--[[ local CA_SET=SET_CLIENT:New():HandleCASlots():FilterCoalitions("blue"):FilterStart() function CA_SET:OnAfterAdded(From,Event,To,ObjectName,Object) MESSAGE:New("Player joined CA Slot: "..ObjectName,10,"CA"):ToAll() local client = Object -- Wrapper.Client#CLIENT local group = client:GetGroup() if group then MENU_GROUP:New(group,"Test CA") end end local e = {} function e:onEvent(event) local m = {} m[#m+1] = "Event ID: " m[#m+1] = event.id if event.initiator then m[#m+1] = "\nInitiator : " m[#m+1] = event.initiator:getName() end if event.weapon then m[#m+1] = "\nWeapon : " m[#m+1] = event.weapon :getTypeName() end if event.target then m[#m+1] = "\nTarget : " m[#m+1] = event.target :getName() end env.info(table.concat(m)) end world.addEventHandler(e) local recce = PLAYERRECCE:New(Name,Coalition,PlayerSet) US_Patrol_Plane = SPAWN :New("Bird Dog") :InitLimit(1,4) :OnSpawnGroup(function ( SpawnedGroup ) -- Setup AI Patrol PatrolZone = ZONE:New("Conflict Zone Alpha") EngageZone = ZONE:New("Conflict Zone Alpha") EngageZone:Draw() AICaszone = AI_CAS_ZONE:New(PatrolZone, 100, 1000, 100, 100, EngageZone, "RADIO") AICaszone:SetControllable(SpawnedGroup) --AICaszone:SetEngageRange(2000) AICaszone:__Start(1) end ) :SpawnScheduled(30, 0) --]] local grp = GROUP:FindByName("IR Blinker") grp:NewIRMarker(true,90) function DestGroup() if grp and grp:IsAlive() then grp:Destroy() end end function DisableMarker() if grp and grp:IsAlive() then grp:DisableIRMarker() end end function EnableMarker() if grp and grp:IsAlive() then grp:EnableIRMarker() end end function RespGroup() if grp and not grp:IsAlive() then grp:Respawn() end end local mymsrs = MSRS:New(nil,243,0) local jammersound=SOUNDFILE:New("beacon.ogg", "C:\\Users\\post\\Saved Games\\DCS\\Missions\\", 2, true) function Play() mymsrs:PlaySoundFile(jammersound) end local topmenu = MENU_COALITION:New(coalition.side.BLUE,"IR Marker Test") local startmenu = MENU_COALITION_COMMAND:New(coalition.side.BLUE,"Enable IR",topmenu,EnableMarker) local stopmenu = MENU_COALITION_COMMAND:New(coalition.side.BLUE,"Disable IR",topmenu,DisableMarker) local destmenu = MENU_COALITION_COMMAND:New(coalition.side.BLUE,"Destroy Group",topmenu,DestGroup) local respmenu = MENU_COALITION_COMMAND:New(coalition.side.BLUE,"Respawn Group",topmenu,RespGroup) local respmenu = MENU_COALITION_COMMAND:New(coalition.side.BLUE,"Play Sound",topmenu,Play) local testzone = ZONE:New("Testzone") testzone:Trigger(grp) function testzone:OnAfterObjectDead(From,Event,To,Controllable) MESSAGE:New("Object Dead",15,"Test"):ToAll():ToLog() end function testzone:OnAfterZoneEmpty(From,Event,To) MESSAGE:New("Zone Empty",15,"Test"):ToAll():ToLog() end local BlueBorder = ZONE:New("Blue Border") local RedBorder = ZONE:New("Red Border") local Conflict = ZONE:New("Conflict") BlueBorder:DrawZone(-1,{0,0,1},1,{0,0,1},.2,1,true) RedBorder:DrawZone(-1,{1,0,0},1,{1,0,0},.2,1,true) Conflict:DrawZone(-1,{1,254/255,1/33},1,{1,254/255,1/33},.2,1,true) BASE:TraceOn() BASE:TraceClass("SHORAD") local mymantis = MANTIS:New("Red Defense","Red SAM","Red EWR",hq,"red",true,awacs,true) mymantis:AddZones({RedBorder},{BlueBorder},{Conflict}) mymantis.verbose = true mymantis.debug = true mymantis:Start() local myctld = CTLD:New() function myctld:OnAfterCratesDropped(From,Event,To,Group,Unit,Cargotable) if Unit and string.find(Unit:GetTypeName(),"Mosquito",1,true) then myctld:_BuildCrates(Group,Unit,true) end end