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OpsGroup
- Fixed bug in checklos
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20a9857fcf
commit
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@ -2249,20 +2249,12 @@ function ARTY:OnEventShot(EventData)
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self:T3(self.lid.."EVENT SHOT: Weapon name = ".._weaponName)
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local group = EventData.IniGroup --Wrapper.Group#GROUP
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env.info("FF 100")
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if group and group:IsAlive() then
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env.info("FF 200")
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if EventData.IniGroupName == self.groupname then
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env.info("FF 300")
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if self.currentTarget then
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env.info("FF 400")
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-- Increase number of shots fired by this group on this target.
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self.Nshots=self.Nshots+1
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@ -2856,7 +2848,6 @@ function ARTY:onafterStatus(Controllable, From, Event, To)
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end
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for _,targetname in pairs(notpossible) do
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self:E(self.lid..string.format("%s: Removing target %s because requested weapon is not possible with this type of unit.", self.groupname, targetname))
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env.info("FF 1000",showMessageBox)
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self:RemoveTarget(targetname)
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end
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@ -1683,7 +1683,7 @@ function OPSGROUP:HasLoS(Coordinate, Element, OffsetElement, OffsetCoordinate)
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-- Check los for the given element.
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if Element.unit and Element.unit:IsAlive() then
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local vec3=Element.unit:GetVec3()
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local los=checklos(Element)
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local los=checklos(vec3)
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return los
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end
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else
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@ -7091,6 +7091,8 @@ function OPSGROUP:SetLaserTarget(Target)
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-- Set coordinate.
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self.spot.Coordinate:UpdateFromVec3(self.spot.vec3)
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self.spot.Coordinate:MarkToAll("Target Laser",ReadOnly,Text)
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end
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end
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