FlightControl
8f6a3d5c49
I have the refuel again working for the AI_A2A_DISPATCHER.
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And the status checks are again functional for CAP and GCI!
2018-10-01 20:29:33 +02:00
FlightControl
d037614861
Changes.
2018-10-01 19:47:11 +02:00
Frank
31207c3368
Merge branch 'develop' into FF/Develop
2018-09-30 00:19:21 +02:00
Frank
7e5495bcd8
Warehouse v0.5.5
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Added AssetDead event.
Some fixes.
2018-09-30 00:19:08 +02:00
FlightControl
a84f0e228a
- pushing fix for issue with command center reporting.
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- pushing fix for issue with markings in cargo tasking not displayed.
- i have removed the workaround for the DCS bug workaround, get the DCS API (getPlayerName()) for a unit is returning "" or nil.
2018-09-29 15:34:21 +02:00
Frank
2af52b294c
Merge branch 'develop' into FF/Develop
2018-09-27 23:46:26 +02:00
FlightControl
5becf001ba
-- Fixed NearRadius.
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-- Some documentation errors.
2018-09-27 22:08:08 +02:00
Frank
fd70ffc836
Warehouse v0.5.2
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Added NewAsset event.
2018-09-23 11:02:36 +02:00
FlightControl
337e7eab53
Fixed the remaining issues with APCs, Helicopter and Airplane cargo dispatchers.
2018-09-19 05:14:20 +02:00
funkyfranky
35e41570df
Spawn and Group
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Removed debug markers.
2018-09-18 16:41:17 +02:00
funkyfranky
3bf9198b6f
Merge branch 'develop' into FF/Develop
2018-09-18 11:03:31 +02:00
FlightControl
7cd40e2d2c
Some code cleanup.
2018-09-18 07:59:43 +02:00
funkyfranky
f4f942d8d4
Warehouse
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little updates
static countryid
2018-09-17 14:04:30 +02:00
funkyfranky
85640c5884
Merge branch 'develop' into FF/Develop
2018-09-17 12:53:40 +02:00
FlightControl
f8e1c21a13
Improvement of the C-130 and C-17A
2018-09-17 11:17:59 +02:00
funkyfranky
14e1ab9497
Merge branch 'develop' into FF/Develop
2018-09-17 10:04:00 +02:00
funkyfranky
98b427a26f
Warehouse v0.4.9
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Added option to force cargo bay limit and cargo asset weight.
2018-09-17 00:23:04 +02:00
FlightControl
f5a68db7ef
Documented Alarm States
2018-09-16 16:22:03 +02:00
FlightControl
a0502a12fa
Fixing SPAWNING of STATICS for CARGO and respawning of STATICS for CARGO. Please test.
2018-09-16 15:37:22 +02:00
funkyfranky
e16d6c0ca4
Warehouse v0.4.6
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Little adjustments.
Controllable: Fixed bombing task.
2018-09-15 20:26:08 +02:00
funkyfranky
88734fa9fc
Warehouse v0.4.5
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Fixed overlapping aircraft on parking spots.
Other fixes.
2018-09-15 00:31:55 +02:00
funkyfranky
c7c63b37fe
Warehouse v0.4.4w
2018-09-14 15:25:06 +02:00
funkyfranky
fdfb5266b3
Merge branch 'develop' into FF/Develop
2018-09-13 23:22:23 +02:00
FlightControl
36aa36398c
Hopefully this fixes the cargo lost :-)
2018-09-13 21:51:21 +02:00
FlightControl
80545fa208
Pushing a fix for the cargo destroys after respawn.
2018-09-13 18:00:48 +02:00
funkyfranky
54ae3ed62b
Warehouse v0.4.4
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- Fixed little bug in warehouse.
- Added home event function to cargo airplane. Planes are now going home after job is done.
- Added false option for :Destroy() to generate no event.
- Added false parameter to respawn function.
2018-09-12 23:04:39 +02:00
funkyfranky
d6cbd40575
Merge branch 'develop' into FF/Develop
2018-09-12 00:27:54 +02:00
FlightControl
9c9633ba23
Added FilterActive() method in SET\_UNIT, SET\GROUP, SET\_CLIENT.
