Applevangelist
818b21d124
Merge remote-tracking branch 'origin/master' into develop
2023-12-03 12:26:19 +01:00
Applevangelist
e838431b28
Merge remote-tracking branch 'origin/master' into develop
2023-12-03 12:25:51 +01:00
Applevangelist
c22304f2b0
Remove demo links which were empty
2023-12-03 12:25:25 +01:00
Applevangelist
f8e3e7ff99
Merge remote-tracking branch 'origin/master' into develop
2023-12-03 12:12:34 +01:00
Applevangelist
1c10bfea92
Merge remote-tracking branch 'origin/master' into develop
2023-12-03 12:11:55 +01:00
Applevangelist
c97d2ecaba
#ATIS - multi freq example added
2023-12-03 12:11:22 +01:00
Applevangelist
05d9854df0
Merge remote-tracking branch 'origin/master' into develop
2023-12-03 12:04:11 +01:00
Applevangelist
2dc9f19d78
Merge remote-tracking branch 'origin/master' into develop
2023-12-03 12:03:41 +01:00
Applevangelist
89a9d1d0a4
#CONTROLLABLE
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* Fixed ID issue with AA Missile Attack Range option
#POINT
* Added methdo to get the BULLSEYE as coordinate
2023-12-03 12:01:50 +01:00
Applevangelist
cf7d41cd7f
#ZONE_POLYGON improvements
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#ZONE_OVAL NEW
2023-12-03 11:42:53 +01:00
Applevangelist
4e9f6487df
Merge remote-tracking branch 'origin/develop' into develop
2023-12-03 11:35:56 +01:00
Applevangelist
83b0282ec0
Merge remote-tracking branch 'origin/master' into develop
2023-12-03 11:35:53 +01:00
Niels Vaes
fd191be274
Added ZONE_OVAL. ( #2057 )
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* Added ZONE_OVAL. This can be useful for simulating the area of a view zone from an object looking down at the ground for example.
Can be constructed from a Mission Editor drawing.
* add to DB
2023-12-03 11:34:52 +01:00
Thomas
31bdde130a
Update Event.lua ( #2056 )
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Fix for playername in weapon target
2023-12-03 09:26:09 +01:00
Thomas
afe542cc63
Update Event.lua
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Fix for playername in weapon target
2023-12-03 09:23:42 +01:00
Frank
494550fe91
Merge pull request #2054 from nielsvaes/moose_develop_vanilla
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Update on the ZONE_POLYGON class, so we can finally use it with drawings made in the Mission Editor as well
2023-12-02 20:48:26 +01:00
Niels Vaes
29c0d81c27
Update on the ZONE_POLYGON class, so we can finally use it with drawings made in the Mission Editor as well.
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Supports closed line segments, rects and freely drawn polygons.
Added the correct way of generating a point within a polygon with trial and error
Added a way to get the surface area.
Added a helper class (_ZONE_TRIANGLE), which shouldn't ever be used on its own. It's there to support the update ZONE_POLYGON.
Some test code, assuming there's a poygon drawn in the mission editor called "poly":
```Lua
-- make a new zone from a drawing
poly = ZONE_POLYGON:NewFromDrawing("poly")
-- draw the zone for everyone, include the individual triangles that make up the polygon
poly:DrawZone(-1, {1,0,0}, 1, {1,0,0}, 255, 4, false, true)
-- generate 500 random points, evenly distributed in the polygon
for i=1, 500 do
COORDINATE:NewFromVec2(poly:GetRandomVec2()):CircleToAll(1000)
end
-- remove the drawing from the game
poly:UndrawZone()
```
2023-12-02 20:33:30 +01:00
Applevangelist
77dd4f86b9
Merge remote-tracking branch 'origin/master' into develop
2023-12-02 15:12:05 +01:00
Applevangelist
e79c2481da
Merge remote-tracking branch 'origin/master' into develop
2023-12-02 15:11:35 +01:00
Applevangelist
89a902fd57
#ATIS
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* make info multi-frequency safe
2023-12-02 15:11:14 +01:00
Applevangelist
dda2fc6ad5
Merge remote-tracking branch 'origin/master' into develop
2023-12-02 14:46:37 +01:00
Applevangelist
460ad9db39
Merge remote-tracking branch 'origin/master' into develop
2023-12-02 14:46:04 +01:00
