWN.RandomizeRoute}: Randomize the routes of spawned groups. -- * @{#SPAWN.RandomizeRoute}: Randomize the routes of spawned groups, and for air groups also optionally the height.
-- * @{#SPAWN.RandomizeTemplate}: Randomize the group templates so that when a new group is spawned, a random group template is selected from one of the templates defined. -- * @{#SPAWN.RandomizeTemplate}: Randomize the group templates so that when a new group is spawned, a random group template is selected from one of the templates defined.
-- * @{#SPAWN.Uncontrolled}: Spawn plane groups uncontrolled. -- * @{#SPAWN.Uncontrolled}: Spawn plane groups uncontrolled.
-- * @{#SPAWN.Array}: Make groups visible before they are actually activated, and order these groups like a batallion in an array. -- * @{#SPAWN.Array}: Make groups visible before they are actually activated, and order these groups like a batallion in an array.
@ -217,6 +217,7 @@ end
-- @param #number SpawnEndPoint is the waypoint where the randomization ends counting backwards. -- @param #number SpawnEndPoint is the waypoint where the randomization ends counting backwards.
-- This parameter is useful to avoid randomization to end at a waypoint earlier than the last waypoint on the route. -- This parameter is useful to avoid randomization to end at a waypoint earlier than the last waypoint on the route.
-- @param #number SpawnRadius is the radius in meters in which the randomization of the new waypoints, with the original waypoint of the original template located in the middle ... -- @param #number SpawnRadius is the radius in meters in which the randomization of the new waypoints, with the original waypoint of the original template located in the middle ...
-- @param #number SpawnHeight (optional) Specifies the **additional** height in meters that can be added to the base height specified at each waypoint in the ME.
-- @return #SPAWN -- @return #SPAWN
-- @usage -- @usage
-- -- NATO helicopters engaging in the battle field. -- -- NATO helicopters engaging in the battle field.
@ -224,13 +225,14 @@ end
-- -- Waypoints 2 and 3 will only be randomized. The others will remain on their original position with each new spawn of the helicopter. -- -- Waypoints 2 and 3 will only be randomized. The others will remain on their original position with each new spawn of the helicopter.
-- -- The randomization of waypoint 2 and 3 will take place within a radius of 2000 meters. -- -- The randomization of waypoint 2 and 3 will take place within a radius of 2000 meters.
-- Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):RandomizeRoute( 2, 2, 2000 ) -- Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):RandomizeRoute( 2, 2, 2000 )
function SPAWN:RandomizeRoute( SpawnStartPoint, SpawnEndPoint, SpawnRadius ) function SPAWN:RandomizeRoute( SpawnStartPoint, SpawnEndPoint, SpawnRadius, SpawnHeight )
self:F( { self.SpawnTemplatePrefix, SpawnStartPoint, SpawnEndPoint, SpawnRadius } ) self:F( { self.SpawnTemplatePrefix, SpawnStartPoint, SpawnEndPoint, SpawnRadius, SpawnHeight } )
self.SpawnRandomizeRoute = true self.SpawnRandomizeRoute = true
self.SpawnRandomizeRouteStartPoint = SpawnStartPoint self.SpawnRandomizeRouteStartPoint = SpawnStartPoint
self.SpawnRandomizeRouteEndPoint = SpawnEndPoint self.SpawnRandomizeRouteEndPoint = SpawnEndPoint
self.SpawnRandomizeRouteRadius = SpawnRadius self.SpawnRandomizeRouteRadius = SpawnRadius
self.SpawnRandomizeRouteHeight = SpawnHeight
for GroupID = 1, self.SpawnMaxGroups do for GroupID = 1, self.SpawnMaxGroups do
self:_RandomizeRoute( GroupID ) self:_RandomizeRoute( GroupID )
@ -1057,11 +1059,19 @@ function SPAWN:_RandomizeRoute( SpawnIndex )
local RouteCount = #SpawnTemplate.route.points local RouteCount = #SpawnTemplate.route.points
for t = self.SpawnRandomizeRouteStartPoint + 1, ( RouteCount - self.SpawnRandomizeRouteEndPoint ) do for t = self.SpawnRandomizeRouteStartPoint + 1, ( RouteCount - self.SpawnRandomizeRouteEndPoint ) do
SpawnTemplate.route.points[t].x = SpawnTemplate.route.points[t].x + math.random( self.SpawnRandomizeRouteRadius * -1, self.SpawnRandomizeRouteRadius ) SpawnTemplate.route.points[t].x = SpawnTemplate.route.points[t].x + math.random( self.SpawnRandomizeRouteRadius * -1, self.SpawnRandomizeRouteRadius )
SpawnTemplate.route.points[t].y = SpawnTemplate.route.points[t].y + math.random( self.SpawnRandomizeRouteRadius * -1, self.SpawnRandomizeRouteRadius ) SpawnTemplate.route.points[t].y = SpawnTemplate.route.points[t].y + math.random( self.SpawnRandomizeRouteRadius * -1, self.SpawnRandomizeRouteRadius )
-- TODO: manage altitude for airborne units ...
-- Manage randomization of altitude for airborne units ...
if SpawnTemplate.SpawnCategoryID == Group.Category.AIRPLANE or SpawnTemplate.SpawnCategoryID == Group.Category.HELICOPTER then
if SpawnTemplate.route.points[t].alt and self.SpawnRandomizeRouteHeight then
SpawnTemplate.route.points[t].alt = SpawnTemplate.route.points[t].alt + math.random( 1, self.SpawnRandomizeRouteHeight )
end
else
SpawnTemplate.route.points[t].alt = nil SpawnTemplate.route.points[t].alt = nil
--SpawnGroup.route.points[t].alt_type = nil end
self:T( 'SpawnTemplate.route.points[' .. t .. '].x = ' .. SpawnTemplate.route.points[t].x .. ', SpawnTemplate.route.points[' .. t .. '].y = ' .. SpawnTemplate.route.points[t].y ) self:T( 'SpawnTemplate.route.points[' .. t .. '].x = ' .. SpawnTemplate.route.points[t].x .. ', SpawnTemplate.route.points[' .. t .. '].y = ' .. SpawnTemplate.route.points[t].y )
end end
end end

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@ -1,3 +1,6 @@
2016-07-31
- Added a SpawnHeight parameter to the SPAWN method RandomizeRoute(), based upon a bug report of David. Air units will now also have optionally the route height randomized.
2016-07-29 2016-07-29
- Documentation of methods GetFirstAliveGroup, GetNextAliveGroup, GetLastAliveGroup + code snippets. - Documentation of methods GetFirstAliveGroup, GetNextAliveGroup, GetLastAliveGroup + code snippets.

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