FlightControl
cd69b8a879
Publish reworked missions with global variables
2017-03-18 14:42:03 +01:00
FlightControl
4e59f1a674
Final commit ...
2017-03-17 21:49:06 +01:00
FlightControl
7231492eaa
Release prep
2017-03-17 11:50:24 +01:00
FlightControl
056bebe4c3
Updated all test missions
2017-03-15 19:09:33 +01:00
FlightControl
d70d13449d
Regression Testing
2017-03-10 22:40:16 +01:00
FlightControl
5d6ac9419f
Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
...
# Conflicts:
# Moose Development/Moose/Core/Event.lua
# Moose Development/Moose/Functional/Scoring.lua
# Moose Development/Moose/Wrapper/Controllable.lua
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/EVT - Event Handling/EVT-100 - OnEventShot
Example/EVT-100 - OnEventShot Example.miz
# Moose Test Missions/EVT - Event Handling/EVT-101 - OnEventHit
Example/EVT-101 - OnEventHit Example.miz
# Moose Test Missions/EVT - Event Handling/EVT-102 - OnEventTakeoff
Example/EVT-102 - OnEventTakeoff Example.miz
# Moose Test Missions/EVT - Event Handling/EVT-103 - OnEventLand
Example/EVT-103 - OnEventLand Example.miz
# Moose Test Missions/EVT - Event Handling/EVT-104 - OnEventCrash
Example/EVT-104 - OnEventCrash Example.miz
# Moose Test Missions/SCO - Scoring/SCO-100 - Scoring of Statics/SCO-100
- Scoring of Statics.miz
# Moose Test Missions/SCO - Scoring/SCO-101 - Scoring Client to
Client/SCO-101 - Scoring Client to Client.miz
# docs/Documentation/Controllable.html
# docs/Documentation/Event.html
# docs/Documentation/Point.html
# docs/Documentation/Zone.html
2017-03-09 10:38:55 +01:00
FlightControl
e84c9cc83b
Fixed a problem that the TargetPlayerName was not logged in the CSV.
...
I adapted the CSV file, and added as the second parameter the
TargetPlayerName.
Where relevant, the TargetPlayerName will be mentioned in the CSV
logging.
IMPORTANT, the method SCORING:ScoreCSV has been adapted!!! The second
parameter is now the TargetPlayerName. Provide a "" or nil, if there is
no TargetPlayerName, but ensure the order of the parameters is correct!
function SCORING:ScoreCSV( PlayerName, TargetPlayerName, ScoreType,
ScoreTimes, ScoreAmount, PlayerUnitName, PlayerUnitCoalition,
PlayerUnitCategory, PlayerUnitType, TargetUnitName, TargetUnitCoalition,
TargetUnitCategory, TargetUnitType )
2017-03-07 10:27:59 +01:00
FlightControl
8d73df48ce
Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
...
# Conflicts:
# Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
# Moose Mission Setup/Moose.lua
# Moose Test Missions/SCO - Scoring/SCO-100 - Scoring of Statics/SCO-100
- Scoring of Statics.miz
# Moose Test Missions/SCO - Scoring/SCO-101 - Scoring Client to
Client/SCO-101 - Scoring Client to Client.miz
# docs/Documentation/Point.html
2017-03-06 12:28:27 +01:00
FlightControl
0315bf5aa0
Fixed test mission
2017-03-05 14:52:12 +01:00
FlightControl
2cf27b3b0f
SCO-500 Demo Mission for SCORING system demonstration on a MP server
2017-03-05 14:37:18 +01:00
FlightControl
a6c596f724
Check scoring test mission in master.
2017-03-05 14:23:13 +01:00
FlightControl
942ae18290
BUGFIXES: Fixed problems
...
-- With menu
-- On destroy, sometimes the wrong target was scored. Is fixed, was
silly leftover statement that did that. Corrected.
-- Goals added.
2017-03-04 14:59:56 +01:00
FlightControl
b46d61d865
Got Task_SEAD template working with all the variations and complexity!
2017-03-04 08:51:31 +01:00
FlightControl
b75c1a92ad
Added POINT_VEC3 and POINT_VEC2 Set and Add methods + documentation
2017-03-03 13:34:10 +01:00
FlightControl
72d6b2b769
Presentation
2017-03-01 10:15:10 +01:00
FlightControl
5dec4b137b
Static moose.lua
2017-02-28 18:52:34 +01:00
FlightControl
ad3baa1f0d
Static moose.lua
2017-02-28 18:50:35 +01:00
FlightControl
b9bd76f387
Progress
2017-02-28 18:16:13 +01:00
FlightControl
316d7325bc
Progress
2017-02-28 18:16:05 +01:00
FlightControl
8edbb5ca23
Progress, a lot is working already.
2017-02-28 14:01:38 +01:00
FlightControl
405c297cdf
Documentation
2017-02-27 11:17:24 +01:00
FlightControl
1e143778bd
Scoring updates
2017-02-26 22:55:36 +01:00
FlightControl
c9c3b11b14
Updated static scores
2017-02-26 15:31:23 +01:00
FlightControl
0f7bc2b663
First draft version new scoring
2017-02-26 15:25:32 +01:00
Sven Van de Velde
490f1b47c7
SCORING new functions addons.
2017-02-26 11:58:26 +01:00
Sven Van de Velde
b8df0c433b
bugfixes and cleanup of scoring code for player to player scoring
2017-02-26 07:58:02 +01:00
Sven Van de Velde
e29d486dfb
Trace
2017-02-24 13:47:26 +01:00
Sven Van de Velde
5f6deff3fa
BUGFIX of Scoring CLIENT to CLIENT.
...
Creation of test mission to test hits and kills client to client.
2017-02-24 13:45:56 +01:00
Sven Van de Velde
604db7e53c
BIGFIX: Reworked the code so that SCORING is working with STATIC objects.
...
The problems were in the EVENTDISPATCHER.
-- Reworked the Event Dispatcher code...
-- Added fields IniCategory and TgtCategory that indicate which Object
Category is involved in the Event.
-- Added fields IniPlayerName and TgtPlayerName that indicate which
Player Name is the initiator or Target (only when the Object Category is
a UNIT).
-- In the Event.lua, I poperly documented every field in EVENTDATA and
typed it correctly.
-- Reworked te Scoring code..
-- Incorporated the Event.* added fields into the Scoring Code.
-- Added a SCO-100 test mission
-- A shooting range with STATIC objects, so that a player can TEST the
scoring for STATIC objects in a mission.
Hope this helps.
FC
2017-02-24 12:10:27 +01:00
Sven Van de Velde
d0b0ce7483
Scoring fix
2017-02-23 08:44:54 +01:00