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https://github.com/FlightControl-Master/MOOSE.git
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@@ -878,42 +878,20 @@ function TASK:MenuMarkToGroup( TaskGroup )
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-- List the name of the Task.
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local Name = self:GetName()
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Report:Add( Name .. ": " .. self:GetTaskBriefing() )
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Report:Add( "Task " .. Name .. ": " .. self:GetTaskBriefing() .. "\n" )
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for TaskInfoID, TaskInfo in pairs( self.TaskInfo, function( t, a, b ) return t[a].TaskInfoOrder < t[b].TaskInfoOrder end ) do
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local TaskInfoIDText = "" --string.format( "%s: ", TaskInfoID )
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if type( TaskInfo.TaskInfoText ) == "string" then
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if TaskInfoID == "Targets" then
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else
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Report:Add( TaskInfoIDText .. TaskInfo.TaskInfoText )
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end
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elseif type( TaskInfo ) == "table" then
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if TaskInfoID == "Coordinates" then
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--local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
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--Report:Add( TaskInfoIDText .. ToCoordinate:ToString() )
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else
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end
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local ReportText = self:GetMarkInfo( TaskInfoID, TaskInfo )
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if ReportText then
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Report:Add( ReportText )
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end
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end
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local Coordinate = self:GetInfo( "Coordinates" ) -- Core.Point#COORDINATE
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local Velocity = self.TargetSetUnit:GetVelocity()
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local Heading = self.TargetSetUnit:GetHeading()
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Coordinate:SetHeading( Heading )
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Coordinate:SetVelocity( Velocity )
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Report:Add( "Targets are" .. Coordinate:GetMovingText() .. "." )
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local TargetCoordinate = self:GetInfo( "Coordinate" ) -- Core.Point#COORDINATE
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local MarkText = Report:Text( ", " )
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self:F( { Coordinate = Coordinate, MarkText = MarkText } )
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Coordinate:MarkToGroup( MarkText, TaskGroup )
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self:F( { Coordinate = TargetCoordinate, MarkText = MarkText } )
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TargetCoordinate:MarkToGroup( MarkText, TaskGroup )
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--Coordinate:MarkToAll( Briefing )
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end
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@@ -1449,14 +1427,14 @@ function TASK:ReportSummary( ReportGroup )
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local Report = REPORT:New()
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-- List the name of the Task.
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Report:Add( self:GetName() )
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Report:Add( "Task " .. self:GetName() )
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-- Determine the status of the Task.
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Report:Add( "State: <" .. self:GetState() .. ">" )
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if self.TaskInfo["Coordinates"] then
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if self.TaskInfo["Coordinate"] then
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local TaskInfoIDText = string.format( "%s: ", "Coordinate" )
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local TaskCoord = self.TaskInfo["Coordinates"].TaskInfoText -- Core.Point#COORDINATE
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local TaskCoord = self.TaskInfo["Coordinate"].TaskInfoText -- Core.Point#COORDINATE
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Report:Add( TaskInfoIDText .. TaskCoord:ToString( ReportGroup, nil, self ) )
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end
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@@ -1486,7 +1464,7 @@ function TASK:ReportOverview( ReportGroup )
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if Line ~= 0 then
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Report:AddIndent( LineReport:Text( ", " ) )
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else
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Report:Add( TaskName .. ", " .. LineReport:Text( ", " ) )
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Report:Add( "Task " .. TaskName .. ", " .. LineReport:Text( ", " ) )
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end
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LineReport = REPORT:New()
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Line = math.floor( TaskInfo.TaskInfoOrder / 10 )
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@@ -1497,7 +1475,7 @@ function TASK:ReportOverview( ReportGroup )
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if type( TaskInfo.TaskInfoText ) == "string" then
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LineReport:Add( TaskInfoIDText .. TaskInfo.TaskInfoText )
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elseif type(TaskInfo) == "table" then
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if TaskInfoID == "Coordinates" then
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if TaskInfoID == "Coordinate" then
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local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
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--Report:Add( TaskInfoIDText )
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LineReport:Add( TaskInfoIDText .. ToCoordinate:ToString( ReportGroup, nil, self ) )
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@@ -1571,7 +1549,7 @@ function TASK:ReportDetails( ReportGroup )
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-- Determine the status of the Task.
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local Status = "<" .. self:GetState() .. ">"
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Report:Add( "Task: " .. Name .. " - " .. Status .. " - Detailed Report" )
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Report:Add( "Task " .. Name .. " - " .. Status .. " - Detailed Report" )
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-- Loop each Unit active in the Task, and find Player Names.
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local PlayerNames = self:GetPlayerNames()
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@@ -1589,31 +1567,13 @@ function TASK:ReportDetails( ReportGroup )
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for TaskInfoID, TaskInfo in pairs( self.TaskInfo, function( t, a, b ) return t[a].TaskInfoOrder < t[b].TaskInfoOrder end ) do
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local TaskInfoIDText = string.format( " - %s: ", TaskInfoID )
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if type( TaskInfo.TaskInfoText ) == "string" then
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Report:Add( TaskInfoIDText .. TaskInfo.TaskInfoText )
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elseif type(TaskInfo) == "table" then
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if TaskInfoID == "Coordinates" then
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local FromCoordinate = ReportGroup:GetUnit(1):GetCoordinate()
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local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
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Report:Add( TaskInfoIDText .. ToCoordinate:ToString( ReportGroup:GetUnit(1), nil, self ) )
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else
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end
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local ReportText = self:GetReportDetail( ReportGroup, TaskInfoID, TaskInfo )
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if ReportText then
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Report:Add( ReportText )
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end
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end
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local Coordinate = self:GetInfo( "Coordinates" ) -- Core.Point#COORDINATE
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local Velocity = self.TargetSetUnit:GetVelocity()
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local Heading = self.TargetSetUnit:GetHeading()
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Coordinate:SetHeading( Heading )
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Coordinate:SetVelocity( Velocity )
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Report:Add( "Targets are" .. Coordinate:GetMovingText() .. "." )
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return Report:Text()
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end
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@@ -103,7 +103,7 @@ do -- TASK_ZONE_GOAL
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self:__RouteTo( 0.1 )
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end
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end
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return self
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end
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@@ -156,6 +156,33 @@ do -- TASK_ZONE_GOAL
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return self.GoalTotal
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end
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function TASK_ZONE_GOAL:GetMarkInfo( TaskInfoID, TaskInfo )
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if type( TaskInfo.TaskInfoText ) == "string" then
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return string.format( "%s: %s", TaskInfoID, TaskInfo.TaskInfoText )
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elseif type( TaskInfo ) == "table" then
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if TaskInfoID == "Coordinate" then
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end
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end
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return nil
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end
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function TASK_ZONE_GOAL:GetReportDetail( ReportGroup, TaskInfoID, TaskInfo )
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if type( TaskInfo.TaskInfoText ) == "string" then
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return string.format( " - %s: %s", TaskInfoID, TaskInfo.TaskInfoText )
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elseif type(TaskInfo) == "table" then
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if TaskInfoID == "Coordinate" then
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local FromCoordinate = ReportGroup:GetUnit(1):GetCoordinate()
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local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
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return string.format( " - %s: %s", TaskInfoID, ToCoordinate:ToString( ReportGroup:GetUnit(1), nil, self ) )
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else
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end
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end
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end
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end
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@@ -163,7 +190,7 @@ do -- TASK_ZONE_CAPTURE
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--- The TASK_ZONE_CAPTURE class
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-- @type TASK_ZONE_CAPTURE
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-- @field Set#SET_UNIT TargetSetUnit
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-- @field Core.ZoneGoalCoalition#ZONE_GOAL_COALITION ZoneGoal
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-- @extends #TASK_ZONE_GOAL
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--- # TASK_ZONE_CAPTURE class, extends @{TaskZoneGoal#TASK_ZONE_GOAL}
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@@ -201,7 +228,7 @@ do -- TASK_ZONE_CAPTURE
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self:SetBriefing(
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TaskBriefing or
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"Capture zone " .. self.TaskZoneName .. "."
