80 Commits

Author SHA1 Message Date
FlightControl
0cb456ef0c Set AI On or Off when spawning
-- Added AI On or Off functions for SPAWN
-- Added AI On or Off functions for GROUP
2017-01-24 07:10:20 +01:00
FlightControl
faa64c9f4e Tasking and Documentation
-- Added possibility to abort a TASK
-- Revised documentation of the main site.
2017-01-23 14:05:59 +01:00
132nd-etcher
8eb76e0da2
Add optional AmmoCount to CONTROLLABLE:TaskFireAtPoint 2017-01-19 08:19:17 +01:00
entropySG
62930f39b1 Fixed FireAtPoint bug 2017-01-18 19:31:52 +01:00
FlightControl
1206c51fe1 Final updates 2017-01-17 12:19:35 +01:00
FlightControl
131d2dd4a4 AI_CAP Created
-- Documentation
-- Coding
-- Test Missions
-- Presentations
2017-01-16 12:25:21 +01:00
FlightControl
b888a0e96a Progress CAS + PATROLZONE
-- Code
-- Documentation
-- Presentations
-- Dias
-- Test Missions
2017-01-15 18:08:58 +01:00
FlightControl
6d5655e56a Progress on AI_CAS_ZONE and AI_PATROL_ZONE rework. 2017-01-15 11:11:58 +01:00
FlightControl
54c3549bac Update 2017-01-13 19:57:30 +01:00
FlightControl
60bb6de4a5 CAS first prototype 2017-01-13 14:05:09 +01:00
FlightControl
f5f59c4137 Test 2017-01-13 03:13:13 +01:00
FlightControl
6716f2907b Fixed AI_BALANCER problem with AI not patrolling...
-- Need to redo a video, because I gave the wrong example ...
2017-01-12 12:19:23 +01:00
FlightControl
1f90c0c766 Fixed respawn bug in AI_BALANCER + Scheduler bug
AI_BALANCER respawns back the AI. Bug was in the FSM. In a transition,
when states are the same, the events SHOULD execute.
Added spawn delay interval option API SetSpawnInterval().
Bug that prevented AI_BALANCER to start if multiple AI_BALANCERs is also
fixed.
Fixed bug in scheduler dispatcher. Multiple schedules for the same
scheduler work now too!
2017-01-08 03:53:05 +01:00
FlightControl
0f8ed48183 Fixed DETECTION_DISPATCHER (I think)..
-- Need to test this in a group.
-- Revised messages adding @ signs, which represent to who the message
is targetted.
2016-12-18 11:39:16 +01:00
FlightControl
ce0be4dcf7 Fixing TASK_DISPATCHER and optimizing reports 2016-12-18 06:09:27 +01:00
FlightControl
33f42351e4 Progress 2016-12-16 12:56:36 +01:00
FlightControl
d62acf421e Progress 2016-12-15 14:51:08 +01:00
FlightControl
7f7570429a Abort working now as it should... fiew... what a work was that ... 2016-12-14 20:05:45 +01:00
FlightControl
365034ad69 Finalized the SCHEDULER and SCHEDULERDISPATCHER
- Done, time to remerge the work.
2016-12-14 11:10:00 +01:00
Sven Van de Velde
24a6d37500 Progress 2016-12-11 11:01:06 +01:00
FlightControl
8cda04be45 Updates
- When joining a slot, you get a mission briefing.
- When task is successful, a message is displayed, and the task is
Success.
- HeadQuarters clears all menus of the involved groups back to Planned.
2016-12-09 13:35:36 +01:00
FlightControl
50e69e07fb Undone the Templating crap. It is much better now. Users will understand ... 2016-12-09 12:34:28 +01:00
FlightControl
e46d7be91b FSM restructuring 2016-12-06 10:30:05 +01:00
FlightControl
dd162831fa New File Structure Updates 2016-12-06 10:17:21 +01:00
FlightControl
931464dfec Merge remote-tracking branch 'refs/remotes/origin/master' into Template-the-Statemachines
# Conflicts:
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
2016-12-06 08:37:32 +01:00
FlightControl
9ab3a2f74d STATEMACHINE_TEMPLATE is added to template statemachines...
It is working now, and NOW SWITCHING SLOTS of PLAYERS ALSO WORKS IN
TASKING!!!
Jippie!!!
The next thing is to debug the DETECTION_DISPATCHER...
And make STATEMACHINE_TEMPLATE now as a parameter to create new
STATEMACHINEs, instead of that ugly table construction.
The, I need to modify the New: Methods of each STATEMACHINE_PROCESS to
be initialized with a TEMPLATE... Maybe I can commit already and just
implement this later ...
2016-11-30 10:40:31 +01:00
FlightControl
28802ba276 COMMANDCENTER class added, Event handlers added, HQs working with missions
- Handling menus
- Reporting missions
- ...
2016-11-25 14:08:06 +01:00
FlightControl
07f6760039 Got the process cleanup working now, when a task has finished.
ProcessStop is called for each process that is destructed... Actually, I
need to implement destructors upon a garbage collection event. Found the
method to do that, but need to implement it ... Next time ...
2016-11-11 15:42:08 +01:00
FlightControl
764266d552 Got SEAD tasking working now with new Process Templates... 2016-11-06 11:34:32 +01:00
FlightControl
cd4d4af559 Last Updates 2016-09-12 12:29:20 +02:00