--- **Cargo** -- Management of single cargo crates, which are based on a @{Static} object. -- -- === -- -- ![Banner Image](..\Presentations\CARGO\Dia1.JPG) -- -- === -- -- ### [Demo Missions]() -- -- ### [YouTube Playlist]() -- -- === -- -- ### Author: **FlightControl** -- ### Contributions: -- -- === -- -- @module CargoCrate do -- CARGO_CRATE --- Models the behaviour of cargo crates, which can be slingloaded and boarded on helicopters. -- @type CARGO_CRATE -- @extends #CARGO_REPRESENTABLE --- # CARGO\_CRATE class, extends @{#CARGO_REPRESENTABLE} -- -- The CARGO\_CRATE class defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier. -- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_CRATE objects to and from carriers. -- -- === -- -- @field #CARGO_CRATE CARGO_CRATE = { ClassName = "CARGO_CRATE" } --- CARGO_CRATE Constructor. -- @param #CARGO_CRATE self -- @param Wrapper.Static#STATIC CargoStatic -- @param #string Type -- @param #string Name -- @param #number Weight -- @param #number ReportRadius (optional) -- @param #number NearRadius (optional) -- @return #CARGO_CRATE function CARGO_CRATE:New( CargoStatic, Type, Name, NearRadius ) local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, NearRadius ) ) -- #CARGO_CRATE self:F( { Type, Name, NearRadius } ) self.CargoObject = CargoStatic self:T( self.ClassName ) self:SetEventPriority( 5 ) return self end --- Enter UnLoaded State. -- @param #CARGO_CRATE self -- @param #string Event -- @param #string From -- @param #string To -- @param Core.Point#POINT_VEC2 function CARGO_CRATE:onenterUnLoaded( From, Event, To, ToPointVec2 ) self:F( { ToPointVec2, From, Event, To } ) local Angle = 180 local Speed = 10 local Distance = 10 if From == "Loaded" then local StartCoordinate = self.CargoCarrier:GetCoordinate() local CargoCarrierHeading = self.CargoCarrier:GetHeading() -- Get Heading of object in degrees. local CargoDeployHeading = ( ( CargoCarrierHeading + Angle ) >= 360 ) and ( CargoCarrierHeading + Angle - 360 ) or ( CargoCarrierHeading + Angle ) local CargoDeployCoord = StartCoordinate:Translate( Distance, CargoDeployHeading ) ToPointVec2 = ToPointVec2 or COORDINATE:NewFromVec2( { x= CargoDeployCoord.x, y = CargoDeployCoord.z } ) -- Respawn the group... if self.CargoObject then self.CargoObject:ReSpawn( ToPointVec2, 0 ) self.CargoCarrier = nil end end if self.OnUnLoadedCallBack then self.OnUnLoadedCallBack( self, unpack( self.OnUnLoadedParameters ) ) self.OnUnLoadedCallBack = nil end end --- Loaded State. -- @param #CARGO_CRATE self -- @param #string Event -- @param #string From -- @param #string To -- @param Wrapper.Unit#UNIT CargoCarrier function CARGO_CRATE:onenterLoaded( From, Event, To, CargoCarrier ) self:F( { From, Event, To, CargoCarrier } ) self.CargoCarrier = CargoCarrier -- Only destroy the CargoObject is if there is a CargoObject (packages don't have CargoObjects). if self.CargoObject then self:T("Destroying") self.CargoObject:Destroy() end end end