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"Capture Zone " .. self.TaskZoneName
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)
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self:UpdateTaskInfo()
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@@ -215,13 +242,13 @@ do -- TASK_ZONE_CAPTURE
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local ZoneCoordinate = self.ZoneGoal:GetZone():GetCoordinate()
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self:SetInfo( "Coordinates", ZoneCoordinate, 0 )
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self:SetInfo( "Zone Name", self.TaskZoneName, 10 )
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self:SetInfo( "Zone Coalition", self.TaskCoalitionName, 11 )
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self:SetInfo( "Coordinate", ZoneCoordinate, 0 )
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self:SetInfo( "Zone Name", self.ZoneGoal:GetZoneName(), 10 )
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self:SetInfo( "Zone Coalition", self.ZoneGoal:GetCoalitionName(), 11 )
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end
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function TASK_ZONE_CAPTURE:ReportOrder( ReportGroup )
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local Coordinate = self:GetInfo( "Coordinates" )
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local Coordinate = self:GetInfo( "Coordinate" )
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--local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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@@ -277,6 +277,35 @@ do -- TASK_A2A
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return self.GoalTotal
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end
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function TASK_A2A:GetMarkInfo( TaskInfoID, TaskInfo )
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if type( TaskInfo.TaskInfoText ) == "string" then
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if TaskInfoID == "Targets" then
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else
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return string.format( "%s: %s", TaskInfoID, TaskInfo.TaskInfoText )
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end
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elseif type( TaskInfo ) == "table" then
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if TaskInfoID == "Coordinate" then
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end
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end
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return nil
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end
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function TASK_A2A:GetReportDetail( ReportGroup, TaskInfoID, TaskInfo )
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if type( TaskInfo.TaskInfoText ) == "string" then
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return string.format( "%s: %s", TaskInfoID, TaskInfo.TaskInfoText )
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elseif type(TaskInfo) == "table" then
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if TaskInfoID == "Coordinate" then
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local FromCoordinate = ReportGroup:GetUnit(1):GetCoordinate()
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local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
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return string.format( " - %s: %s", TaskInfoID, ToCoordinate:ToString( ReportGroup:GetUnit(1), nil, self ) )
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else
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end
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end
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end
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end
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@@ -336,7 +365,7 @@ do -- TASK_A2A_INTERCEPT
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function TASK_A2A_INTERCEPT:UpdateTaskInfo()
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local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
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self:SetInfo( "Coordinates", TargetCoordinate, 0 )
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self:SetInfo( "Coordinate", TargetCoordinate, 0 )
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self:SetInfo( "Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
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@@ -492,7 +521,7 @@ do -- TASK_A2A_SWEEP
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function TASK_A2A_SWEEP:UpdateTaskInfo()
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local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
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self:SetInfo( "Coordinates", TargetCoordinate, 0 )
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self:SetInfo( "Coordinate", TargetCoordinate, 0 )
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self:SetInfo( "Assumed Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
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@@ -641,7 +670,7 @@ do -- TASK_A2A_ENGAGE
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function TASK_A2A_ENGAGE:UpdateTaskInfo()
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local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
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self:SetInfo( "Coordinates", TargetCoordinate, 0 )
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self:SetInfo( "Coordinate", TargetCoordinate, 0 )
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self:SetInfo( "Threat", "[" .. string.rep( "■", self.Detection and self.Detection:GetDetectedItemThreatLevel( self.DetectedItemIndex ) or self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
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@@ -285,6 +285,36 @@ do -- TASK_A2G
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return self.GoalTotal
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end
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function TASK_A2G:GetMarkInfo( TaskInfoID, TaskInfo )
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if type( TaskInfo.TaskInfoText ) == "string" then
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if TaskInfoID == "Targets" then
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else
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return string.format( "%s: %s", TaskInfoID, TaskInfo.TaskInfoText )
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end
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elseif type( TaskInfo ) == "table" then
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if TaskInfoID == "Coordinate" then
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end
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end
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return nil
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end
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function TASK_A2G:GetReportDetail( ReportGroup, TaskInfoID, TaskInfo )
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if type( TaskInfo.TaskInfoText ) == "string" then
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return string.format( "%s: %s", TaskInfoID, TaskInfo.TaskInfoText )
