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MP test
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@@ -1200,7 +1200,9 @@ function SCORING:_EventOnDeadOrCrash( Event )
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end
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end
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-- Delete now the hit cache if the target was destroyed
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-- Delete now the hit cache if the target was destroyed.
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-- Otherwise points will be granted every time a target gets killed by the players that hit that target.
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-- This is only relevant for player to player destroys.
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if Destroyed then
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Player.Hit[TargetCategory][TargetUnitName].TimeStamp = 0
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end
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