-- Updated .launch files to work from workspace. So everybody can use
them from LDT.
-- Deleted obscolete .launch files.
-- Created new Moose_Create.lua script. Now lua makes the Dynamic and
Static Moose.lua stub.
-- One single file is the reference for the Moose sources: Moose.files
located in Moose Setup
-- Removed the l10n directory from Moose Setup\Moose Mission Update.
-- Removed the 7z and other outputs to update missions.
It is working now, and NOW SWITCHING SLOTS of PLAYERS ALSO WORKS IN
TASKING!!!
Jippie!!!
The next thing is to debug the DETECTION_DISPATCHER...
And make STATEMACHINE_TEMPLATE now as a parameter to create new
STATEMACHINEs, instead of that ugly table construction.
The, I need to modify the New: Methods of each STATEMACHINE_PROCESS to
be initialized with a TEMPLATE... Maybe I can commit already and just
implement this later ...