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elseif type(TaskInfo) == "table" then
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if TaskInfoID == "Coordinate" then
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local FromCoordinate = ReportGroup:GetUnit(1):GetCoordinate()
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local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE
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return string.format( " - %s: %s", TaskInfoID, ToCoordinate:ToString( ReportGroup:GetUnit(1), nil, self ) )
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else
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end
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end
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end
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end
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@@ -335,7 +365,7 @@ do -- TASK_A2G_SEAD
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local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
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self:SetInfo( "Coordinates", TargetCoordinate, 0 )
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self:SetInfo( "Coordinate", TargetCoordinate, 0 )
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local ThreatLevel, ThreatText
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if self.Detection then
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@@ -366,7 +396,7 @@ do -- TASK_A2G_SEAD
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end
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function TASK_A2G_SEAD:ReportOrder( ReportGroup )
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local Coordinate = self:GetInfo( "Coordinates" )
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local Coordinate = self:GetInfo( "Coordinate" )
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--local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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@@ -484,7 +514,7 @@ do -- TASK_A2G_BAI
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self:E({self.Detection, self.DetectedItemIndex})
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local TargetCoordinate = self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) or self.TargetSetUnit:GetFirst():GetCoordinate()
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self:SetInfo( "Coordinates", TargetCoordinate, 0 )
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self:SetInfo( "Coordinate", TargetCoordinate, 0 )
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local ThreatLevel, ThreatText
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if self.Detection then
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@@ -512,11 +542,21 @@ do -- TASK_A2G_BAI
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self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 10 )
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end
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local TargetCoordinate = self:GetInfo( "Coordinate" ) -- Core.Point#COORDINATE
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local Velocity = self.TargetSetUnit:GetVelocity()
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local Heading = self.TargetSetUnit:GetHeading()
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TargetCoordinate:SetHeading( Heading )
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TargetCoordinate:SetVelocity( Velocity )
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self:SetInfo( "Position", "Targets are" .. TargetCoordinate:GetMovingText() .. ".", 12 )
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end
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function TASK_A2G_BAI:ReportOrder( ReportGroup )
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local Coordinate = self:GetInfo( "Coordinates" )
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local Coordinate = self:GetInfo( "Coordinate" )
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--local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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@@ -633,7 +673,7 @@ do -- TASK_A2G_CAS
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function TASK_A2G_CAS:UpdateTaskInfo()
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local TargetCoordinate = ( self.Detection and self.Detection:GetDetectedItemCoordinate( self.DetectedItemIndex ) ) or self.TargetSetUnit:GetFirst():GetCoordinate()
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self:SetInfo( "Coordinates", TargetCoordinate, 0 )
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self:SetInfo( "Coordinate", TargetCoordinate, 0 )
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local ThreatLevel, ThreatText
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if self.Detection then
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@@ -666,7 +706,7 @@ do -- TASK_A2G_CAS
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--- @param #TASK_A2G_CAS self
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function TASK_A2G_CAS:ReportOrder( ReportGroup )
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local Coordinate = self:GetInfo( "Coordinates" )
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local Coordinate = self:GetInfo( "Coordinate" )
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local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
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return Distance
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@@ -1,299 +0,0 @@
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--- **Tasking** - The TASK_Protect models tasks for players to protect or capture specific zones.
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--
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-- ====
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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--
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-- ### Contributions: MillerTime
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--
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-- ====
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--
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-- @module Task_Protect
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do -- TASK_PROTECT
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--- The TASK_PROTECT class
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-- @type TASK_PROTECT
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-- @field Functional.Protect#PROTECT Protect
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-- @extends Tasking.Task#TASK
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--- # TASK_PROTECT class, extends @{Task#TASK}
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--
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-- The TASK_PROTECT class defines the task to protect or capture a protection zone.
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-- The TASK_PROTECT is implemented using a @{Fsm#FSM_TASK}, and has the following statuses:
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--
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-- * **None**: Start of the process
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-- * **Planned**: The A2G task is planned.