Applevangelist
ae604fd847
#AIRBASE
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* Add'l Normandy Airfields
2023-12-02 14:45:42 +01:00
Applevangelist
2f5598de5a
Merge remote-tracking branch 'origin/master' into develop
2023-12-01 16:30:48 +01:00
Applevangelist
099f059eec
Merge remote-tracking branch 'origin/develop' into develop
2023-12-01 16:29:52 +01:00
Applevangelist
c3bba7d1fc
#PLAYERRECCE
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* Make the laser corridor a bit wider
#FLIGHtCONTROL
* Also create non-info when ATIS isn't set
2023-12-01 16:29:49 +01:00
Applevangelist
d7c7a1a1dd
xxx
2023-12-01 16:28:04 +01:00
Frank
db71610d72
Merge branch 'master' into develop
2023-11-30 23:29:39 +01:00
Frank
4b8d120f20
Update Warehouse.lua
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- Added check that DCS warehouse has enough air assets for selfpropelled assets
2023-11-30 23:29:29 +01:00
Applevangelist
1dc31cc852
spawn
2023-11-29 18:01:37 +01:00
Applevangelist
2488c0dd05
#SPAWN
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* Link16 Team Members
2023-11-29 17:36:57 +01:00
Applevangelist
37dab7b8bd
color
2023-11-29 16:42:55 +01:00
Applevangelist
68b97773fe
#OPSZONE
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* Added option to set own pikey-ish zone colors
2023-11-29 16:42:30 +01:00
Applevangelist
3c0e977584
#PLAYERRECCE
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* Bug fix for clock view calculation
* Ensure lasing is switched off when using the menu
* Create SPOT more often
2023-11-28 10:37:45 +01:00
Applevangelist
b33df5374f
#PLAYERRECCE
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* Bug fix for clock view calculation
* Ensure lasing is switched off when using the menu
* Create SPOT more often
2023-11-28 10:36:28 +01:00
Applevangelist
f03a48b118
Merge remote-tracking branch 'origin/master' into develop
2023-11-27 16:49:56 +01:00
Applevangelist
c489a88106
#GROUP
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* Get Link16 S/TN data from a group
2023-11-27 16:49:06 +01:00
Applevangelist
73a62d3a1a
#GROUP
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STNs
2023-11-27 16:46:47 +01:00
Applevangelist
4747dae51a
Merge remote-tracking branch 'origin/master' into develop
2023-11-26 17:00:17 +01:00
Applevangelist
641707f37b
#UNIT
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* Added `GetSTN()` to obtain Link16 info from a unit
2023-11-26 16:59:44 +01:00
Applevangelist
f6af379be6
#UNIT
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* Added `GetSTN()` to obtain Link16 info from a unit
2023-11-26 16:59:22 +01:00
Frank
67924c894d
Update SRS.lua
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- Removed altbackend functions
2023-11-26 16:45:19 +01:00
Applevangelist
52ed645f6c
-- noise
2023-11-25 18:44:38 +01:00
Applevangelist
7c8f212b03
-- noise
2023-11-25 18:44:21 +01:00
Applevangelist
b0c294b59b
-- noise
2023-11-25 18:44:07 +01:00
Applevangelist
57b55246a6
Merge remote-tracking branch 'origin/master' into develop
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# Conflicts:
# Moose Development/Moose/Utilities/Utils.lua
2023-11-25 18:31:18 +01:00
Applevangelist
9f41cc51be
Merge remote-tracking branch 'origin/master' into develop
2023-11-25 18:30:04 +01:00
Applevangelist
85c73cb0a5
#SPAWN
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*Link16 fixes
* Wrongly created STN's will be replaced with random five digit octals with leading 0
* Voice call sign label will be the callsign's first and last letters, e.g. Enfield = ED. Navy One = NY
* Voice call sign number equals callsign minor major, e.g. Enfield 6-1 = ED 61
* Also works for A10CII which has a different entry with a four-digit octal with leading 0
* for fighter aircraft you can use :InitRandomizeCallsign() to give each spawn a random callsign
2023-11-25 18:28:59 +01:00
Applevangelist
ac4702b57c
xxx
2023-11-25 18:26:43 +01:00
Applevangelist
14ff3028e3
xxx
2023-11-25 14:49:06 +01:00