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PATROLZONE class + integration of PATROLZONE class in AIBALANCER class + documentation.
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@@ -52,6 +52,7 @@
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<li><a href="Mission.html">Mission</a></li>
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<li><a href="NOTASK.html">NOTASK</a></li>
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="PatrolZone.html">PatrolZone</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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@@ -90,7 +91,7 @@ There will be as many AI GROUPS spawned as there at CLIENTS in SET</em>CLIENT no
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<li><a href="##(AIBALANCER).New">AIBALANCER.New</a>: Creates a new AIBALANCER object.</li>
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</ul>
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<h2>1.2) AIBALANCER return AI to Airbases:</h2>
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<h2>1.2) AIBALANCER returns AI to Airbases:</h2>
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<p>You can configure to have the AI to return to:</p>
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<ul>
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@@ -98,6 +99,10 @@ There will be as many AI GROUPS spawned as there at CLIENTS in SET</em>CLIENT no
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<li><a href="##(AIBALANCER).ReturnToNearestAirbases">AIBALANCER.ReturnToNearestAirbases</a>: Returns the AI to the nearest friendly <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</li>
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</ul>
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<h2>1.3) AIBALANCER allows AI to patrol specific zones:</h2>
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<p>Use <a href="AIBalancer.html##(AIBALANCER).SetPatrolZone">AIBalancer#AIBALANCER.SetPatrolZone</a>() to specify a zone where the AI needs to patrol.</p>
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<hr/>
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<h1>CREDITS</h1>
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@@ -105,6 +110,10 @@ There will be as many AI GROUPS spawned as there at CLIENTS in SET</em>CLIENT no
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Working together with James has resulted in the creation of the AIBALANCER class.
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James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)</p>
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<p><strong>SNAFU</strong>
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Had a couple of mails with the guys to validate, if the same concept in the GCI/CAP script could be reworked within MOOSE.
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None of the script code has been used however within the new AIBALANCER moose class.</p>
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<h2>Global(s)</h2>
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<table class="function_list">
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@@ -127,6 +136,12 @@ James has shared his ideas on balancing AI with air units, and together we made
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<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).New">AIBALANCER:New(SetClient, SpawnAI)</a></td>
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<td class="summary">
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<p>Creates a new AIBALANCER object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).PatrolZone">AIBALANCER.PatrolZone</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -157,6 +172,12 @@ James has shared his ideas on balancing AI with air units, and together we made
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<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).SetClient">AIBALANCER.SetClient</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AIBALANCER).SetPatrolZone">AIBALANCER:SetPatrolZone(PatrolZone)</a></td>
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<td class="summary">
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<p>Let the AI patrol a <a href="Zone.html">Zone</a> with a given Speed range and Altitude range.</p>
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</td>
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</tr>
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<tr>
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@@ -252,6 +273,20 @@ A SPAWN object that will spawn the AI units required, balancing the SetClient.</
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<p><em><a href="##(AIBALANCER)">#AIBALANCER</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em><a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a></em>
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<a id="#(AIBALANCER).PatrolZone" >
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<strong>AIBALANCER.PatrolZone</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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@@ -344,6 +379,33 @@ The SET of <a href="Set.html##(SET_AIRBASE)">Set#SET_AIRBASE</a>s to evaluate wh
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(AIBALANCER).SetPatrolZone" >
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<strong>AIBALANCER:SetPatrolZone(PatrolZone)</strong>
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</a>
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</dt>
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<dd>
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<p>Let the AI patrol a <a href="Zone.html">Zone</a> with a given Speed range and Altitude range.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a> PatrolZone </em></code>:
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The <a href="PatrolZone.html">PatrolZone</a> where the AI needs to patrol.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="PatrolZone.html##(PATROLZONE)">PatrolZone#PATROLZONE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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