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-- * **Assigned**: The A2G task is assigned to a @{Group#GROUP}.
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-- * **Success**: The A2G task is successfully completed.
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-- * **Failed**: The A2G task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.
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--
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-- ## Set the scoring of achievements in an A2G attack.
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--
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-- Scoring or penalties can be given in the following circumstances:
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--
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-- * @{#TASK_PROTECT.SetScoreOnDestroy}(): Set a score when a target in scope of the A2G attack, has been destroyed.
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-- * @{#TASK_PROTECT.SetScoreOnSuccess}(): Set a score when all the targets in scope of the A2G attack, have been destroyed.
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-- * @{#TASK_PROTECT.SetPenaltyOnFailed}(): Set a penalty when the A2G attack has failed.
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--
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-- @field #TASK_PROTECT
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TASK_PROTECT = {
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ClassName = "TASK_PROTECT",
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}
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--- Instantiates a new TASK_PROTECT.
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-- @param #TASK_PROTECT self
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-- @param Tasking.Mission#MISSION Mission
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-- @param Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
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-- @param #string TaskName The name of the Task.
|
||||
-- @param Functional.Protect#PROTECT Protect
|
||||
-- @return #TASK_PROTECT self
|
||||
function TASK_PROTECT:New( Mission, SetGroup, TaskName, Protect, TaskType, TaskBriefing )
|
||||
local self = BASE:Inherit( self, TASK:New( Mission, SetGroup, TaskName, TaskType, TaskBriefing ) ) -- #TASK_PROTECT
|
||||
self:F()
|
||||
|
||||
self.Protect = Protect
|
||||
self.TaskType = TaskType
|
||||
|
||||
local Fsm = self:GetUnitProcess()
|
||||
|
||||
|
||||
Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "ProtectZone", Rejected = "Reject" } )
|
||||
|
||||
Fsm:AddTransition( "Assigned", "ProtectZone", "Protecting" )
|
||||
Fsm:AddTransition( "Protecting", "Protect", "Protecting", {} )
|
||||
Fsm:AddTransition( "Protecting", "RouteToTarget", "Protecting" )
|
||||
Fsm:AddProcess( "Protecting", "RouteToTargetZone", ACT_ROUTE_ZONE:New(), {} )
|
||||
|
||||
--Fsm:AddTransition( "Accounted", "DestroyedAll", "Accounted" )
|
||||
--Fsm:AddTransition( "Accounted", "Success", "Success" )
|
||||
Fsm:AddTransition( "Rejected", "Reject", "Aborted" )
|
||||
Fsm:AddTransition( "Failed", "Fail", "Failed" )
|
||||
|
||||
self:SetTargetZone( self.Protect:GetProtectZone() )
|
||||
|
||||
--- Test
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task#TASK_PROTECT Task
|
||||
function Fsm:onafterProtectZone( TaskUnit, Task )
|
||||
self:E( { self } )
|
||||
self:__Protect( 0.1 )
|
||||
self:__RouteToTarget( 0.1 )
|
||||
end
|
||||
|
||||
--- Protect Loop
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task#TASK_PROTECT Task
|
||||
function Fsm:onafterProtect( TaskUnit, Task )
|
||||
self:E( { self } )
|
||||
self:__Protect( 15 )
|
||||
end
|
||||
|
||||
--- Test
|
||||
-- @param #FSM_PROCESS self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @param Tasking.Task_A2G#TASK_PROTECT Task
|
||||
function Fsm:onafterRouteToTarget( TaskUnit, Task )
|
||||
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
|
||||
-- Determine the first Unit from the self.TargetSetUnit
|
||||
|
||||
if Task:GetTargetZone( TaskUnit ) then
|
||||
self:__RouteToTargetZone( 0.1 )
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
|
||||
end
|
||||
|
||||
--- @param #TASK_PROTECT self
|
||||
-- @param Functional.Protect#PROTECT Protect The Protect Engine.
|
||||
function TASK_PROTECT:SetProtect( Protect )
|
||||
|
||||
self.Protect = Protect -- Functional.Protect#PROTECT
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- @param #TASK_PROTECT self
|
||||
function TASK_PROTECT:GetPlannedMenuText()
|
||||
return self:GetStateString() .. " - " .. self:GetTaskName() .. " ( " .. self.Protect:GetProtectZoneName() .. " )"
|
||||
end
|
||||
|
||||
|
||||
--- @param #TASK_PROTECT self
|
||||
-- @param Core.Zone#ZONE_BASE TargetZone The Zone object where the Target is located on the map.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
function TASK_PROTECT:SetTargetZone( TargetZone, TaskUnit )
|
||||
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
local ActRouteProtectZone = ProcessUnit:GetProcess( "Protecting", "RouteToTargetZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
|
||||
ActRouteProtectZone:SetZone( TargetZone )
|
||||
end
|
||||
|
||||
|
||||
--- @param #TASK_PROTECT self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return Core.Zone#ZONE_BASE The Zone object where the Target is located on the map.
|
||||
function TASK_PROTECT:GetTargetZone( TaskUnit )
|
||||
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
local ActRouteProtectZone = ProcessUnit:GetProcess( "Protecting", "RouteToTargetZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
|
||||
return ActRouteProtectZone:GetZone()
|
||||
end
|
||||
|
||||
function TASK_PROTECT:SetGoalTotal()
|
||||
|
||||
self.GoalTotal = 1
|
||||
end
|
||||
|
||||
function TASK_PROTECT:GetGoalTotal()
|
||||
|
||||
return self.GoalTotal
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
do -- TASK_CAPTURE_ZONE
|
||||
|
||||
--- The TASK_CAPTURE_ZONE class
|
||||
-- @type TASK_CAPTURE_ZONE
|
||||
-- @field Set#SET_UNIT TargetSetUnit
|
||||
-- @extends Tasking.Task_Protect#TASK_PROTECT
|
||||
|
||||
--- # TASK_CAPTURE_ZONE class, extends @{Task_A2G#TASK_PROTECT}
|
||||
--
|
||||
-- The TASK_CAPTURE_ZONE class defines an Suppression or Extermination of Air Defenses task for a human player to be executed.
|
||||
-- These tasks are important to be executed as they will help to achieve air superiority at the vicinity.
|
||||
--
|
||||
-- The TASK_CAPTURE_ZONE is used by the @{Task_A2G_Dispatcher#TASK_A2G_DISPATCHER} to automatically create SEAD tasks
|
||||
-- based on detected enemy ground targets.
|
||||
--
|
||||
-- @field #TASK_CAPTURE_ZONE
|
||||
TASK_CAPTURE_ZONE = {
|
||||
ClassName = "TASK_CAPTURE_ZONE",
|
||||
}
|
||||
|
||||
--- Instantiates a new TASK_CAPTURE_ZONE.
|
||||
-- @param #TASK_CAPTURE_ZONE self
|
||||
-- @param Tasking.Mission#MISSION Mission
|
||||
-- @param Core.Set#SET_GROUP SetGroup The set of groups for which the Task can be assigned.
|
||||
-- @param #string TaskName The name of the Task.
|
||||
-- @param Functional.Protect#PROTECT Protect
|
||||
-- @param #string TaskBriefing The briefing of the task.
|
||||
-- @return #TASK_CAPTURE_ZONE self
|
||||
function TASK_CAPTURE_ZONE:New( Mission, SetGroup, TaskName, Protect, TaskBriefing)
|
||||
local self = BASE:Inherit( self, TASK_PROTECT:New( Mission, SetGroup, TaskName, Protect, "CAPTURE", TaskBriefing ) ) -- #TASK_CAPTURE_ZONE
|
||||
self:F()
|
||||
|
||||
Mission:AddTask( self )
|
||||
|
||||
self.TaskCoalition = Protect:GetCoalition()
|
||||
self.TaskCoalitionName = Protect:GetCoalitionName()
|
||||
self.TaskZoneName = self.Protect:GetProtectZoneName()
|
||||
|
||||
self:SetBriefing(
|
||||
TaskBriefing or
|
||||
"Capture zone " .. self.TaskZoneName .. "."
