#CTLD - slight refactoring of fixed wing support.
* Added `CTLD:AddAllowedFixedWingType(typename)` to add new types
* Renamed enabler flags into `enableFixedWing, FixedMinAngels, FixedMaxAngels, FixedMaxSpeed`
* Base support for Mosquito added
Now in the listcargo, (cargo onboard) I will display CargoName and a number / number instead of listing each crate, 5 lines for 5 crates.
Now 1 line for each CargoName and 2/2 or 3/3, etc.
"Rescan" have been moved to only show up if it detects lesser then what it's needed when loading.
Added _LoadSingleCrateSet Function
Added _refreshLoadCratesMenu Function
Added Event for Takeoff, Land.
Changes to the RefreshF10menus function
the menus does not gets deleted, and rebuild, but only what is inside them.
So they will remain at the same position.
tested multiple times
Reworked the logic of the menu.
Now it will Show be shown :
1. Ammo truck
2. Humvee
3. Ammo truck 1/2 -- 1/2 due to incomplete set.
And for the troops
Squad 8 (2) -- 2 set of squad 8, Selecting this will only deploy 1 set.
Squad 16
Changed so when loading troops, it will state
Squad 8 boarded. same for the extraction.
I have tested it and it works
Heart8reaker also tested it and no issues so far.
- Added `OnAfterLoaded` which gives you access to the rebuild troops and vehicles in a table of loaded groups, each entry is a table with three values: Group, TimeStamp and CargoType
* Added option for crates to have any static shape (per crate type option)
* Added option for crates only to be transported by defined helo type names (per crate type option)
* Fix for spawning the correct number of crates on inject
* Simplified example docu section 7 on how to build a FARP
* Some prep work for additional stuff