local US_PlanesClientSet = SET_CLIENT:New():FilterCountries( "USA" ):FilterCategories( "plane" ):FilterStart() local US_PlanesSpawn = SPAWN:New( "AI US" ):InitCleanUp( 20 ) local US_AIBalancer = AISET_BALANCER:New( US_PlanesClientSet, US_PlanesSpawn ) local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart() local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 ) local RU_AIBalancer = AISET_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn ) local RU_AirbasesSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart() RU_AirbasesSet:Flush() RU_AIBalancer:ReturnToNearestAirbases( 10000, RU_AirbasesSet ) --RU_AIBalancer:ReturnToHomeAirbase( 10000 ) --local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Blue" ) --local PatrolZoneBlue = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup ) --local PatrolZoneB = PATROLZONE:New( PatrolZoneBlue, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 ) --US_AIBalancer:SetPatrolZone( PatrolZoneB ) -- --local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Red" ) --local PatrolZoneRed = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup ) --local PatrolZoneR = PATROLZONE:New( PatrolZoneRed, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 ) --RU_AIBalancer:SetPatrolZone( PatrolZoneR )