|
||||
)
|
||||
|
||||
self:UpdateTaskInfo()
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Instantiates a new TASK_CAPTURE_ZONE.
|
||||
-- @param #TASK_CAPTURE_ZONE self
|
||||
function TASK_CAPTURE_ZONE:UpdateTaskInfo()
|
||||
|
||||
|
||||
local ZoneCoordinate = self.Protect:GetProtectZone():GetCoordinate()
|
||||
self:SetInfo( "Coordinates", ZoneCoordinate, 0 )
|
||||
self:SetInfo( "Zone Name", self.TaskZoneName, 10 )
|
||||
self:SetInfo( "Zone Coalition", self.TaskCoalitionName, 11 )
|
||||
end
|
||||
|
||||
function TASK_CAPTURE_ZONE:ReportOrder( ReportGroup )
|
||||
local Coordinate = self:GetInfo( "Coordinates" )
|
||||
--local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
|
||||
local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
|
||||
|
||||
return Distance
|
||||
end
|
||||
|
||||
|
||||
--- @param #TASK_CAPTURE_ZONE self
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
function TASK_CAPTURE_ZONE:OnAfterGoal( From, Event, To, PlayerUnit, PlayerName )
|
||||
|
||||
self:E( { PlayerUnit = PlayerUnit } )
|
||||
|
||||
if self.Protect then
|
||||
local ProtectCoalition = self.Protect:GetCoalition()
|
||||
local TaskCoalition = self.Coalition
|
||||
|
||||
self:E( { ProtectCoalition = ProtectCoalition, TaskCoalition = TaskCoalition } )
|
||||
|
||||
if ProtectCoalition ~= TaskCoalition then
|
||||
self:Success()
|
||||
end
|
||||
end
|
||||
|
||||
self:__Goal( -10, PlayerUnit, PlayerName )
|
||||
end
|
||||
|
||||
--- Set a score when a target in scope of the A2G attack, has been destroyed .
|
||||
-- @param #TASK_CAPTURE_ZONE self
|
||||
-- @param #string PlayerName The name of the player.
|
||||
-- @param #number Score The score in points to be granted when task process has been achieved.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return #TASK_CAPTURE_ZONE
|
||||
function TASK_CAPTURE_ZONE:SetScoreOnProgress( PlayerName, Score, TaskUnit )
|
||||
self:F( { PlayerName, Score, TaskUnit } )
|
||||
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
--ProcessUnit:AddScoreProcess( "Protecting", "Protect", "Captured", "Player " .. PlayerName .. " has SEADed a target.", Score )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set a score when all the targets in scope of the A2G attack, have been destroyed.
|
||||
-- @param #TASK_CAPTURE_ZONE self
|
||||
-- @param #string PlayerName The name of the player.
|
||||
-- @param #number Score The score in points.
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return #TASK_CAPTURE_ZONE
|
||||
function TASK_CAPTURE_ZONE:SetScoreOnSuccess( PlayerName, Score, TaskUnit )
|
||||
self:F( { PlayerName, Score, TaskUnit } )
|
||||
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
ProcessUnit:AddScore( "Success", "The zone has been captured!", Score )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Set a penalty when the A2G attack has failed.
|
||||
-- @param #TASK_CAPTURE_ZONE self
|
||||
-- @param #string PlayerName The name of the player.
|
||||
-- @param #number Penalty The penalty in points, must be a negative value!
|
||||
-- @param Wrapper.Unit#UNIT TaskUnit
|
||||
-- @return #TASK_CAPTURE_ZONE
|
||||
function TASK_CAPTURE_ZONE:SetScoreOnFail( PlayerName, Penalty, TaskUnit )
|
||||
self:F( { PlayerName, Penalty, TaskUnit } )
|
||||
|
||||
local ProcessUnit = self:GetUnitProcess( TaskUnit )
|
||||
|
||||
ProcessUnit:AddScore( "Failed", "The zone has been lost!", Penalty )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user