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Haven't tested the behaviour for CLIENTs joining and leaving.
2018-09-11 20:38:09 +02:00
FlightControl
d5e2365bb3
More updates to fix the RemoveUnit problems for DATABASE and SETs.
2018-09-11 15:26:23 +02:00
FlightControl
c1191e286a
Added the new event S_EVENT_REMOVE_UNIT to trigger the removal of units (from groups also) when a :Destroy(false) or :Destroy() is called for a UNIT object.
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The units are then removed from each SET that is subscribed to a set of UNIT objects or GROUP objects! Also the DATABASE is correctly managing this new removal method.
This to prevent the DATABASE getting corrupted with dead units, which were removed with :Destroy(), but which weren't cleaned from the database.
2018-09-11 09:00:30 +02:00
funkyfranky
53ac9ca500
Warehouse v0.4.0
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Added some onevent functions for AI_CARGO
Added start command for CONTROLLER
2018-09-09 22:04:31 +02:00
funkyfranky
107c2da635
Merge branch 'develop' into FF/Develop
2018-09-06 23:28:40 +02:00
FlightControl
01add98b7a
Improved logic
2018-09-05 16:33:31 +02:00
funkyfranky
1097c02b06
Merge branch 'develop' into FF/Develop
2018-08-31 20:11:18 +02:00
FlightControl
89051d5439
I've published the trucks weight adaptions. Can you try in 5 minutes the trucks?
2018-08-31 17:05:03 +02:00
funkyfranky
0ebbbde6c3
Merge branch 'develop' into FF/Develop
2018-08-30 17:56:36 +02:00
FlightControl
42b04dedaa
Optimized boarding logic. Now it works correct.
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Adjust speed at the end to ensure that vehicles park closer to the cargo when carriers are in formation.
2018-08-30 06:07:26 +02:00
funkyfranky
46edf5ce32
Merge branch 'develop' into FF/Develop
2018-08-29 17:03:22 +02:00
FlightControl
7b338ca9d0
Fixed the weight of an average infantry from 70 kg to 95 kg.
2018-08-29 08:18:03 +02:00
funkyfranky
a8d96d332f
Warehouse v0.2.9
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not working, need to find a way for transports
2018-08-29 00:16:57 +02:00
funkyfranky
6b7a778eac
Merge branch 'develop' into FF/Develop
2018-08-28 17:45:13 +02:00
funkyfranky
2112915dd2
Warehouse v0.2.8w
2018-08-28 16:29:03 +02:00
FlightControl
1aabb1bfbd
- fixed cargo APC unloading in case of enemy presence and loading in case of enemy destroy or leave.
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- fixed boarding near range to 5 meters for cargo units.
2018-08-28 07:16:42 +02:00
funkyfranky
508e35aec3
Warehouse v0.2.7
2018-08-27 00:10:05 +02:00
funkyfranky
171f20e898
Merge branch 'develop' into FF/Develop
2018-08-26 17:29:45 +02:00
funkyfranky
64355fb772
Warehouse v0.2.6
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Several fixes including BoundZone.
Warehouse ID is not number not string.
Updated Documentation.
Fixed bug that invalid requests are not recognized.
2018-08-26 17:29:31 +02:00
FlightControl
dffd66940d
Added 3 meters to the bounding radius to ensure infantry gets properly boarded around the carrier unit.
2018-08-26 09:05:48 +02:00
FlightControl
185c27013d
Fix for clients which weren't initialized with a cargo bay weight limit value. Each time a cargo bay weight limit is enquired through the method GetCargoBayFeeWeight(), if there isn't a cargo bay weight limit set, the default cargo bay weight limit will be calculated, so that the logic will always be executed.
2018-08-26 08:45:36 +02:00
funkyfranky
448110de08
Merge branch 'develop' into FF/Develop
2018-08-23 17:24:18 +02:00
FlightControl
bf903c0cc7
New weight driven limits logic for cargo to load multiple cargo.
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Fixed near range issue for carriers. now the infantry disappearance range for boarding is calculated by the carrier bounding range, which is derived from the bounding rectangle on the Y-axis. The near range parameter can still be provided and will be interpreted as the loading range for static cargo objects!
2018-08-22 20:41:37 +02:00