* Fixed logic for CallSignTranslations which now applies to both AI and Players, a set overwrite in the group name for a player still takes precedence.
* Added a switch self.PikesSpecialSwitch to omit "doing xy knots" from the station assignment
* Added universally working ATC_GROUND_UNIVERSAL as base class, can be used on any map without further changes
* Kept sub-class names for compatibility
* Added `:SetAirbaseBoundaries(Airbase, Zone)`
* Added `:DrawBoundaries( Color )`
* Added option to suppress screen output
* Added target information via SRS
* Added target radius for BAI vs CAS and target type COORDINATE to be configureable
* Refined SRS output
* Added STATIC targets to get task type BOMBING
* Added solution to detect bombing runways (kind of, bombing occuring in AFB zone)
* Added solution for COORDINATE and ZONE type TARGETs (find enemy GROUP and/or STATIC objects in target radius)
* Refined documentation
* Quick update to Airboss.lua to inluce Invincible. Not yet tested.
* Initial quick test and calibration of the landing spot; looks good. More testing required.
* Recompiled the Moose.lua based off the last commit.
* Removing surpurflous Moose.lua for pull request.
* There was an error with the late break paratemers on the Brit carriers causing pilots to be thrown off the pattern on the break. Fixed, tested on Invicible, working as anticipated now.
* Removing the test Moose.lua (again).
* Fixing merge confilict
* Trying again.
* Quick update to Airboss.lua to inluce Invincible. Not yet tested.
* Initial quick test and calibration of the landing spot; looks good. More testing required.
* Recompiled the Moose.lua based off the last commit.
* Removing surpurflous Moose.lua for pull request.
**AIRBOSS**
- Stennis now takes dimensions of other super carriers
**FLIGHTCONTROL**
- Added queue for sounds
- Fixed bugs and minor improvements
**ZONE**
- Added defaults when getting colors if not set
**SRS**
- Added new class `MSRSQUEUE`