Module Task_A2G
This module contains the TASK_A2G classes.
1) #TASK_A2G class, extends Task#TASK_BASE
The #TASK_A2G class defines a CAS or BAI task of a Set of Target Units, located at a Target Zone, based on the tasking capabilities defined in Task#TASK_BASE. The TASK_A2G is implemented using a Statemachine#STATEMACHINE_TASK, and has the following statuses:
- None: Start of the process
- Planned: The SEAD task is planned. Upon Planned, the sub-process ProcessAssign#PROCESSASSIGN_ACCEPT is started to accept the task.
- Assigned: The SEAD task is assigned to a Group#GROUP. Upon Assigned, the sub-process ProcessRoute#PROCESSROUTE is started to route the active Units in the Group to the attack zone.
- Success: The SEAD task is successfully completed. Upon Success, the sub-process ProcessSEAD#PROCESSSEAD is started to follow-up successful SEADing of the targets assigned in the task.
- Failed: The SEAD task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.
Authors: FlightControl - Design and Programming
Global(s)
| TASK_A2G |
Type TASK_A2G
| TASK_A2G:AssignToUnit(TaskUnit) | |
| TASK_A2G.ClassName | |
| TASK_A2G:CleanUp() |
Removes a TASK_A2G. |
| TASK_A2G:GetPlannedMenuText() | |
| TASK_A2G:New(Mission, SetGroup, TaskName, TaskType, UnitSetTargets, TargetZone, TargetSetUnit, FACUnit) |
Instantiates a new TASK_A2G. |
| TASK_A2G:OnNext(Fsm, Event, From, To, Event) |
StateMachine callback function for a TASK |
| TASK_A2G.TaskScheduler | |
| TASK_A2G:_Schedule() | |
| TASK_A2G:_Scheduler() |
Global(s)
Type Task_A2G
Type TASK_A2G
The TASK_A2G class
Field(s)
- TASK_A2G:AssignToUnit(TaskUnit)
-
Parameter
-
Unit#UNIT TaskUnit:
Return value
#TASK_A2G: self
-
- #string TASK_A2G.ClassName
- TASK_A2G:CleanUp()
-
Removes a TASK_A2G.
Return value
#nil:
- TASK_A2G:New(Mission, SetGroup, TaskName, TaskType, UnitSetTargets, TargetZone, TargetSetUnit, FACUnit)
-
Instantiates a new TASK_A2G.
Parameters
-
Mission#MISSION Mission: -
Set#SET_GROUP SetGroup: The set of groups for which the Task can be assigned. -
#string TaskName: The name of the Task. -
#string TaskType: BAI or CAS -
Set#SET_UNIT UnitSetTargets: -
Zone#ZONE_BASE TargetZone: -
TargetSetUnit: -
FACUnit:
Return value
#TASK_A2G: self
-
- TASK_A2G:OnNext(Fsm, Event, From, To, Event)
-
StateMachine callback function for a TASK
Parameters
-
#string Event: -
#string From: -
#string To: -
Event#EVENTDATA Event: